Commit Graph

  • 39972d8ed4 Dataflow : Deserialization crash when connecting nodes. brice criswell 2024-10-18 18:04:29 -04:00
  • ce4b481c9f Dataflow : Deserialization crash when connecting nodes. brice criswell 2024-10-18 18:04:07 -04:00
  • d1e5381e32 Preemptive fixes for post-compilation scripts A rare successful compilation of the ARCHICAD exporter on Mac, https://horde.devtools.epicgames.com/job/67128402a1204f7d4332c16b, showed that the post-compilation scripts are broken. The changes are to fix those failures. jeanluc corenthin 2024-10-18 18:03:00 -04:00
  • 3eef9a4963 Preemptive fixes for post-compilation scripts A rare successful compilation of the ARCHICAD exporter on Mac, https://horde.devtools.epicgames.com/job/67128402a1204f7d4332c16b, showed that the post-compilation scripts are broken. The changes are to fix those failures. JeanLuc Corenthin 2024-10-18 17:59:52 -04:00
  • dd99650724 Updating Motion Design Template Thumbnails Andy Blondin 2024-10-18 17:58:30 -04:00
  • 7ab01215eb Fix for Niagara categorizations being broken post migration when dealing with versioned data #jira UE-227441 #rb Stu.McKenna #rnx rob krajcarski 2024-10-18 17:52:56 -04:00
  • 3a26aaf3c3 Fix for Niagara categorizations being broken post migration when dealing with versioned data #jira UE-227441 #rb Stu.McKenna #rnx rob krajcarski 2024-10-18 17:50:43 -04:00
  • 60b21851d7 [Interchange] Fix re-import dialog where some properties could not be edited. alexis matte 2024-10-18 17:45:52 -04:00
  • 53c9e0b0d3 [Interchange] Fix re-import dialog where some properties could not be edited. alexis matte 2024-10-18 17:44:26 -04:00
  • cc49870602 Fix output provider deactivation on map save. Adding a check OnInitialize and ensure the activation if VCam is locally owned. Added unsubscription calls in OnDeinitialize #jira UE-228192 takashi kuribayashi 2024-10-18 17:36:44 -04:00
  • 2ff54f0e7e Rivermax Media Input: Support 2110 media input sync using time of arrival. ruslan idrisov 2024-10-18 17:36:34 -04:00
  • ac906de008 Fix output provider deactivation on map save. Adding a check OnInitialize and ensure the activation if VCam is locally owned. Added unsubscription calls in OnDeinitialize #jira UE-228192 takashi kuribayashi 2024-10-18 17:36:19 -04:00
  • 253f890e18 ChaosFlseh: support static kinematic particles yushan han 2024-10-18 17:36:05 -04:00
  • e96cca2455 Rivermax Media Input: Support 2110 media input sync using time of arrival. ruslan idrisov 2024-10-18 17:36:02 -04:00
  • f68007f7c1 ChaosFlseh: support static kinematic particles yushan han 2024-10-18 17:35:46 -04:00
  • 559e2526b7 Live Link Hub: Telemetry cleanup. zach brockway 2024-10-18 17:35:35 -04:00
  • 7175856656 Live Link Hub: Telemetry cleanup. zach brockway 2024-10-18 17:35:11 -04:00
  • 73d8856c0f Skin paint tool: fixed isolated selections to prevent the undo/redo queue from getting out of sync with the mesh. marc audy 2024-10-18 17:33:38 -04:00
  • d9a9e439e2 Skin paint tool: fixed isolated selections to prevent the undo/redo queue from getting out of sync with the mesh. marc audy 2024-10-18 17:33:23 -04:00
  • f35ec4e94c Localization Automation using CL 37283316 buildmachine 2024-10-18 17:00:11 -04:00
  • 5ec34ce1f4 Documentation for build tools buildmachine 2024-10-18 16:46:13 -04:00
  • fee90ee1ba Templates - Removed extra console keybind on SIM templates. sebastian hernandez 2024-10-18 16:41:04 -04:00
  • e52a4a071a Templates - Removed extra console keybind on SIM templates. sebastian hernandez 2024-10-18 16:38:33 -04:00
  • c035a326b1 Project Templates - Removed extra console key binding to Caret from some of the templates. sebastian hernandez 2024-10-18 16:31:04 -04:00
