Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/VirtualShadowMaps
andrew lauritzen bf84b62791 Improve texel dither to be more continuous and avoid artifacts at the edges of pages (which are now dynamically picked)
Add a world dither. Not necessarily useful but can be somewhat analygous to PCF radius.
Add permutation to SMRT samples = 0 (and possibly more in the future).

#preflight 628eab6fc826bd5a7f1135ec
#rb ola.olsson

#ROBOMERGE-AUTHOR: andrew.lauritzen
#ROBOMERGE-SOURCE: CL 20372897 via CL 20372913 via CL 20372922
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20373677 by andrew lauritzen in ue5-main branch]
2022-05-25 19:50:23 -04:00
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