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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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Sebastien Hillaire 92c8937e37 Added sky atmosphere transmittance on forward shaded translucent when per pixel mode is selected on the atmospoheric dir light.
#rb none
#preflight https://horde.devtools.epicgames.com/job/62960217d86c0bf739a111ef

[CL 20435765 by Sebastien Hillaire in ue5-main branch]
2022-05-31 08:11:24 -04:00
..
Private
Added sky atmosphere transmittance on forward shaded translucent when per pixel mode is selected on the atmospoheric dir light.
2022-05-31 08:11:24 -04:00
Public
Nanite displaced mesh. Added uniform tessellation and displacement.
2022-05-27 20:42:29 -04:00
Renderer.Build.cs
…
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