Improve burn smoke animation timing

This commit is contained in:
Arceveti
2021-11-14 21:41:27 -08:00
parent 8f910e8f1d
commit aaeeea12d4

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@@ -27,8 +27,8 @@ void bhv_black_smoke_mario_loop(void) {
o->oMoveAngleYaw += o->oAngleVelYaw;
o->oPosY += o->oVelY;
#ifdef BURN_SMOKE_FIX
cur_obj_scale(1.0f + (o->oTimer / 8.0f));
o->oOpacity -= 8;
cur_obj_scale(1.0f + (o->oTimer / 16.0f));
o->oOpacity -= 4;
if (o->oOpacity < 10) {
obj_mark_for_deletion(o);
}