// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "EntitySystem/MovieSceneEntitySystem.h" #include "EntitySystem/MovieSceneEntityIDs.h" #include "MovieSceneEvalTimeSystem.generated.h" struct FFrameTime; UCLASS() class MOVIESCENE_API UMovieSceneEvalTimeSystem : public UMovieSceneEntitySystem { public: GENERATED_BODY() UMovieSceneEvalTimeSystem(const FObjectInitializer& ObjInit); virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override; private: TArray FrameTimes; };