Increased crafting skill requirements and changed recipe users to the armor workbench for all Wastelander apparel. Updated material costs from Cloth to Steel, Plasteel, and ComponentIndustrial, scaling with item tier.
Increased armor ratings, insulation, and some market values for multiple Wastelander apparel and headgear items. These changes improve their defensive capabilities and cold/heat resistance, making them more competitive and valuable.
Eliminated the <thingCategories>ApparelArmor</thingCategories> entries from multiple apparel ThingDefs to streamline category assignments. Also added a trade tag for armor and a defaultOutfitTags section where appropriate. No functional changes to item stats or descriptions.
Added missing newlines at end of several XML files to ensure proper formatting. Fixed encoding issue in ThingDefs_Wastelander_Apparel.xml by removing the BOM and replaced curly apostrophes with standard apostrophes in descriptions to prevent character display errors.
Introduces the FCP_Caravan_Wastelander_Techprint_Trader trader kind with techprints and related items. Updates the hidden Wastelander faction to use the new trader kind, adjusts category tags, and refines pawn group makers for improved caravan configuration.
Reduced apparelMoney for several Wastelander pawn kinds and adjusted their headgear chances. Updated apparel tags and layers for Wastelander apparel and headgear, including adding FCP_Wastelander_Apparel tags and changing some layers from OnSkin to Overhead. Removed FCP_Raider_Apparel tag from one apparel item.
Introduces Leather Armor, Metal Armor, Settler Male/Female Outfits, Wrapped Cap, Gas Mask with Goggles, and Assault Gas Mask to apparel and headgear definitions. Updates tags for better categorization and adds corresponding texture assets for new items.
Renamed Culture.xml to FCP_Wasteland_CultureAndStyleDefs.xml and added a Wasteland style tag. Updated PawnkindDefs to include backstoryFiltersOverride for Wastelander childhood and adulthood categories. Updated About.xml to add Rick.FCP.BallisticWeapons as a loadAfter dependency.
Deleted the Player NCR faction definition and removed the Scavenger faction from the wastelander factions. Also removed all Scavenger-related pawn kinds, including Scavenger, Scavenger Boss, and Scavenger Trader, from the pawnkind definitions. This streamlines available factions and pawns, likely for balance or design reasons.
Introduces new PawnKindDefs for Wastelander Trader and Scavenger Trader, updates faction and caravan trader lists to use these new pawn kinds, and adjusts backstory filters for trader roles. This enhances trader variety and improves consistency in trader definitions for Wastelander factions.
Replaced tribal name makers with Rustican variants in Culture.xml and added leader title maker. Updated FCP_Wastelander_Factions.xml to use new world icons, adjusted settlement generation weight, added fixed and name makers, and removed genetic variance and goodwill fields. Added new world icon textures for Wasteland Settlers and Scavengers.
Introduces new faction definitions for Wasteland Settlers and Scavengers, including their group behaviors and characteristics. Adds new pawn kinds: Settlement Mayor, Scavenger Boss, and Scavenger, with appropriate weapon and apparel tags. Updates existing pawn kinds to use more specific weapon tags and conditional mod requirements.
Expanded ThingDefs_Wastelander_Apparel.xml with additional apparel and armor items, including new pre-war outfits, costumes, and variants of combat armor. These changes introduce more variety and customization options for apparel in the game.
Deleted 51 ThingDef definitions from ThingDefs_Wastelander_Apparel.xml, significantly reducing file length and removing duplicate or redundant apparel and armor entries. This cleanup helps prevent conflicts and streamlines the apparel definitions.
Updated caravan trader definitions to use StockGenerator_BuyExpensiveSimple instead of StockGenerator_BuyCategory for Apparel, Medicine, and Drugs. This may affect the types of items traders are willing to buy, likely focusing on more valuable or simple items.
Introduces new TraderKindDefs for various caravan traders, including Crow, Crazy Wolfgang, Lucky Harith, and Doc Hoff. Each trader has customized stock generators for selling and buying specific categories and tags of items, as well as currency handling. This expands the mod's trading system with unique trader profiles.
Introduced XML definitions for unique wastelander trader characters and their associated pawnkinds, including Crow, Crazy Wolfgang, Doc Hoff, Lucky Harith, Belle Bonny, Banon, and Angela Staley. Also added general wastelander, armored wastelander, and Rivet City Security pawnkind definitions to support new character types.