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720 Commits

Author SHA1 Message Date
Arceveti
3de225999b Add unused entries to ObjFlags enum 2021-12-08 14:13:21 -08:00
Arceveti
e421771c86 Fix scaling hardcoded rectangle shadows with distance 2021-12-07 22:27:21 -08:00
Arceveti
6c05ca1923 Combine init_rdp and init_rsp into one displaylist 2021-12-01 16:32:45 -08:00
Arceveti
c3c0dd41d5 Fix hardcoded rectangle shadow scaling 2021-11-30 20:51:59 -08:00
Arceveti
366f045227 Fix background being rendered twice with OBJECTS_REJ, and reduce number of render phases when both OBJECTS_REJ and SILHOUETTE are enabled 2021-11-29 23:28:21 -08:00
Arceveti
a23a0cf0f1 Disable AUTO_LOD by default 2021-11-29 18:22:27 -08:00
Arceveti
5beb731dc7 Only set flags in create_gfx_task_structure if OBJECTS_REJ is enabled 2021-11-29 14:26:37 -08:00
Arceveti
f5678a7441 Fix Mario's shadow disappearing during some animations 2021-11-28 21:54:51 -08:00
Arceveti
a54da956de Reduce fish poly count from 38 to 24 2021-11-27 15:53:54 -08:00
Arceveti
74987cb87b Rename 'bhvFishGroup' to 'bhvAquariumBubbles' 2021-11-27 14:45:29 -08:00
Arceveti
15bca0c169 Add EXCLAMATION_BOXES_ALWAYS_SOLID 2021-11-27 14:36:42 -08:00
Arceveti
44da182c74 Add defines for unused sounds in sounds.h & name remaining sounds 2021-11-26 21:31:23 -08:00
Arceveti
1cdb6c1c8e Don't break level numbers with 99+ levels 2021-11-26 16:56:13 -08:00
Arceveti
eb100db4b6 Improve debug level select exit combo 2021-11-26 16:54:43 -08:00
Arceveti
55a2f83aac Add FORCE_INLINE to a few single line functions in obj_behaviors_2.c 2021-11-26 14:39:30 -08:00
Arceveti
e71df2afe0 Add knockback action index enums 2021-11-26 14:34:52 -08:00
Arceveti
642845e2e1 Fix BACKWARDS_CONTROLS_FIX causing Mario to start turning around when accelerating from backwards momentum 2021-11-26 12:35:00 -08:00
Arceveti
355375f49a Add m->forwardVel to puppyprint debug info 2021-11-26 12:34:10 -08:00
Arceveti
ddc8442a36 enum for act_idle actionArg 2021-11-26 11:48:42 -08:00
Arceveti
dfe1da80af Add ATTACK_FROM_LANDING 2021-11-25 22:46:29 -08:00
Arceveti
8f4c94b9e4 Improve shadow UVs 2021-11-25 19:26:06 -08:00
Arceveti
49d2d7f664 Fix some issues when CAMERA_FIX is disabled, including cannon landing crash 2021-11-25 11:29:04 -08:00
Arceveti
0d4da2e686 Check for unsafe floor in interact_star_or_key 2021-11-24 23:54:30 -08:00
Arceveti
f3438cd72d Revert segment names in sm64.ld for Fast64 compatibility 2021-11-24 22:05:22 -08:00
Arceveti
2a72ff4359 Fix some shadows appearing above their parent object 2021-11-24 20:35:54 -08:00
Arceveti
1e7995084e Merge branch 'develop/arceveti/process_master_list_rework' of https://github.com/Reonu/HackerSM64 into develop/arceveti/general 2021-11-24 17:24:12 -08:00
Arceveti
86cf5d223f Fix display list transforms 2021-11-24 17:23:54 -08:00
Arceveti
c9010c4668 Revert some NUM_TLB_SEGMENTS usage 2021-11-24 17:10:06 -08:00
Arceveti
71b32d6a67 Fix MR_I_PITCH 2021-11-24 16:25:44 -08:00
Arceveti
0e5e9b1851 Merge branch 'develop/arceveti/process_master_list_rework' of https://github.com/Reonu/HackerSM64 into develop/arceveti/general 2021-11-24 15:57:34 -08:00
Arceveti
e643f259da Improve ordering 2021-11-24 15:53:54 -08:00
Arceveti
781341d315 Merge branch 'develop/arceveti/process_master_list_rework' of https://github.com/Reonu/HackerSM64 into develop/arceveti/general 2021-11-24 15:36:50 -08:00
Arceveti
d7cb11b8b3 Set silhouette render mode only once per layer instead of for every display list 2021-11-24 15:36:28 -08:00
Arceveti
886b9a7d0b Merge branch 'develop/arceveti/merge_ultrasm64' of https://github.com/Reonu/HackerSM64 into develop/arceveti/general 2021-11-24 15:22:56 -08:00
Arceveti
e593b40e55 Merge https://github.com/CrashOveride95/ultrasm64 into develop/arceveti/merge_ultrasm64 2021-11-24 15:22:28 -08:00
Arceveti
e6b215b423 Rework geo_process_master_list_sub & fix OBJECTS_REJ 2021-11-24 15:12:52 -08:00
Arceveti
9a850c5c49 Remove unused field in ExclamationBoxContents 2021-11-23 21:57:30 -08:00
Arceveti
f077fa3904 Remove unused beta function 2021-11-23 21:57:07 -08:00
Arceveti
ff93c2faa4 Merge branch 'develop/arceveti/bouncy_mario' of https://github.com/Reonu/HackerSM64 into develop/arceveti/general 2021-11-23 21:21:32 -08:00
Arceveti
26d8b24f2b Improve geo_mario_bouncy conditional 2021-11-23 21:21:15 -08:00
Arceveti
d0b49494f8 Add DEFAULT_DRAWING_DISTANCE define 2021-11-23 21:08:24 -08:00
Arceveti
cc4c8fc3f7 Make GEO_ASM parameter an s32 2021-11-23 20:48:00 -08:00
Arceveti
ee4d459962 FORCE_INLINE for single line object_helpers.c functions 2021-11-23 19:27:42 -08:00
Arceveti
b321c003c3 Revert global level script renames + add defines so level command presets still work 2021-11-23 19:12:58 -08:00
Arceveti
3716627c20 A couple absf/abss uses 2021-11-23 19:06:13 -08:00
Arceveti
dd2e802aa4 Make transparent trees, flames, and burn smoke render on LAYER_TRANSPARENT_INTER, and fix geo_update_layer_transparency for LAYER_TRANSPARENT_INTER 2021-11-23 12:33:49 -08:00
Arceveti
b4886e9867 Add MR_I_PITCH define 2021-11-23 11:38:29 -08:00
CrashOveride95
549b919469 Remove forced alignment which is replicating IDO behavior for no good reason 2021-11-23 11:47:44 -05:00
Arceveti
0920511950 Make fish SA check into a bparam2 flag 2021-11-22 17:44:38 -08:00
Arceveti
4e3cc571a1 Merge branch 'develop/arceveti/bouncy_mario' of https://github.com/Reonu/HackerSM64 into develop/arceveti/general 2021-11-22 17:16:37 -08:00
Arceveti
0fb3278e2f Clean up geo_mario_bouncy a bit 2021-11-22 17:15:57 -08:00
Arceveti
233b1d59fe Add SMOOTH_SQUISH 2021-11-22 17:11:49 -08:00
Arceveti
1c660e3f7f Remove GRAPH_NODE_TYPE_FUNCTIONAL and DISABLE_GRAPH_NODE_TYPE_FUNCTIONAL, + fix Mirror Mario 2021-11-22 16:45:19 -08:00
CrashOveride95
b5f9b663ed Fix crash with rumble + custom mario model 2021-11-22 19:13:13 -05:00
Arceveti
7fb4da9634 Fix task flags and undef OBJECTS_REJ if F3DEX_GBI_SHARED is not defined 2021-11-22 15:26:16 -08:00
Arceveti
c424e1398a Merge https://github.com/CrashOveride95/ultrasm64 into develop/arceveti/merge_ultrasm64 2021-11-22 14:55:13 -08:00
Arceveti
1a83a96a86 movtex_change_texture_format small optimization 2021-11-22 14:32:03 -08:00
CrashOveride95
45064e15d2 Make ucode load from .o's (and also fix Super3D) 2021-11-22 16:29:28 -05:00
Arceveti
9d3c6bee3c Improve EASIER_LONG_JUMPS 2021-11-22 12:38:21 -08:00
Arceveti
267e10dec2 Add BOUNCY_MARIO 2021-11-22 12:28:26 -08:00
Arceveti
db4143afb8 Fix vec3f_copy/vec3i_to_vec3f float pointers 2021-11-22 11:36:49 -08:00
Arceveti
83ccfe1464 Add mtxf_translate_local_vec3f + some more small math_util opts 2021-11-21 23:49:47 -08:00
Arceveti
70daaf7378 Fix Unagi star 2021-11-21 22:22:52 -08:00
Arceveti
9a953cfdce Add star glow 2021-11-21 21:57:41 -08:00
Arceveti
1d9a8acb93 Add GEO_Z_OFFSET 2021-11-21 21:18:45 -08:00
CrashOveride95
86ed5cf9a6 Update UNF to latest master 2021-11-21 21:15:52 -05:00
CrashOveride95
2b53cc64be Fix console (lol) 2021-11-21 21:14:11 -05:00
Arceveti
ac029bb0c9 Small mtxf_billboard and shadow optimization 2021-11-21 17:21:27 -08:00
Arceveti
79a6619cc3 Fix some typos & missing info in config files 2021-11-20 23:11:42 -08:00
Arceveti
78ae7d1258 Add missing activated_bf_plat bparam2 defines 2021-11-20 22:58:36 -08:00
Arceveti
ae7019bbe2 Some math_util improvements 2021-11-20 21:21:04 -08:00
Arceveti
aa8dee8ce7 Add vec3f_create_axis_normals 2021-11-20 19:09:25 -08:00
Arceveti
4e07c43500 Simplify silhouette f3d 2021-11-20 17:02:35 -08:00
Arceveti
b99a7d2268 Fix find_water_level_and_floor() height 2021-11-20 13:54:17 -08:00
Arceveti
722dfa1554 Add thecozies' makefile flags 2021-11-20 13:46:18 -08:00
Arceveti
bd978586bc Re-add SHADOW_SQUARE_PERMANENT functionality 2021-11-20 13:24:12 -08:00
Arceveti
e1ad774ac0 Some shadow.c documentation 2021-11-20 13:10:27 -08:00
Arceveti
e72e3e18b0 Add VERTICAL_CULLING 2021-11-20 13:00:00 -08:00
Arceveti
11ed6ee740 Very tiny shadow optimization 2021-11-20 12:04:13 -08:00
Arceveti
728536e1eb Small mtxf_billboard optimization 2021-11-20 11:32:50 -08:00
Arceveti
806141f8dc Add mtxf_held_object + some other math_util optimizations/improvements 2021-11-19 21:24:56 -08:00
Arceveti
2299dfb176 Optimize create_transformation_from_matrices 2021-11-19 15:27:58 -08:00
Arceveti
c422d281fb Add BOWSER_TAIL_GRAB_FIX 2021-11-19 14:10:58 -08:00
Arceveti
fb3b62a780 Fix create_transformation_from_matrices 2021-11-19 14:04:30 -08:00
Arceveti
1c3de529f6 Remove unused duplicate function 2021-11-19 13:47:45 -08:00
Arceveti
3ef93d5322 Fix setting wrong forward vel when diving 2021-11-19 13:03:25 -08:00
Arceveti
a79ba0a64c Whoops 2021-11-19 13:03:11 -08:00
Arceveti
a2049f7aa0 Revert a few formatting changes in mario_actions_airborne.c, mario_actions_moving.c, and mario_step.c 2021-11-19 13:02:40 -08:00
Arceveti
0469f4e472 Revert some formatting changes in bub.inc.c and end_birds_2.inc.c 2021-11-19 12:26:37 -08:00
Arceveti
f2742758d4 Small math_util organization 2021-11-18 22:24:29 -08:00
Arceveti
302c2be4ea Fix pole bottoms 2021-11-18 22:01:09 -08:00
Arceveti
7ba23b9985 Fix Bowser tail grab + Bowser sub action names 2021-11-18 21:52:01 -08:00
Arceveti
0bae1fd248 Automatically determine if current area has rooms instead of checking hardcoded array 2021-11-18 21:27:19 -08:00
Arceveti
077f2fcfa0 Improve punchState enum 2021-11-18 21:19:08 -08:00
Arceveti
18b1e81bd2 Add obj_become_intangible() 2021-11-18 21:17:19 -08:00
Arceveti
f803833b47 Improve linear_mtxf_mul_vec3f, linear_mtxf_mul_vec3f_and_translate, and mtxf_scale_vec3f 2021-11-18 21:15:48 -08:00
Arceveti
17d03b7547 Set oCollisionDistance to 0 if collisionData == NULL 2021-11-18 16:50:52 -08:00
Arceveti
103c12382b AUTO_COLLISION_DISTANCE Fix 2021-11-18 16:46:56 -08:00
Arceveti
033395d1cb Revert some formatting changes in interaction.c and mario_update_punch_sequence 2021-11-18 14:25:38 -08:00
Arceveti
222930f745 Revert some formatting changes in object_helpers.c 2021-11-18 14:10:59 -08:00
Arceveti
4d48528d8e Fix build warnings with align macros 2021-11-18 13:14:49 -08:00
Arceveti
69cddd59c9 Move alignment macros to macros.h 2021-11-18 12:53:43 -08:00
Arceveti
3a38121139 Fix FIX_REFLECT_MTX and improve create_transformation_from_matrices() 2021-11-16 21:41:39 -08:00
Arceveti
11ace63da5 Add scale to mtxf_billboard 2021-11-16 20:41:46 -08:00
Arceveti