  • f001369038 Project Templates - Removed extra console key binding to Caret from some of the templates. sebastian hernandez 2024-10-18 16:28:52 -04:00
  • d22012ed55 Fix warning in ToolMenusTests sebastian arleryd 2024-10-18 16:28:05 -04:00
  • f4356fd425 Fix warning in ToolMenusTests sebastian arleryd 2024-10-18 16:25:51 -04:00
  • 56207f7f08 Project Templates - Moved input mapping context registration to NotifyControllerChanged() to avoid an issue with Simulate into Attach PC workflows. Removed PlayerController classes made redundant by the IMC registration change. Removed unneeded component ownership transfer from TP_WeaponComponent sebastian hernandez 2024-10-18 16:25:35 -04:00
  • b0fc9017f0 Project Templates - Moved input mapping context registration to NotifyControllerChanged() to avoid an issue with Simulate into Attach PC workflows. Removed PlayerController classes made redundant by the IMC registration change. Removed unneeded component ownership transfer from TP_WeaponComponent sebastian hernandez 2024-10-18 16:23:00 -04:00
  • b13d7ee400 Skin Weight Paint Tool: fix for non-manifold isolation 1 - there's no need to convert the full mesh once again, use the currently edited mesh (which has already been cleaned) to avoid inconsistencies 2 - the sub-mesh must update its non-manifold mapping, otherwise it still refers to the original mapping 3 - mapping back for sub-mesh to original one must invert the non-manifold mapping as well benoit gadreau 2024-10-18 16:18:04 -04:00
  • 3c1c6af546 Skin Weight Paint Tool: fix for non-manifold isolation 1 - there's no need to convert the full mesh once again, use the currently edited mesh (which has already been cleaned) to avoid inconsistencies 2 - the sub-mesh must update its non-manifold mapping, otherwise it still refers to the original mapping 3 - mapping back for sub-mesh to original one must invert the non-manifold mapping as well benoit gadreau 2024-10-18 16:15:47 -04:00
  • bf9bf34407 RemoteControlDMX: Fix an issue where masked properties could generate an indistinguishable attribute name when created without signatures flo schar 2024-10-18 16:15:40 -04:00
  • 5dfa367967 Media IO: JIT Timecode based sample picking was not taking FrameDelay into account correctly and latest sample was always picked. ruslan idrisov 2024-10-18 16:15:30 -04:00
  • 1c82f4750c DMX Control Console: Fix issues where DMX Control Console Actor did not send DMX in certain setups. flo schar 2024-10-18 16:15:20 -04:00
  • 6a74ae10f2 RemoteControlDMX: Fix an issue where masked properties could generate an indistinguishable attribute name when created without signatures flo schar 2024-10-18 16:14:43 -04:00
  • 1eea51ed00 Media IO: JIT Timecode based sample picking was not taking FrameDelay into account correctly and latest sample was always picked. ruslan idrisov 2024-10-18 16:14:34 -04:00
  • 042eb8011b DMX Control Console: Fix issues where DMX Control Console Actor did not send DMX in certain setups. flo schar 2024-10-18 16:14:20 -04:00
  • 9880b7429c Update GPU widget following feedback. julien lheureux 2024-10-18 16:10:50 -04:00
  • 1a8f628a79 Update GPU widget following feedback. julien lheureux 2024-10-18 16:09:09 -04:00
  • 09825e772a Implement resource renamed on TD3D12View instead of FD3D12View so UpdateView can be called which handles empty resources on stream out aleksander netzel 2024-10-18 15:23:19 -04:00
  • 0bc2adc0f6 Implement resource renamed on TD3D12View instead of FD3D12View so UpdateView can be called which handles empty resources on stream out aleksander netzel 2024-10-18 15:22:38 -04:00
