Commit Graph

  • 7acf6b59a1 UMG: add a cvar umg.MaxPostBufferBlurStrength to allow limiting the max post update blur strength. Default to -1 which means no limit. This is useful to reduce the GPU impact of blurs on certain platforms #rb daren.cheng #tests Tested on console, reviewed with UI artists ben woodhouse 2024-10-24 16:50:41 -04:00
  • a87d5bb84b UMG: add a cvar umg.MaxPostBufferBlurStrength to allow limiting the max post update blur strength. Default to -1 which means no limit. This is useful to reduce the GPU impact of blurs on certain platforms #rb daren.cheng #tests Tested on console, reviewed with UI artists ben woodhouse 2024-10-24 16:49:52 -04:00
  • b7252af342 Hotfix for broken characters in Chinese-Korean-Japanese in some of the Mutable plugin windows. eric boucher 2024-10-24 14:32:40 -04:00
  • fc2d90ece4 Hotfix for broken characters in Chinese-Korean-Japanese in some of the Mutable plugin windows. eric boucher 2024-10-24 14:26:53 -04:00
  • ad2a2f7634 - Fix for missing nullptr check stu mckenna 2024-10-24 12:25:24 -04:00
  • f3489d5f45 - Fix for missing nullptr check Stu McKenna 2024-10-24 12:23:02 -04:00
  • 771b199597 Fixed: Precision issues with bloom on Android OpenGL #jira UE-227421 #rb Jack.Porter dmitriy dyomin 2024-10-24 11:39:04 -04:00
  • 1ff52f21d0 Media IO Player: Just in time sample picker was not providing the right frame time and Media Texture Resource was discarding samples. ruslan idrisov 2024-10-24 11:38:24 -04:00
  • 93664caac7 Fixed: Precision issues with bloom on Android OpenGL #jira UE-227421 #rb Jack.Porter Dmitriy Dyomin 2024-10-24 11:36:50 -04:00
  • 7eff6bc4bb Media IO Player: Just in time sample picker was not providing the right frame time and Media Texture Resource was discarding samples. Ruslan Idrisov 2024-10-24 11:35:49 -04:00
  • 123f864146 Fix crash with groom bone transform not normalized Michael Forot 2024-10-24 10:31:55 -04:00
  • e201003f05 [PCG] Flush out visual logs for invalid/missing component to fix stuck errors. huw bowles 2024-10-24 10:30:53 -04:00
  • 7555a4beb3 Fix RigLogic rbf pose weight calculation when multiple poses output to the same output control #jira MH-13223 #rb violeta.vukobrat andrean franc 2024-10-24 10:29:54 -04:00
  • 4c074d6a63 ScriptGeneratorUbtPlugin: Bump TargetFramework, fix compile error joe kirchoff 2024-10-23 16:51:00 -04:00
  • 901566329e ScriptGeneratorUbtPlugin: Bump TargetFramework, fix compile error joe kirchoff 2024-10-23 16:50:00 -04:00
  • 237c34ceb2 PR #12445: Add new functionalities to Visual Studio workspace generator in UBT cabelitos 2024-10-23 15:07:43 -04:00
  • af8179f9c7 PR #12445: Add new functionalities to Visual Studio workspace generator in UBT cabelitos 2024-10-23 15:05:04 -04:00
  • 956ebb25ac Motion Design: Fixed issue with Outliner duplicate unit test failing. Juan Portillo 2024-10-23 13:52:30 -04:00
  • 79dea2406f Fixed groom cache did not import because its validation check was not updated for a new groom asset feature. Anousack Kitisa 2024-10-23 13:34:54 -04:00
  • 406182af53 MovieGraph: Fixed view extensions not being set up correctly for either the view or the View Family, they were only being initialized, but not set up. matt hoffman 2024-10-23 13:26:16 -04:00
  • f5dac3831c MovieGraph: Fixed view extensions not being set up correctly for either the view or the View Family, they were only being initialized, but not set up. Matt Hoffman 2024-10-23 13:21:45 -04:00
  • 0ee18487eb Port tuple named parameter type system changes to 32.00. andy sonnenburg 2024-10-23 12:17:08 -04:00
  • a6aefda8d5 Port tuple named parameter type system changes to 32.00. andy sonnenburg 2024-10-23 12:16:23 -04:00
  • d0844a41ac - Fix mem stomp from links dangling if SSequencerSection is destroyed after UMovieSceneSignedObject stu mckenna 2024-10-23 11:22:22 -04:00
  • 5f4e41544d - Fix mem stomp from links dangling if SSequencerSection is destroyed after UMovieSceneSignedObject Stu McKenna 2024-10-23 11:20:08 -04:00
  • 17f2dfff75 Localization Automation using CL 37374518 buildmachine 2024-10-23 10:43:50 -04:00
  • 12ec266f93 Localization Automation using CL 37374518 buildmachine 2024-10-23 00:58:59 -04:00