524e3f052c Revert a bunch of formatting/misc. changes 2021-11-16 20:38:27 -08:00
Arceveti
3793d9ac5a Add .diff files to gitignore 2021-11-16 19:44:42 -08:00
Arceveti
aaeeea12d4 Improve burn smoke animation timing 2021-11-14 21:41:27 -08:00
Arceveti
8f910e8f1d Some formatting fixes 2021-11-14 21:14:39 -08:00
Arceveti
1761fc6faf Make all trees work with silhouette 2021-11-14 19:41:55 -08:00
Arceveti
0a75e483d5 Make some holdable objects able to have silhouette 2021-11-14 19:39:17 -08:00
Arceveti
fa112ccf44 Improve burn smoke animation 2021-11-14 18:43:05 -08:00
Arceveti
951bf21dba Remove unused models from level_main_scripts_entry 2021-11-14 18:10:34 -08:00
Arceveti
f47b9bc1a1 Use bparam defines in macro_presets.h 2021-11-14 18:04:34 -08:00
Arceveti
d8ab1be8fa Move create_transformation_from_matrices to math_util.c 2021-11-14 17:09:22 -08:00
Arceveti
4cc5323962 Small obj_is_in_view optimization 2021-11-14 17:09:01 -08:00
Arceveti
504ca7a62a Fix build 2021-11-14 16:52:07 -08:00
Arceveti
c3fb6b19e9 Improve ray_surface_intersect documentation 2021-11-14 16:29:29 -08:00
Arceveti
11da2ddd1e Enable lives by default 2021-11-14 14:47:56 -08:00
Arceveti
45ce38343f Add surface_normal_to_vec3f 2021-11-14 14:32:43 -08:00
Arceveti
42c04ce127 shadow.c uses pointer 2021-11-14 14:25:37 -08:00
Arceveti
752632a507 Fix vector arithmetic functions 2021-11-14 13:55:53 -08:00
Arceveti
bb0f78f61f Some math_util.c optimization 2021-11-14 13:13:12 -08:00
Arceveti
8b5717d0c9 Fix Puppycam 2021-11-14 13:12:58 -08:00
Arceveti
fe07ecb773 Fix held object shadows on slopes 2021-11-13 23:06:17 -08:00
Arceveti
5591f995b9 Add vec3_mul, vec3_prod, vec3_div, and vec3_quot functions 2021-11-13 22:50:54 -08:00
Arceveti
2c69722607 Add mtxf_shadow 2021-11-13 22:31:21 -08:00
Arceveti
ea6ce08131 Formatting changes 2021-11-13 18:59:05 -08:00
Arceveti
63134a3f6a Fix build 2021-11-13 18:58:22 -08:00
Arceveti
672cc94f53 Add colorRGB_to_colorRGBf and colorRGBf_to_colorRGB to colors.c 2021-11-13 18:58:06 -08:00
Arceveti
cdd0cb3827 obj_set_throw_matrix_from_transform fix 2021-11-13 18:53:48 -08:00
Arceveti
dfa9e7ad99 A few small fixes 2021-11-12 21:32:04 -08:00
Arceveti
1636fbe471 Revert default oDrawingDistance to vanilla 2021-11-12 19:57:21 -08:00
Arceveti
b9404bc198 create_object fix 2021-11-12 19:57:01 -08:00
Arceveti
2bf1768271 shadows semi-rewrite 2021-11-12 18:50:59 -08:00
Arceveti
f4a38cd018 A couple small changes 2021-11-11 21:51:24 -08:00
Arceveti
a61073312f Merge branch 'better-reverb-patch' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-11-11 21:18:12 -08:00
Arceveti
dd624c23b5 Formatting fix 2021-11-11 21:16:13 -08:00
gheskett
a45063261d Alignment memes (not even mandatory here) 2021-11-11 23:48:40 -05:00
Arceveti
0b93f6d731 Merge branch 'better-reverb-patch' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-11-11 20:42:33 -08:00
Arceveti
772130c4d9 More shadow changes 2021-11-11 20:39:36 -08:00
gheskett
1ac65d19fc Oops 2021-11-11 23:30:38 -05:00
gheskett
d55bfcdf43 Fix a BETTER_REVERB crash + restructure some audio elements for safer buffer changes 2021-11-11 23:16:58 -05:00
Arceveti
e007332ef6 Change how DEBUG_LEVEL_SELECT define works 2021-11-11 20:13:42 -08:00
Arceveti
d8091017a4 Slight geo_process_node_and_siblings optimization 2021-11-11 18:38:08 -08:00
Arceveti
3ad1f38cc7 Add defines for tans() and cots() 2021-11-11 18:17:31 -08:00
Arceveti
5685660c8b Move some static variables outside of functions 2021-11-10 20:26:11 -08:00
Arceveti
349f54d52e missed one 2021-11-10 19:00:30 -08:00
Arceveti
9cee33cd26 Put more stuff under VANILLA_DEBUG ifdef 2021-11-10 18:57:33 -08:00
Arceveti
4816561e71 Use guMtxF2L for mtxf_to_mtx 2021-11-10 15:22:39 -08:00
Arceveti
358a4a09c9 set_obj_anim_with_accel_and_sound() optimization 2021-11-09 18:31:42 -08:00
Arceveti
888f384300 m->actionTimer enum for anim_and_audio_for_walk() and anim_and_audio_for_hold_walk() 2021-11-09 15:57:35 -08:00
Arceveti
2d7bca6b4e "fall through" -> "fallthrough" for r15 consistency 2021-11-09 15:27:07 -08:00
Arceveti
726ce9075b vec3f_normalize optimization 2021-11-09 15:26:31 -08:00
Arceveti
3a264f57e3 Some bparam defines 2021-11-09 15:01:42 -08:00
Arceveti
64d39e516f Move RNG functions to math_util 2021-11-09 13:47:23 -08:00
Arceveti
49f5befae3 check_ledge_grab cleanup 2021-11-09 13:43:36 -08:00
Arceveti
89a15ce885 Small read_surface_data change 2021-11-09 13:14:53 -08:00
Arceveti
235e8a950c struct Normal 2021-11-09 12:56:51 -08:00
Arceveti
da0ca0bff6 Fix tree transparency 2021-11-09 12:50:10 -08:00
Arceveti
54844e0a41 os_convert.h formatting 2021-11-09 12:43:48 -08:00
Arceveti
a178a2106a Some puppyprint improvements 2021-11-09 12:30:30 -08:00
Arceveti
737820e668 Fix Puppycam build with VISUAL_DEBUG 2021-11-09 11:59:06 -08:00
Arceveti
7c018a6a11 Fix puppylights build 2021-11-09 11:57:14 -08:00
Arceveti
6b7a38a335 Fix puppycam build 2021-11-09 11:57:02 -08:00
Arceveti
ca99245856 Command ID enums 2021-11-09 11:53:58 -08:00
Arceveti
b5cb9dbddd Add COMPLETE_SAVE_FILE config define 2021-11-08 22:50:50 -08:00
Arceveti
88a3dd76da Add DISABLE_GRAPH_NODE_TYPE_FUNCTIONAL config define 2021-11-08 22:09:01 -08:00
Arceveti
7af6e44099 Use AREA_COUNT for gAreaData 2021-11-08 22:06:17 -08:00
Arceveti
4d6e3ae2a1 Fix build 2021-11-08 21:55:24 -08:00
Arceveti
662542b59c what 2021-11-08 21:52:36 -08:00
Arceveti
b2f0471dd4 Move geo_layout_cmd_bone to other geo_layout_cmd_ functions 2021-11-08 21:35:52 -08:00
Arceveti
d2d258a7ca Disable OBJECTS_REJ by default 2021-11-08 20:57:33 -08:00
Arceveti
186c69de77 Add GeoLayoutCommandIDs enum and fix IDs 2021-11-08 20:57:03 -08:00
Arceveti
aa6e175509 Flamethrower.inc.c small formatting change 2021-11-08 20:33:12 -08:00
Arceveti
4b6575fe05 Add OBJ_MOVE_NONE 2021-11-08 20:27:46 -08:00
Arceveti
f59f0d892b Remove some redundant functions and find_floor calls 2021-11-08 20:07:36 -08:00
Arceveti
9059813bc1 Small find_floor_from_list optimization 2021-11-08 19:50:08 -08:00
Arceveti
951a1f0f9c Add OBJECTS_REJ config define 2021-11-08 19:22:59 -08:00
Arceveti
f49d29ac4e Small formatting change 2021-11-08 18:32:53 -08:00
Arceveti
d7e0aff39c re-implpement puppyprint graph profiling "fix" 2021-11-08 18:23:22 -08:00
Arceveti
e6ec840176 Improve ending cutscene objects 2021-11-08 18:19:49 -08:00
Arceveti
0fbf07c34a DEGREES() usage 2021-11-08 17:07:40 -08:00
Arceveti
649a26ab7e snowman.imc.c improvements 2021-11-08 17:01:33 -08:00
Arceveti
340d3a6c1b math_util const inputs 2021-11-08 16:50:48 -08:00
Arceveti
9f6c8dd8d7 Use UPDATE_OBJECTS() for Floombas in level_intro_splash_screen to avoid UB 2021-11-08 16:24:17 -08:00
Arceveti
b57fdd483e Fix bhvPlatformOnTrack bparam setup 2021-11-08 15:49:13 -08:00
Arceveti
e95f4ca96f Fix bhvSlidingPlatform2 bparam setup 2021-11-08 14:53:47 -08:00
Arceveti
bf2b44597b GET_BPARAM usage 2021-11-07 22:37:00 -08:00
Arceveti
9826432170 segment_names.h comment capitalization 2021-11-07 22:34:25 -08:00
gheskett
834055c06a Custom color merge conflict 2021-11-07 23:02:40 -05:00
gheskett
1ee167e80b Bugfix: Dialog color not set if right before terminator 2021-11-07 23:00:37 -05:00
Arceveti
420ede64a3 CUTSCENE_NONE usage 2021-11-07 17:26:52 -08:00
Arceveti
f5ef22afa6 Whitespace fix 3 2021-11-07 17:25:17 -08:00
Arceveti
a70fb1b28e Whitespace fix 2 2021-11-07 17:18:59 -08:00
Arceveti
4fdb958492 Whitespace fix 2021-11-07 17:17:24 -08:00
Arceveti
0a454773e5 Some camera.c cleanup 2021-11-07 17:16:25 -08:00
Arceveti
b9d5170377 Some small camera optimizations 2021-11-07 16:43:03 -08:00
Arceveti
549f07b634 gd_mat4f_lookat optimization 2021-11-07 16:25:21 -08:00
Arceveti
476b5de97c Goddard roll is always 0 2021-11-07 16:09:35 -08:00
Arceveti
a9084ede68 Goddard optimizations 2021-11-07 16:07:19 -08:00
Arceveti
042104ab68 cosf to coss in calculate_ripple_at_point() 2021-11-07 14:49:24 -08:00
Arceveti
dab1db181e Clean up spawn_macro_objects() 2021-11-07 14:00:20 -08:00
Arceveti
c93156fc3e Various cleanup 2021-11-07 13:48:49 -08:00
Arceveti
d4185210e2 Remove duplicate struct 2021-11-07 13:12:12 -08:00
Arceveti
7bcd96c9c1 Some macro_special_objects cleanup 2021-11-07 13:06:46 -08:00
Arceveti
074c2a68f8 Small surface_load.c optimization 2021-11-07 12:56:16 -08:00
Arceveti
32d849df59 Some surface_load.c cleanup 2021-11-07 11:16:59 -08:00
Arceveti
f891c0ec44 Remove duplicate gSPPopMatrix call 2021-11-07 11:08:29 -08:00
Arceveti
f2bd69e0e0 Some ingame_menu.c formatting changes 2021-11-07 11:08:10 -08:00
Arceveti
865b6a592a Fix customColor, probably 2021-11-07 10:52:55 -08:00
Arceveti
f0fc8f653e Fix puppycam_evaluate_spline 2021-11-07 10:50:48 -08:00
Arceveti
c2169629b9 Merge branch 'camera-jerk-fix' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-11-07 10:50:30 -08:00
gheskett
34fdd2d51f Fix jerky camera meme 2021-11-07 13:42:53 -05:00
Arceveti
d0794110e5 Fix customColor bug 2021-11-06 23:47:44 -07:00
Arceveti
c8a713a345 Some formatting changes 2021-11-06 21:10:56 -07:00
Arceveti
a0786f33fa Fix geolayout hardcoded numbers + formatting 2021-11-06 18:40:20 -07:00
Arceveti
2aaa897cb7 Sort WF macro objects for easier debugging 2021-11-06 17:14:18 -07:00
Arceveti
49db267b20 A few small changes 2021-11-06 16:19:34 -07:00
Arceveti
07f20e7687 Improve VANILLA_DEBUG define 2021-11-06 15:55:01 -07:00
Arceveti
f5b167df9d Add VANILLA_DEBUG define 2021-11-06 15:48:59 -07:00
Arceveti
e954899da5 Some collision optimizations 2021-11-06 15:34:32 -07:00
Arceveti
e362d430a6 Change EXTENDED_BOUNDS_MODE 2021-11-05 17:32:41 -07:00
Arceveti
c1e9cb6dae Fix COND_BIT 2021-11-05 13:40:45 -07:00
Arceveti
7ef2e300bc bhvFireSpitter ordering 2021-11-04 14:15:31 -07:00
Arceveti
c3aebc4b77 Clean up some behavior files 2021-11-04 14:13:59 -07:00
Arceveti
0a6ca89318 ok 2021-11-04 13:41:39 -07:00
Arceveti
07b29711a3 Small formatting change 2021-11-03 23:19:29 -07:00
Arceveti
48da6beac4 Merge branch 'shadow_changes' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-11-03 17:31:16 -07:00
Arceveti
645258b66d Some shadow optimizations 2021-11-03 17:30:26 -07:00
Arceveti
4910ef7bcb Fix shadow pointer bug 2021-11-03 16:39:02 -07:00
Arceveti
24243ae905 OBJ_FLAG_UCODE_LARGE for bhvWfBreakableWallLeft/Right 2021-11-03 14:55:19 -07:00
Arceveti
9c58299d0a Fix bhv_cmd_set_int_random_from_table 2021-11-03 14:53:00 -07:00
Arceveti
1ef949fab6 Remove lowercase min/max due to name conflict 2021-11-03 14:47:25 -07:00
