Commit Graph

  • c24b451d7d Mac: Fix for TCC error with Bridge. zack neyland 2024-11-25 13:24:29 -05:00
  • 534eebc716 Localization Automation using CL 38381250 buildmachine 2024-11-25 12:43:15 -05:00
  • 77284e0caf OCIO: Fixed slate crash on config string deletion. eric renaudhoude 2024-11-22 19:02:14 -05:00
  • b7ca93ab39 PR #12399: Reset OpenXRHMD SwapChains declared as static on update Ensure that static swapchains are marked reset on both OpenXR native stereo layers, and engine manager layers, when using OpenXR. Previously, a mismatch between the two could cause a crash when moving layers not declared as live/dynamic, since this requires a swapchain reset. djethernet1 2024-11-22 19:02:08 -05:00
  • 2ce18ad37f Check for not null Swapchain in DX11 Present daniele pieroni 2024-11-22 19:01:58 -05:00
  • 19fb3b5f2f MGPU: Fix for QAVirtualProduction editor startup crash when MGPU is enabled. Lumen MGPU specific scene update logic needs to be moved earlier so it runs before UpdateAtlasSize. With that fixed, a downstream occlusion culling crash was discovered, related to due to the D3D12 query sync point logic not using the batch data for the correct GPU. jason hoerner 2024-11-22 19:01:52 -05:00
  • 86d5f9d694 [PCG] Fix crash on PCG GeometryScript Interop module shutdown adrien logut 2024-11-22 19:01:47 -05:00
  • 81621c425d Bump the Datasmtih exporters and standalone installer version francis moreau 2024-11-22 19:01:41 -05:00
  • 82d9bed747 VulkanRHI: replace check for unfreed staging resources with warning in logs jeannoe morissette 2024-11-22 19:01:36 -05:00
  • 6809855e33 [PCG] Fix crash in compute graph data tracking when unsupported data types manage to bypass the pin types. huw bowles 2024-11-22 19:01:31 -05:00
  • d28e3c0ada Fixed potential check/crash when using the collision wrapper with meshes that don't have a good body setup. julien lheureux 2024-11-22 19:01:17 -05:00
  • 3e9e87e14a [PCG] Put FNames in string table to make robust against crashes when unpacking invalid name IDs. huw bowles 2024-11-22 19:01:12 -05:00
  • d7e830f011 Fixed crash when opening a PoseSearchDatabase with items or when adding items if its schema has no skeleton roland munguia 2024-11-22 19:01:06 -05:00
  • 5f6900a87e Workaround for GLSL shaders that use 'precise' qualifier on xclipse florian penzkofer 2024-11-22 19:01:01 -05:00
  • 65642dce68 MotionDesign : SVGImporter - Fix crash caused by incorrect parsing of points path in svg data loris rossi 2024-11-22 19:00:55 -05:00
  • b9f3fc00e1 [Curve Editor] Fix crash when Curve wrapped by InstanceStruct gets reset/replaced, causing memory address to change. jacob wang 2024-11-22 19:00:50 -05:00
  • 456f9ee092 [PCG] Fix outstanding crashes adrien logut 2024-11-22 19:00:44 -05:00
  • d36dc14d14 MovieGraph: Fixed a crash when using 32-bit PPMs and BurnIns on the same layer due to additional post process materials trying to comp the burn-in on but always expecting the underlying bitdepth to be 16 bit. matt hoffman 2024-11-22 19:00:39 -05:00
  • db9ca24dea LiveLinkHub - Fix not being able to save and load frames with different sizes. Multiple static data recorded per track is now loaded properly. Note that changing static data per-frame is not officially supported. This data should remain constant for all frames. patrick hardy 2024-11-22 19:00:34 -05:00
  • 610578e34f [HWRT] Fix crash enabling Lumen visualization when project is using Hardware Ray Tracing Mode = Inline. tiago costa 2024-11-22 19:00:28 -05:00
  • 121e79b1d4 Anim Layers: Moving over two fixes from 37483987 and 37518509. Fix merging layers with masked out controls, which is a very common layer workflow. Been in Dev-FN for a few weeks now, with no issues reported from animators. #jira UE-228022 #rb max.chen Mike Zyracki 2024-11-22 14:23:14 -05:00