  • 45b3297a1a Accept <transacts> in attributes for versions below 33.00 russell johnston 2024-10-22 18:26:18 -04:00
  • 7891fdb9b2 Accept <transacts> in attributes for versions below 33.00 russell johnston 2024-10-22 18:25:56 -04:00
  • 421b7d431f Delete dotnet 6.0.305 joe kirchoff 2024-10-22 16:19:43 -04:00
  • 82db3873e0 Delete dotnet 6.0.305 joe kirchoff 2024-10-22 16:16:02 -04:00
  • 728dd47283 Lower scene texture log from warning to display when PF_FloatRGBA is enforced due to alpha channel requirement. eric renaudhoude 2024-10-22 16:11:42 -04:00
  • bfec3f019e Fixed corruption issue (which could also cause crashes) when switching static mesh spawners to gpu when there were between 65 and 256 primitives. Improved behavior of attribute value in rejected points so we don't try to build potentially bad values. julien lheureux 2024-10-22 15:18:58 -04:00
  • 9a099de76c Fixed corruption issue (which could also cause crashes) when switching static mesh spawners to gpu when there were between 65 and 256 primitives. Improved behavior of attribute value in rejected points so we don't try to build potentially bad values. julien lheureux 2024-10-22 15:16:19 -04:00
  • 584b9f8e52 [Interchange] SkeletalMeshActor position issue fixes. Balazs Toereki 2024-10-22 12:16:56 -04:00
  • b0f4236e2c Fix vision OS command buffer submission in PresentImmersive carl lloyd 2024-10-22 11:54:29 -04:00
  • cbd5b9fd8a Fix vision OS command buffer submission in PresentImmersive carl lloyd 2024-10-22 11:51:11 -04:00
  • 2c9a329f94 Iris - Changed FReplicationFiltering::PerObjectInfoIndexType to uint32 mattias hornlund 2024-10-22 11:22:35 -04:00
  • 4ad559f39f Iris - Changed FReplicationFiltering::PerObjectInfoIndexType to uint32 mattias hornlund 2024-10-22 11:21:52 -04:00
  • 359e6f9fcd Branch snapshot for CL 37352523 UnrealBot 2024-10-22 14:47:00 +00:00
  • 725e4be63e Localization Automation using CL 37333522 buildmachine 2024-10-22 00:49:59 -04:00
  • 0eacd4407a [PCG] Update packages for sample content that have deprecation warnings adrien logut 2024-10-21 17:21:28 -04:00
  • d90144153b Update to new Android Studio version for Turnkey chris babcock 2024-10-21 17:20:04 -04:00
  • b15fdcc48a [PCG] Update packages for sample content that have deprecation warnings adrien logut 2024-10-21 17:19:17 -04:00
  • d63861749f Update to new Android Studio version for Turnkey Chris Babcock 2024-10-21 17:16:36 -04:00
  • 8e0a30e7f5 Localization Automation using CL 37322276 buildmachine 2024-10-21 16:44:52 -04:00
  • 83f10300f0 Fixing issue with stale data in NDC write buffers. When calling Write to direct indices but only writing at random, unintialized data written in previous frames can cause issues. simon tovey 2024-10-21 16:37:21 -04:00
  • f0b7cd7e63 Fixing issue with stale data in NDC write buffers. When calling Write to direct indices but only writing at random, unintialized data written in previous frames can cause issues. Simon Tovey 2024-10-21 16:34:30 -04:00
  • 422986943d Iris - Fixed bug where subobjects spawned by replication with static root object would not be destroyed if root was filtered out. - This could lead to leaking subobjects on clients. mattias hornlund 2024-10-21 14:01:41 -04:00
  • 40f0dc782a Iris - Fixed bug where subobjects spawned by replication with static root object would not be destroyed if root was filtered out. - This could lead to leaking subobjects on clients. mattias hornlund 2024-10-21 14:00:34 -04:00
  • 28bb0677ed Hide 'Invalid' GPU attribute type from UI which caused a crash when selected. julien lheureux 2024-10-21 13:43:03 -04:00
  • 594fca18ca Hide 'Invalid' GPU attribute type from UI which caused a crash when selected. julien lheureux 2024-10-21 13:40:51 -04:00
  • e400233f6f [Deformer Graph] Fixed bad motion vectors when LOD changes if the skeltal mesh has any deformer active jack cai 2024-10-21 12:53:31 -04:00
  • 1cf9586d19 [Deformer Graph] Fixed bad motion vectors when LOD changes if the skeltal mesh has any deformer active jack cai 2024-10-21 12:51:04 -04:00
  • c79352f17e Fix localization warning. Removed diverging localization text. simon tovey 2024-10-21 11:14:20 -04:00
