mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
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Generated
+95
-69
@@ -24,16 +24,17 @@
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void InitializeComponent() {
|
private void InitializeComponent() {
|
||||||
this.dataGridView1 = new System.Windows.Forms.DataGridView();
|
this.dataGridView1 = new System.Windows.Forms.DataGridView();
|
||||||
|
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||||
|
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||||
|
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||||
|
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||||
this.bGlobals = new System.Windows.Forms.Button();
|
this.bGlobals = new System.Windows.Forms.Button();
|
||||||
this.bMapVars = new System.Windows.Forms.Button();
|
this.bMapVars = new System.Windows.Forms.Button();
|
||||||
this.bCritters = new System.Windows.Forms.Button();
|
this.bCritters = new System.Windows.Forms.Button();
|
||||||
this.bSGlobals = new System.Windows.Forms.Button();
|
this.bSGlobals = new System.Windows.Forms.Button();
|
||||||
this.bArrays = new System.Windows.Forms.Button();
|
this.bArrays = new System.Windows.Forms.Button();
|
||||||
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
|
||||||
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
|
||||||
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
|
||||||
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
|
||||||
this.bEdit = new System.Windows.Forms.Button();
|
this.bEdit = new System.Windows.Forms.Button();
|
||||||
|
this.bCrittersLvar = new System.Windows.Forms.Button();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
|
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
|
||||||
this.SuspendLayout();
|
this.SuspendLayout();
|
||||||
//
|
//
|
||||||
@@ -41,84 +42,38 @@
|
|||||||
//
|
//
|
||||||
this.dataGridView1.AllowUserToAddRows = false;
|
this.dataGridView1.AllowUserToAddRows = false;
|
||||||
this.dataGridView1.AllowUserToDeleteRows = false;
|
this.dataGridView1.AllowUserToDeleteRows = false;
|
||||||
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
this.dataGridView1.AllowUserToResizeRows = false;
|
||||||
| System.Windows.Forms.AnchorStyles.Left)
|
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||||
| System.Windows.Forms.AnchorStyles.Right)));
|
| System.Windows.Forms.AnchorStyles.Left)
|
||||||
this.dataGridView1.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
|
| System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.dataGridView1.ColumnHeadersHeight = 22;
|
||||||
this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
|
this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
|
||||||
this.Column0,
|
this.Column0,
|
||||||
this.Column1,
|
this.Column1,
|
||||||
this.Column2,
|
this.Column2,
|
||||||
this.Column3});
|
this.Column3});
|
||||||
this.dataGridView1.Location = new System.Drawing.Point(12, 12);
|
this.dataGridView1.Location = new System.Drawing.Point(12, 12);
|
||||||
|
this.dataGridView1.MultiSelect = false;
|
||||||
this.dataGridView1.Name = "dataGridView1";
|
this.dataGridView1.Name = "dataGridView1";
|
||||||
this.dataGridView1.Size = new System.Drawing.Size(444, 215);
|
this.dataGridView1.RowHeadersVisible = false;
|
||||||
|
this.dataGridView1.RowHeadersWidthSizeMode = System.Windows.Forms.DataGridViewRowHeadersWidthSizeMode.DisableResizing;
|
||||||
|
this.dataGridView1.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.FullRowSelect;
|
||||||
|
this.dataGridView1.Size = new System.Drawing.Size(561, 354);
|
||||||
this.dataGridView1.TabIndex = 0;
|
this.dataGridView1.TabIndex = 0;
|
||||||
|
this.dataGridView1.CellDoubleClick += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellDoubleClick);
|
||||||
this.dataGridView1.CellEndEdit += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellEndEdit);
|
this.dataGridView1.CellEndEdit += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellEndEdit);
|
||||||
//
|
this.dataGridView1.RowsAdded += new System.Windows.Forms.DataGridViewRowsAddedEventHandler(this.dataGridView1_RowsAdded);