  • 7dc910a281 [Volumetric Fog] Improvements to history rejection and enable HZB culling (r.VolumetricFog.ConservativeDepth) by default. - Modify bilinear sample UV to avoid sampling froxels that were occluded in the previous frame. tiago costa 2024-10-18 15:20:22 -04:00
  • e2e59f9ba7 [Volumetric Fog] Improvements to history rejection and enable HZB culling (r.VolumetricFog.ConservativeDepth) by default. - Modify bilinear sample UV to avoid sampling froxels that were occluded in the previous frame. tiago costa 2024-10-18 15:19:04 -04:00
  • 75ed35a213 Disable software VRS when Lumen is enabled, as VRS causes imprecision in the velocity buffer that breaks Lumen GI's temporal accumulation * This can be visualized with DEBUG_VISUALIZE_PROBE_WORLD_SPEED 1 in LumenScreenProbeGather.usf (when this workaround is removed) * Lumen transforms velocities to world space in WriteDownsampledProbeMaterial(), and uses these velocities to bypass the temporal accumulation when movement is detected (r.Lumen.ScreenProbeGather.Temporal.MaxFastUpdateModeAmount). With VRS enabled, this happens all the time, even in static scenes, causing significant noise. daniel wright 2024-10-18 15:12:52 -04:00
  • 00039d0cf1 Disable software VRS when Lumen is enabled, as VRS causes imprecision in the velocity buffer that breaks Lumen GI's temporal accumulation * This can be visualized with DEBUG_VISUALIZE_PROBE_WORLD_SPEED 1 in LumenScreenProbeGather.usf (when this workaround is removed) * Lumen transforms velocities to world space in WriteDownsampledProbeMaterial(), and uses these velocities to bypass the temporal accumulation when movement is detected (r.Lumen.ScreenProbeGather.Temporal.MaxFastUpdateModeAmount). With VRS enabled, this happens all the time, even in static scenes, causing significant noise. daniel wright 2024-10-18 15:12:31 -04:00
  • 4b20d51c39 Also clean up RAW index & vertex buffer SRVs when calling ReleaseUnderlyingResource on ray tracing geometry (called during stream out) aleksander netzel 2024-10-18 15:12:08 -04:00
  • ab63badd18 Also clean up RAW index & vertex buffer SRVs when calling ReleaseUnderlyingResource on ray tracing geometry (called during stream out) aleksander netzel 2024-10-18 15:11:26 -04:00
  • 92c1797a4c Iris: Lower log level when updating client-destroyed object ted percival 2024-10-18 15:08:12 -04:00
  • 2d181381da Iris: Lower log level when updating client-destroyed object ted percival 2024-10-18 15:07:27 -04:00
  • c50494ef90 Fix for ortho depth buffer scaling calculations from sampling the bottom of the view rect incorrectly. Primarily due to the calculation of the unit to object size ratio when auto calculating near and far planes being based on the ortho width rather than the ortho height. This meant on certain hardware with specific resolutions, the values in the scaled depth were slightly misaligned across multiple frames when sampled. jon cain 2024-10-18 15:06:24 -04:00
  • ef26f2ad09 Lumen Reflections - fixed denoiser artifacts due to a bug in IsLightingValidForDenoiser krzysztof narkowicz 2024-10-18 15:06:14 -04:00
  • 1c4c999d54 Fix for ortho depth buffer scaling calculations from sampling the bottom of the view rect incorrectly. Primarily due to the calculation of the unit to object size ratio when auto calculating near and far planes being based on the ortho width rather than the ortho height. This meant on certain hardware with specific resolutions, the values in the scaled depth were slightly misaligned across multiple frames when sampled. jon cain 2024-10-18 15:05:49 -04:00
  • 05d33847b8 Lumen Reflections - fixed denoiser artifacts due to a bug in IsLightingValidForDenoiser Krzysztof Narkowicz 2024-10-18 15:03:30 -04:00
  • 12f3c0fafb Fixed a significant amount of additional titles that weren't properly localized. julien lheureux 2024-10-18 14:48:02 -04:00
