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Improve burn smoke animation timing
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@@ -27,8 +27,8 @@ void bhv_black_smoke_mario_loop(void) {
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o->oMoveAngleYaw += o->oAngleVelYaw;
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o->oPosY += o->oVelY;
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#ifdef BURN_SMOKE_FIX
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cur_obj_scale(1.0f + (o->oTimer / 8.0f));
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o->oOpacity -= 8;
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cur_obj_scale(1.0f + (o->oTimer / 16.0f));
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o->oOpacity -= 4;
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if (o->oOpacity < 10) {
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obj_mark_for_deletion(o);
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}
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