|
||||||
// bGlobals
|
|
||||||
//
|
|
||||||
this.bGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
|
||||||
this.bGlobals.Location = new System.Drawing.Point(12, 233);
|
|
||||||
this.bGlobals.Name = "bGlobals";
|
|
||||||
this.bGlobals.Size = new System.Drawing.Size(100, 23);
|
|
||||||
this.bGlobals.TabIndex = 1;
|
|
||||||
this.bGlobals.Text = "Globals";
|
|
||||||
this.bGlobals.UseVisualStyleBackColor = true;
|
|
||||||
this.bGlobals.Click += new System.EventHandler(this.bGlobals_Click);
|
|
||||||
//
|
|
||||||
// bMapVars
|
|
||||||
//
|
|
||||||
this.bMapVars.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
|
||||||
this.bMapVars.Location = new System.Drawing.Point(118, 233);
|
|
||||||
this.bMapVars.Name = "bMapVars";
|
|
||||||
this.bMapVars.Size = new System.Drawing.Size(100, 23);
|
|
||||||
this.bMapVars.TabIndex = 2;
|
|
||||||
this.bMapVars.Text = "Map variables";
|
|
||||||
this.bMapVars.UseVisualStyleBackColor = true;
|
|
||||||
this.bMapVars.Click += new System.EventHandler(this.bMapVars_Click);
|
|
||||||
//
|
|
||||||
// bCritters
|
|
||||||
//
|
|
||||||
this.bCritters.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
|
||||||
this.bCritters.Location = new System.Drawing.Point(118, 262);
|
|
||||||
this.bCritters.Name = "bCritters";
|
|
||||||
this.bCritters.Size = new System.Drawing.Size(100, 23);
|
|
||||||
this.bCritters.TabIndex = 3;
|
|
||||||
this.bCritters.Text = "Critters";
|
|
||||||
this.bCritters.UseVisualStyleBackColor = true;
|
|
||||||
this.bCritters.Click += new System.EventHandler(this.bCritters_Click);
|
|
||||||
//
|
|
||||||
// bSGlobals
|
|
||||||
//
|
|
||||||
this.bSGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
|
||||||
this.bSGlobals.Location = new System.Drawing.Point(225, 233);
|
|
||||||
this.bSGlobals.Name = "bSGlobals";
|
|
||||||
this.bSGlobals.Size = new System.Drawing.Size(100, 23);
|
|
||||||
this.bSGlobals.TabIndex = 4;
|
|
||||||
this.bSGlobals.Text = "sfall globals";
|
|
||||||
this.bSGlobals.UseVisualStyleBackColor = true;
|
|
||||||
this.bSGlobals.Click += new System.EventHandler(this.bSGlobals_Click);
|
|
||||||
//
|
|
||||||
// bArrays
|
|
||||||
//
|
|
||||||
this.bArrays.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
|
||||||
this.bArrays.Location = new System.Drawing.Point(12, 262);
|
|
||||||
this.bArrays.Name = "bArrays";
|
|
||||||
this.bArrays.Size = new System.Drawing.Size(100, 23);
|
|
||||||
this.bArrays.TabIndex = 5;
|
|
||||||
this.bArrays.Text = "sfall arrays";
|
|
||||||
this.bArrays.UseVisualStyleBackColor = true;
|
|
||||||
this.bArrays.Click += new System.EventHandler(this.bArrays_Click);
|
|
||||||
//
|
//
|
||||||
// Column0
|
// Column0
|
||||||
//
|
//
|
||||||
this.Column0.HeaderText = "ID";
|
this.Column0.HeaderText = "ID";
|
||||||
this.Column0.Name = "Column0";
|
this.Column0.Name = "Column0";
|
||||||
this.Column0.ReadOnly = true;
|
this.Column0.ReadOnly = true;
|
||||||
|
this.Column0.Width = 50;
|
||||||
//
|
//
|
||||||
// Column1
|
// Column1
|
||||||
//
|
//
|
||||||
|
this.Column1.AutoSizeMode = System.Windows.Forms.DataGridViewAutoSizeColumnMode.Fill;
|
||||||
this.Column1.HeaderText = "Name";
|
this.Column1.HeaderText = "Name";
|
||||||
this.Column1.Name = "Column1";
|
this.Column1.Name = "Column1";
|
||||||
this.Column1.ReadOnly = true;
|
this.Column1.ReadOnly = true;
|
||||||
@@ -133,10 +88,65 @@
|
|||||||
this.Column3.HeaderText = "Value (Float)";
|
this.Column3.HeaderText = "Value (Float)";
|
||||||
this.Column3.Name = "Column3";
|
this.Column3.Name = "Column3";
|
||||||
//
|
//
|
||||||
|
// bGlobals
|
||||||
|
//
|
||||||
|
this.bGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
|
this.bGlobals.Location = new System.Drawing.Point(12, 372);
|
||||||
|
this.bGlobals.Name = "bGlobals";
|
||||||
|
this.bGlobals.Size = new System.Drawing.Size(100, 23);
|
||||||
|
this.bGlobals.TabIndex = 1;
|
||||||
|
this.bGlobals.Text = "Globals";
|
||||||
|
this.bGlobals.UseVisualStyleBackColor = true;
|
||||||
|
