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UnrealEngineUWP/Engine/Source/Runtime/MeshEditingRuntime/MeshEditingRuntime.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MeshEditingRuntime : ModuleRules
{
public MeshEditingRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore", // @todo mesheditor: For FlushRenderingCommands()
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, new string[] { "MikkTSpace", "OpenSubdiv" });
}
}
}