  • e6e94970e9 Fix localization warning. Removed diverging localization text. Simon Tovey 2024-10-21 11:12:06 -04:00
  • 2389de81d3 Level Instance: force level instance actors to be cooked when used in a non-partitioned world. jeanfrancois dube 2024-10-21 10:27:30 -04:00
  • 5ec0ad010d Level Instance: force level instance actors to be cooked when used in a non-partitioned world. jeanfrancois dube 2024-10-21 09:45:53 -04:00
  • 0559f49c2b Localization Automation using CL 37299738 buildmachine 2024-10-21 01:02:11 -04:00
  • de46ff1777 Localization Automation using CL 37299738 buildmachine 2024-10-20 09:09:06 -04:00
  • c9d38f7346 Installed Build: Fixing Invalid VisionOS References ryan hummer 2024-10-19 18:06:47 -04:00
  • d2d8dc11e5 Installed Build: Fixing Invalid VisionOS References Ryan Hummer 2024-10-19 18:02:12 -04:00
  • 6182d3b541 Horde: Fix spelling mistakes and linter warnings in docs. ben marsh 2024-10-19 17:32:50 -04:00
  • 1f5ec9cc66 Horde: Add docs for configuring tools. ben marsh 2024-10-19 17:32:40 -04:00
  • a06a6d77d8 Horde: Fix spelling mistakes and linter warnings in docs. ben marsh 2024-10-19 17:30:19 -04:00
  • 270a575cfc Horde: Add docs for configuring tools. ben marsh 2024-10-19 17:29:49 -04:00
  • a2eb80181c Fix nested chooser duplication keith yerex 2024-10-19 11:49:31 -04:00
  • 2b426689a0 Fix nested chooser duplication keith yerex 2024-10-19 11:45:28 -04:00
  • d4e6e4462a Localization Automation using CL 37294928 buildmachine 2024-10-19 11:25:13 -04:00
  • 0708b4097c Horde: Update login page images to use new logos. ben marsh 2024-10-19 10:32:45 -04:00
  • e8db429718 Horde: Update login page images to use new logos. ben marsh 2024-10-19 10:28:22 -04:00
  • 1aa9b7de91 Localization Automation using CL 37294928 buildmachine 2024-10-19 00:58:39 -04:00
  • 96b474edd6 Possible iOS intermittent/random controller crash fix. Crash appears to be happening after extended play sessions in the GameController Framework. - remove dead code - add some extra error checking adam kinge 2024-10-18 21:21:37 -04:00
  • 46c013809d Possible iOS intermittent/random controller crash fix. Crash appears to be happening after extended play sessions in the GameController Framework. - remove dead code - add some extra error checking adam kinge 2024-10-18 21:19:02 -04:00
  • 9bc003900c nDisplay: Fixed RHI crash - added check and fix for FRHICopyTextureInfo parameters peter tarasenko 2024-10-18 20:52:06 -04:00
  • 53038993fc nDisplay: Fixed RHI crash - added check and fix for FRHICopyTextureInfo parameters peter tarasenko 2024-10-18 20:51:14 -04:00
  • 2cc571739f Templates - updated Feature Packs for Top Down, Puzzle and VR templates. sebastian hernandez 2024-10-18 20:49:06 -04:00
  • 92db11263d Templates - updated Feature Packs for Top Down, Puzzle and VR templates. sebastian hernandez 2024-10-18 20:46:36 -04:00
  • 1a5ad8ea2e [PCG] Fixed a bug causing empty point data to bypass a check in Filter Elements By Index node, causing an ensure to fire. ryan buehler 2024-10-18 20:32:58 -04:00
  • e41d8c0bd1 [PCG] Fixed a bug causing empty point data to bypass a check in Filter Elements By Index node, causing an ensure to fire. ryan buehler 2024-10-18 20:30:32 -04:00
  • 12e6f5df3c Templates - Updated Feature Packs for game templates and Starter Content Modified C++ Feature Pack configs so that all source files are picked up by default. Renamed First Person C++ Template source files that did not conform to automatic rename scheme and updated BP classes and actors that depended on these. sebastian hernandez 2024-10-18 20:24:49 -04:00
  • fb3171d4c1 Templates - Updated Feature Packs for game templates and Starter Content Modified C++ Feature Pack configs so that all source files are picked up by default. Renamed First Person C++ Template source files that did not conform to automatic rename scheme and updated BP classes and actors that depended on these. sebastian hernandez 2024-10-18 20:22:18 -04:00
