// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MeshEditingRuntime : ModuleRules { public MeshEditingRuntime(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", // @todo mesheditor: For FlushRenderingCommands() } ); AddEngineThirdPartyPrivateStaticDependencies(Target, new string[] { "MikkTSpace", "OpenSubdiv" }); } } }