Commit Graph

  • 1ce8287dfa [PCG] GPU - fix GetPointTransform and SetPointTransform for non-uniform scales and non-identity rotations. huw bowles 2024-10-16 11:33:39 -04:00
  • ad52c9fbb2 Horde: Include ue5 project logo in installer build #jira UE-227840 josh engebretson 2024-10-16 11:30:17 -04:00
  • c4811e61a8 Horde: Include ue5 project logo in installer build #jira UE-227840 josh engebretson 2024-10-16 11:29:08 -04:00
  • e9d905a6ed [Interchange] Fix the skeletalmesh import when Geometric Transform is present and we use Time zero to import the skinning bind pose. alexis matte 2024-10-16 11:25:58 -04:00
  • be2d9e64e9 Interchange: Make sure scene import will do a re-import if the source data filename match a scene import data in the specified ContentPath. alexis matte 2024-10-16 11:25:47 -04:00
  • 4ec2998a83 [Interchange] Fix the skeletalmesh import when Geometric Transform is present and we use Time zero to import the skinning bind pose. alexis matte 2024-10-16 11:25:39 -04:00
  • 5d19ea6c02 Interchange: Make sure scene import will do a re-import if the source data filename match a scene import data in the specified ContentPath. alexis matte 2024-10-16 11:24:09 -04:00
  • cb93d078f3 Cameras: remove asserts on initial context being invalid, enable camera-cut flag when that result becomes valid again. ludovic chabant 2024-10-16 11:19:18 -04:00
  • ff687b2a1f Cameras: remove asserts on initial context being invalid, enable camera-cut flag when that result becomes valid again. ludovic chabant 2024-10-16 11:18:09 -04:00
  • b791358c1e - Fix crash when using data channel wizard on channel with no attributes stu mckenna 2024-10-16 11:08:32 -04:00
  • f6cbd198bc - Fix crash when using data channel wizard on channel with no attributes Stu McKenna 2024-10-16 11:08:25 -04:00
  • c537669055 [Backout] - CL36123039 vincent robert 2024-10-16 10:57:30 -04:00
  • dd1a2eddb9 [Backout] - CL36123039 vincent robert 2024-10-16 10:55:41 -04:00
  • 18657414fd Cloth Editor: don't add toggle widgets to the nodes -- the toggle does nothing in the Cloth Editor tyson brochu 2024-10-16 10:51:54 -04:00
  • 54a944304c Cloth Editor: don't add toggle widgets to the nodes -- the toggle does nothing in the Cloth Editor tyson brochu 2024-10-16 10:48:39 -04:00
  • b1cf3c816a [PCG] Fix delegates that break when compiling BPs adrien logut 2024-10-16 10:02:08 -04:00
  • cb9bb89106 [PCG] Fix delegates that break when compiling BPs adrien logut 2024-10-16 10:01:34 -04:00
  • 5c6f6839fe [PCG] Fix crash when enabling GPU execution on multiple selected SM Spawners, each of which having multiple incident edges. huw bowles 2024-10-16 09:48:13 -04:00
  • 3f69f7778a [PCG] Fix crash when enabling GPU execution on multiple selected SM Spawners, each of which having multiple incident edges. huw bowles 2024-10-16 09:48:05 -04:00
  • a88641531b [PCG] Fix FPCGPoint Crc calculations (FArchiveCrc32 is neither Loading nor Saving so consider we are writing to it when archive is not loading) patrick enfedaque 2024-10-16 09:45:13 -04:00
  • aa39c1f165 [PCG] Fix FPCGPoint Crc calculations (FArchiveCrc32 is neither Loading nor Saving so consider we are writing to it when archive is not loading) patrick enfedaque 2024-10-16 09:45:04 -04:00
  • 2c5a2fb45c [PCG] GPU - add last high priority shader API features for Custom HLSL nodes. huw bowles 2024-10-16 09:44:13 -04:00
  • f1c8960edd [PCG] GPU - add last high priority shader API features for Custom HLSL nodes. huw bowles 2024-10-16 09:44:04 -04:00
  • f1a5a60e56 [PCG] Remove ensure() for invalid edge types and add clear error message for user. huw bowles 2024-10-16 09:42:43 -04:00
  • 96a5cc7a4b [PCG] Remove ensure() for invalid edge types and add clear error message for user. huw bowles 2024-10-16 09:42:04 -04:00
  • cef3122f8e Add a log event matcher for running bash scripts. Improves errors in Horde server build jobs. ben marsh 2024-10-16 09:27:13 -04:00
  • e29ca7383b Add a log event matcher for running bash scripts. Improves errors in Horde server build jobs. ben marsh 2024-10-16 09:26:34 -04:00
  • c20c81c2c3 [Backout] - CL37143281 [FYI] alex.mcadams #lockdown mark.lintott This change was not intended to robomerge to UE. alex mcadams 2024-10-16 08:47:43 -04:00
  • 15499d0ce8 [Backout] - CL37143281 #fyi alex.mcadams #lockdown mark.lintott This change was not intended to robomerge to UE. Alex McAdams 2024-10-16 08:45:37 -04:00
