You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
IsStuck can be used to categorize abnormal terminations. This can catch reports where the player terminates the program before the hang detection kicks in (normally quite high, 45 to 60 seconds). #rb daniele.vettorel #tests multiple crash reports using debug commands #rnx [CL 32428340 by nicolas mercier in ue5-main branch]