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21 lines
549 B
C#
21 lines
549 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MeshEditingRuntime : ModuleRules
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{
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public MeshEditingRuntime(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore", // @todo mesheditor: For FlushRenderingCommands()
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target, new string[] { "MikkTSpace", "OpenSubdiv" });
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}
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}
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} |