  • 2f1a80eb2f Fix half precision mobile preview florian penzkofer 2024-10-16 06:33:41 -04:00
  • 4d4e8b54ee Fix half precision mobile preview florian penzkofer 2024-10-16 06:33:29 -04:00
  • 496c0422ba Mobile: Disable GPUScene support for a landscape vertex factory At the moment we can handle static lighting correctly for landscape components while GPUScene is on #jira UE-227787 #rb denys.mentiei dmitriy dyomin 2024-10-16 06:31:41 -04:00
  • f78e5a3bd4 Mobile: Disable GPUScene support for a landscape vertex factory At the moment we can handle static lighting correctly for landscape components while GPUScene is on #jira UE-227787 #rb denys.mentiei Dmitriy Dyomin 2024-10-16 06:29:34 -04:00
  • e797d0517c Workaround for RHI validation error due to prologue pass issuing a fence along with all its transitions. daniele pieroni 2024-10-16 05:45:11 -04:00
  • c72246904e Workaround for RHI validation error due to prologue pass issuing a fence along with all its transitions. daniele pieroni 2024-10-16 05:44:42 -04:00
  • c7fdd046db - Use non uniform resource index for sampling bindless resources in raytracing shaders - Re-enable bindless for raytracing kenzo terelst 2024-10-16 05:44:41 -04:00
  • 6bfa613964 - Use non uniform resource index for sampling bindless resources in raytracing shaders - Re-enable bindless for raytracing kenzo terelst 2024-10-16 05:42:42 -04:00
  • a7d4446714 UnrealBuildTool: Allow .sarif files to be disabled for fastbuild users joe kirchoff 2024-10-16 05:20:41 -04:00
  • 612f5bb849 UnrealBuildTool: Allow .sarif files to be disabled for fastbuild users joe kirchoff 2024-10-16 05:19:12 -04:00
  • 7daa9eae74 Fix NaN value on SubstrateTest tests on XSX with Substrate. charles derousiers 2024-10-16 05:11:41 -04:00
  • fc8947b93b Fix NaN value on SubstrateTest tests on XSX with Substrate. charles derousiers 2024-10-16 05:08:42 -04:00
  • f3ff627273 Localization Automation using CL 37155243 buildmachine 2024-10-16 01:06:52 -04:00
  • b609a0045a - Fix issue when count buffer is reallocated we could get incorrect readbacks, etc - Added a way to reserve up front the number of required counts for emitters - In one situation we could be running GPU sim, request a readback and it could get the wrong value killing particles from GPU emitters incorrectly. stu mckenna 2024-10-15 23:28:47 -04:00
  • f5d6607991 - Fix issue when count buffer is reallocated we could get incorrect readbacks, etc - Added a way to reserve up front the number of required counts for emitters - In one situation we could be running GPU sim, request a readback and it could get the wrong value killing particles from GPU emitters incorrectly. Stu McKenna 2024-10-15 23:26:45 -04:00
  • 779df50509 [PCG] Fixed a bug in Create Points Sphere causing generated points to improperly self orient ryan buehler 2024-10-15 21:28:47 -04:00
  • df3fc0af4d [PCG] Fixed a bug in Create Points Sphere causing generated points to improperly self orient ryan buehler 2024-10-15 21:28:16 -04:00
  • d3981829ae [PCG] Fix and improve on the node title for Spline Direction. ryan buehler 2024-10-15 21:27:44 -04:00
  • 0bfd5a47b4 [PCG] Fix and improve on the node title for Spline Direction. ryan buehler 2024-10-15 21:27:16 -04:00
  • f85a212fa7 [PCG] Fixed a crash when running a graph determinism test and then enabling disabled GPU nodes. ryan buehler 2024-10-15 21:26:54 -04:00
  • 91632a0afc Fix warnings appearing after creating a new Empty Open World Level Don't try to scan actor paths when ActorDescContainer package is a temp package a bialokozowicz 2024-10-15 21:26:49 -04:00
  • 0dc9cc1f42 Fixed some UX issues that impair understandability of graphs and hidden internal settings related to graph compilation. julien lheureux 2024-10-15 21:26:44 -04:00
  • 997a8c5016 [PCG] Fixed a crash when running a graph determinism test and then enabling disabled GPU nodes. ryan buehler 2024-10-15 21:26:16 -04:00
  • 13a39d9813 Fix warnings appearing after creating a new Empty Open World Level Don't try to scan actor paths when ActorDescContainer package is a temp package a bialokozowicz 2024-10-15 21:25:46 -04:00
  • 274dbdc97c Fixed some UX issues that impair understandability of graphs and hidden internal settings related to graph compilation. julien lheureux 2024-10-15 21:24:46 -04:00