Arceveti
89e28d5d90 OBJ_FLAG_UCODE_LARGE for bhvOpenableCageDoor 2021-11-03 14:28:13 -07:00
Arceveti
0fdb7b2a95 Merge branch 'shadow_changes' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-11-03 14:24:35 -07:00
Arceveti
f576e98243 Combine dl_shadow_4_verts into dl_shadow_end and use gMarioState->floor/floorHeight 2021-11-03 14:20:42 -07:00
Arceveti
5ea8f704ec Goddard improvements 2021-11-03 14:05:13 -07:00
Arceveti
404421c73f Fix DDD painting with UNLOCK_ALL 2021-11-03 13:06:27 -07:00
Arceveti
c7f14f0d39 Merge branch 'master' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-11-03 12:55:22 -07:00
Arceveti
90df5f6980 Slight memory optimization 2021-11-03 12:51:41 -07:00
Arceveti
26c2c5ab2c Make shadows use s16 angles 2021-11-03 12:35:12 -07:00
Arceveti
bed0ceb63f Remove 9 vertex shadows and combine all shadow find_floor calls into one 2021-11-03 12:27:28 -07:00
Arceveti
5d34ddbb5e Add COLLISION_FLAG_RETURN_FIRST 2021-11-02 21:07:37 -07:00
Arceveti
d6863ae59d Add DISABLE_SHADOWS define 2021-11-02 20:04:13 -07:00
Arceveti
422f234010 More small cleanup 2021-11-02 19:37:45 -07:00
Arceveti
f47357ce12 Rename FLT_NONZERO to FLT_IS_NONZERO 2021-11-02 19:08:58 -07:00
Arceveti
7eb4c96aa3 Small cleanup 2021-11-02 19:07:52 -07:00
Arceveti
0e1f9f6474 seaweed.inc.c cleanup 2021-11-02 19:07:31 -07:00
Arceveti
4727ef63ab object_collision.c cleanup 2021-11-02 18:08:19 -07:00
Arceveti
93f6d988b5 Some geo_layout.c cleanup 2021-11-02 17:54:59 -07:00
Arceveti
5427bdfbc2 Some behavior_script.c cleanup 2021-11-02 17:54:21 -07:00
Arceveti
38e66e92f8 Fix typo 2021-11-02 17:32:19 -07:00
Arceveti
03e5c4b997 Some camera.c formatting 2021-11-02 17:28:32 -07:00
Arceveti
18c84f2116 Some level command names 2021-11-02 17:13:18 -07:00
Arceveti
dd804b627e Visually document sCoinArrowPositions 2021-11-02 16:54:02 -07:00
Arceveti
ea729175bc Fix Sushi shark collision 2021-11-02 16:00:35 -07:00
Arceveti
9d99d79843 behavior_data.c enum usage 2021-11-02 15:51:28 -07:00
Arceveti
7eaeb051ab coin.inc.c and fire_piranha_plant.inc.c formatting improvements 2021-11-02 13:58:55 -07:00
Arceveti
e409e1d43b More small formatting fixes 2021-11-02 13:40:49 -07:00
Arceveti
087603ea47 A few tiny formatting changes 2021-11-02 13:10:42 -07:00
Arceveti
ff26270962 remove goto's in thread2_crash_screen 2021-11-02 13:02:53 -07:00
Arceveti
7b8bbc740a Thread ID enum usage 2021-11-02 12:56:13 -07:00
Arceveti
4e907d5469 Some memory pool size defines 2021-11-02 12:50:09 -07:00
Arceveti
dcb3b311ad EnvFxParticle isAlive bit size 2021-11-02 12:49:55 -07:00
Arceveti
18213eca12 Add Thread ID enum 2021-11-02 12:33:18 -07:00
Arceveti
bc1fdc954b Some puppyprint.c formatting 2021-11-02 12:26:09 -07:00
Arceveti
a7edd8b0b4 Revert previous commit but add warning about bug 2021-11-02 12:25:04 -07:00
Arceveti
8d8496a5c9 Fix puppyprint graph profiling 2021-11-02 12:03:44 -07:00
Arceveti
dc53c0b7df Enable some debug options for testing 2021-11-02 00:42:24 -07:00
Arceveti
0e4d4d8f25 Fix mirror mario shadow crash 2021-11-02 00:42:09 -07:00
Arceveti
b410e61df7 Some formatting stuff 2021-11-02 00:22:01 -07:00
Arceveti
f4725f3126 Fix bhv_tilting_inverted_pyramid_loop typo 2021-11-01 23:40:25 -07:00
Arceveti
1bf76dffbb Remove unused debug array in update_objects 2021-11-01 23:23:58 -07:00
Arceveti
9158aad000 replace round_float with roundf 2021-11-01 23:00:28 -07:00
Arceveti
5a67358edb Inline roundf/abs functions 2021-11-01 20:40:43 -07:00
Arceveti
41e8988655 Silhouette dl consistency 2021-11-01 17:13:07 -07:00
Arceveti
8e2e98a022 Revert "New compiler flags experiment"
This reverts commit cad29520ff.
2021-11-01 16:54:04 -07:00
Arceveti
cad29520ff New compiler flags experiment 2021-11-01 16:29:07 -07:00
Arceveti
f1de65a147 Disable AA by default 2021-11-01 16:25:07 -07:00
Arceveti
7cdaa8a7ef Revert potential geo_process_bone bug 2021-11-01 15:53:28 -07:00
Arceveti
2e61899d87 Add UNLOCK_FPS define 2021-11-01 13:56:58 -07:00
Arceveti
d5cc31e4cd Fix NO_SLEEP define 2021-11-01 13:48:16 -07:00
Arceveti
0306ded434 Add NO_SLEEP define 2021-11-01 13:39:24 -07:00
Arceveti
21041e27ff Some small formatting fixes 2021-10-31 19:37:18 -07:00
Arceveti
f79e7394bd Breakable box collision distance fix 2021-10-31 16:18:06 -07:00
Arceveti
9384b53bd0 math_util.c cleanup + optimizations 2021-10-31 15:47:00 -07:00
Arceveti
c5f7683c05 geo_process_bone optimization 2021-10-31 12:54:27 -07:00
Arceveti
2ba2be9473 Misc. cleanup 2021-10-30 22:59:51 -07:00
Arceveti
a95b17f341 Cleanup/optimize vector copy/conversion functions 2021-10-30 22:57:30 -07:00
Arceveti
859e0b8ea1 Small optimization 2021-10-30 21:14:26 -07:00
Arceveti
b1760e7f5d mario_misc cleanup 2021-10-30 20:44:23 -07:00
Arceveti
5a962bf8dc Merge branch 'level_command_presets' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-10-30 20:02:59 -07:00
Arceveti
f266185819 Misc. changes 2021-10-30 20:02:35 -07:00
Arceveti
67c00141d8 Convert init_rdp and init_rsp to displaylists 2021-10-30 14:15:29 -07:00
Arceveti
7a48d23df1 object_helpers.c cleanup 2021-10-30 13:56:17 -07:00
Arceveti
ff86fe6428 Merge branch 'dev' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-10-30 13:28:30 -07:00
Arceveti
170ca0f5a8 Some shadow optimizations 2021-10-28 19:42:08 -07:00
Arceveti
48e4b5ce83 Makefile formatting + fix build warnings with inlines enabled 2021-10-28 18:30:50 -07:00
Arceveti
c468258b8b Formatting changes 2021-10-28 17:45:28 -07:00
Arceveti
5b04c181a5 mtxf_to_mtx_asm optimization 2021-10-27 15:33:05 -07:00
Fazana
9a4446d377 Update puppyprint.c 2021-10-27 21:53:39 +01:00
Fazana
316357fbe8 Puppyprint Page overhaul 2021-10-27 18:31:39 +01:00
Arceveti
a72c99b519 Improve GROUND_TURNING_AROUND_FIX 2021-10-26 21:56:19 -07:00
Arceveti
bd4fd3c3ca Various Mario actions cleanup 2021-10-26 20:51:01 -07:00
Arceveti
4d2116a683 mario_actions_airborne.c cleanup 2021-10-26 19:33:53 -07:00
Arceveti
be2898cd43 mario_actions_moving.c cleanup 2021-10-26 19:27:07 -07:00
Arceveti
18d736f3ac Camera stuff + misc. 2021-10-26 18:59:46 -07:00
Arceveti
a7ac7b7418 Add BACKWARDS_CONTROLS_FIX 2021-10-26 13:23:38 -07:00
Arceveti
2ef5160dd9 Merge branch 'formatting_changes' of https://github.com/Reonu/HackerSM64 into level_command_presets 2021-10-25 23:13:31 -07:00
Arceveti
f4ef135126 Various small changes 2021-10-25 23:12:43 -07:00
Arceveti
76532aaf96 Indentation fix 2021-10-25 22:41:24 -07:00
Arceveti
06abd9419c Special warp node names in level scripts 2021-10-25 21:17:26 -07:00
Arceveti
4b5a8d839f Add some level command presets 2021-10-25 20:54:33 -07:00
Arceveti
ece967bebb Use segment name defines in level scripts 2021-10-25 18:14:04 -07:00
Arceveti
4e75ab4a9b Function prototype argument names 2021-10-25 18:05:04 -07:00
Arceveti
885af8671a Various small cleanups 2021-10-25 16:26:35 -07:00
Arceveti
b685b81914 Add GROUND_TURNING_AROUND_FIX 2021-10-24 21:50:31 -07:00
Arceveti
67a0195ada Some more optimizations/fixes 2021-10-24 21:07:38 -07:00
Arceveti
6fc13856c3 Convert some more macros into functions 2021-10-24 19:38:18 -07:00
Arceveti
27e7d905f3 Change some vec3_copy to vec3f_copy 2021-10-24 17:54:39 -07:00
Arceveti
f40619630d enum usage + fix act_special_death_exit 2021-10-24 17:03:20 -07:00
Arceveti
f30506d17d Add PREVENT_CAP_LOSS 2021-10-24 16:17:48 -07:00
Arceveti
67cc35d428 Interaction cleanup 2021-10-24 16:09:23 -07:00
Arceveti
ffa69662d4 Disable HANDS_FREE_HOLDING_FIX by default 2021-10-24 15:54:35 -07:00
Arceveti
fcd79fa6a5 Add HANDS_FREE_HOLDING_FIX 2021-10-24 15:54:11 -07:00
Arceveti
881d75e3dd Even more audio stuff 2021-10-24 15:42:51 -07:00
Arceveti
388e5cf517 Replace clamp16 with CLAMP_S16 macro 2021-10-24 13:48:32 -07:00
Arceveti
dc6a173357 Remove extra cast from clamp16 2021-10-24 13:21:35 -07:00
Arceveti
f066facc04 Revert clamp16 2021-10-24 13:04:26 -07:00
Arceveti
f1c10c0039 Revert struct bitfield boolean changes 2021-10-24 12:48:08 -07:00
Arceveti
b195482afe Improve SHELL_CANCEL_FIX 2021-10-24 12:39:37 -07:00
Arceveti
de00603f6f Merge branch 'config_split' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-10-24 12:39:00 -07:00
Arceveti
f6c08bad7e A few more audio changes 2021-10-24 12:34:55 -07:00
Arceveti
4d4068c42b More audio stuff 2021-10-24 12:05:31 -07:00
Arceveti
c071df0c32 Fix build 2021-10-24 10:52:30 -07:00
Arceveti
25e4bf1d85 Various cleanup 2021-10-23 21:43:00 -07:00
Arceveti
76723d741f Merge branch 'fix_hardcoded_segments' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-10-23 20:11:22 -07:00
Arceveti
4d65fd3f48 Add segment_names.h 2021-10-23 19:40:28 -07:00
Arceveti
1e65059b6c More Mario actions cleanup 2021-10-23 13:43:15 -07:00
Arceveti
33b2cd9bdd Merge branch 'combine_actions' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-10-22 12:51:27 -07:00
Arceveti
f8676a6549 Some mario actions changes 2021-10-22 12:51:18 -07:00
Arceveti
cebe1ade2e Combine act_forward_rollout and act_backward_rollout 2021-10-22 12:29:19 -07:00
Arceveti
fea6930f0c Fix typo 2021-10-21 23:05:25 -07:00
Arceveti
41cf013d2c Some mario.c cleanup 2021-10-21 23:04:45 -07:00
Arceveti
79f0cc60f7 Merge branch 'fix_tlb_unmaps_only' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-10-21 22:46:34 -07:00
Arceveti
68d8507d4b Merge branch 'optimize_is_behind_surface' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-10-21 22:44:11 -07:00
Arceveti
9399bd5caa Remove extra newline 2021-10-21 22:43:45 -07:00
Arceveti
1fad890c89 Some more audio cleanup 2021-10-21 22:32:28 -07:00
Arceveti
bf8b7990ed heap.c changes 2021-10-21 22:18:10 -07:00
Arceveti
33f20577a7 Merge branch 'functions_32_bit' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-10-21 21:59:51 -07:00
Arceveti
80f150fc58 Fix func_sh_802f1d40 and func_sh_802f1d90 2021-10-21 21:59:32 -07:00
Arceveti
ce6a9baae5 Merge branch 'functions_32_bit' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-10-21 21:56:49 -07:00
Arceveti
2bb756c951 Make all functions return 32 bit 2021-10-21 21:52:17 -07:00
Arceveti
330cea65a8 level_script.c changes 2021-10-21 21:00:12 -07:00
Arceveti
51b6643058 Fix build 2021-10-21 20:58:18 -07:00
Arceveti
bd3c9f4dc4 Merge commit 'ef22ecf730c338c057b426c641beb0f2465ab971' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-10-21 20:33:30 -07:00
Arceveti
f00fdabc0c Split config.h into multiple files 2021-10-21 20:23:10 -07:00
Arceveti
