Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/DistanceFieldObjectManagement.cpp
tiago costa eb13fab6de Clear IndicesToUpdateInHeightFieldObjectBuffers after processing it.
- It was accumulating new indices resulting in unecessary updates.
Store PendingHeightFieldAdd/UpdateOps in TSet instead of TArray so that Contains/Remove calls are O(1).

#rb Krzysztof.Narkowicz
#preflight 627d0c089f7ad2a14be26bd9

[CL 20163847 by tiago costa in ue5-main branch]
2022-05-12 09:36:48 -04:00

49 KiB