  • e441290434 Starter Content - resaved materials with missing bUsedWithNanite flag sebastian hernandez 2024-10-15 19:23:27 -04:00
  • 4731ab87e7 Starter Content - resaved materials with missing bUsedWithNanite flag sebastian hernandez 2024-10-15 19:20:48 -04:00
  • 4b5842813e MotionDesign : Template Level - Resaving template levels against 5.5 and adjusting defaults to avoid migration, relinking rotator property instead of nested pitch/yaw/roll double property in animators otherwise actors will not rotate loris rossi 2024-10-15 19:07:44 -04:00
  • faf01e9213 MotionDesign : Template Level - Resaving template levels against 5.5 and adjusting defaults to avoid migration, relinking rotator property instead of nested pitch/yaw/roll double property in animators otherwise actors will not rotate loris rossi 2024-10-15 19:07:15 -04:00
  • b528d80f26 VR Editor: Fixes a regression from CL 36864748 that led to FSlateRHIRenderer not correctly interoperating with the XR swapchain for editor viewports. zach brockway 2024-10-15 19:07:14 -04:00
  • 347703ee9a VR Editor: Fixes a regression from CL 36864748 that led to FSlateRHIRenderer not correctly interoperating with the XR swapchain for editor viewports. zach brockway 2024-10-15 19:06:45 -04:00
  • 4f485bedc0 Another static analysis build fix #rb aaron.mcleran #jira UE-227631 #rnx rob gay 2024-10-15 19:00:45 -04:00
  • 88c75f86bc Another static analysis build fix #rb aaron.mcleran #jira UE-227631 #rnx rob gay 2024-10-15 18:57:45 -04:00
  • 73f5c4fc8f Horde: Update installer to 5.5.0-37106603. ben marsh 2024-10-15 18:00:57 -04:00
  • f60ba939c2 Horde: Update installer to 5.5.0-37106603. ben marsh 2024-10-15 18:00:15 -04:00
  • d2a3a329a1 Fix various crashes happening when evaluating cutting and merging dataflow node with empty collections cedric caillaud 2024-10-15 17:51:52 -04:00
  • 17bdb4ebbd Fix various crashes happening when evaluating cutting and merging dataflow node with empty collections cedric caillaud 2024-10-15 17:51:38 -04:00
  • 283463b0b4 [CAD] Fixed some file import hanging the editor Root cause: Non-manifold mesh. Solution: Skip edges which have been already processed. This only happens with non-manifold meshes. kerim borchaev 2024-10-15 17:50:52 -04:00
  • 951ca37397 [CAD] Fixed some file import hanging the editor Root cause: Non-manifold mesh. Solution: Skip edges which have been already processed. This only happens with non-manifold meshes. kerim borchaev 2024-10-15 17:50:08 -04:00
  • e65791c426 Make the cvar p.Chaos.TriangleMesh.ISPC available in shipping builds in order to test a hotfix. alex mcadams 2024-10-15 17:44:23 -04:00
  • 0adbef9e3f Make the cvar p.Chaos.TriangleMesh.ISPC available in shipping builds in order to test a hotfix. alex mcadams 2024-10-15 17:44:08 -04:00
  • 22507f9640 Virtual Scouting - fix for placement tool always needing r.CustomDepth=3 when in VR. XRMode caches users setting and then overrides when entering VR, resets to the user's preference when exiting VR. richard graham 2024-10-15 17:35:11 -04:00
  • 0d56de082c Virtual Scouting - fix for placement tool always needing r.CustomDepth=3 when in VR. XRMode caches users setting and then overrides when entering VR, resets to the user's preference when exiting VR. richard graham 2024-10-15 17:35:05 -04:00
  • c057986b81 Fixes issue where VCam's right joystick input was overriden by the viewport controls. - The editor setting "Level Editor Joystick Controls" is now set to false whenever a VCam is active. - Once the last VCam has seized to be active, the setting is restore to its previous value. dominik peacock 2024-10-15 17:34:42 -04:00
  • ce0c53c9c1 Fixes issue where VCam's right joystick input was overriden by the viewport controls. - The editor setting "Level Editor Joystick Controls" is now set to false whenever a VCam is active. - Once the last VCam has seized to be active, the setting is restore to its previous value. dominik peacock 2024-10-15 17:34:35 -04:00
  • be88d5275c [ChaosVD] Fixes for multiple issues during shutdown in the Standalone version of the Chaos Visual Debugger sergio gardeazabal 2024-10-15 17:34:12 -04:00
  • be66cd3692 [ChaosVD] Fixes for multiple issues during shutdown in the Standalone version of the Chaos Visual Debugger sergio gardeazabal 2024-10-15 17:32:06 -04:00
