Commit Graph

  • fbf5e8c11e UEFN: Take Recorder fix to correctly determine whether spawnable objects are allowed or not max chen 2024-10-18 11:34:25 -04:00
  • d69de82df8 [PCG] GPU - add mute-able error on Custom HLSL node for when output pin data may not be written. huw bowles 2024-10-18 11:28:28 -04:00
  • eea70d8ffb [PCG] GPU - add mute-able error on Custom HLSL node for when output pin data may not be written. huw bowles 2024-10-18 11:27:56 -04:00
  • 9b8d14aa4c Mover: documentation updates justin hare 2024-10-18 11:26:49 -04:00
  • 650c5f7761 MGPU: Fix for editor startup crash with more than two GPUs. Particle related allocator for cross GPU transfers was using a TFixedAllocator hard coded to only support one extra GPU -- switched to TInlineAllocator. jason hoerner 2024-10-18 11:26:27 -04:00
  • c553fbc4d0 Mover: documentation updates justin hare 2024-10-18 11:26:26 -04:00
  • b971f85183 [PCG] GPU Custom HLSL node - un-blueprint a bunch of member properties as they undo the efforts to put the experimental code in private folders. huw bowles 2024-10-18 11:26:16 -04:00
  • ec007fb611 MGPU: Fix for editor startup crash with more than two GPUs. Particle related allocator for cross GPU transfers was using a TFixedAllocator hard coded to only support one extra GPU -- switched to TInlineAllocator. jason hoerner 2024-10-18 11:25:33 -04:00
  • dde1f32b3c [PCG] GPU Custom HLSL node - un-blueprint a bunch of member properties as they undo the efforts to put the experimental code in private folders. huw bowles 2024-10-18 11:25:21 -04:00
  • bf1040795c [PCG] Add upper bound limit for visualization of volume and surface data adrien logut 2024-10-18 11:24:29 -04:00
  • 8c1359d0be [PCG] Add upper bound limit for visualization of volume and surface data adrien logut 2024-10-18 11:24:13 -04:00
  • 650c8f58b0 [PCG] GPU - ignore 'already generated' check for GenerateOnLoad if PISMCs are in use because this type of generated data is never persisted. huw bowles 2024-10-18 11:23:17 -04:00
  • 39004c8202 [mutable] Fix crash with the use of passthrough components. - Make sure the component name is added. - Make sure some LODs exist. - Initialize internal skeleton array with the instance components count and not the object component count. - Add some defensive early outs in case of other internal problems. #jira UE-227958 #rnx [REVIEW] [at]gerard.martin, [at]alexei.lebedev #rb alexei.lebedev jordi rovira 2024-10-18 11:23:06 -04:00
  • c32d5e7db5 [PCG] GPU - ignore 'already generated' check for GenerateOnLoad if PISMCs are in use because this type of generated data is never persisted. huw bowles 2024-10-18 11:22:41 -04:00
  • e79b0d7489 [PCG] Fix localization keys huw bowles 2024-10-18 11:22:30 -04:00
  • 445183bccc [mutable] Fix crash with the use of passthrough components. - Make sure the component name is added. - Make sure some LODs exist. - Initialize internal skeleton array with the instance components count and not the object component count. - Add some defensive early outs in case of other internal problems. #jira UE-227958 #rnx [REVIEW] [at]gerard.martin, [at]alexei.lebedev #rb alexei.lebedev jordi rovira 2024-10-18 11:22:30 -04:00
  • 6a9f8a79f2 [PCG] Fix localization keys huw bowles 2024-10-18 11:22:00 -04:00
  • 13451c4ac5 [PCG] Make CVar pcg.DirtyLoadAsPreviewOnLoad to false by default adrien logut 2024-10-18 11:20:57 -04:00
  • 69c1016ef6 [PCG] Make CVar pcg.DirtyLoadAsPreviewOnLoad to false by default adrien logut 2024-10-18 11:20:30 -04:00
  • badb3e964e [Quixel Bridge] Optimised metahumans - use same UI for quality levels for custom and preset metahumans ahmed rizwan 2024-10-18 11:00:11 -04:00
  • 4c7fbef37b [Quixel Bridge] Optimised metahumans - use same UI for quality levels for custom and preset metahumans Ahmed Rizwan 2024-10-18 10:58:01 -04:00
