Commit Graph

  • d49257bb6e [PCG] Grammar example fix redirectors adrien logut 2024-10-17 16:30:59 -04:00
  • 43bffaef5c Fixing dotnet6 being included in Installed Engine Builds Ryan Hummer 2024-10-17 16:29:59 -04:00
  • 63deb71e20 UOLs: Use the FTemporaryPlayInEditorIDOverride in the ActorLocatorFragment max chen 2024-10-17 16:06:28 -04:00
  • 117240cf69 UOLs: Use the FTemporaryPlayInEditorIDOverride in the ActorLocatorFragment Max Chen 2024-10-17 16:02:58 -04:00
  • 9455b6e2e4 Sequencer: Reinstate ScrulbHandleUp/Down and VanillaScrubHandleUpDown because it's used outside of Sequencer. max chen 2024-10-17 16:00:08 -04:00
  • be8fa5d621 Sequencer: Reinstate ScrulbHandleUp/Down and VanillaScrubHandleUpDown because it's used outside of Sequencer. Max Chen 2024-10-17 15:57:08 -04:00
  • e626ee4bae LiveLinkHub - Fix program freeze when trying to play an empty recording. Prevent saving over existing recordings to fix a crash on playback. patrick hardy 2024-10-17 15:52:01 -04:00
  • d01d87a0ba Chaos Cloth Asset: add "Copy Interactor Name" right click command for simulation properties that can be set via the Cloth Asset Interactor. alex mcadams 2024-10-17 15:50:55 -04:00
  • 1faa4b6a47 LiveLinkHub - Fix program freeze when trying to play an empty recording. Prevent saving over existing recordings to fix a crash on playback. patrick hardy 2024-10-17 15:50:11 -04:00
  • 0c617ebb8f Chaos Flesh - Fixed the default SimCache path so that writing caches doesn't fail when Unreal Editor is running from a launcher installation. kriss gossart 2024-10-17 15:49:32 -04:00
  • 2c85350eff Chaos Cloth Asset: add "Copy Interactor Name" right click command for simulation properties that can be set via the Cloth Asset Interactor. alex mcadams 2024-10-17 15:48:56 -04:00
  • b934ad7405 Remote Control DMX: Fix ambigous attribute names can lead to ambigous channel mappings, and improper controls flo schar 2024-10-17 15:48:42 -04:00
  • b0c3aeb9e0 Chaos Flesh - Fixed the default SimCache path so that writing caches doesn't fail when Unreal Editor is running from a launcher installation. kriss gossart 2024-10-17 15:46:20 -04:00
  • e9f9b49959 Remote Control DMX: Fix ambigous attribute names can lead to ambigous channel mappings, and improper controls flo schar 2024-10-17 15:45:27 -04:00
  • f65553b227 Fixed issue with Emit flag being false for NDC Write calls. Also removed over eager check that would fire in some valid cases. Now handling multiple pre stage calls per DI proxy for when it's used in multiple emitters. simon tovey 2024-10-17 15:02:31 -04:00
  • 91c8feef97 Fix SpawnDirect compile flag that could cause issues when spawning into GPU simulations. simon tovey 2024-10-17 14:59:44 -04:00
  • 92e0f3033f Fixed issue with Emit flag being false for NDC Write calls. Also removed over eager check that would fire in some valid cases. Now handling multiple pre stage calls per DI proxy for when it's used in multiple emitters. Simon Tovey 2024-10-17 14:57:37 -04:00
  • 19f4558144 Fix SpawnDirect compile flag that could cause issues when spawning into GPU simulations. Simon Tovey 2024-10-17 14:54:24 -04:00
  • e8591310a2 Iris - Fix for protocol mismatch due to bad descriptor lookup jon fairchild 2024-10-17 14:51:32 -04:00
  • 4d84717f36 ChaosFlesh: added visibility control for SKM in dataflow simulation #rb Brice.Criswell #jira UE-227941 Merging yushan han 2024-10-17 14:48:30 -04:00
  • 57e18e053e Iris - Fix for protocol mismatch due to bad descriptor lookup jon fairchild 2024-10-17 14:45:41 -04:00
  • bee46b66c1 ChaosFlesh: added visibility control for SKM in dataflow simulation #rb Brice.Criswell #jira UE-227941 Merging yushan han 2024-10-17 14:42:30 -04:00
