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UnrealEngineUWP/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEvalTimeSystem.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "EntitySystem/MovieSceneEntityIDs.h"
#include "MovieSceneEvalTimeSystem.generated.h"
struct FFrameTime;
UCLASS()
class MOVIESCENE_API UMovieSceneEvalTimeSystem : public UMovieSceneEntitySystem
{
public:
GENERATED_BODY()
UMovieSceneEvalTimeSystem(const FObjectInitializer& ObjInit);
virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
private:
TArray<FFrameTime> FrameTimes;
};