Files
UnrealEngineUWP/Engine/Plugins/Animation/LiveLink/Source/LiveLinkGraphNode/LiveLinkGraphNode.Build.cs
daniel coelho b9acfaaf17 USD: Add option to enable or disable LiveLink at the stage editor;
Cleanup and prevent repeated widget recreation inside SUSDPrimInfo every time a prim is selected;
Fix duplicate call to FUsdSkelRootTranslator::UpdateComponents when creating skeletal mesh components;

#jira UETOOL-4915, UETOOL-4994, UETOOL-4995
#rb Anousack.Kitisa
#preflight 6272b00c2f6d177be3c8d4e7

[CL 20044215 by daniel coelho in ue5-main branch]
2022-05-04 13:21:36 -04:00

56 lines
929 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LiveLinkGraphNode : ModuleRules
{
public LiveLinkGraphNode(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimationCore",
"AnimGraphRuntime",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"KismetCompiler",
"LiveLink",
"LiveLinkAnimationCore",
"LiveLinkInterface",
"Persona",
"SlateCore",
}
);
if (Target.bBuildEditor == true)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"AnimGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorFramework",
"UnrealEd",
"Kismet",
"BlueprintGraph",
}
);
}
}
}
}