cca07d7fe7 Merge branch 'sound_mario_whoa_priority' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-10-21 20:02:14 -07:00
Arceveti
be78e1a6e0 Merge branch 'optimize_is_behind_surface' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-10-21 20:01:58 -07:00
Arceveti
e628dc9f4d Some camera.c cleanup 2021-10-21 20:01:32 -07:00
Arceveti
e15fc97426 Make is_behind_surface use existing surface normal 2021-10-21 19:30:14 -07:00
Arceveti
06a2826fc7 ".f" to ".0f" for r15 consistency 2021-10-21 19:08:43 -07:00
Arceveti
9090882f0a Some cleanup 2021-10-21 18:51:12 -07:00
Arceveti
8be5a6f12d Fix SOUND_MARIO_WHOA priority 2021-10-20 21:40:57 -07:00
Arceveti
d4b9f474d7 Audio changes 2021-10-20 21:25:26 -07:00
Arceveti
fe8b1b9071 Make some functions 32 bit 2021-10-20 20:49:21 -07:00
Arceveti
90d15c29cd Convert some define lists to enums 2021-10-20 19:16:35 -07:00
Arceveti
56f59fedb5 Some color_presets.h cleanup 2021-10-20 19:16:12 -07:00
Arceveti
4c40248411 Some puppylights cleanup 2021-10-20 18:42:47 -07:00
Arceveti
08ac5f96fa Some object_constants.h enums 2021-10-20 18:32:29 -07:00
Arceveti
56f875485e Some small readability changes 2021-10-20 18:14:34 -07:00
Arceveti
2755ce64cf Comment spacing 2021-10-20 18:04:08 -07:00
Arceveti
0b8541275f Convert more define lists into enums 2021-10-20 17:53:17 -07:00
Arceveti
b02f3b6894 Merge branch 'dev' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-10-20 17:32:14 -07:00
Arceveti
c79cc991b3 Merge pull request #91 from Reonu/merge_ultrasm64
Merge ultrasm64
2021-10-20 17:15:59 -07:00
Arceveti
d1c87d9bd0 Merge https://github.com/CrashOveride95/ultrasm64 into merge_ultrasm64 2021-10-20 16:46:05 -07:00
Arceveti
50c61d45bb Convert some more define lists to enums 2021-10-20 16:00:31 -07:00
Arceveti
9d9956d209 Merge branch 'dev' of https://github.com/Reonu/HackerSM64 into formatting_changes 2021-10-20 15:36:57 -07:00
Arceveti
527d79202b Convert some more bitflag define lists to enums 2021-10-20 15:36:50 -07:00
Arceveti
033d80ca55 Document & fix gWaterSurfacePseudoFloor 2021-10-20 15:23:51 -07:00
Arceveti
854af8cf7b Merge pull request #86 from Reonu/course_complete_1ups
Make course complete 1-Ups from coins work past 150 coins
2021-10-20 15:08:32 -07:00
Arceveti
325b7d9a0d Update src/game/ingame_menu.c
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2021-10-20 15:01:45 -07:00
Arceveti
82aa19e4cc Merge pull request #88 from Reonu/fix_redundant_geo_process_animated_part_translation_set
Fix geo_process_animated_part setting translation twice
2021-10-20 15:01:29 -07:00
Arceveti
4206b517d0 Convert some bitflag define lists to enums 2021-10-20 15:00:28 -07:00
Arceveti
20136f6f72 curAnim -> currAnim for r15 consistency 2021-10-20 14:56:19 -07:00
Arceveti
110efebb24 Make PAINTING_SIZE a float 2021-10-20 14:38:36 -07:00
Arceveti
16b901d099 More r15 consistency 2021-10-20 14:37:08 -07:00
Arceveti
d017628a78 Readability changes 2021-10-20 13:28:41 -07:00
Arceveti
402f4a16c0 r15 consistency 2021-10-20 13:28:36 -07:00
Arceveti
384bc10312 Fix build 2021-10-20 13:25:56 -07:00
Arceveti
0dcf4109b6 Missing semicolon 2021-10-20 13:24:32 -07:00
Arceveti
502677bcac Some behavior file changes 2021-10-20 13:24:10 -07:00
Arceveti
2ba5d423e8 mario_actions_airborne.c changes 2021-10-20 12:42:12 -07:00
Arceveti
2f6f6c7a5c vec3f_copy in act_riding_hoot 2021-10-20 12:31:41 -07:00
Arceveti
f6a2999134 Fix geo_process_animated_part setting translation twice 2021-10-20 12:24:39 -07:00
Arceveti
98426c0f22 perform_air_step quarterStepResult if statement 2021-10-20 12:22:35 -07:00
Arceveti
4c9920fbc6 Use CLAMP for cannon angle 2021-10-20 12:21:48 -07:00
Arceveti
1a43df6bf2 Make course complete 1-Ups from coins work past 150 coins 2021-10-20 12:09:39 -07:00
Arceveti
a349f944ee mario-related changes 2021-10-20 11:53:41 -07:00
Arceveti
88388c1ecf memory.c changes 2021-10-20 11:53:31 -07:00
Arceveti
5ffa0ba3cd ingame_menu.c changes 2021-10-20 11:52:53 -07:00
Arceveti
8760a58ce2 file_select changes 2021-10-20 11:36:46 -07:00
Arceveti
2e432cb343 behavior file changes 2021-10-20 11:36:05 -07:00
Arceveti
6dea5dff8a level_script changes 2021-10-20 11:35:30 -07:00
Arceveti
256f662fb1 Fix small_key_geo indent 2021-10-20 11:29:00 -07:00
Arceveti
8831dcf5ff Remove bhvStub1D70 2021-10-20 11:28:45 -07:00
Arceveti
141854b1f9 Fix 6 level entries freeze 2021-10-20 09:39:31 -07:00
CrashOveride95
208d526bb6 Make ROM name smaller and change messages printed on build a bit 2021-10-19 22:11:42 -04:00
CrashOveride95
d8c7afebc2 extra 2021-10-19 21:58:26 -04:00
CrashOveride95
eb466b2caf Merge branch 'master' of https://github.com/n64decomp/sm64 2021-10-19 21:58:19 -04:00
Arceveti
4b6d9609a1 Remove GET_BPARAM1234 define 2021-10-19 18:51:57 -07:00
Arceveti
12afa0148f Merge pull request #80 from Reonu/set_get_bparam_changes
Set_get_bparam_changes
2021-10-19 18:49:48 -07:00
Arceveti
c0941c73ba Merge branch 'dev' of https://github.com/Reonu/HackerSM64 into set_get_bparam_changes 2021-10-19 18:43:26 -07:00
Arceveti
2d507c4fc5 Merge pull request #79 from Reonu/goomba_changes
goomba.inc.c improvements
2021-10-19 18:40:11 -07:00
Arceveti
3bf97d6c9c Add ifdef guard to GOOMBA_BP3_FLOOMBA_MIRRORED_STARTUP_ANIM define 2021-10-19 18:16:17 -07:00
Arceveti
432c2904cb Rename GOOMBA_BP3_IS_FLOOMBA to GOOMBA_BP3_FLOOMBA_MIRRORED_STARTUP_ANIM and add it to object_constants.h 2021-10-19 18:15:20 -07:00
Arceveti
ef22ecf730 COURSE_NUM_TO_INDEX Usage 2021-10-19 17:43:40 -07:00
Arceveti
8d2dcddfd8 Improve/document GET/SET/etc._BPARAM macros 2021-10-19 17:40:43 -07:00
Arceveti
efaf11b33c Goomba improvements 2021-10-19 17:25:17 -07:00
Arceveti
d46eac0b84 Merge pull request #78 from Reonu/merge_refresh_15
Merge refresh 15
2021-10-19 14:01:14 -07:00
Arceveti
c688de670a Merge https://github.com/n64decomp/sm64 into merge_refresh_15 2021-10-18 21:20:53 -07:00
Arceveti
536e2077dd Make bowser puzzle seamless 2021-10-18 11:46:07 -07:00
Arceveti
b3dc29b538 ModelID typedef usage 2021-10-18 11:30:03 -07:00
Arceveti
dab7b06858 Make coin type inside boo a param1 2021-10-18 11:18:56 -07:00
Arceveti
dc65782309 object_helpers.c cleanup 2021-10-18 10:59:31 -07:00
Arceveti
35969689e6 typedef ObjActionFunc 2021-10-18 10:04:52 -07:00
Arceveti
46579b479d Rename DISABLE_LEVEL_SPECIFIC_CHECKS to DISABLE_VANILLA_LEVEL_SPECIFIC_CHECKS 2021-10-18 09:52:40 -07:00
Arceveti
6418657eea Add FIX_REFLECT_MTX 2021-10-17 22:53:33 -07:00
Arceveti
c6cfb15237 Some GET_BPARAM usage 2021-10-17 22:48:44 -07:00
Arceveti
2a8bf9948b Various object improvements 2021-10-17 22:12:20 -07:00
Arceveti
dad0b74a2e Initialize the correct number of object fields in allocate_object 2021-10-17 21:45:49 -07:00
Arceveti
fe12d438b7 Some enums 2021-10-17 20:48:56 -07:00
Arceveti
7b24734619 v 2021-10-17 20:35:18 -07:00
Arceveti
38df06eefd Merge branch 'master' of https://github.com/Reonu/HackerSM64 into nightly 2021-10-17 20:32:16 -07:00
Arceveti
118c5d88ff Some envfx_bubbles.c cleanup 2021-10-17 20:30:42 -07:00
Arceveti
7fba760389 Puppyprint color presets 2021-10-17 20:29:28 -07:00
Arceveti
1e52ffce78 SCREEN_CENTER_X/Y usage 2021-10-17 20:17:07 -07:00
Arceveti
ee19c27c95 Clean up warp transition type defines 2021-10-17 20:06:13 -07:00
Arceveti
ea421431a7 WOODEN_POST_BP_NO_COINS_MASK -> BPARAM3 2021-10-17 20:01:49 -07:00
Arceveti
390e12b3f9 Various small fixes 2021-10-17 19:27:01 -07:00
Arceveti
d2ebd86d0e Remove some redundant file select checks 2021-10-17 19:26:44 -07:00
Arceveti
4d0bcb9e15 Define INT_STATUS_NONE in behavior_data.c 2021-10-17 19:24:24 -07:00
Arceveti
7abf79d071 Move FLT_NONZERO to math_util.h 2021-10-17 18:21:02 -07:00
Arceveti
f9f0dc9acc Fix build warning 2021-10-17 18:19:27 -07:00
Arceveti
566caeb115 Add BPARAM mask defines 2021-10-17 18:13:12 -07:00
Arceveti
96a0145984 Add defines for unused surface types 2021-10-17 17:55:23 -07:00
Arceveti
35cb5517a6 Merge branch 'dev' of https://github.com/Reonu/HackerSM64 into nightly 2021-10-17 17:40:21 -07:00
Arceveti
d1855662fd Merge pull request #76 from someone2639/syscall_asserts
runtime assert hotfix
2021-10-17 17:40:09 -07:00
Arceveti
ed981e2934 Attempt 2 to fix console find_wall_collisions_from_list div0 crash 2021-10-17 17:40:00 -07:00
someone2639
67ae0e946a [crash_screen.c] add null check in case the exception wasnt an assert 2021-10-17 20:26:59 -04:00
Arceveti
f7981ac804 Fix build 2021-10-17 17:24:38 -07:00
Arceveti
bdfaf2c2f9 Merge branch 'dev' of https://github.com/Reonu/HackerSM64 into nightly 2021-10-17 17:23:01 -07:00
Arceveti
0547be4e0b Merge pull request #75 from someone2639/syscall_asserts
Add runtime asserts
2021-10-17 17:22:49 -07:00
Arceveti
fa04781025 Improve some more behavior files 2021-10-17 17:21:10 -07:00
Arceveti
f0d3d5a538 Remove some unused debug text 2021-10-17 17:20:56 -07:00
someone2639
c86afcae03 [crash_screen.c] moved around print statements to be both clear and not overlapping 2021-10-17 20:07:41 -04:00
someone2639
52b076c5cc [sm64.ld] add n64_assert.s to final game 2021-10-17 20:07:10 -04:00
someone2639
45fa72e836 [crash_screen.c] add debug.h to includes; fix compile error in draw_asserts 2021-10-17 20:03:24 -04:00
someone2639
cc3db36061 [debug.h] add assert define; ready to test 2021-10-17 20:01:49 -04:00
someone2639
bd23a46acd [crash_screen.c] actually add assert draw function, with new symbols 2021-10-17 19:59:51 -04:00
someone2639
5e151260e8 [n64_assert.s] add assert exception assembly code 2021-10-17 19:58:47 -04:00
someone2639
d49a16342d [debug.h] add externs for global assert symbols 2021-10-17 19:58:16 -04:00
someone2639
0dd70bfc21 [crash_screen.c] add logic to draw asserts page 2021-10-17 19:54:10 -04:00
someone2639
c03873c646 [ccrash_screen.c] add instructions to assert message 2021-10-17 19:48:46 -04:00
someone2639
989a499aeb [crash_screen.c] renamed syscall exception to failed assert 2021-10-17 19:47:21 -04:00
Arceveti
c290770516 Some camera cleanup 2021-10-17 16:25:00 -07:00
Arceveti
671a6acb34 Fix build 2021-10-17 16:24:36 -07:00
Arceveti
20feb3e7e6 Improve some behavior files 2021-10-17 16:22:13 -07:00
Arceveti
20ad6f619a document goto offsets in ending/menu scripts 2021-10-17 16:16:55 -07:00
Arceveti
856760befb Might be a better fix 2021-10-17 15:46:54 -07:00
Arceveti
b54f81ad38 Prevent division by zero in find_wall_collisions_from_list 2021-10-17 15:42:55 -07:00
Arceveti
c28919e41a Improve dialog input 2021-10-17 11:35:40 -07:00