  • 767f1255f8 Fixed issue caused when not advancing inputs when skipping non-writing particles. simon tovey 2024-10-18 10:52:56 -04:00
  • 0e3c1c1579 Fixed drag & drop indicators on the overview node not appearing. This was due to the invalidation panel wrapping around the node. During drag & drop we force the invalidation panel to redraw mateo egey 2024-10-18 10:52:30 -04:00
  • 7c90cfbe22 Fixed issue caused when not advancing inputs when skipping non-writing particles. Simon Tovey 2024-10-18 10:50:25 -04:00
  • 8f9b9f34dd Made Module Wizard modal and fixed stack refresh issue that was happening due to invalidation of previous stack entries when RefreshAll was called. mateo egey 2024-10-18 10:48:12 -04:00
  • 9855bd29ec Fixed drag & drop indicators on the overview node not appearing. This was due to the invalidation panel wrapping around the node. During drag & drop we force the invalidation panel to redraw Mateo Egey 2024-10-18 10:47:28 -04:00
  • 2d0fb0284f Made Module Wizard modal and fixed stack refresh issue that was happening due to invalidation of previous stack entries when RefreshAll was called. Mateo Egey 2024-10-18 10:46:04 -04:00
  • 346878d8e0 MegaLights - reduce noise on penumbras using a better confidence heuristic krzysztof narkowicz 2024-10-18 10:41:48 -04:00
  • 1aff4a58c2 MegaLights - reduce noise on penumbras using a better confidence heuristic krzysztof narkowicz 2024-10-18 10:40:30 -04:00
  • e81a57149d Fix crashes in raytracing geometry update and volumetric fog when instanced stereo is used. mihnea balta 2024-10-18 10:34:40 -04:00
  • c6c899737d JIRA UE-227042 - fixing engine version of assets for Electric Dreams sample in Release 5.5 samuel bass 2024-10-18 10:34:27 -04:00
  • c910edd83d Fix crashes in raytracing geometry update and volumetric fog when instanced stereo is used. mihnea balta 2024-10-18 10:34:01 -04:00
  • 1bb9225a99 JIRA UE-227042 - fixing engine version of assets for Electric Dreams sample in Release 5.5 samuel bass 2024-10-18 10:31:48 -04:00
  • 5098800a26 [MLDeformer] Fixed a crash in the Nearest Neighbor Model where the GetNumBaseMeshVerts() is 0, which can be caused by the imported model data not to be present. john vanderburg 2024-10-18 10:28:53 -04:00
  • 836213d185 [MLDeformer] Fixed a crash in the Nearest Neighbor Model where the GetNumBaseMeshVerts() is 0, which can be caused by the imported model data not to be present. john vanderburg 2024-10-18 10:28:20 -04:00
  • 594bbdd61c Slate SDF fonts - Material support viktor chlumsky 2024-10-18 10:25:39 -04:00
  • 467bfebd12 [MLDeformer] Fixed a crash and potentially incorrect behavior when switching from Local mode to Global mode in the Neural Morph Model. john vanderburg 2024-10-18 10:25:34 -04:00
  • e4bd0360aa Slate SDF fonts - Material support viktor chlumsky 2024-10-18 10:19:56 -04:00
  • 7049f17f65 Fix loading loose cooked file that contains no preload dependencies francis hurteau 2024-10-18 10:10:12 -04:00
  • 4f5a221215 Fix loading loose cooked file that contains no preload dependencies francis hurteau 2024-10-18 10:09:40 -04:00
  • d1dc783ddf [Mutable] Disable access to the DDC when cooking CO assets by default. genis sole 2024-10-18 09:55:09 -04:00
  • 27323cd39c [Mutable] Disable access to the DDC when cooking CO assets by default. genis sole 2024-10-18 09:50:53 -04:00
  • e4393d1c76 Return Android devices with Turnkey, and Editor Platforms menu update matt begoghina 2024-10-18 09:30:25 -04:00
  • 9ed4d9d5f0 First Person: Changed UPrimitiveComponent::bIsFirstPerson into an enum to support additional values in the future. This also replaces SetIsFirstPerson() with SetFirstPersonPrimitiveType(). Note that there's intentionally no deprecation handling in this CL as the feature is still experimental and no public full engine release has shipped with it yet. tim doerries 2024-10-18 09:28:57 -04:00
