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Cleanup and prevent repeated widget recreation inside SUSDPrimInfo every time a prim is selected; Fix duplicate call to FUsdSkelRootTranslator::UpdateComponents when creating skeletal mesh components; #jira UETOOL-4915, UETOOL-4994, UETOOL-4995 #rb Anousack.Kitisa #preflight 6272b00c2f6d177be3c8d4e7 [CL 20044215 by daniel coelho in ue5-main branch]
56 lines
929 B
C#
56 lines
929 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class LiveLinkGraphNode : ModuleRules
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{
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public LiveLinkGraphNode(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AnimationCore",
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"AnimGraphRuntime",
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"KismetCompiler",
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"LiveLink",
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"LiveLinkAnimationCore",
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"LiveLinkInterface",
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"Persona",
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"SlateCore",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AnimGraph",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"EditorFramework",
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"UnrealEd",
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"Kismet",
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"BlueprintGraph",
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}
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);
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}
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}
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}
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}
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