Arceveti
0532936b19 A few config.h fixes 2021-10-17 11:02:43 -07:00
Arceveti
23c898667a Add spaces to INTERNAL_ROM_NAME 2021-10-17 10:44:35 -07:00
Arceveti
b1798cb32e remove prevent_bss_reordering includes 2021-10-17 10:42:32 -07:00
Arceveti
5c7882f649 Clean up a bunch of version ifdefs 2021-10-17 10:39:50 -07:00
Arceveti
5af1a4dceb Fix whirlpool distance 2021-10-15 17:12:55 -07:00
Arceveti
4167068dc5 butterfly.inc.c improvements 2021-10-15 12:20:12 -07:00
Arceveti
cc48698193 Check for COLLISION_FLAG_EXCLUDE_DYNAMIC in find_ceil and find_wall_collisions 2021-10-15 12:06:14 -07:00
Arceveti
5fe1a69f51 Slight find_floor/ceil optimization 2021-10-15 11:53:35 -07:00
Arceveti
b02ab02c17 Fix find_floor_from_list + some optimization 2021-10-15 11:28:54 -07:00
Arceveti
a8283a20a9 Add gCollisionFlags 2021-10-15 11:15:27 -07:00
Arceveti
5de970a754 Some surface_collision.c cleanup 2021-10-15 10:56:40 -07:00
Arceveti
c6b0a16c88 Replace puppylights goto's 2021-10-15 10:56:28 -07:00
Arceveti
9438ab2ab6 Make render phases a for loop instead of a goto 2021-10-15 10:13:56 -07:00
Arceveti
064d09753a Make Painting->pos a Vec3f 2021-10-15 10:08:40 -07:00
Arceveti
dbf0cd777b Clean up painting ripple flags 2021-10-15 10:03:38 -07:00
Arceveti
43b1b48e22 Fix CAMERA_FIX after painting exit cutscene 2021-10-14 19:19:18 -07:00
Arceveti
e672193e67 Add START_LEVEL define + some cleanup 2021-10-14 18:48:16 -07:00
Arceveti
22dae4a7eb Small formatting fix 2021-10-14 12:26:49 -07:00
n64
1372ae1bb7 Refresh 15 2021-10-14 15:25:30 -04:00
Arceveti
f66248257f Use m->heldObj instead of m->usedObj for GROUND_TURN_FIX check 2021-10-14 12:01:49 -07:00
Arceveti
812a8247e9 Improve EXIT_COURSE_WHILE_MOVING 2021-10-14 11:43:47 -07:00
Arceveti
b38cf7c377 Add HOOT_TREE_PARTICLES 2021-10-14 11:35:03 -07:00
Arceveti
4f6a7f9545 Add GROUND_POUND_WALL_FIX 2021-10-14 11:26:06 -07:00
Arceveti
326eca4dd2 Improve GROUND_TURN_FIX 2021-10-14 11:23:04 -07:00
Arceveti
2cc01ce3a5 Clean up a bunch of ifdefs 2021-10-13 20:25:45 -07:00
Arceveti
024fb35a92 rename stomp_smoke to small_water_splash 2021-10-13 18:00:16 -07:00
Arceveti
442f03d52c Fix obj_turn_toward_object calls 2021-10-13 17:42:36 -07:00
Arceveti
53f312e37c Merge branch 'dev' of https://github.com/Reonu/HackerSM64 into nightly 2021-10-13 17:36:32 -07:00
Arceveti
da1f048024 Clean up some ifdefs 2021-10-13 17:21:12 -07:00
Arceveti
ba49c72969 Clean up a few switch statements 2021-10-13 17:12:46 -07:00
Arceveti
9d2877f28a Name SOUND_MENU_FLAG_EXTRA 2021-10-13 17:12:03 -07:00
Arceveti
8ad13228f5 Some Puppycam formatting fixes 2021-10-13 16:57:53 -07:00
Arceveti
37023ed99d some small object_list_processor.c fixes 2021-10-13 16:27:55 -07:00
Arceveti
feb3a2a61c Define unused actions and custom action group 2021-10-13 16:05:39 -07:00
Arceveti
b790a5e083 gMarioState -> m in queue_rumble_particles 2021-10-13 16:05:21 -07:00
Arceveti
1963595cbf Make BETTER_BOUNCE height more reasonable 2021-10-13 15:46:36 -07:00
Arceveti
b3418e3eb0 HUDFlashModes enum 2021-10-13 15:21:29 -07:00
Arceveti
06f65d396c Some patch_audio_bank fixes 2021-10-13 15:20:54 -07:00
Arceveti
7581dfccf5 intro_scene.inc.c cleanup 2021-10-13 14:59:14 -07:00
Arceveti
a827d7b9c9 intro_peach.inc.c cleanup 2021-10-13 14:59:04 -07:00
Arceveti
085af99845 intro_lakitu.inc.c cleanup 2021-10-13 14:58:38 -07:00
Arceveti
2cf33a2f33 bhvDoor and bhvStarDoor cleanup 2021-10-13 14:38:39 -07:00
Arceveti
33a0a59774 Convert sDonutPlatformPositions from hexadecimal to decimal 2021-10-13 14:27:09 -07:00
Arceveti
6ad4d7917b bhvChirpChirp to bhvBubSpawner 2021-10-13 14:24:45 -07:00
Arceveti
d908c22697 Some audio formatting 2021-10-13 14:21:53 -07:00
Arceveti
bf98a51263 Add FAST_VERTICAL_CAMERA_MOVEMENT 2021-10-13 14:02:53 -07:00
Arceveti
1f4949bd8a Fix asm_abs defines 2021-10-13 14:02:49 -07:00
Arceveti
8ef227890a Some camera.c formatting 2021-10-13 13:19:54 -07:00
gheskett
e72dbfb3e3 Bugfix: divide by zero for floomba startup 2021-10-13 01:02:53 -04:00
gheskett
693d5d5cb4 Some reformatting of audio system + puppyprint for dynamic audio buffers 2021-10-13 00:41:21 -04:00
Arceveti
7b26bf06eb Some small formatting fixes 2021-10-12 20:08:25 -07:00
Arceveti
9391eefd05 Revert a Puppyprint debug info input change 2021-10-12 19:47:47 -07:00
Arceveti
e12e1c2f17 Some level_update.c cleanup 2021-10-12 19:22:14 -07:00
Arceveti
319be3a796 gMarioState -> m in init_mario, init_mario_from_save_file, and init_mario_after_warp 2021-10-12 19:01:58 -07:00
Arceveti
09cf9adc13 gMarioState -> m in execute_mario_action 2021-10-12 18:57:14 -07:00
Arceveti
a6492a2170 Some more cleanup 2021-10-12 18:53:59 -07:00
Arceveti
045c68f153 Convert a few object_constatnts.h defines to enums 2021-10-12 18:53:52 -07:00
Arceveti
f807000145 macro_presets.h documentation 2021-10-12 18:52:43 -07:00
Arceveti
c4b6ab2da0 Small cleanup 2021-10-12 18:04:08 -07:00
Arceveti
328317605e Convert a couple more doubles to floats 2021-10-11 21:33:52 -07:00
Arceveti
7c27196416 Some Puppyprint cleanup 2021-10-11 21:28:15 -07:00
Arceveti
a2500da83e Fix OOB death on BBH exit 2021-10-11 21:11:19 -07:00
Arceveti
fb266ee482 Fix update_mario_platform crash 2021-10-11 20:51:47 -07:00
Arceveti
848a8dd3a0 Some cleanup 2021-10-11 20:46:39 -07:00
Arceveti
210e708c8e Fix doors with CAMERA_FIX (part 3) 2021-10-11 20:46:02 -07:00
Arceveti
24a2905fc3 Remove some unused functions 2021-10-11 20:25:35 -07:00
Arceveti
8dda45abb6 Remove some unecessary externs 2021-10-11 20:00:45 -07:00
Arceveti
8d51484510 Fix Mario entering pushing animation when facing away from a wall 2021-10-11 17:54:37 -07:00
Arceveti
ca13a8d839 Fix doors with CAMERA_FIX 2021-10-11 17:38:16 -07:00
Arceveti
b4f4df2fdc Fix sign reading 2021-10-11 17:38:05 -07:00
Arceveti
3853714f56 fix perspective matrix being divided by 4 2021-10-11 16:58:22 -07:00
Arceveti
bb54f9e4e7 Fix door camera 2021-10-11 15:00:38 -07:00
Arceveti
17bc64760d Fix hanging height 2021-10-11 14:08:05 -07:00
Arceveti
c31d9b9e2a End cake screen dl names 2021-10-11 13:54:04 -07:00
Arceveti
1203b35b81 Convert some doubles to floats 2021-10-11 13:43:54 -07:00
Arceveti
d107d7f146 Fix dropping from hanging on a downward sloped ceiling 2021-10-11 13:16:14 -07:00
Arceveti
9b5f38491b Make WATER_STEP_HIT_FLOOR pitch change smooth 2021-10-09 00:11:12 -07:00
Arceveti
2275b4ff44 Fix some upwarps/downwarps 2021-10-09 00:10:12 -07:00
Arceveti
1bc367c6e0 node->near usage 2021-10-08 19:07:36 -07:00
Arceveti
c93df2b82e game_init.c cleanup 2021-10-08 15:09:03 -07:00
Arceveti
3f1fb6ec05 Use mtxf_rotate_xy for camera roll 2021-10-08 15:08:54 -07:00
Arceveti
1f1a6c2227 Improve obj_turn_toward_object 2021-10-08 13:59:04 -07:00
Arceveti
f290437f3f ActionState enums 2021-10-08 13:44:48 -07:00
Arceveti
86a62a5936 Fix Hands-free holding 2021-10-08 11:50:16 -07:00
Arceveti
a7d9c8d9e9 Convert some more define lists to enums 2021-10-08 11:47:15 -07:00
Fazana
6eb93bc095 Update puppycam2.h 2021-10-08 14:22:35 +01:00
gheskett
cd66903441 Merge branch 'dev' into floomba 2021-10-08 03:18:30 -04:00
gheskett
95e7d17d06 Math error 2021-10-08 03:16:44 -04:00
Arceveti
961b8b5f38 Small camera fixes 2021-10-07 23:53:35 -07:00
Arceveti
43e6997bab Door DL names 2021-10-07 23:39:01 -07:00
gheskett
a7ae3aae4e Remove useless commented code 2021-10-08 01:50:55 -04:00
gheskett
5e2ddf3f42 Title screen floomba works! 2021-10-08 01:35:23 -04:00
Arceveti
9c66d6b6eb Fix most RSP microcodes (turbo3d still freezes) 2021-10-07 21:56:15 -07:00
gheskett
551e495dd2 Call area_update_objects instead for proper animation loading 2021-10-07 23:22:49 -04:00
gheskett
1c3242b25c Floomba now renders on title screen, does not animate properly 2021-10-07 23:01:35 -04:00
Arceveti
86d8da2b5c Disable DEBUG_LEVEL_SELECT and ENABLE_DEBUG_FREE_MOVE by default 2021-10-07 19:51:19 -07:00
Arceveti
84df7bcc19 Crash screen no longer requires Puppyprint 2021-10-07 19:50:13 -07:00
Arceveti
799c1de736 Revert REVERB_WINDOW_SIZE_MAX change 2021-10-07 19:30:49 -07:00
Arceveti
5abcae64e5 Add FORCE_CRASH macro 2021-10-07 19:29:02 -07:00
Arceveti
07d90becfa Add DEBUG_FORCE_CRASH 2021-10-07 19:21:51 -07:00
Arceveti
90719c1338 SURFACE_IS_UNSAFE includes warp floors 2021-10-07 17:15:25 -07:00
Reonu
35908d96a3 Merge pull request #73 from Reonu/dev
Merged dev into nightly
2021-10-08 02:41:24 +03:00
Arceveti
9c181bf071 Merge branch 'nightly' of https://github.com/Reonu/HackerSM64 into dev 2021-10-07 16:40:15 -07:00
Arceveti
683db16175 Add CONTROLLABLE_PLATFORM_SPEED + platform_on_track.inc.c cleanup 2021-10-07 16:38:58 -07:00
Arceveti
6907208052 surface_load.c improvements 2021-10-07 16:01:15 -07:00
Arceveti
4ac6472d76 OBJ_FLAG_UCODE_LARGE for bhvWoodenPost 2021-10-07 15:41:56 -07:00
Arceveti
cba10ea64a Convert more define lists into enums 2021-10-07 15:26:51 -07:00
Arceveti
9346c06206 Convert some define lists to enums 2021-10-07 14:24:54 -07:00
Arceveti
574ffcef06 Sound names 2021-10-07 14:11:52 -07:00
Arceveti
05ca5f6c95 King Bobomb improvements 2021-10-07 13:41:53 -07:00
gheskett
6fd0a96e55 Update README with floomba info 2021-10-07 01:19:23 -04:00
gheskett
6228fb8020 Still can't figure out how to draw floomba on splash screen; every other piece of code here is fully functional now 2021-10-07 00:14:51 -04:00
Arceveti
a7f4de0f27 sCreditsSequence formatting 2021-10-06 19:45:28 -07:00
Arceveti
bd70dd6e78 typedef usage 2021-10-06 19:45:21 -07:00
Arceveti
a69913e3e0 Make some functions 32 bit 2021-10-06 19:44:57 -07:00
Arceveti
67be3bbfb8 Remove a few more unecessary find_floor callse 2021-10-06 19:13:08 -07:00
Arceveti
d40e89cbeb Mark light quarter circle texture as unused 2021-10-06 18:32:34 -07:00
Arceveti
3a0caecb22 Platform displacement cleanup/fixes 2021-10-06 18:31:48 -07:00
Arceveti
ec337a4206 Some audio bugfixes 2021-10-06 18:12:49 -07:00
Arceveti
3a471f4786 Fix most vanilla cutscene softlocks 2021-10-06 18:08:33 -07:00
Arceveti
cab8944416 Remove unused function 2021-10-06 18:06:41 -07:00
Arceveti
3ea0e7ea22 star dl names 2021-10-06 18:04:12 -07:00
Arceveti
b2da8d176b Add radial light texture 2021-10-06 18:04:01 -07:00
Arceveti
c3df118002 Remove extra extern 2021-10-06 17:44:08 -07:00
Arceveti
9eefb25da2 enum RenderPhase 2021-10-06 17:42:17 -07:00
Arceveti
80814c78c5 Simplify GROUND_TURN_FIX 2021-10-06 15:00:37 -07:00
Arceveti