  • f7700fa398 Return Android devices with Turnkey, and Editor Platforms menu update matt begoghina 2024-10-18 09:28:09 -04:00
  • 155ddacd9d First Person: Changed UPrimitiveComponent::bIsFirstPerson into an enum to support additional values in the future. This also replaces SetIsFirstPerson() with SetFirstPersonPrimitiveType(). Note that there's intentionally no deprecation handling in this CL as the feature is still experimental and no public full engine release has shipped with it yet. tim doerries 2024-10-18 09:26:55 -04:00
  • 700c34f0f0 Fixing GPU Profiling on Mac carl lloyd 2024-10-18 08:07:52 -04:00
  • fae9a8acec Fixing GPU Profiling on Mac carl lloyd 2024-10-18 08:06:19 -04:00
  • 2adf7da451 Fix for light object position not being resolved correctly in Light Functions. Also unblocks UI/PostProcess/Decals from using the Object Position node. Return float3(0.0) for incompatible pathways (e.g. PP and Light Atlases). jon cain 2024-10-18 06:42:47 -04:00
  • 3557a28318 Fix for light object position not being resolved correctly in Light Functions. Also unblocks UI/PostProcess/Decals from using the Object Position node. Return float3(0.0) for incompatible pathways (e.g. PP and Light Atlases). jon cain 2024-10-18 06:41:20 -04:00
  • 456ad8fcb6 Add Nanite Software VRS support for per-material "Allow Variable Rate Shading" checkbox (default on). Automatically disable VRS for materials that use Custom Primitive Data ,since this causes edge artifacts when used with Nanite Software VRS. christopher fiala 2024-10-18 06:17:35 -04:00
  • 347f5a6f3b Add Nanite Software VRS support for per-material "Allow Variable Rate Shading" checkbox (default on). Automatically disable VRS for materials that use Custom Primitive Data ,since this causes edge artifacts when used with Nanite Software VRS. christopher fiala 2024-10-18 06:16:19 -04:00
  • b9c17c03d6 Resolve static analysis errors in SymGenTask.cs #jira none #rb Allan.Bentham jack porter 2024-10-18 06:03:10 -04:00
  • e749b950c8 Resolve static analysis errors in SymGenTask.cs #jira none #rb Allan.Bentham Jack Porter 2024-10-18 06:02:43 -04:00
  • 59cf79794a Fix: Saving map resets assigned replicated properties on different clients. - When a remote user saves a map, Concert will hot reload the map on all other clients - Hot reload creates a temporary map called "Untitled" - During hot reload, ignore the delegates for changing maps dominik peacock 2024-10-18 05:41:36 -04:00
  • 7ada6bad34 Fix: Saving map resets assigned replicated properties on different clients. - When a remote user saves a map, Concert will hot reload the map on all other clients - Hot reload creates a temporary map called "Untitled" - During hot reload, ignore the delegates for changing maps dominik peacock 2024-10-18 05:41:03 -04:00
  • 3aae072c07 [nDisplay] Late OCIO has no effect if OCIO is disabled completely andrey yamashev 2024-10-18 04:11:50 -04:00
  • 29fd920fc0 [nDisplay] Fixed incorrect colors with late OCIO andrey yamashev 2024-10-18 04:11:29 -04:00
  • c1ca3a8c8c [nDisplay] Late OCIO has no effect if OCIO is disabled completely andrey yamashev 2024-10-18 04:11:21 -04:00
  • e425c856da Fix for output providers getting deactivated when authority is assigned. Removed UnrealRemoteOutputProvider from VCamActor, and MultiUserModifier activates when authority is assigned. MultiUserModifier also checks if owner is really changed before updating output provider and modifier states. #jira UE-227908 takashi kuribayashi 2024-10-18 04:11:19 -04:00
  • a02515e7ef [nDisplay] Fixed incorrect colors with late OCIO andrey yamashev 2024-10-18 04:11:12 -04:00
  • 3047674e49 Fix for output providers getting deactivated when authority is assigned. Removed UnrealRemoteOutputProvider from VCamActor, and MultiUserModifier activates when authority is assigned. MultiUserModifier also checks if owner is really changed before updating output provider and modifier states. #jira UE-227908 takashi kuribayashi 2024-10-18 04:10:41 -04:00
