Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient
nicolas mercier fe3544ae4a Added a IsStuck field in the crash context. This flag gets set when a thread exceeds the Stuck threshold (usually one second, normally much lower than the Hang threshold). The flag is cleared when the thread resumes.
IsStuck can be used to categorize abnormal terminations. This can catch reports where the player terminates the program before the hang detection kicks in (normally quite high, 45 to 60 seconds).

#rb daniele.vettorel
#tests multiple crash reports using debug commands
#rnx

[CL 32428340 by nicolas mercier in ue5-main branch]
2024-03-22 04:43:00 -04:00
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