65ef3697be Number of flames on fire bars can be set with oBehParams2ndByte 2021-10-06 11:25:54 -07:00
Arceveti
ea1fc2b49f Add DIALOG_INDICATOR 2021-10-06 10:44:17 -07:00
Arceveti
413602f37e Add EASIER_DIALOG_TRIGGER 2021-10-06 10:37:47 -07:00
Fazana
3ed6c652f0 Update puppycam2.c 2021-10-06 12:01:32 +01:00
gheskett
a6d62b5734 Game now boots, Floomba still not visible 2021-10-06 02:18:25 -04:00
someone2639
c425f8e51b actually add test-pj64 rule 2021-10-05 23:25:56 -04:00
someone2639
3144dcf171 add test-pj64 rule i need it i swear 2021-10-05 22:56:27 -04:00
gheskett
7cf7b4c33b Broke the splash screen :D 2021-10-05 22:50:38 -04:00
gheskett
3d9e855246 Forget to revert BOB goombas 2021-10-05 21:42:43 -04:00
gheskett
47c70a6b9a Merge branch 'dev' into floomba 2021-10-05 21:40:41 -04:00
gheskett
c0a0f54819 Basic support for floombas, currently just goombas in a different animation state 2021-10-05 21:40:05 -04:00
Arceveti
e1ef700b28 Fix mega punch + punch actions cleanup 2021-10-05 18:23:45 -07:00
Reonu
20c6041682 Disabled OMPLETE_EN_US_SEGMENT2 by default 2021-10-06 02:10:36 +03:00
Arceveti
af285bbf47 Merge branch 'nightly' of https://github.com/Reonu/HackerSM64 into dev 2021-10-05 15:26:43 -07:00
Arceveti
4723a03be4 Fix surface node pool size 2021-10-05 15:16:37 -07:00
Arceveti
b95eb762ce Fix forcedInclude 2021-10-05 14:55:04 -07:00
Arceveti
df8129a2ea HD Intro textures 2021-10-05 14:17:10 -07:00
Arceveti
0101f2fc27 Merge branch 'nightly' of https://github.com/Reonu/HackerSM64 into dev 2021-10-05 11:43:14 -07:00
Arceveti
3dadc71acf Name copyright dl's 2021-10-05 11:36:39 -07:00
Arceveti
1e082a5a59 Add Z_TWIRL 2021-10-05 10:59:32 -07:00
Arceveti
bf4c068e6f Add BETTER_BOUNCE 2021-10-05 10:53:36 -07:00
Arceveti
9470c8fee5 Coins are bouncy again 2021-10-05 10:47:48 -07:00
Arceveti
ac1e9adc99 Merge branch 'nightly' of https://github.com/Reonu/HackerSM64 into dev 2021-10-05 10:13:36 -07:00
Arceveti
f5bedc0e55 Use some name defines 2021-10-05 00:20:15 -07:00
Arceveti
9b609a4860 Name some args 2021-10-05 00:15:05 -07:00
Arceveti
c58f61331a Fix build 2 2021-10-04 22:29:20 -07:00
Arceveti
caf47c35f4 Fix camera mode resetting 2021-10-04 22:26:46 -07:00
Arceveti
a30ca2df7a Fix bowling ball crash 2021-10-04 22:25:26 -07:00
Arceveti
8cbb532736 Fix build 2021-10-04 13:21:50 -07:00
Arceveti
4b082481b0 Various object behavior fixes 2021-10-04 13:18:25 -07:00
Arceveti
40420c7249 Paintings use gMarioState floor instead of doing find_floor again 2021-10-04 13:18:07 -07:00
Arceveti
6a7cbbdd4d Merge branch 'dev' of https://github.com/Reonu/HackerSM64 into dev 2021-10-04 12:06:58 -07:00
Fazana
bc3558cebe Make the game render layer 0 of ZEX first 2021-10-04 18:34:38 +01:00
Fazana
99c76db4d0 Puppyprint improvements
(citation needed on the improvements part)
2021-10-04 15:46:35 +01:00
Fazana
5ab7140389 Improve Puppyprint accuracy 2021-10-04 12:18:45 +01:00
Arceveti
323fd02f2e Name some function arguments 2021-10-03 21:40:57 -07:00
Arceveti
a6ee4b849e Fix goomba jump and pokey offset 2021-10-03 17:40:00 -07:00
Arceveti
087fc59488 Implement backup segment2 characters 2021-10-03 17:39:26 -07:00
Arceveti
c6e588fccd Add interaction.h and object_constants.h to forcedInclude 2021-10-03 16:47:43 -07:00
Arceveti
8a3a8a1e33 Add backup segment2 assets 2021-10-03 16:47:09 -07:00
Arceveti
b0f48b4988 Fix water rings 2021-10-03 16:22:16 -07:00
Arceveti
eb77196b6f Improve coin textures 2021-10-03 15:54:26 -07:00
Arceveti
74d85bf00b Remove some unused arguments 2021-10-03 14:22:59 -07:00
Arceveti
4c80f9e811 Remove unused arg from cur_obj_follow_path 2021-10-03 13:55:57 -07:00
Arceveti
e46db0cbc8 Use MarioState surface yaw instead of recalculating the surface yaw again 2021-10-03 13:41:02 -07:00
Arceveti
22a17bdb15 Add fall damage height defines 2021-10-03 13:15:03 -07:00
Arceveti
a9fbc3a907 Merge branch 'nightly' of https://github.com/Reonu/HackerSM64 into dev 2021-10-03 13:11:24 -07:00
Arceveti
8e62615e5d Merge branch 'merge_nightly_fixes' of https://github.com/Reonu/HackerSM64 into dev 2021-10-03 13:05:20 -07:00
Arceveti
64b809dd9f Merge branch 'nightly' of https://github.com/Reonu/HackerSM64 into dev 2021-10-03 13:03:14 -07:00
Arceveti
a3c786b71b Requested changes 2021-10-03 11:55:52 -07:00
Arceveti
07232805ae Add COIN_LAVA_FLICKER 2021-10-03 10:59:03 -07:00
Arceveti
b560ef1bb4 Add TINY_GOOMBA_ALWAYS_DROPS_COIN 2021-10-03 10:49:03 -07:00
Arceveti
a2ca71dc0f Add HOOT_YAW_FIX 2021-10-03 10:47:41 -07:00
Arceveti
6c5ed41072 Rename FIX_LAVA_INTERACTION to LAVA_INTERACTION_FIX 2021-10-03 10:47:23 -07:00
Arceveti
680ab6bdf7 Add FIX_LAVA_INTERACTION 2021-10-03 10:43:47 -07:00
Arceveti
3428ea17c2 Don't fall after star grab if high enough in the air 2021-10-03 10:40:23 -07:00
Arceveti
52dfb8ccb7 King Bobomb improvements 2021-10-03 10:35:10 -07:00
Arceveti
83e3e21eb8 Merge branch 'dev' of https://github.com/Reonu/HackerSM64 into dev 2021-10-03 10:23:43 -07:00
Arceveti
3edbc14cf1 Klepto and Unagi have transparent stars after they are collected 2021-10-03 10:23:36 -07:00
Arceveti
fe4dd440f6 Used the passed in MarioState instead of the global one for PREVENT_DEATH_LOOP 2021-10-03 10:12:27 -07:00
Arceveti
41ef8308c1 Add comment to distinguish new MarioState fields 2021-10-03 10:10:15 -07:00
Reonu
e92abdb242 merged nightly's revert commit 2021-10-03 19:37:48 +03:00
Fazana
28c89246fd Merge branch 'nightly' into dev 2021-10-03 14:58:05 +01:00
Fazana
5c639aab8d Puppyprint fixes 2021-10-03 13:08:36 +01:00
Arceveti
3df4adb01a Add EASIER_LONG_JUMPS 2021-10-02 22:23:13 -07:00
Arceveti
ec1694dfdd Improvements to OBJ_OPACITY_BY_CAM_DIST 2021-10-02 22:16:02 -07:00
Arceveti
60a7c34622 Remove some unused functions + ifdefs 2021-10-02 21:38:01 -07:00
Arceveti
b4ce1b5822 Add pointer null check in check_ledge_grab 2021-10-02 20:59:52 -07:00
Arceveti
56f2f9a64b Merge branch 'dev' of https://github.com/Reonu/HackerSM64 into dev 2021-10-02 20:53:54 -07:00
Arceveti
b256986f81 Add POWER_STARS_HEAL 2021-10-02 20:53:46 -07:00
someone2639
3df30561be Merge branch 'dev' of https://github.com/Reonu/HackerSM64 into dev 2021-10-02 23:52:18 -04:00
someone2639
8fad4b6ec6 dont need this line either [math.s] 2021-10-02 23:52:16 -04:00
Arceveti
ee2a1f83d1 Add MUSHROOMS_HEAL 2021-10-02 20:49:06 -07:00
Arceveti
6ea685d7a6 Merge branch 'dev' of https://github.com/Reonu/HackerSM64 into dev 2021-10-02 20:32:31 -07:00
Arceveti
4b1c3fd7e8 Make fixed ledge grabs default + Fix crash 2021-10-02 20:32:19 -07:00
someone2639
30f65bf03c changed div to mul, it always runs now 2021-10-02 23:26:21 -04:00
Arceveti
81b338b340 Save number of lives to save file 2021-10-02 19:26:04 -07:00
Arceveti
8993e51f75 Various tiny fixes 2021-10-02 18:56:58 -07:00
Arceveti
2c1d08a835 Small cleanup 2021-10-02 17:40:06 -07:00
Arceveti
a277a3947c Add color_presets and colors.c 2021-10-02 17:38:18 -07:00
Arceveti
c16a43a071 Merge https://github.com/CrashOveride95/ultrasm64 into dev 2021-10-02 16:34:05 -07:00
Arceveti
9423a32111 Make some functions s32/u32 2021-10-02 16:28:02 -07:00
Arceveti
d2d60c90ba Make gbi.h readable 2021-10-02 16:27:04 -07:00
Arceveti
eae2feb3a0 Doors no longer need OBJ_FLAG_UCODE_LARGE 2021-10-02 16:13:46 -07:00
Arceveti
fb1db7541d Fix build warnings 2021-10-02 16:07:52 -07:00
Fazana
c01386a6c5 iQue supports AA stripping 2021-10-02 22:42:24 +01:00
Fazana
c75fe65125 Update puppyprint.c 2021-10-02 19:43:45 +01:00
Fazana
953a7270f2 Fix building on iQue 2021-10-02 17:58:11 +01:00
Fazana
f6ee66df28 gWorldScalen't 2021-10-02 17:37:12 +01:00
CrashOveride95
0d56896e75 Merge branch 'master' of https://github.com/CrashOveride95/ultrasm64 2021-10-02 10:27:47 -04:00
CrashOveride95
3a627e6311 Add librtc and fix some data declarations 2021-10-02 10:27:43 -04:00
someone2639
dbb1b892ee let the scheduler handle the bc1f 2021-10-02 09:54:11 -04:00
someone2639
1dbbd25253 i hate the c preprocessor 2021-10-02 09:32:16 -04:00
someone2639
134aeb74cc big brain optimization 2021-10-02 09:30:29 -04:00
someone2639
57c10feb14 add some logic for gWorldScale; only div on scales higher than 1 2021-10-02 09:26:18 -04:00
someone2639
474145222d make this asm file a lot easier to read (not documented though) 2021-10-02 09:12:47 -04:00
someone2639
a973d274b0 make mtf_to_mtx inline 2021-10-02 09:12:31 -04:00
Arceveti
4464eb96de Various small bugfixes 2021-10-01 21:47:36 -07:00
Arceveti
2ab3c85d13 Clean up tilting_inverted_pyramid.inc.c 2021-10-01 21:37:47 -07:00
Arceveti
89fb6b75a9 Tuxie fixes 2021-10-01 20:46:33 -07:00
Arceveti
85a31ccec0 Add POLE_SWING 2021-10-01 19:40:29 -07:00
Arceveti
c586faea96 math_util improvements 2021-10-01 19:39:43 -07:00
Arceveti
d17c9247a1 Surface load optimizations 2021-10-01 18:04:12 -07:00
Arceveti
0af6087f81 Add 30FPS coins 2021-10-01 13:47:04 -07:00
Arceveti
0393a5e885 Name coin dl's 2021-10-01 13:08:05 -07:00
Arceveti
5662b8de3a Merge branch 'dev' of https://github.com/Reonu/HackerSM64 into dev 2021-10-01 12:58:45 -07:00
Arceveti
9ad62c9eab Proper false ledge grab fix 2021-10-01 12:57:07 -07:00
Fazana
4346d5ff9f semi colon 2021-10-01 22:21:23 +03:00
Arceveti
efa3e6461a Fix some vector functions 2021-10-01 11:01:57 -07:00
Reonu
209ce5a90c fixed camera memes 2021-10-01 16:47:18 +03:00
Arceveti
bd6eb1fd87 Disable HD_SHADOWS by default 2021-09-30 20:58:15 -07:00
Arceveti
1860ece52e Breakable box improvements 2021-09-30 20:57:54 -07:00
Arceveti
45d4e3c15a Fix held object shadow scaling 2021-09-30 20:02:43 -07:00
CrashOveride95
6218abafff Merge pull request #24 from Arceveti/patch-1
Move GRUCODE define to proper location in makefile
2021-09-30 22:13:33 -04:00
Arceveti
4efbfc4da0 Option for 64x64 quarter shadow textures 2021-09-30 18:26:19 -07:00
Arceveti
d51129c6b6 Move GRUCODE define to proper location in makefile 2021-09-30 17:52:40 -07:00
Arceveti
483005edf5 Move GRUCODE define to proper location in makefile 2021-09-30 17:34:06 -07:00
Arceveti
57531f5d81 Merge branch 'dev' of https://github.com/Reonu/HackerSM64 into dev 2021-09-30 17:26:11 -07:00
Arceveti
a5cb4481f7 Optimize tree transparency distance calculation 2021-09-30 17:25:21 -07:00
Reonu
e6d0d4b8d2 improved death loop failsafe 2021-10-01 02:44:13 +03:00
Reonu
8186517460 added PREVENT_DEATH_LOOP define 2021-10-01 02:36:26 +03:00
Arceveti
76bdc4ca2b Pokey load distance uses o->oDrawingDistance 2021-09-30 16:21:06 -07:00
519 changed files with 24275 additions and 39121 deletions