  • 8b67cd2ea7 Localization Automation using CL 37247597 buildmachine 2024-10-18 00:57:22 -04:00
  • 93c09bc942 Expose SymGenTasks.cs for iOS psym generation support Move raddbgi_breakpad_from_pdb.exe to Extras/rad/Binaries/Win64 (source available at https://github.com/EpicGamesExt/raddebugger/blob/master/src/rdi_breakpad_from_pdb/rdi_breakpad_from_pdb_main.c) Add symbol_path_fixer.exe to Extras/rad/Binaries/Win64 (source in Source/ThirdParty/Breakpad/rad) jack porter 2024-10-17 23:52:20 -04:00
  • d2b7da2f49 Expose SymGenTasks.cs for iOS psym generation support Move raddbgi_breakpad_from_pdb.exe to Extras/rad/Binaries/Win64 (source available at https://github.com/EpicGamesExt/raddebugger/blob/master/src/rdi_breakpad_from_pdb/rdi_breakpad_from_pdb_main.c) Add symbol_path_fixer.exe to Extras/rad/Binaries/Win64 (source in Source/ThirdParty/Breakpad/rad) Jack Porter 2024-10-17 23:52:05 -04:00
  • c855d342d9 Fix for LightGridInjection compilation on Adreno 6xx. denys mentiei 2024-10-17 22:15:04 -04:00
  • 732e4a22bf Fix for LightGridInjection compilation on Adreno 6xx. denys mentiei 2024-10-17 22:09:45 -04:00
  • b2b7b7fbef Switchboard: Fixed regression of not showing placeholder strings in PerforcePathSetting types. alejandro arango 2024-10-17 21:26:34 -04:00
  • b59f14c34d Switchboard: Fixed regression of not showing placeholder strings in PerforcePathSetting types. Alejandro Arango 2024-10-17 21:25:37 -04:00
  • f8e0992be8 nDisplay: Fixed issue where stage geometry mesh had physics enabled, causing it to interact with physics objects. trystan binkley-jone 2024-10-17 19:07:58 -04:00
  • 516b4e3ad6 nDisplay: Fixed issue where stage geometry mesh had physics enabled, causing it to interact with physics objects. trystan binkley-jone 2024-10-17 19:05:44 -04:00
  • c115683e47 Fixed crash in HairStrandsInterpolation on GPUs where GRHIMinimumWaveSize is detected as 64 Toonyxm 2024-10-17 18:58:41 -04:00
  • e5984ed86f Fixed crash in HairStrandsInterpolation on GPUs where GRHIMinimumWaveSize is detected as 64 Toonyxm 2024-10-17 18:56:16 -04:00
  • 62504a5a06 Add a GameFeaturePlugin Activated callback to trigger only once a plugin is completely active; Have ConversationRegistry rely on this new callback to ensure no active files are accidentally skipped when rebuilding the registry. casey kirkruff 2024-10-17 18:29:05 -04:00
  • e09126f0f7 Add a GameFeaturePlugin Activated callback to trigger only once a plugin is completely active; Have ConversationRegistry rely on this new callback to ensure no active files are accidentally skipped when rebuilding the registry. casey kirkruff 2024-10-17 18:27:09 -04:00
  • 48905ac0b8 ChaosFlesh: support transform merging when appending collection -added conversion from geometry selection to vertex selection -cleared group elements in NewCopy() to clear out ConvexProperties group -fixed index bug in GeometryCollection::ReorderTransformElements yushan han 2024-10-17 18:10:41 -04:00
  • 4e280de7e8 ChaosFlesh: support transform merging when appending collection -added conversion from geometry selection to vertex selection -cleared group elements in NewCopy() to clear out ConvexProperties group -fixed index bug in GeometryCollection::ReorderTransformElements yushan han 2024-10-17 18:09:26 -04:00
  • d1a03f02d1 Fix HMD name in HMD analytics. arciel rekman 2024-10-17 18:06:56 -04:00
  • 1e50823129 Fix for uninitialized variable in FActiveSound rob gay 2024-10-17 18:05:59 -04:00
  • 02e214726a Fix for certain MetaSound Editor Asset actions causing focus stealing when not expected for end-user #jira UE-227882 #rnx #rb helen.yang [FYI] sondra.moyls, jon.huller rob gay 2024-10-17 18:04:12 -04:00
  • 98a871409b Fix HMD name in HMD analytics. arciel rekman 2024-10-17 18:03:56 -04:00