  • 7403c92390 Fixed a significant amount of additional titles that weren't properly localized. julien lheureux 2024-10-18 14:47:35 -04:00
  • 96536731f2 add missing null pointer check to geometry script set simple collision on static mesh function jimmy andrews 2024-10-18 14:23:57 -04:00
  • 1cc48b0da4 add missing null pointer check to geometry script set simple collision on static mesh function jimmy andrews 2024-10-18 14:23:34 -04:00
  • 24ab2af380 Switch to engine animation codecs nicholas frechette 2024-10-18 14:22:27 -04:00
  • 6ebf2ae5bc Switch to engine animation codecs nicholas frechette 2024-10-18 14:22:03 -04:00
  • a0a1be5f5c Mover fixing crash when trying to queue a stance modifier on an actor where the MoverComponent was added in BP not natively nate strohmyer 2024-10-18 14:00:50 -04:00
  • 866e5b1a01 Mover fixing crash when trying to queue a stance modifier on an actor where the MoverComponent was added in BP not natively nate strohmyer 2024-10-18 14:00:24 -04:00
  • d09e410185 Missing files from prior CL 37274219 #jira UE-223921 #rb helen.yang #rnx rob gay 2024-10-18 13:57:36 -04:00
  • 1664d56dcc Missing files from prior CL 37274219 #jira UE-223921 #rb helen.yang #rnx rob gay 2024-10-18 13:57:24 -04:00
  • df40d0545f Properly reset BP runaway counts in blueprint element. julien lheureux 2024-10-18 13:28:31 -04:00
  • 81c8b100f8 Properly reset BP runaway counts in blueprint element. julien lheureux 2024-10-18 13:27:53 -04:00
  • 2599572c55 Fix for stale MetaSound graph name showing when swapping page graphs on undo/redo rob gay 2024-10-18 13:27:12 -04:00
  • 649d0a26f4 Fix "Update Redirector References" process unable to fix up redirectors of assets used in level instances a bialokozowicz 2024-10-18 13:27:03 -04:00
  • 3ea663c515 Fix for stale MetaSound graph name showing when swapping page graphs on undo/redo rob gay 2024-10-18 13:26:45 -04:00
  • 8be6ec6511 Fix "Update Redirector References" process unable to fix up redirectors of assets used in level instances a bialokozowicz 2024-10-18 13:26:36 -04:00
  • b5a9bf95ce [PCG] Remove delegate registration to PCGComponents and instead have the Component call into the Subsystem directly - Will fix the crash and reduce the number of registrations patrick enfedaque 2024-10-18 13:23:16 -04:00
  • 32c9bbc3d2 [PCG] Remove delegate registration to PCGComponents and instead have the Component call into the Subsystem directly - Will fix the crash and reduce the number of registrations patrick enfedaque 2024-10-18 13:22:44 -04:00
  • caf312c8b2 Fixed collapse points issues due to bounds consideration when it wasn't needed. julien lheureux 2024-10-18 13:21:26 -04:00
  • db86194888 Fix triggers showing page options, empty default row on variables/outputs, and placing defaults under array entry when page data is not supported (i.e. triggers, all variables & outputs) rob gay 2024-10-18 13:21:17 -04:00
  • ba804686f5 Fixed collapse points issues due to bounds consideration when it wasn't needed. julien lheureux 2024-10-18 13:20:56 -04:00
  • a050585493 Fix triggers showing page options, empty default row on variables/outputs, and placing defaults under array entry when page data is not supported (i.e. triggers, all variables & outputs) rob gay 2024-10-18 13:20:42 -04:00
  • 096a9c67c9 NDC Tooltip and error message improvements simon tovey 2024-10-18 13:11:17 -04:00
  • 6b7e665d06 NDC Tooltip and error message improvements Simon Tovey 2024-10-18 13:08:40 -04:00
  • 5099bfa1ea [Volumetric Fog] Modified GenerateConservativeDepthBufferCS logic so HZB test results in Volumetric Fog match MegaLights Volume and Light Grid. tiago costa 2024-10-18 13:02:39 -04:00