  • 7830a9fa6e Niagara - Fix an issue where the preview component can get stuck in a refresh loop when resimming in the system editor. + Update the system view model so that it handles the sequencer time in the same way that the FMovieSceneNiagaraSystemTrackTemplate does so that frames are handled consistently when the frame rate is locked. + Update the niagara component desired age handling to ignore small changes in time even if it's negative. frank fella 2024-10-18 19:53:00 -04:00
  • ddada4ded6 Niagara - Fix an issue where the preview component can get stuck in a refresh loop when resimming in the system editor. + Update the system view model so that it handles the sequencer time in the same way that the FMovieSceneNiagaraSystemTrackTemplate does so that frames are handled consistently when the frame rate is locked. + Update the niagara component desired age handling to ignore small changes in time even if it's negative. Frank Fella 2024-10-18 19:50:39 -04:00
  • 4c06e599fe ChaosFlesh: added attribute check during initialization for FVertexBoneWeightsFacade yushan han 2024-10-18 19:49:59 -04:00
  • 670f1971fa ChaosFlesh: added attribute check during initialization for FVertexBoneWeightsFacade yushan han 2024-10-18 19:49:50 -04:00
  • 3d451cf009 SBL: Get rid of large number of redundant FlipHistoryMode entries in status messages. alejandro arango 2024-10-18 19:05:40 -04:00
  • 920e31954b SBL: Get rid of large number of redundant FlipHistoryMode entries in status messages. Alejandro Arango 2024-10-18 19:01:58 -04:00
  • 3f7ced819f [PS2]: Fix clashing test names in macro definitions and stuttering audio william belcher 2024-10-18 18:52:26 -04:00
  • 975dd64c85 [PS2]: Fix clashing test names in macro definitions and stuttering audio william belcher 2024-10-18 18:51:47 -04:00
  • 6a589c0f94 [Wire] Corrected missing incrementation The mesh was properly sectioned but the missing increment was assigning the same material to each section Somehow the increment step was deleted before submission :-( jeanluc corenthin 2024-10-18 18:41:24 -04:00
  • 9f3114c10b [Wire] Corrected missing incrementation The mesh was properly sectioned but the missing increment was assigning the same material to each section Somehow the increment step was deleted before submission :-( jeanluc corenthin 2024-10-18 18:40:45 -04:00
  • 3e9203b631 Update Fetch2 to fix hang issues with multiple enqueue groups Add -nobgdl commandline option to force off for QA testing Enable cellular notification handling Fix resuming from waiting for cellular if WiFi reconnects Handle lost/regained internet connection better Don't show "Download in Progress" for lost internet or waiting for cellular permission notifications chris babcock 2024-10-18 18:39:23 -04:00
  • 99e3db9bbe UVEditor: Fixed crash by preventing UV Layer property from being reset to default. Fixed Snapshot tool being disabled when launching the UV Editor from the Modeling Tools palette lonnie li 2024-10-18 18:39:14 -04:00
  • bbf087dd4e Update Fetch2 to fix hang issues with multiple enqueue groups Add -nobgdl commandline option to force off for QA testing Enable cellular notification handling Fix resuming from waiting for cellular if WiFi reconnects Handle lost/regained internet connection better Don't show "Download in Progress" for lost internet or waiting for cellular permission notifications chris babcock 2024-10-18 18:37:24 -04:00
  • cba1a1b281 UVEditor: Fixed crash by preventing UV Layer property from being reset to default. Fixed Snapshot tool being disabled when launching the UV Editor from the Modeling Tools palette lonnie li 2024-10-18 18:37:15 -04:00
  • cfb92b61d3 Null deref fix rob gay 2024-10-18 18:26:48 -04:00
  • 0a7d01c63f Variables (and potentially other values when using the BuilderAPI) on different pages but of the same name cannot have unique default values (Using Frontend::DefaultPageID as fallback in these instances where they should be using BuildPageID) rob gay 2024-10-18 18:26:38 -04:00
  • 92888688b4 Null deref fix rob gay 2024-10-18 18:23:44 -04:00
  • f7339c17c4 Variables (and potentially other values when using the BuilderAPI) on different pages but of the same name cannot have unique default values (Using Frontend::DefaultPageID as fallback in these instances where they should be using BuildPageID) rob gay 2024-10-18 18:23:15 -04:00