  • dc0d82672c Fix crash when compiling a macro blueprint that does not yet have a class. Properly order blueprints that don't have a class so they compile after any other blueprints in the batch, also avoid finding dependencies when a blueprint doesn't have a class Avoid gathering dependencies of blueprints that have no CDO, as they will never have been instantiated. This specifically avoids a crash when creating a new blueprint when a parent class is in the BS_Dirty state dan oconnor 2024-11-20 08:41:46 -05:00
  • 80d0af3da8 Substrate - fix for crash on mac when clearing MRTs with integer format. Sebastien Hillaire 2024-11-19 09:57:34 -05:00
  • e46f252928 Localization Automation using CL 38181995 buildmachine 2024-11-18 11:45:17 -05:00
  • 378ca77ff5 Update version to 5.5.1 #rnx #lockdown Ryan.Hummer Marc Audy 2024-11-13 14:38:08 -05:00
  • 1308e62273 5.5.0 release 5.5.0-release UnrealBot 2024-11-12 13:45:33 +00:00
  • 8d178e4fcc Localization Automation using CL 37948534 buildmachine 2024-11-10 08:12:20 -05:00
  • 85fe5dd282 Localization Automation using CL 37942834 buildmachine 2024-11-09 00:53:13 -05:00
  • b364bf3cb3 Quick workaround for crash 5.4-emmettjnr EmmettJnr 2024-11-09 11:45:14 +13:00
  • 3650d7a943 Fix 5.4-joy-shock-lib EmmettJnr 2024-11-09 09:45:25 +13:00
  • 73e3062713 Fixed button mapping EmmettJnr 2024-11-08 23:39:57 +13:00
  • b9f1b36888 Localization Automation using CL 37887201 buildmachine 2024-11-08 00:58:38 -05:00
  • cca539a32f Added missing code for updated hidapi EmmettJnr 2024-11-08 09:11:04 +13:00
  • 24346ad585 Mac support for JoyShockLib plugin. Basic device detection for easier integration. Updated hidapi. EmmettJnr 2024-11-08 00:04:50 +13:00
  • 3247c72a17 Localization Automation using CL 37849422 buildmachine 2024-11-07 00:58:08 -05:00
  • e4f2468d65 Localization Automation using CL 37794208 buildmachine 2024-11-06 10:30:42 -05:00
  • 8efde4547b Update README.md EmmettJnr 2024-11-02 19:54:33 +13:00
  • 4376c198b0 Update README.md EmmettJnr 2024-11-02 19:51:10 +13:00
  • 527e2658c9 JoyShockLib plugin EmmettJnr 2024-11-02 19:11:24 +13:00
  • 55e6c59d10 Localization Automation using CL 37670630 buildmachine 2024-10-31 18:51:09 -04:00
  • f66f7ae9d3 Color Correct Regions. Storing pointers as weak object pointers. Somewhere between Tick and BeginRenderViewFamily something releases CC Actors making the pointers invalid. Ruslan Idrisov 2024-10-31 17:51:41 -04:00
  • f1f2979646 Fix shader compilation failure when Mobile HDR and MMV is enabled in project #jira UE-229333 #rb arciel.rekman, erica.stella Victor Brodin 2024-10-31 17:50:48 -04:00
  • 6fb5376551 Localization Automation using CL 37662002 buildmachine 2024-10-31 17:06:20 -04:00
  • b9f086dda0 Localization Automation using CL 37654819 buildmachine 2024-10-31 13:46:29 -04:00
  • 9b38ea5927 - Make EOSShared return immediately from StartupModule if something else has already registered the EOSSDKManager modular feature. This allows licensees to provide their own EOSSDKManager implementation. Chris Varnsverry 2024-10-31 12:51:22 -04:00
  • 66480cf542 - Fix ProductName being empty in UnrealEditor-Cmd commandlet runs, causing EOS_Initialize to fail Chris Varnsverry 2024-10-31 12:50:09 -04:00
  • 03c76f1227 - Allow the OnlineEngineInterface ClassName to be configured. - Still support the V1/V2 split bool, but log a warning to prompt people to move to the new ClassName config entry - Configure the V1 class in BaseEngine.ini Chris Varnsverry 2024-10-31 12:47:59 -04:00
  • 6dec487427 Localization Automation using CL 37630660 buildmachine 2024-10-30 18:45:56 -04:00
  • 6c3031f321 Add WORLDBROWSER_API back to private LevelCollectionModel.h header3rd party plugins may be depending on it. jason walter 2024-10-30 17:51:22 -04:00
