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UnrealEngineUWP/Engine/Source/Runtime/MeshEditingRuntime/StaticMeshEditableMeshFormat.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IEditableMeshFormat.h"
/**
* Implements interactive mesh editing support for Static Meshes
*/
class FStaticMeshEditableMeshFormat : public IEditableMeshFormat
{
public:
// IEditableMeshFormat interface
virtual void FillMeshObjectPtr( class UPrimitiveComponent& Component, FEditableMeshSubMeshAddress& SubMeshAddress ) override;
virtual UEditableMesh* MakeEditableMesh( class UPrimitiveComponent& Component, const FEditableMeshSubMeshAddress& SubMeshAddress ) override;
};