  • 099c32c03f Fix for uninitialized variable in FActiveSound rob gay 2024-10-17 18:03:17 -04:00
  • 250a5453ef Fix for certain MetaSound Editor Asset actions causing focus stealing when not expected for end-user #jira UE-227882 #rnx #rb helen.yang [FYI] sondra.moyls, jon.huller rob gay 2024-10-17 18:02:24 -04:00
  • 6c8e805fee [Backout] - CL37126820 [FYI] vedang.javdekar #rb jeanluc.corenthin Original CL Desc ----------------------------------------------------------------- [BUGFIX] Interchange - Import Dialog - Not all pipeline settings are restored on stack change. alexis matte 2024-10-17 17:52:35 -04:00
  • 25a11fb45f [Backout] - CL37126820 [FYI] vedang.javdekar #rb jeanluc.corenthin Original CL Desc ----------------------------------------------------------------- [BUGFIX] Interchange - Import Dialog - Not all pipeline settings are restored on stack change. alexis matte 2024-10-17 17:48:14 -04:00
  • f775948a7b Fix platform set DI. GPU proxy was grabbing the value too early meaning we were caching the default value rather than actual loaded value of the asset. simon tovey 2024-10-17 17:43:23 -04:00
  • cabe1e0707 Fix platform set DI. GPU proxy was grabbing the value too early meaning we were caching the default value rather than actual loaded value of the asset. Simon Tovey 2024-10-17 17:40:53 -04:00
  • fd9386cb20 Fix for handling migration of HierarchyRoot data from the deprecated parameters on the script data. Also adds some safety nets to ensure that we don't run into the case where StackItem children have duplicate entries. Serialization issue was caused by GetLinkerCustomVersion() not necessarily being a valid source of the data version when it comes to being called from PostLoad() of a duplicated object, which is a common occurrence in emitter merging. #jira UE-227441 #rb stu.mckenna #rnx rob krajcarski 2024-10-17 17:38:57 -04:00
  • c1e75dc988 Fix for handling migration of HierarchyRoot data from the deprecated parameters on the script data. Also adds some safety nets to ensure that we don't run into the case where StackItem children have duplicate entries. Serialization issue was caused by GetLinkerCustomVersion() not necessarily being a valid source of the data version when it comes to being called from PostLoad() of a duplicated object, which is a common occurrence in emitter merging. #jira UE-227441 #rb stu.mckenna #rnx rob krajcarski 2024-10-17 17:34:22 -04:00
  • 1cceb0551e [ChaosVD] Baking-in the colorization settings default values sergio gardeazabal 2024-10-17 17:31:27 -04:00
  • a6142c4b50 [ChaosVD] Baking-in the colorization settings default values sergio gardeazabal 2024-10-17 17:28:57 -04:00
  • 49a6891104 Localization Automation using CL 37235527 buildmachine 2024-10-17 17:23:35 -04:00
  • 25e9d069be Iris - Bumped size of FGroupIndexType to 32 bits - Now allows GroupIndex up to 24 bits ted percival 2024-10-17 17:21:20 -04:00
  • f521f66f9a Iris - Bumped size of FGroupIndexType to 32 bits - Now allows GroupIndex up to 24 bits ted percival 2024-10-17 17:20:30 -04:00
  • 9907fc4534 DMX: Fix issues where Control Console could lose its Fixture Patches when the DMX Library was edited simone santagati 2024-10-17 16:58:11 -04:00
  • f441d8775e DMX: Fix issues where Control Console could lose its Fixture Patches when the DMX Library was edited simone santagati 2024-10-17 16:54:06 -04:00
  • dfaea2ab7b [PCG] Fix crash when setting GPU attribute to none-type * Fix ensure when compiling GPU graphs with pins labeled 'None' wyatt marvil 2024-10-17 16:35:01 -04:00
  • 0c59d8afd3 [PCG] Grammar example fix redirectors adrien logut 2024-10-17 16:33:44 -04:00
  • 17c9040428 Fixing dotnet6 being included in Installed Engine Builds ryan hummer 2024-10-17 16:32:34 -04:00
  • abe6d44f8c [PCG] Fix crash when setting GPU attribute to none-type * Fix ensure when compiling GPU graphs with pins labeled 'None' wyatt marvil 2024-10-17 16:31:47 -04:00