  • cabe7adc41 Fix build due to unused function with bad syntax rob gay 2024-10-15 17:12:51 -04:00
  • f7f9f43176 Fix build due to unused function with bad syntax rob gay 2024-10-15 17:12:02 -04:00
  • 45473f9d1c Fix MetaSound Editor performance regression rob gay 2024-10-15 16:26:33 -04:00
  • f962db7923 Fix MetaSound Editor performance regression rob gay 2024-10-15 16:25:28 -04:00
  • e69a17ec79 [Animator Kit] Content Fix Utility rigs showing no bones for space switching jack cai 2024-10-15 16:14:12 -04:00
  • 444c9b91cc [Animator Kit] Content Fix Utility rigs showing no bones for space switching jack cai 2024-10-15 16:11:51 -04:00
  • ac928d0780 Modify GPU synth benchmark to do some warmup rounds at a configurable work scale and an optional full test. daniele vettorel 2024-10-15 15:48:11 -04:00
  • 0fddc234af Sequencer: Speculative fix for crash in SimpleConstructionScript->GetAllNodes max chen 2024-10-15 15:47:37 -04:00
  • a6d35552a8 Modify GPU synth benchmark to do some warmup rounds at a configurable work scale and an optional full test. daniele vettorel 2024-10-15 15:47:37 -04:00
  • adfd1e8ec3 Sequencer: Speculative fix for crash in SimpleConstructionScript->GetAllNodes max chen 2024-10-15 15:44:51 -04:00
  • 7d482936d1 Fix for inaccurate manual focus with double tap gesture #jira UE-227710 #rnx takashi kuribayashi 2024-10-15 14:38:40 -04:00
  • b9b522746d MGPU: For for RDG validation error recently introduced in CL 36942256. Need pass parameters to include textures used in cross GPU transfers. jason hoerner 2024-10-15 14:38:33 -04:00
  • a61de1612e nDisplay: Fixed issue where root component transform properties were not added to the Transform details panel in the ICVFX drawer in the ICVFX window. trystan binkley-jone 2024-10-15 14:38:26 -04:00
  • b2c3132c4f MoviePipeline: Fixed an issue where "light type" show flags set on the Path Traced Renderer node would not affect the render. chad williams 2024-10-15 14:38:20 -04:00
  • 5999ad0f12 DMX Control Console - Fix Control Console changes selection in auto mode when switching to custom mode and back simone santagati 2024-10-15 14:38:15 -04:00
  • c0c701575a Fix for inaccurate manual focus with double tap gesture #jira UE-227710 #rnx takashi kuribayashi 2024-10-15 14:38:06 -04:00
  • c94b3de3b1 MGPU: For for RDG validation error recently introduced in CL 36942256. Need pass parameters to include textures used in cross GPU transfers. jason hoerner 2024-10-15 14:37:07 -04:00
  • 00e1b9b70e nDisplay: Fixed issue where root component transform properties were not added to the Transform details panel in the ICVFX drawer in the ICVFX window. trystan binkley-jone 2024-10-15 14:36:35 -04:00
  • 48023d58c1 MoviePipeline: Fixed an issue where "light type" show flags set on the Path Traced Renderer node would not affect the render. chad williams 2024-10-15 14:35:35 -04:00
  • 98522040ed DMX Control Console - Fix Control Console changes selection in auto mode when switching to custom mode and back simone santagati 2024-10-15 14:35:05 -04:00
  • 0496615b67 Fix FEditorModeTools::ActivateMode removing editor incompatible modes in a loop that affects the modes iterator. jeanfrancois dube 2024-10-15 13:56:46 -04:00
  • 8eef8b677d Fix FEditorModeTools::ActivateMode removing editor incompatible modes in a loop that affects the modes iterator. jeanfrancois dube 2024-10-15 13:54:54 -04:00
  • 7cbd9729e6 [Light Grid] Refactored handling of limits in LightGrid. - Log warnings when building grid exceeds the max number of entries/links. - ensure instead of check that NumLocalLights and NumReflectionCaptures are less than the primitive limit imposed by FCellWriter. - clamp NumCulledLightLinks when using bThreadGroupPerCell (unlikely since the first 256 in each cell are temporarily stored in LDS instead of linked list). tiago costa 2024-10-15 13:40:56 -04:00
  • d54697c74a [Light Grid] Refactored handling of limits in LightGrid. - Log warnings when building grid exceeds the max number of entries/links. - ensure instead of check that NumLocalLights and NumReflectionCaptures are less than the primitive limit imposed by FCellWriter. - clamp NumCulledLightLinks when using bThreadGroupPerCell (unlikely since the first 256 in each cell are temporarily stored in LDS instead of linked list). tiago costa 2024-10-15 13:40:25 -04:00