// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class LiveLinkGraphNode : ModuleRules { public LiveLinkGraphNode(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { } ); PrivateDependencyModuleNames.AddRange( new string[] { "AnimationCore", "AnimGraphRuntime", "Core", "CoreUObject", "Engine", "InputCore", "KismetCompiler", "LiveLink", "LiveLinkAnimationCore", "LiveLinkInterface", "Persona", "SlateCore", } ); if (Target.bBuildEditor == true) { PublicDependencyModuleNames.AddRange( new string[] { "AnimGraph", } ); PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "UnrealEd", "Kismet", "BlueprintGraph", } ); } } } }