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UnrealEngineUWP
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777dffe8ff8d52d7eb7894deab386c816a48f80f
UnrealEngineUWP
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Engine
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Mike Fricker
57ad279363
Editable Mesh: Added function to get all of a vertex's connected edges
...
#rb none [CL 3428855 by Mike Fricker in Dev-Geometry branch]
2017-05-08 15:01:02 -04:00
..
Developer
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3388261)
2017-04-11 10:32:07 -04:00
Editor
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry) (CL 3405357)
2017-04-26 09:13:43 -04:00
Programs
UAT: Fix launching projects that aren't directly under the UE4 root directory on non-Windows platforms. (Merge from CL 3397949 in //UE4/Release-4.16)
2017-04-21 18:31:43 -04:00
Runtime
Editable Mesh: Added function to get all of a vertex's connected edges
2017-05-08 15:01:02 -04:00
ThirdParty
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry) (CL 3405357)
2017-04-26 09:13:43 -04:00
UE4Client.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Editor.Target.cs
Make it easier to reproduce non-unity/non-pch errors when building locally - compile all modules by default for the UE4Editor target, and disable PCHs when doing a single file compile (currently assumes PCH is already built).
2017-02-02 15:29:11 -05:00
UE4Game.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Server.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00