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Mark light quarter circle texture as unused
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@@ -2556,7 +2556,7 @@ ALIGNED8 static const Texture texture_shadow_quarter_square[] = {
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};
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#endif
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ALIGNED8 static const Texture texture_radial_light[] = {
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UNUSED ALIGNED8 static const Texture texture_radial_light[] = {
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#include "textures/segment2/light_quarter_circle.ia16.inc.c"
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};
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