  • 83dbe550ed ChaosFlesh: fixed bugs in CreateTetrahedron #rb Brice.Criswell #jira UE-227808 Merging yushan han 2024-10-17 14:35:04 -04:00
  • ebb35af4e6 ChaosFlesh: fixed bugs in CreateTetrahedron #rb Brice.Criswell #jira UE-227808 Merging yushan han 2024-10-17 14:34:07 -04:00
  • a1c7320a83 Dataflow - Fixed the undo of connections that didn't sync the Dataflow::FGraph despite the UEdGraph showing (or not showing) the connections. kriss gossart 2024-10-17 14:28:15 -04:00
  • 3f9abcc61f Dataflow - Fixed the undo of connections that didn't sync the Dataflow::FGraph despite the UEdGraph showing (or not showing) the connections. kriss gossart 2024-10-17 14:27:07 -04:00
  • 21a0d0d866 Horde: Add documentation for the C# and HTTP REST APIs. ben marsh 2024-10-17 14:22:40 -04:00
  • d2620a87ce Horde: Add documentation for the C# and HTTP REST APIs. ben marsh 2024-10-17 14:21:40 -04:00
  • eeb44100ae MovieGraph: Fixed an number of issues where MRG was submitting extra renders and then holding onto the results for the duration of the render even though the individual data samples were not actually intended to be used. This also fixes a number of minor issues with the Path Tracer Temporal Denoiser - expansion was not happening to allow proper warm-ups, if you used temporal denoising without regular Warm Up Frames added. Fixes an issue where when the Path Tracer had Use Reference Motion Blur disabled, it would read back too many samples at the end of a shot during cooldown. Fixed an issue where the deferred renderer (if used at the same time as the Path Tracer with Temporal Denoising) would read back unnecessary samples during the cool-down phase. matt hoffman 2024-10-17 14:20:38 -04:00
  • d04f62d39d Updating templates that weren't setting r.AllowStaticLighting to either False or True, to r.AllowStaticLighting=False #jira UE-227612 [FYI] arciel.rekman #rb Arciel.Rekman victor brodin 2024-10-17 14:18:12 -04:00
  • 782c7304af MovieGraph: Fixed an number of issues where MRG was submitting extra renders and then holding onto the results for the duration of the render even though the individual data samples were not actually intended to be used. This also fixes a number of minor issues with the Path Tracer Temporal Denoiser - expansion was not happening to allow proper warm-ups, if you used temporal denoising without regular Warm Up Frames added. Fixes an issue where when the Path Tracer had Use Reference Motion Blur disabled, it would read back too many samples at the end of a shot during cooldown. Fixed an issue where the deferred renderer (if used at the same time as the Path Tracer with Temporal Denoising) would read back unnecessary samples during the cool-down phase. matt hoffman 2024-10-17 14:16:06 -04:00
  • aa74babb7f Updating templates that weren't setting r.AllowStaticLighting to either False or True, to r.AllowStaticLighting=False #jira UE-227612 #fyi arciel.rekman #rb Arciel.Rekman Victor Brodin 2024-10-17 14:13:24 -04:00
  • 34ad525392 [ChaosVD] Fix for playback controls getting stuck while scrubbing in some situations sergio gardeazabal 2024-10-17 14:11:26 -04:00
  • 79dca73de0 Fix for push notifications on new AGP version Removed FirebaseInitProvider if auto init is disabled sebastian werema 2024-10-17 14:10:22 -04:00
  • a8813255b4 [ChaosVD] Fix for playback controls getting stuck while scrubbing in some situations sergio gardeazabal 2024-10-17 14:08:27 -04:00
  • 090c692b93 Fix for push notifications on new AGP version Removed FirebaseInitProvider if auto init is disabled sebastian werema 2024-10-17 14:03:26 -04:00
  • 0de23bd59a Horde: Notification improvements #jira UE-227524 josh engebretson 2024-10-17 13:46:25 -04:00
