Files
UnrealEngineUWP/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEvalTimeSystem.h
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

27 lines
570 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "EntitySystem/MovieSceneEntityIDs.h"
#include "MovieSceneEvalTimeSystem.generated.h"
struct FFrameTime;
UCLASS()
class MOVIESCENE_API UMovieSceneEvalTimeSystem : public UMovieSceneEntitySystem
{
public:
GENERATED_BODY()
UMovieSceneEvalTimeSystem(const FObjectInitializer& ObjInit);
virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
private:
TArray<FFrameTime> FrameTimes;
};