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21 lines
593 B
C++
21 lines
593 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IEditableMeshFormat.h"
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/**
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* Implements interactive mesh editing support for Static Meshes
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*/
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class FStaticMeshEditableMeshFormat : public IEditableMeshFormat
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{
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public:
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// IEditableMeshFormat interface
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virtual void FillMeshObjectPtr( class UPrimitiveComponent& Component, FEditableMeshSubMeshAddress& SubMeshAddress ) override;
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virtual UEditableMesh* MakeEditableMesh( class UPrimitiveComponent& Component, const FEditableMeshSubMeshAddress& SubMeshAddress ) override;
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}; |