  • 2b08dcbd06 Horde: Notification improvements #jira UE-227524 josh engebretson 2024-10-17 13:44:48 -04:00
  • b03c99ab08 [Interchange] Fix ensure with morph target payload key. Fix performance issue when importing a lot of morph target with a lot of joints in fbx. alexis matte 2024-10-17 13:31:47 -04:00
  • 0a86337bff [Interchange] Fix ASAN issue in task parsing alexis matte 2024-10-17 13:30:00 -04:00
  • 588a659603 [Interchange] Fix ensure with morph target payload key. Fix performance issue when importing a lot of morph target with a lot of joints in fbx. alexis matte 2024-10-17 13:30:00 -04:00
  • 566c13ff3c [Interchange] Fix ASAN issue in task parsing alexis matte 2024-10-17 13:24:04 -04:00
  • 79aae2ee7c Fix crash when adding new MetaSound variable nodes after node removal helen yang 2024-10-17 13:13:51 -04:00
  • be114d3e98 Fix crash when adding new MetaSound variable nodes after node removal helen yang 2024-10-17 13:10:05 -04:00
  • b9c32d335a Fix for input default range widget/setter fighting & transaction stack issues #rb helen.yang #jira UE-227508 #rnx rob gay 2024-10-17 12:52:52 -04:00
  • 8d34ae6dde Fix for input default range widget/setter fighting & transaction stack issues #rb helen.yang #jira UE-227508 #rnx rob gay 2024-10-17 12:50:06 -04:00
  • c06c533452 Fix crash due to Pixel Streaming being disabled by call to super function. See repro in ticket. Flow: - FVCamPixelStreamingSessionLogic::OnActivate calls super functions - Super function's OnActivate delegate causes a call to OnDeactivate, setting MediaOutput to nullptr - OnActivate continued execution, unaware that it was cancelled. dominik peacock 2024-10-17 12:35:35 -04:00
  • 1647704a7a Fix substrate SSS(MFP) color shift due to precision issue. tiantian xie 2024-10-17 12:34:21 -04:00
  • 5268d370bf Fix crash due to Pixel Streaming being disabled by call to super function. See repro in ticket. Flow: - FVCamPixelStreamingSessionLogic::OnActivate calls super functions - Super function's OnActivate delegate causes a call to OnDeactivate, setting MediaOutput to nullptr - OnActivate continued execution, unaware that it was cancelled. dominik peacock 2024-10-17 12:33:35 -04:00
  • 55560364be Fix substrate SSS(MFP) color shift due to precision issue. tiantian xie 2024-10-17 12:31:50 -04:00
  • 0122ed01d7 Mark LiveLinkHub as Beta for the 5.5 release jeremie roy 2024-10-17 11:57:42 -04:00
  • ac32369f5a Mark LiveLinkHub as Beta for the 5.5 release jeremie roy 2024-10-17 11:55:06 -04:00
  • 67e9f112ce Make FAppleHttpRequest::SetContentAsStreamedFile log the actual error when stat fails bruno ferreira1 2024-10-17 11:53:21 -04:00
  • 58fe5a1b62 Make FAppleHttpRequest::SetContentAsStreamedFile log the actual error when stat fails bruno ferreira1 2024-10-17 11:52:25 -04:00
  • 8d42e2f7c2 [Deformer Graph] avoid recursive inclusion of deformer source library jack cai 2024-10-17 11:49:17 -04:00
  • 1dbab8d5f5 [Deformer Graph] avoid recursive inclusion of deformer source library jack cai 2024-10-17 11:46:24 -04:00
  • a8df5409a1 Fix for Editor failing to launch iOS build on device adam kinge 2024-10-17 11:41:32 -04:00
  • a636ebeb2e Fix for Editor failing to launch iOS build on device adam kinge 2024-10-17 11:38:13 -04:00
  • cbdaaa9024 nDisplay: Fixed a bug where the log was spammed when the viewport size exceeded the maximum texture size. peter tarasenko 2024-10-17 11:36:01 -04:00
  • f957dd4bdb nDisplay: Fixed a bug where Per-Viewport OutputRemap caused the RTT of the entire frame to be cleared for each viewport. - The RTT cleanup has been removed from the FDisplayClusterShadersPostprocess_OutputRemap::RenderPostprocess_OutputRemap(). Because this function is used for both types of PP: per-viewport and full-frame. * CVar 'nDisplay.render.output_remap.clear_rtt' was removed. peter tarasenko 2024-10-17 11:34:53 -04:00
