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UnrealEngineUWP/Engine/Source/Programs
paul chipchase d8024ee02b [UVT] Fix a bug where the child process was launched with an incorrect stdin pipe attached.
#rb Per.Larsson
#rnx

- The problem with the process set up is described properly in UE-208628, but the quick summary is that a lot of our code is creating a single pipe, then using the input as stdin and the output as stdout when launching a child process so if that process ever did read from stdin it would end up using it's own output. Then we are copy/pasting the same bug around the code base,
- Fixed the problem by adding a second pipe to FProcessPipes.

[CL 32465578 by paul chipchase in ue5-main branch]
2024-03-25 04:43:00 -04:00
..
2024-03-23 00:02:00 -04:00
2024-03-21 19:10:24 -04:00
2024-03-15 15:37:03 -04:00