1
.gitignore vendored
View File

@@ -99,7 +99,6 @@ build/*
!/textures/segment2/shadow_quarter_square_64.ia8.png
# libultra
!/lib/**/*.o

158
Makefile
View File

@@ -6,9 +6,9 @@ include util.mk
default: all
# Preprocessor definitions
DEFINES :=
DEFINES :=
SRC_DIRS :=
SRC_DIRS :=
USE_DEBUG := 0
#==============================================================================#
@@ -22,7 +22,7 @@ USE_DEBUG := 0
TARGET_N64 ?= 1
# CONSOLE - selects the console to target
# bb - Targets the iQue Player (codenamed BB)
# bb - Targets the iQue Player (codenamed BB)
# n64 - Targets the N64
CONSOLE ?= n64
$(eval $(call validate-option,CONSOLE,n64 bb))
@@ -37,24 +37,24 @@ else ifeq ($(CONSOLE),bb)
endif
# COMPILER - selects the C compiler to use
# gcc - uses the GNU C Compiler
# gcc - uses the GNU C Compiler
# clang - uses clang C/C++ frontend for LLVM
COMPILER ?= gcc
$(eval $(call validate-option,COMPILER,gcc clang))
# LIBGCCDIR - selects the libgcc configuration for checking for dividing by zero
# trap - GCC default behavior, uses teq instructions which some emulators don't like
# LIBGCCDIR - selects the libgcc configuration for checking for dividing by zero
# trap - GCC default behavior, uses teq instructions which some emulators don't like
# divbreak - this is similar to IDO behavior, and is default.
# nocheck - never checks for dividing by 0. Technically fastest, but also UB so not recommended
# nocheck - never checks for dividing by 0. Technically fastest, but also UB so not recommended
LIBGCCDIR ?= divbreak
$(eval $(call validate-option,LIBGCCDIR,trap divbreak nocheck))
# SAVETYPE - selects the save type
# eep4k - uses EEPROM 4kbit
# eep4k - uses EEPROM 4kbit
# eep16k - uses EEPROM 16kbit (There aren't any differences in syntax, but this is provided just in case)
# sram - uses SRAM 256Kbit
# sram - uses SRAM 256Kbit
SAVETYPE ?= eep4k
$(eval $(call validate-option,SAVETYPE,eep4k eep16k sram))
ifeq ($(SAVETYPE),eep4k)
@@ -120,7 +120,7 @@ LIBRARIES := nustd hvqm2 z goddard
# s2dex_text_engine - Text Engine by someone2639
TEXT_ENGINE := none
ifeq ($(TEXT_ENGINE), s2dex_text_engine)
DEFINES += S2DEX_GBI_2=1 S2DEX_TEXT_ENGINE=1
DEFINES += S2DEX_GBI_2=1 S2DEX_TEXT_ENGINE=1
LIBRARIES += s2d_engine
DUMMY != make -C src/s2d_engine COPY_DIR=$(shell pwd)/lib/
endif
@@ -128,78 +128,20 @@ endif
LINK_LIBRARIES = $(foreach i,$(LIBRARIES),-l$(i))
#==============================================================================#
# Optimization flags #
#==============================================================================#
# Default non-gcc opt flags
DEFAULT_OPT_FLAGS = -Ofast
# Main opt flags
GCC_MAIN_OPT_FLAGS = \
-Ofast \
--param case-values-threshold=20 \
--param max-completely-peeled-insns=10 \
--param max-unrolled-insns=10 \
-finline-limit=1 \
-freorder-blocks-algorithm=simple \
-ffunction-sections \
-fdata-sections
# Surface Collision
GCC_COLLISION_OPT_FLAGS = \
-Ofast \
--param case-values-threshold=20 \
--param max-completely-peeled-insns=100 \
--param max-unrolled-insns=100 \
-finline-limit=0 \
-fno-inline \
-freorder-blocks-algorithm=simple \
-ffunction-sections \
-fdata-sections \
-falign-functions=32
# Math Util
GCC_MATH_UTIL_OPT_FLAGS = \
-Ofast \
-fno-unroll-loops \
-fno-peel-loops \
--param case-values-threshold=20 \
-ffunction-sections \
-fdata-sections \
-falign-functions=32
# - setting any sort of -finline-limit has shown to worsen performance with math_util.c,
# lower values were the worst, the higher you go - the closer performance gets to not setting it at all
# Rendering graph node
GCC_GRAPH_NODE_OPT_FLAGS = \
-Ofast \
--param case-values-threshold=20 \
--param max-completely-peeled-insns=100 \
--param max-unrolled-insns=100 \
-finline-limit=0 \
-freorder-blocks-algorithm=simple \
-ffunction-sections \
-fdata-sections \
-falign-functions=32
#==============================================================================#
ifeq ($(COMPILER),gcc)
NON_MATCHING := 1
MIPSISET := -mips3
OPT_FLAGS := $(GCC_MAIN_OPT_FLAGS)
COLLISION_OPT_FLAGS = $(GCC_COLLISION_OPT_FLAGS)
MATH_UTIL_OPT_FLAGS = $(GCC_MATH_UTIL_OPT_FLAGS)
GRAPH_NODE_OPT_FLAGS = $(GCC_GRAPH_NODE_OPT_FLAGS)
OPT_FLAGS := \
-Ofast \
--param case-values-threshold=20 \
--param max-completely-peeled-insns=10 \
--param max-unrolled-insns=10 \
-finline-limit=1
else ifeq ($(COMPILER),clang)
NON_MATCHING := 1
# clang doesn't support ABI 'o32' for 'mips3'
MIPSISET := -mips2
OPT_FLAGS := $(DEFAULT_OPT_FLAGS)
COLLISION_OPT_FLAGS = $(DEFAULT_OPT_FLAGS)
MATH_UTIL_OPT_FLAGS = $(DEFAULT_OPT_FLAGS)
GRAPH_NODE_OPT_FLAGS = $(DEFAULT_OPT_FLAGS)
OPT_FLAGS := -Ofast
endif
@@ -222,11 +164,11 @@ TARGET_STRING := sm64
# UNF - whether to use UNFLoader flashcart library
# 1 - includes code in ROM
# 0 - does not
# 0 - does not
UNF ?= 0
$(eval $(call validate-option,UNF,0 1))
ifeq ($(UNF),1)
DEFINES += UNF=1
DEFINES += UNF=1
SRC_DIRS += src/usb
USE_DEBUG := 1
endif
@@ -234,7 +176,7 @@ endif
# ISVPRINT - whether to fake IS-Viewer presence,
# allowing for usage of CEN64 (and possibly Project64) to print messages to terminal.
# 1 - includes code in ROM
# 0 - does not
# 0 - does not
ISVPRINT ?= 0
$(eval $(call validate-option,ISVPRINT,0 1))
ifeq ($(ISVPRINT),1)
@@ -252,18 +194,14 @@ endif
# HVQM - whether to use HVQM fmv library
# 1 - includes code in ROM
# 0 - does not
# 0 - does not
HVQM ?= 0
$(eval $(call validate-option,HVQM,0 1))
ifeq ($(HVQM),1)
DEFINES += HVQM=1
DEFINES += HVQM=1
SRC_DIRS += src/hvqm
endif
BUILD_DIR_BASE := build
# BUILD_DIR is the location where all build artifacts are placed
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_$(CONSOLE)
COMPRESS ?= rnc1
$(eval $(call validate-option,COMPRESS,mio0 yay0 gzip rnc1 rnc2 uncomp))
ifeq ($(COMPRESS),gzip)
@@ -287,7 +225,7 @@ $(eval $(call validate-option,GZIPVER,std libdef))
# GODDARD - whether to use libgoddard (Mario Head)
# 1 - includes code in ROM
# 0 - does not
# 0 - does not
GODDARD ?= 0
$(eval $(call validate-option,GODDARD,0 1))
ifeq ($(GODDARD),1)
@@ -371,7 +309,7 @@ include Makefile.split
# Source code files
LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
LIBZ_C_FILES := $(foreach dir,$(LIBZ_SRC_DIRS),$(wildcard $(dir)/*.c))
LIBZ_C_FILES := $(foreach dir,$(LIBZ_SRC_DIRS),$(wildcard $(dir)/*.c))
GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
S_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.s))
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c
@@ -396,7 +334,7 @@ O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o)) \
lib/PR/hvqm/hvqm2sp1.o lib/PR/hvqm/hvqm2sp2.o
LIBZ_O_FILES := $(foreach file,$(LIBZ_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
LIBZ_O_FILES := $(foreach file,$(LIBZ_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
# Automatic dependency files
@@ -464,11 +402,9 @@ DEF_INC_CFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(C_DEFINES)
# C compiler options
CFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS)
ifeq ($(COMPILER),gcc)
CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
CFLAGS += -Wno-missing-braces
CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-missing-braces
else ifeq ($(COMPILER),clang)
CFLAGS += -mfpxx -target mips -mabi=32 -G 0 -mhard-float -fomit-frame-pointer -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
CFLAGS += -Wno-missing-braces
CFLAGS += -target mips -mabi=32 -G 0 -mhard-float -fomit-frame-pointer -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-missing-braces -fno-jump-tables
else
CFLAGS += -non_shared -Wab,-r4300_mul -Xcpluscomm -Xfullwarn -signed -32
endif
@@ -511,7 +447,7 @@ else
RSPASM := $(TOOLS_DIR)/armips
endif
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
EMULATOR = mupen64plus
EMULATOR = ~/Downloads/mupen64plus/mupen64plus-gui
EMU_FLAGS =
LOADER = loader64
LOADER_FLAGS = -vwf
@@ -562,7 +498,6 @@ test: $(ROM)
test-pj64: $(ROM)
wine ~/Desktop/new64/Project64.exe $<
# someone2639
load: $(ROM)
$(LOADER) $(LOADER_FLAGS) $<
@@ -611,21 +546,33 @@ else
endif
endif
$(BUILD_DIR)/src/usb/usb.o: OPT_FLAGS := -O0
$(BUILD_DIR)/src/usb/usb.o: CFLAGS += -Wno-unused-variable -Wno-sign-compare -Wno-unused-function
$(BUILD_DIR)/src/usb/debug.o: OPT_FLAGS := -O0
$(BUILD_DIR)/src/usb/debug.o: CFLAGS += -Wno-unused-parameter -Wno-maybe-uninitialized
# File specific opt flags
$(BUILD_DIR)/src/usb/usb.o: OPT_FLAGS := -O0
$(BUILD_DIR)/src/usb/usb.o: CFLAGS += -Wno-unused-variable -Wno-sign-compare -Wno-unused-function
$(BUILD_DIR)/src/usb/debug.o: OPT_FLAGS := -O0
$(BUILD_DIR)/src/usb/debug.o: CFLAGS += -Wno-unused-parameter -Wno-maybe-uninitialized
$(BUILD_DIR)/src/audio/*.o: OPT_FLAGS := -Os -fno-jump-tables
# Surface Collision
$(BUILD_DIR)/src/engine/surface_collision.o: OPT_FLAGS := \
-Ofast \
--param case-values-threshold=20 \
--param max-completely-peeled-insns=100 \
--param max-unrolled-insns=100 \
-finline-limit=0
$(BUILD_DIR)/src/engine/surface_collision.o: OPT_FLAGS := $(COLLISION_OPT_FLAGS)
$(BUILD_DIR)/src/engine/math_util.o: OPT_FLAGS := $(MATH_UTIL_OPT_FLAGS)
$(BUILD_DIR)/src/game/rendering_graph_node.o: OPT_FLAGS := $(GRAPH_NODE_OPT_FLAGS)
# Math Util
$(BUILD_DIR)/src/engine/math_util.o: OPT_FLAGS := \
-Ofast \
-fno-unroll-loops \
-fno-peel-loops \
--param case-values-threshold=20
# - setting any sort of -finline-limit has shown to worsen performance, lower values were the worst, the higher you go - the closer performance gets to not setting it at all
# $(info OPT_FLAGS: $(OPT_FLAGS))
# $(info COLLISION_OPT_FLAGS: $(COLLISION_OPT_FLAGS))
# $(info MATH_UTIL_OPT_FLAGS: $(MATH_UTIL_OPT_FLAGS))
# $(info GRAPH_NODE_OPT_FLAGS: $(GRAPH_NODE_OPT_FLAGS))
$(BUILD_DIR)/src/game/rendering_graph_node.o: OPT_FLAGS := \
-Ofast \
--param case-values-threshold=20 \
--param max-completely-peeled-insns=100 \
--param max-unrolled-insns=100 \
-finline-limit=0
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) asm/debug $(GODDARD_SRC_DIRS) $(LIBZ_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(YAY0_DIR) $(addprefix $(YAY0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
@@ -639,7 +586,6 @@ $(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/game/puppycam2.o: $(BUILD_DIR)/include/text_strings.h
#==============================================================================#
# Texture Generation #
#==============================================================================#

View File

@@ -1,5 +1,7 @@
# ![](https://i.imgur.com/CeOukzk.gif) HackerSM64 ![](https://i.imgur.com/s0LUbTo.gif)
**[Thank you to Kaze Emanuar for these major optimizations!](https://www.youtube.com/watch?v=uYPH-NH3B6k)
**AFTER CLONING THE REPO, CHECK OUT THE `include/config.h` FILE BEFORE ANYTHING ELSE! IT THERE'S A LOT OF STUFF IN THIS REPO THAT CAN BE TOGGLED THERE.**
HackerSM64 now has a discord server! https://discord.gg/brETAakcXr
@@ -10,28 +12,6 @@ This repo needs gcc in order to be able to build it. To install it, run `sudo ap
This is a fork of the ultrasm64 repo by CrashOveride which includes the following commonly used patches (patches marked with `*` are toggleable in `config.h`):
**Credits**
- **ArcticJaguar725**: Most audio configuration and layout changes, colored ia4 text, floombas, a bunch of random bugfixes, and more
- **CowQuack**: Adjustable skybox sizes, area-specific skybox function
- **thecozies**: Water surface types, general maintenance, and time
- **MrComit**: General use object defines, JUMP_KICK_FIX, LEDGE_GRABS_CHECK_SLOPE_ANGLE
- **aglab2**: bugfixes (particularly puppycam), refactor stuff
- **someone2639**: math.s and crash screen disam, stack trace, map packing, shiftable segments 2, S2DEX engine
- **Arthurtilly**: Platform Displacement 2
- **Fazana**: PuppyLib, ucode swapping, Audio load time optimisations (with Arctic), general hacker qol improvements, visual debug
- **Reonu**: Starting the project/repo, widescreen, various defines for hacker QoL
- **JoshDuMan**: decomp guy, general assistance
- **Arceveti**: silhouette, shadow optimisation, better hanging, breath meter
- **axollyon**: Console testing, bugfixes, idea-guying, and had a hand in silhouettes
- **Wiseguy**: silhouette, graph node optimisations, instant input patch, cake screen fix, segmented code support, and various optimizations/fixes
- **Kaze**: Graph node optimisations, automatic optimal collision distance
- **Pyro Jay**: Texture improvements, repo banner art, some QoL stuff
- **CrashOveride**: creating the `ultrasm64` repo
- **falcobuster**: coordinate overflow fix (world scale), ASM version of extended bounds
- **anonymous_moose**: porting falco's extended bounds to decomp
Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
**Lighting Engine by Wiseguy**
- Lighting Engine is available on a separate branch `(lighting-engine)`. Instructions on how to use it are in the readme of that branch.
- Alternatively, the main repo has `Puppylights` available, which is a more lightweight, but limited lighting library intended to be used to modify existing light properties. You can look at `puppylights.c` to find out how to use it.

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@@ -1,4 +1,4 @@
// unreferenced
// unreferenced animation
// 0x0500616C
const struct Animation *const blargg_seg5_anims_0500616C[] = {
&blargg_seg5_anim_05006154,

View File

@@ -6,9 +6,9 @@ const GeoLayout fish_shadow_geo[] = {
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OCCLUDE_SILHOUETTE_OPAQUE, -16, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OCCLUDE_SILHOUETTE_OPAQUE, 0, 0, 0, blue_fish_seg3_dl_0301BFB8),
GEO_ANIMATED_PART(LAYER_OCCLUDE_SILHOUETTE_OPAQUE, 0, 0, 0, blue_fish_seg3_dl_body),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OCCLUDE_SILHOUETTE_OPAQUE, 97, 0, 0, blue_fish_seg3_dl_0301C150),
GEO_ANIMATED_PART(LAYER_OCCLUDE_SILHOUETTE_OPAQUE, 97, 0, 0, blue_fish_seg3_dl_tail),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
@@ -22,9 +22,9 @@ const GeoLayout fish_geo[] = {
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OCCLUDE_SILHOUETTE_OPAQUE, -16, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OCCLUDE_SILHOUETTE_OPAQUE, 0, 0, 0, blue_fish_seg3_dl_0301BFB8),
GEO_ANIMATED_PART(LAYER_OCCLUDE_SILHOUETTE_OPAQUE, 0, 0, 0, blue_fish_seg3_dl_body),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OCCLUDE_SILHOUETTE_OPAQUE, 97, 0, 0, blue_fish_seg3_dl_0301C150),
GEO_ANIMATED_PART(LAYER_OCCLUDE_SILHOUETTE_OPAQUE, 97, 0, 0, blue_fish_seg3_dl_tail),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),

