// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IEditableMeshFormat.h" /** * Implements interactive mesh editing support for Static Meshes */ class FStaticMeshEditableMeshFormat : public IEditableMeshFormat { public: // IEditableMeshFormat interface virtual void FillMeshObjectPtr( class UPrimitiveComponent& Component, FEditableMeshSubMeshAddress& SubMeshAddress ) override; virtual UEditableMesh* MakeEditableMesh( class UPrimitiveComponent& Component, const FEditableMeshSubMeshAddress& SubMeshAddress ) override; };