Files
UnrealEngineUWP/Engine/Source/Runtime/MeshEditingRuntime/MeshEditingRuntime.Build.cs
Mike Fricker 0eb8bedf0b Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry) (from CL 3353316)
#rb none

[CL 3354404 by Mike Fricker in Dev-Geometry branch]
2017-03-20 14:13:41 -04:00

21 lines
549 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MeshEditingRuntime : ModuleRules
{
public MeshEditingRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore", // @todo mesheditor: For FlushRenderingCommands()
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, new string[] { "MikkTSpace", "OpenSubdiv" });
}
}
}