  • 6a3f6a06ff nDisplay: Fixed a bug where the log was spammed when the viewport size exceeded the maximum texture size. peter tarasenko 2024-10-17 11:34:39 -04:00
  • cb30ec5239 nDisplay: Fixed a bug where Per-Viewport OutputRemap caused the RTT of the entire frame to be cleared for each viewport. - The RTT cleanup has been removed from the FDisplayClusterShadersPostprocess_OutputRemap::RenderPostprocess_OutputRemap(). Because this function is used for both types of PP: per-viewport and full-frame. * CVar 'nDisplay.render.output_remap.clear_rtt' was removed. peter tarasenko 2024-10-17 11:33:31 -04:00
  • fd9253b1d5 Dataflow - Fixed greedy Dataflow evaluations. - Removed unnecessary disconnections when adding connections from an already connected output. - Disabled invalidations when breaking input connections prior to reconnecting them to a new output. - Added connection logging. kriss gossart 2024-10-17 11:22:45 -04:00
  • 915caf3d4a [PCG] Withhold graph change notifications while we toggle enabled states of a set of nodes. huw bowles 2024-10-17 11:18:34 -04:00
  • abadb22ebb Dataflow - Fixed greedy Dataflow evaluations. - Removed unnecessary disconnections when adding connections from an already connected output. - Disabled invalidations when breaking input connections prior to reconnecting them to a new output. - Added connection logging. robomerge 2024-10-17 11:11:56 -04:00
  • 1bc90bc6e2 [PCG] GPU SM Spawner GPU crash and bugs caught in UnrealFest demo level huw bowles 2024-10-17 11:11:42 -04:00
  • e7c846e46e [PCG] Withhold graph change notifications while we toggle enabled states of a set of nodes. huw bowles 2024-10-17 11:11:24 -04:00
  • 68962d7dc4 Iris - Fixed issue with client assigned NetObjectReferences with a relative patch not reloading package on server. mattias hornlund 2024-10-17 11:11:16 -04:00
  • e2ca015115 [Mutable] Made USkeletalMesh::ReleaseResources optional. gerard martin 2024-10-17 11:10:59 -04:00
  • c901e88d99 [PCG] GPU SM Spawner GPU crash and bugs caught in UnrealFest demo level huw bowles 2024-10-17 11:10:49 -04:00
  • 6c8924641a Iris - Fixed issue with client assigned NetObjectReferences with a relative patch not reloading package on server. mattias hornlund 2024-10-17 11:10:34 -04:00
  • 0a4ef09cf2 Horde: Include HttpRequestException in retry policy again. Don't think we should need to retry these situations, but S3 seems to cause them intermittently. ben marsh 2024-10-17 11:10:30 -04:00
  • 6a6698e061 [Mutable] Made USkeletalMesh::ReleaseResources optional. gerard martin 2024-10-17 11:10:21 -04:00
  • 3403ca7626 Horde: Fix exception when specifying custom permissions for artifact types. Also add tests for artifact type permission inheritance. ben marsh 2024-10-17 11:10:03 -04:00
  • 728d2844a8 Horde: Include HttpRequestException in retry policy again. Don't think we should need to retry these situations, but S3 seems to cause them intermittently. ben marsh 2024-10-17 11:09:56 -04:00
  • 8e8cb71e87 Fix crash on Mobile due to read/write on UAV when Substrate is enabled. charles derousiers 2024-10-17 11:09:52 -04:00
  • 4cb476f12a MH component body part grouping is gone robomerge 2024-10-17 10:56:11 -04:00
  • 682ed35138 Horde: Fix exception when specifying custom permissions for artifact types. Also add tests for artifact type permission inheritance. ben marsh 2024-10-17 10:56:06 -04:00
  • c7a6d10bf7 Fixed compilation errors of ARCHICAD exporter on Mac Linkage errors only happen in Horde build jeanluc corenthin 2024-10-17 10:56:00 -04:00