  • 20629c7a34 [Volumetric Fog] Modified GenerateConservativeDepthBufferCS logic so HZB test results in Volumetric Fog match MegaLights Volume and Light Grid. tiago costa 2024-10-18 13:02:09 -04:00
  • 465f4856d6 [HWRT] Fix non-Nanite static meshes missing from Ray Tracing Scene after toggling r.RayTracing.Enable 0/1 tiago costa 2024-10-18 13:01:39 -04:00
  • f9369a160a [HWRT] Fix non-Nanite static meshes missing from Ray Tracing Scene after toggling r.RayTracing.Enable 0/1 tiago costa 2024-10-18 13:01:11 -04:00
  • c364462380 [HWRT] Fix tracking of TotalResidentSize when changes to FRayTracingGeometry initializer cause size to change. tiago costa 2024-10-18 13:00:28 -04:00
  • 3a62fb2730 Fix crash when undo-ing blutility that calls BuildToAsset #jira UE-216544 #rb brian.chrisman #rnx [FYI] sondra.moyls, jon.huller rob gay 2024-10-18 13:00:17 -04:00
  • 7eb19ddb04 [Backout] - CL37110768 [FYI] bob.tellez Original CL Desc ----------------------------------------------------------------- [Backout] - CL37094359 [FYI] Devon.Penney Original CL Desc ----------------------------------------------------------------- make sure all emitters and systems are collapsed as a workaround for a perf regression with summary view devon penney 2024-10-18 13:00:07 -04:00
  • 717894f0f8 [HWRT] Fix tracking of TotalResidentSize when changes to FRayTracingGeometry initializer cause size to change. tiago costa 2024-10-18 12:59:39 -04:00
  • 2a17b1f5e3 Fix crash when undo-ing blutility that calls BuildToAsset #jira UE-216544 #rb brian.chrisman #rnx [FYI] sondra.moyls, jon.huller rob gay 2024-10-18 12:57:49 -04:00
  • 84409fbd71 [Backout] - CL37110768 [FYI] bob.tellez Original CL Desc ----------------------------------------------------------------- [Backout] - CL37094359 [FYI] Devon.Penney Original CL Desc ----------------------------------------------------------------- make sure all emitters and systems are collapsed as a workaround for a perf regression with summary view devon penney 2024-10-18 12:57:34 -04:00
  • 0b7779e856 Clear current frame data when we early out due to no new data. Prevents lingering data in the NDC on GPU sims. simon tovey 2024-10-18 12:42:04 -04:00
  • 557e9d2179 Clear current frame data when we early out due to no new data. Prevents lingering data in the NDC on GPU sims. Simon Tovey 2024-10-18 12:39:49 -04:00
  • a798674017 Prevent NDC DI user parameters. simon tovey 2024-10-18 12:20:55 -04:00
  • 827c88d398 Prevent NDC DI user parameters. Simon Tovey 2024-10-18 12:18:19 -04:00
  • 3b6568f5ff [Mutable] Fixed baking operation for non-numericaly named components daniel moreno 2024-10-18 12:16:18 -04:00
  • b76eca0d8c [Mutable] Fixed baking operation for non-numericaly named components daniel moreno 2024-10-18 12:14:48 -04:00
  • 01cdc051f6 Dataflow : Fix assert when selecting multiple nodes and then selection one part of the selection cedric caillaud 2024-10-18 12:04:11 -04:00
  • be499a576e Dataflow : Fix assert when selecting multiple nodes and then selection one part of the selection cedric caillaud 2024-10-18 12:03:34 -04:00
  • 29ebb47c8f Fix potential crashes and ensures when use some clustering and fracture nodes cedric caillaud 2024-10-18 12:02:56 -04:00
  • eb07458935 Fix potential crashes and ensures when use some clustering and fracture nodes cedric caillaud 2024-10-18 12:02:34 -04:00
  • 1945c82b6b [PCG] GPU - fixes for gaps in attribute access. adrien logut 2024-10-18 11:40:33 -04:00
  • 9fcf8f7db3 [PCG] GPU - fixes for gaps in attribute access. adrien logut 2024-10-18 11:40:02 -04:00
  • 279bd40394 UEFN: Take Recorder fix to correctly determine whether spawnable objects are allowed or not max chen 2024-10-18 11:37:01 -04:00