  • 98a13fabe4 Localization Automation using CL 37620372 buildmachine 2024-10-30 17:50:50 -04:00
  • ec33fdf176 Turn off RDG async tasks due to bad interactions with the old GPU profiler system. mihnea balta 2024-10-30 12:33:41 -04:00
  • e42845503c Localization Automation using CL 37595096 buildmachine 2024-10-29 22:33:59 -04:00
  • f765e4a097 - Fix crash in stack notes when reading editor data during finalize Stu McKenna 2024-10-29 21:35:45 -04:00
  • b362d49a7a Localization Automation using CL 37577448 buildmachine 2024-10-29 16:38:56 -04:00
  • 0ccdfb87e7 Localization Automation using CL 37574471 buildmachine 2024-10-29 14:11:42 -04:00
  • 0b657055c0 - Add new OnPreInitializeSDK callback variant that allows swapping the entire Options struct out. This ensures bindees can support ApiVersions greater than the version that Unreal was shipped against, with new fields, by creating a new options struct from the new headers, and swapping it. Chris Varnsverry 2024-10-29 13:43:48 -04:00
  • d7058d692f [Fab] Fix BH issue - failed to copy BuildPatchInstallerLib-Win64-Debug.dll error Ryan Hummer 2024-10-29 13:18:25 -04:00
  • 1ae8e66c60 Horde: Update installer to CL 37571337. ben marsh 2024-10-29 13:16:47 -04:00
  • 8c686c613a Horde: Minor doc formatting updates. ben marsh 2024-10-29 12:28:01 -04:00
  • d2082db1f1 [Fab] Fix BootTest errors due to account portal login at launch Ahmed Rizwan 2024-10-29 12:21:50 -04:00
  • 115f254579 Localization Automation using CL 37546732 buildmachine 2024-10-28 20:52:57 -04:00
  • 924ec414e9 Horde: Merging fix for test failure. ben marsh 2024-10-28 17:05:03 -04:00
  • 5745751bcc Skin weight tool: fixes regression causes weight edits made during an isolated selection to be lost. kiaran ritchie 2024-10-28 16:44:29 -04:00
  • 77b6d74c6c Unreal Toolbox: Fix build error from changes that should not have been merged. ben marsh 2024-10-28 16:08:12 -04:00
  • c9036ee9df Disable SCNetworkReachability warnings for VisionOS 2 - and for iOS18.1 until reimplementation is ready. Also, disable SKStoreReviewController deprecation warning. adam kinge 2024-10-28 14:59:10 -04:00
  • 524194eed1 Localization Automation using CL 37524223 buildmachine 2024-10-28 14:17:18 -04:00
  • 008ee0bdb9 Horde: Flatten the tutorial list in documentation. ben marsh 2024-10-28 11:51:46 -04:00
  • 8502e6ce77 Horde: Flatten the tutorial list in documentation. ben marsh 2024-10-28 11:51:25 -04:00
  • 8ac38a2cab Horde: Delete ephemeral agents that have been offline for more than X hours ben marsh 2024-10-28 11:27:48 -04:00
  • bc5affc775 Horde: Additional docs for 5.5 release. ben marsh 2024-10-28 11:27:37 -04:00
  • 2ad241b844 Horde: Delete ephemeral agents that have been offline for more than X hours ben marsh 2024-10-28 11:27:23 -04:00
  • b18e58ab10 Horde: Additional docs for 5.5 release. ben marsh 2024-10-28 11:25:53 -04:00
  • 436cee0a48 Horde: Merging 5.5 doc updates and dashboard changes. ben marsh 2024-10-28 11:21:50 -04:00
  • fd249aceb8 Horde: Merging 5.5 doc updates and dashboard changes. ben marsh 2024-10-28 11:20:26 -04:00
  • 18fafe758b Unreal Toolbox: Fix connection errors causing overlapping text in settings window. ben marsh 2024-10-28 10:26:08 -04:00
  • 979b785c4e Unreal Toolbox: Fix connection errors causing overlapping text in settings window. ben marsh 2024-10-28 10:25:46 -04:00
  • a821078574 Horde: Fix agent.json configuration not being read from data directory ben marsh 2024-10-28 10:24:09 -04:00
  • 7b1b2d3bb9 Horde: Fix agent.json configuration not being read from data directory ben marsh 2024-10-28 10:23:46 -04:00
  • f8b925a23d Horde: Fix issue with password not being sent when creating a new account if it is provided #jira UE-228511 [FYI] josh.engebretson ben marsh 2024-10-28 09:45:24 -04:00