View File

@@ -12,48 +12,44 @@ ALIGNED8 static const Texture blue_fish_seg3_texture_0301B5E0[] = {
};
// 0x0301BDE0
static const Vtx blue_fish_seg3_vertex_0301BDE0[] = {
{{{ -108, 1, 0}, 0, { 14, 566}, {0x89, 0x00, 0xd7, 0xff}}},
{{{ -44, -13, -31}, 0, { 286, 688}, {0xeb, 0x89, 0xdc, 0xff}}},
{{{ -62, -19, 12}, 0, { 210, 502}, {0xe8, 0x84, 0x0a, 0xff}}},
{{{ -44, 16, -31}, 0, { 286, 688}, {0xea, 0x77, 0xdc, 0xff}}},
{{{ -62, 21, 12}, 0, { 210, 502}, {0xe8, 0x7c, 0x0b, 0xff}}},
{{{ -47, 1, -64}, 0, { 274, 830}, {0xbd, 0xff, 0x95, 0xff}}},
{{{ -97, 1, 23}, 0, { 62, 462}, {0xa2, 0x00, 0x54, 0xff}}},
{{{ 55, 1, 127}, 0, { 712, -8}, {0x1a, 0x00, 0x7c, 0xff}}},
{{{ 41, 16, 56}, 0, { 656, 298}, {0x43, 0x67, 0x1b, 0xff}}},
{{{ 50, 16, -43}, 0, { 692, 722}, {0x35, 0x6f, 0xe6, 0xff}}},
{{{ 41, -14, 56}, 0, { 656, 298}, {0x43, 0x99, 0x1b, 0xff}}},
{{{ 50, -13, -43}, 0, { 692, 722}, {0x35, 0x91, 0xe6, 0xff}}},
{{{ 62, 1, -92}, 0, { 742, 930}, {0x42, 0xff, 0x94, 0xff}}},
{{{ 101, 1, 1}, 0, { 910, 520}, {0x7e, 0x00, 0x01, 0xff}}},
static const Vtx blue_fish_seg3_vertex_body[] = {
{{{ -108, 1, 0}, 0, { 14, 566}, {0x89, 0x00, 0xd7, 0xff}}}, // 0
{{{ -62, -19, 12}, 0, { 210, 502}, {0xe8, 0x84, 0x0a, 0xff}}}, // 1
{{{ -62, 21, 12}, 0, { 210, 502}, {0xe8, 0x7c, 0x0b, 0xff}}}, // 2
{{{ -47, 1, -64}, 0, { 274, 830}, {0xbd, 0xff, 0x95, 0xff}}}, // 3
{{{ -97, 1, 23}, 0, { 62, 462}, {0xa2, 0x00, 0x54, 0xff}}}, // 4
{{{ 55, 1, 127}, 0, { 712, -8}, {0x1a, 0x00, 0x7c, 0xff}}}, // 5
{{{ 41, 16, 56}, 0, { 656, 298}, {0x43, 0x67, 0x1b, 0xff}}}, // 6
{{{ 50, 16, -43}, 0, { 692, 722}, {0x35, 0x6f, 0xe6, 0xff}}}, // 7
{{{ 41, -14, 56}, 0, { 656, 298}, {0x43, 0x99, 0x1b, 0xff}}}, // 8
{{{ 50, -13, -43}, 0, { 692, 722}, {0x35, 0x91, 0xe6, 0xff}}}, // 9
{{{ 62, 1, -92}, 0, { 742, 930}, {0x42, 0xff, 0x94, 0xff}}}, // 10
{{{ 101, 1, 1}, 0, { 910, 520}, {0x7e, 0x00, 0x01, 0xff}}}, // 11
};
// 0x0301BEC0 - 0x0301BFB8
const Gfx blue_fish_seg3_dl_0301BEC0[] = {
const Gfx blue_fish_seg3_sub_dl_body[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2),
gsSPVertex(blue_fish_seg3_vertex_0301BDE0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 5, 0, 3, 0x0, 2, 6, 0, 0x0),
gsSP2Triangles( 0, 6, 4, 0x0, 5, 1, 0, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 6, 2, 7, 0x0),
gsSP2Triangles( 7, 8, 4, 0x0, 9, 4, 8, 0x0),
gsSP2Triangles( 9, 3, 4, 0x0, 2, 10, 7, 0x0),
gsSP2Triangles( 1, 11, 2, 0x0, 11, 10, 2, 0x0),
gsSP2Triangles( 1, 5, 12, 0x0, 12, 5, 3, 0x0),
gsSP2Triangles( 9, 11, 12, 0x0, 3, 9, 12, 0x0),
gsSP2Triangles(12, 11, 1, 0x0, 8, 7, 10, 0x0),
gsSP2Triangles(13, 9, 8, 0x0, 9, 13, 11, 0x0),
gsSP2Triangles(11, 13, 10, 0x0, 10, 13, 8, 0x0),
gsSPVertex(blue_fish_seg3_vertex_body, 12, 0),
gsSP2Triangles( 3, 0, 2, 0x0, 1, 4, 0, 0x0),
gsSP2Triangles( 0, 4, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 4, 1, 5, 0x0),
gsSP2Triangles( 5, 6, 2, 0x0, 7, 2, 6, 0x0),
gsSP2Triangles( 1, 8, 5, 0x0, 9, 8, 1, 0x0),
gsSP2Triangles( 1, 3, 10, 0x0, 10, 3, 2, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 2, 7, 10, 0x0),
gsSP2Triangles(10, 9, 1, 0x0, 6, 5, 8, 0x0),
gsSP2Triangles(11, 7, 6, 0x0, 7, 11, 9, 0x0),
gsSP2Triangles( 9, 11, 8, 0x0, 8, 11, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x0301BFB8 - 0x0301C018
const Gfx blue_fish_seg3_dl_0301BFB8[] = {
const Gfx blue_fish_seg3_dl_body[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
@@ -61,7 +57,7 @@ const Gfx blue_fish_seg3_dl_0301BFB8[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(blue_fish_seg3_dl_0301BEC0),
gsSPDisplayList(blue_fish_seg3_sub_dl_body),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
@@ -69,48 +65,42 @@ const Gfx blue_fish_seg3_dl_0301BFB8[] = {
};
// 0x0301C018
static const Vtx blue_fish_seg3_vertex_0301C018[] = {
{{{ 67, 0, -58}, 0, { 736, 728}, {0x7a, 0x00, 0xde, 0xff}}},
{{{ 67, -3, -28}, 0, { 704, 574}, {0x53, 0xa3, 0x14, 0xff}}},
{{{ 0, 1, -3}, 0, { 1022, 356}, {0xa1, 0xf9, 0xad, 0xff}}},
{{{ 67, 4, 27}, 0, { 644, 290}, {0x3f, 0x6d, 0xf3, 0xff}}},
{{{ 53, 0, 0}, 0, { 744, 414}, {0x7e, 0x00, 0xfe, 0xff}}},
{{{ 67, -3, 27}, 0, { 644, 290}, {0x40, 0x95, 0xeb, 0xff}}},
{{{ 0, 0, 5}, 0, { 1016, 312}, {0x9e, 0xfd, 0x50, 0xff}}},
{{{ 67, 4, -28}, 0, { 704, 574}, {0x54, 0x5c, 0x15, 0xff}}},
{{{ 67, 0, 57}, 0, { 612, 138}, {0x7a, 0x00, 0x22, 0xff}}},
static const Vtx blue_fish_seg3_vertex_tail[] = {
{{{ 67, 0, -58}, 0, { 736, 728}, {0x7a, 0x00, 0xde, 0xff}}}, // 0 bottom tip
{{{ 67, 0, -28}, 0, { 704, 574}, {0x54, 0x7f, 0x14, 0xff}}}, // 1 lower
{{{ 0, 0, 0}, 0, { 1019, 336}, {0xa0, 0xfb, 0x7e, 0xff}}}, // 2 joint
{{{ 53, 0, 0}, 0, { 744, 414}, {0x7e, 0x00, 0xfe, 0xff}}}, // 3 middle
{{{ 67, 0, 27}, 0, { 644, 290}, {0x40, 0x7f, 0xef, 0xff}}}, // 4 upper
{{{ 67, 0, 57}, 0, { 612, 138}, {0x7a, 0x00, 0x22, 0xff}}}, // 5 top tip
};
// 0x0301C0A8 - 0x0301C150
const Gfx blue_fish_seg3_dl_0301C0A8[] = {
const Gfx blue_fish_seg3_sub_dl_tail[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1),
gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2),
gsSPVertex(blue_fish_seg3_vertex_0301C018, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 4, 5, 2, 0x0, 2, 5, 6, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 2, 6, 3, 0x0),
gsSP2Triangles( 4, 7, 2, 0x0, 2, 7, 0, 0x0),
gsSP2Triangles( 6, 8, 3, 0x0, 3, 8, 5, 0x0),
gsSP2Triangles( 3, 5, 4, 0x0, 4, 1, 7, 0x0),
gsSP2Triangles( 6, 5, 8, 0x0, 1, 0, 7, 0x0),
gsSPVertex(blue_fish_seg3_vertex_tail, 6, 0),
gsSP2Triangles( 2, 4, 3, 0x0, 3, 1, 2, 0x0),
gsSP2Triangles( 2, 1, 0, 0x0, 2, 5, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x0301C150 - 0x0301C1B0
const Gfx blue_fish_seg3_dl_0301C150[] = {
const Gfx blue_fish_seg3_dl_tail[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(blue_fish_seg3_dl_0301C0A8),
gsSPDisplayList(blue_fish_seg3_sub_dl_tail),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPEndDisplayList(),
};

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@@ -4,13 +4,13 @@
const Collision breakable_box_seg8_collision[] = {
COL_INIT(),
COL_VERTEX_INIT(0x8),
COL_VERTEX(-100, 0, -100),
COL_VERTEX(-100, 0, 100),
COL_VERTEX(-100, 200, 100),
COL_VERTEX(100, 0, 100),
COL_VERTEX(100, 200, 100),
COL_VERTEX(100, 0, -100),
COL_VERTEX(100, 200, -100),
COL_VERTEX(-100, 0, -100),
COL_VERTEX(-100, 0, 100),
COL_VERTEX(-100, 200, 100),
COL_VERTEX( 100, 0, 100),
COL_VERTEX( 100, 200, 100),
COL_VERTEX( 100, 0, -100),
COL_VERTEX( 100, 200, -100),
COL_VERTEX(-100, 200, -100),
COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 12),
@@ -29,6 +29,3 @@ const Collision breakable_box_seg8_collision[] = {
COL_TRI_STOP(),
COL_END(),
};
UNUSED static const u32 breakable_box_unused_1 = 0;
UNUSED static const u64 breakable_box_unused_2 = 0;

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@@ -2,9 +2,6 @@
// It's possible that bubba and bub used to be 2 "actors" in
// one actor file.
// Bin ID? What is this?
UNUSED static const u64 bubba_unused_1 = 0;
// Bubba
// 0x05000008

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@@ -1,2 +1 @@
// Empty geo script
UNUSED static const u64 cannon_lid_unused_1 = 0;

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@@ -9,9 +9,6 @@ static const Vtx chain_ball_seg6_vertex_06020AA0[] = {
{{{ -26, 26, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// align? binid?
UNUSED static const u64 chain_ball_unused_1 = 0;
// 0x06020AE8
ALIGNED8 static const Texture chain_ball_seg6_texture_06020AE8[] = {
#include "actors/chain_ball/chain_ball.rgba16.inc.c"

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@@ -21,7 +21,7 @@ ALIGNED8 static const Texture chair_seg5_texture_05004060[] = {
#include "actors/chair/chair_bottom.rgba16.inc.c"
};
// unreferenced
// unreferenced texture
// 0x05004460
UNUSED ALIGNED8 static const Texture chair_seg5_texture_05004460[] = {
#include "actors/chair/chair_surface_unused.rgba16.inc.c"

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@@ -6,10 +6,10 @@
// blue_fish
extern const GeoLayout fish_shadow_geo[];
extern const GeoLayout fish_geo[];
extern const Gfx blue_fish_seg3_dl_0301BEC0[];
extern const Gfx blue_fish_seg3_dl_0301BFB8[];
extern const Gfx blue_fish_seg3_dl_0301C0A8[];
extern const Gfx blue_fish_seg3_dl_0301C150[];
extern const Gfx blue_fish_seg3_sub_dl_body[];
extern const Gfx blue_fish_seg3_dl_body[];
extern const Gfx blue_fish_seg3_sub_dl_tail[];
extern const Gfx blue_fish_seg3_dl_tail[];
extern const struct Animation *const blue_fish_seg3_anims_0301C2B0[];
// bowser_key
@@ -133,9 +133,12 @@ extern const Gfx door_seg3_dl_one_star_near[];
extern const Gfx door_seg3_dl_one_star_far[];
extern const Gfx door_seg3_dl_three_stars_near[];
extern const Gfx door_seg3_dl_three_stars_far[];
extern const Gfx door_seg3_dl_key_door[];
extern const Gfx door_seg3_sub_dl_lock_begin[];
extern const Gfx door_seg3_sub_dl_lock_end[];
extern const Gfx door_seg3_dl_lock_far[];
extern const Gfx door_seg3_dl_lock_near[];
extern const Gfx door_seg3_sub_dl_themed_handle_near[];
extern const Gfx door_seg3_sub_dl_themed_door_sides[];
extern const Gfx door_seg3_sub_dl_themed_door_overlay[];
extern const Gfx door_seg3_sub_dl_themed_door[];
extern const Gfx door_seg3_sub_dl_themed_door_begin[];
extern const Gfx door_seg3_dl_rough_wooden_door_near[];

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@@ -1,8 +1,5 @@
// Cyan Fish
// ???
UNUSED static const u64 cyan_fish_unused_1 = 0;
// 0x0600D468
ALIGNED8 static const Texture cyan_fish_seg6_texture_0600D468[] = {
#include "actors/cyan_fish/cyan_fish.rgba16.inc.c"

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@@ -189,7 +189,6 @@ const GeoLayout castle_door_0_star_geo[] = {
GEO_ANIMATED_PART(LAYER_OPAQUE, -300, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_OPEN_NODE(),
#ifndef AUTO_LOD
GEO_RENDER_RANGE(-2048, 1000),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, door_seg3_dl_polished_wooden_door_near),
@@ -198,7 +197,6 @@ const GeoLayout castle_door_0_star_geo[] = {
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RENDER_RANGE(1000, 32767),
#endif
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, door_seg3_dl_polished_wooden_door_near),
GEO_OPEN_NODE(),
@@ -223,7 +221,6 @@ const GeoLayout castle_door_1_star_geo[] = {
GEO_ANIMATED_PART(LAYER_OPAQUE, -300, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_OPEN_NODE(),
#ifndef AUTO_LOD
GEO_RENDER_RANGE(-2048, 1000),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, door_seg3_dl_polished_wooden_door_near),
@@ -232,7 +229,6 @@ const GeoLayout castle_door_1_star_geo[] = {
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RENDER_RANGE(1000, 32767),
#endif
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, door_seg3_dl_polished_wooden_door_near),
GEO_OPEN_NODE(),
@@ -257,7 +253,6 @@ const GeoLayout castle_door_3_stars_geo[] = {
GEO_ANIMATED_PART(LAYER_OPAQUE, -300, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_OPEN_NODE(),
#ifndef AUTO_LOD
GEO_RENDER_RANGE(-2048, 1000),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, door_seg3_dl_polished_wooden_door_near),
@@ -266,7 +261,6 @@ const GeoLayout castle_door_3_stars_geo[] = {
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RENDER_RANGE(1000, 32767),
#endif
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, door_seg3_dl_polished_wooden_door_near),
GEO_OPEN_NODE(),
@@ -291,7 +285,20 @@ const GeoLayout key_door_geo[] = {
GEO_ANIMATED_PART(LAYER_OPAQUE, -300, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, door_seg3_dl_key_door),
GEO_RENDER_RANGE(-2048, 1000),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, door_seg3_dl_polished_wooden_door_near),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, door_seg3_dl_lock_near),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RENDER_RANGE(1000, 32767),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, door_seg3_dl_polished_wooden_door_near),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE_DECAL, door_seg3_dl_lock_far),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),

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@@ -1,8 +1,5 @@
// Flyguy
// ???
UNUSED static const u64 flyguy_unused_1 = 0;
// 0x0800E088
ALIGNED8 static const Texture flyguy_seg8_texture_0800E088[] = {
#include "actors/flyguy/flyguy_cloth_wrinkle.rgba16.inc.c"

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