Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/VirtualShadowMaps/VirtualShadowMapArray.cpp
Ola Olsson 65feec4130 Fixed local VSM Nanite rendering by making sure the mip views have set up TranslatedWorldToSubpixelClip correctly.
#rnx
#rb jamie.hayes
#preflight 628739252c34da686abc3088
#jira UE-151665

[CL 20291919 by Ola Olsson in ue5-main branch]
2022-05-20 03:17:33 -04:00

133 KiB