  • 6766d25962 Horde: Fix issue with password not being sent when creating a new account if it is provided #jira UE-228511 [FYI] josh.engebretson ben marsh 2024-10-28 09:41:45 -04:00
  • 3b103531cb Horde: Allow users without a configured password to log in correctly. ben marsh 2024-10-28 09:25:19 -04:00
  • 89cfae7561 Horde: Allow users without a configured password to log in correctly. ben marsh 2024-10-28 09:24:41 -04:00
  • 5e3936f1c9 Localization Automation using CL 37488658 buildmachine 2024-10-25 19:37:43 -04:00
  • 616f76b554 Sequencer: Add conversion functions for BP and python to FMovieSceneTimeWarpVariant andrew rodham 2024-10-25 18:51:50 -04:00
  • 66fdd22537 Sequencer: Add conversion functions for BP and python to FMovieSceneTimeWarpVariant Andrew Rodham 2024-10-25 18:46:55 -04:00
  • 022b4bc275 [Backout] - CL37482808 - CIS Compile Error [FYI] lorry.li Original CL Desc ----------------------------------------------------------------- Make sure to call ExecuteOnGameThread instead of Async, for OSSv2 operation steps using game thread execution policy, to avoid calling user callbacks during GC. justin peterson 2024-10-25 17:15:55 -04:00
  • 46ef6786f2 [Backout] - CL37482808 - CIS Compile Error [FYI] lorry.li Original CL Desc ----------------------------------------------------------------- Make sure to call ExecuteOnGameThread instead of Async, for OSSv2 operation steps using game thread execution policy, to avoid calling user callbacks during GC. justin peterson 2024-10-25 17:15:09 -04:00
  • 07956d826a Localization Automation using CL 37480543 buildmachine 2024-10-25 16:48:05 -04:00
  • e22978559e Make sure to call ExecuteOnGameThread instead of Async, for OSSv2 operation steps using game thread execution policy, to avoid calling user callbacks during GC. lorry li 2024-10-25 16:40:38 -04:00
  • 3b9f9aa35d Make sure to call ExecuteOnGameThread instead of Async, for OSSv2 operation steps using game thread execution policy, to avoid calling user callbacks during GC. lorry li 2024-10-25 16:38:57 -04:00
  • 1fae2e90eb [State Tree] Fixed Random Selector not using the correct StateIndex jacob wang 2024-10-25 15:26:28 -04:00
  • 4d27400cc1 Unshelved from pending changelist '37445705': stephen burchill 2024-10-25 14:42:09 -04:00
  • d758ce2e1a Unshelved from pending changelist '37445705': stephen burchill 2024-10-25 14:40:20 -04:00
  • 46b7d5013b Fixed Vulkan validator errors when using the new AHardwareBuffer ctor for VulkanTexture on Android - vkCreateImage when creating an image from AHardwareBuffer now uses the correct allocators - Enabling VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION, because it is required by VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION dietmar hauser 2024-10-25 10:10:49 -04:00
  • 4ddf31e14a Fixed Vulkan validator errors when using the new AHardwareBuffer ctor for VulkanTexture on Android - vkCreateImage when creating an image from AHardwareBuffer now uses the correct allocators - Enabling VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION, because it is required by VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION dietmar hauser 2024-10-25 10:08:26 -04:00
  • 05b25ff754 [Fab] Submit plugin version 0.0.1 for source users ahmed rizwan 2024-10-25 10:00:47 -04:00
  • 15cfc2217c [Fab] Submit plugin version 0.0.1 for source users Ahmed Rizwan 2024-10-25 09:56:06 -04:00
  • 94519483c5 Localization Automation using CL 37444432 buildmachine 2024-10-24 18:02:46 -04:00
  • e302927350 XR | VR Template | Updated template to use xr.SecondaryScreenPercentage.HMDRenderTarget instead of vr.PixelDensity. See https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/1725-xr-resolution-scaling for details Victor Brodin 2024-10-24 17:11:22 -04:00
  • dcaa0b3313 Localization Automation using CL 37443227 buildmachine 2024-10-24 17:08:24 -04:00