  • 680b24f1a1 Fix crash on Mobile due to read/write on UAV when Substrate is enabled. charles derousiers 2024-10-17 10:55:56 -04:00
  • 0b6f886d9f MH component body part grouping is gone benjamin jillich 2024-10-17 10:49:10 -04:00
  • 261928bdb7 Fixed compilation errors of ARCHICAD exporter on Mac Linkage errors only happen in Horde build JeanLuc Corenthin 2024-10-17 10:49:08 -04:00
  • c49860ba97 Fixed crash on startup in packaged game on Mac when the Lidar Point Cloud plugin is enabled jeanluc corenthin 2024-10-17 10:18:28 -04:00
  • 651de1ac95 Fixed crash on startup in packaged game on Mac when the Lidar Point Cloud plugin is enabled jeanluc corenthin 2024-10-17 10:17:55 -04:00
  • a8e547c715 Removed unnecessary call to AWorldDataLayers::ResetDataLayerRuntimeStates when uninitializing a partition world as it was causing a crash in actor replication. #rb jeanfrancois.dube #jira UE-197831 richard malo 2024-10-17 10:16:40 -04:00
  • 35019b227c Removed unnecessary call to AWorldDataLayers::ResetDataLayerRuntimeStates when uninitializing a partition world as it was causing a crash in actor replication. #rb jeanfrancois.dube #jira UE-197831 richard malo 2024-10-17 10:16:15 -04:00
  • ddce383fa9 MoverExamples: fixing moving platform jittering issues when smoothing is enabled, by parenting all visual components to the primary mesh. This also fixes a new issue with one of the platform types where its movement wasn't replicating in network play. Content only. justin hare 2024-10-17 10:13:35 -04:00
  • 0e5d72fcbd [Mutable] Fix group projector poses for optimized COs. genis sole 2024-10-17 10:13:23 -04:00
  • 98168473fc RigVMCompiler: Cache results for GetFirstChildOfType, GetFirstParentOfType and GetBlocksImpl helge mathee 2024-10-17 10:13:10 -04:00
  • 0db65d6831 MoverExamples: fixing moving platform jittering issues when smoothing is enabled, by parenting all visual components to the primary mesh. This also fixes a new issue with one of the platform types where its movement wasn't replicating in network play. Content only. justin hare 2024-10-17 10:12:14 -04:00
  • 9ff230cb7a [Mutable] Fix group projector poses for optimized COs. genis sole 2024-10-17 10:11:10 -04:00
  • 4a0040b826 RigVMCompiler: Cache results for GetFirstChildOfType, GetFirstParentOfType and GetBlocksImpl Helge Mathee 2024-10-17 10:10:55 -04:00
  • 8e92bf2eef [Mutable] Changed Mutable Tasks to Background priority. gerard martin 2024-10-17 10:09:18 -04:00
  • 42e2e29ddb [Mutable] Changed Mutable Tasks to Background priority. gerard martin 2024-10-17 10:08:53 -04:00
  • 89671357d2 [MLDeformer] Fixed a crash and potentially incorrect behavior when switching from Local mode to Global mode in the Neural Morph Model. john vanderburg 2024-10-17 10:01:24 -04:00
  • 1d323e0ceb RigVM: Make sure to unroot ed graphs for old assets helge mathee 2024-10-17 10:01:10 -04:00
  • 128fa12dea RigVM: Make sure to unroot ed graphs for old assets Helge Mathee 2024-10-17 09:58:34 -04:00
  • 22c07d4ba2 Fixed crc caching issue in per-data caching related to the enabled flag not trigger a crc update. Also made the 'treat editor viewport as generation source' bp-accessible julien lheureux 2024-10-17 09:25:57 -04:00
  • ffd0bf6db1 Fixed crc caching issue in per-data caching related to the enabled flag not trigger a crc update. Also made the 'treat editor viewport as generation source' bp-accessible julien lheureux 2024-10-17 09:25:26 -04:00
  • 60b155c8c2 - Fix missing D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS when allocating RayTracingDispatchRaysDescBuffer - Without this we will hit a check on boot if buffer pooling is disabled kevin ortegren 2024-10-17 08:35:53 -04:00