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This will provide the detail needed to connect failed compile jobs (due terminated parent processes) to their UBA job: Previously, such error looked like this: > LogUbaController: Display: [CookWorker 4]: LogWindows: Error: appError called: Assertion failed: IFileManager::Get().FileSize(*FilePath) == INDEX_NONE [File:[...]\ShaderCompileWorker.cpp] [Line: 877] > LogUbaController: Display: [CookWorker 4]: Exiting due to OpenProcess(ParentProcessId) failing and the input file is present! And now provides the file path: > LogUbaController: Display: [CookWorker 4]: LogWindows: Error: appError called: Assertion failed: IFileManager::Get().FileSize(*FilePath) == INDEX_NONE [File:[...]\ShaderCompileWorker.cpp] [Line: 877] > LogUbaController: Display: [CookWorker 4]: Exiting due to OpenProcess(ParentProcessId) failing and the input file is present! FilePath=D:\Example\42.uba.out #rb henrik.karlsson, Jason.Nadro #rnx [CL 31774825 by laura hermanns in ue5-main branch]