this.bGlobals.Click += new System.EventHandler(this.bGlobals_Click);
|
||||||
|
//
|
||||||
|
// bMapVars
|
||||||
|
//
|
||||||
|
this.bMapVars.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
|
this.bMapVars.Location = new System.Drawing.Point(118, 372);
|
||||||
|
this.bMapVars.Name = "bMapVars";
|
||||||
|
this.bMapVars.Size = new System.Drawing.Size(100, 23);
|
||||||
|
this.bMapVars.TabIndex = 2;
|
||||||
|
this.bMapVars.Text = "Map variables";
|
||||||
|
this.bMapVars.UseVisualStyleBackColor = true;
|
||||||
|
this.bMapVars.Click += new System.EventHandler(this.bMapVars_Click);
|
||||||
|
//
|
||||||
|
// bCritters
|
||||||
|
//
|
||||||
|
this.bCritters.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
|
this.bCritters.Location = new System.Drawing.Point(12, 401);
|
||||||
|
this.bCritters.Name = "bCritters";
|
||||||
|
this.bCritters.Size = new System.Drawing.Size(100, 23);
|
||||||
|
this.bCritters.TabIndex = 3;
|
||||||
|
this.bCritters.Text = "Critters";
|
||||||
|
this.bCritters.UseVisualStyleBackColor = true;
|
||||||
|
this.bCritters.Click += new System.EventHandler(this.bCritters_Click);
|
||||||
|
//
|
||||||
|
// bSGlobals
|
||||||
|
//
|
||||||
|
this.bSGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.bSGlobals.Location = new System.Drawing.Point(367, 372);
|
||||||
|
this.bSGlobals.Name = "bSGlobals";
|
||||||
|
this.bSGlobals.Size = new System.Drawing.Size(100, 23);
|
||||||
|
this.bSGlobals.TabIndex = 4;
|
||||||
|
this.bSGlobals.Text = "sfall globals";
|
||||||
|
this.bSGlobals.UseVisualStyleBackColor = true;
|
||||||
|
this.bSGlobals.Click += new System.EventHandler(this.bSGlobals_Click);
|
||||||
|
//
|
||||||
|
// bArrays
|
||||||
|
//
|
||||||
|
this.bArrays.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.bArrays.Location = new System.Drawing.Point(473, 372);
|
||||||
|
this.bArrays.Name = "bArrays";
|
||||||
|
this.bArrays.Size = new System.Drawing.Size(100, 23);
|
||||||
|
this.bArrays.TabIndex = 5;
|
||||||
|
this.bArrays.Text = "sfall arrays";
|
||||||
|
this.bArrays.UseVisualStyleBackColor = true;
|
||||||
|
this.bArrays.Click += new System.EventHandler(this.bArrays_Click);
|
||||||
|
//
|
||||||
// bEdit
|
// bEdit
|
||||||
//
|
//
|
||||||
this.bEdit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
this.bEdit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
this.bEdit.Location = new System.Drawing.Point(225, 262);
|
this.bEdit.Location = new System.Drawing.Point(473, 401);
|
||||||
this.bEdit.Name = "bEdit";
|
this.bEdit.Name = "bEdit";
|
||||||
this.bEdit.Size = new System.Drawing.Size(100, 23);
|
this.bEdit.Size = new System.Drawing.Size(100, 23);
|
||||||
this.bEdit.TabIndex = 6;
|
this.bEdit.TabIndex = 6;
|
||||||
@@ -144,11 +154,24 @@
|
|||||||
this.bEdit.UseVisualStyleBackColor = true;
|
this.bEdit.UseVisualStyleBackColor = true;
|
||||||
this.bEdit.Click += new System.EventHandler(this.bEdit_Click);
|
this.bEdit.Click += new System.EventHandler(this.bEdit_Click);
|
||||||
//
|
//
|
||||||
|
// bCrittersLvar
|
||||||
|
//
|
||||||
|
this.bCrittersLvar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
|
this.bCrittersLvar.Enabled = false;
|
||||||
|
this.bCrittersLvar.Location = new System.Drawing.Point(118, 401);
|
||||||
|
this.bCrittersLvar.Name = "bCrittersLvar";
|
||||||
|
this.bCrittersLvar.Size = new System.Drawing.Size(100, 23);
|
||||||
|
this.bCrittersLvar.TabIndex = 7;
|
||||||
|
this.bCrittersLvar.Text = "Local variables";
|
||||||
|
this.bCrittersLvar.UseVisualStyleBackColor = true;
|
||||||
|
this.bCrittersLvar.Click += new System.EventHandler(this.bCrittersLvar_Click);
|
||||||
|
//
|
||||||
// DebugEditor
|
// DebugEditor
|
||||||
//
|
//
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
this.ClientSize = new System.Drawing.Size(468, 297);
|
this.ClientSize = new System.Drawing.Size(585, 436);
|
||||||
|
this.Controls.Add(this.bCrittersLvar);
|
||||||
this.Controls.Add(this.bEdit);
|
this.Controls.Add(this.bEdit);
|
||||||
this.Controls.Add(this.bArrays);
|
this.Controls.Add(this.bArrays);
|
||||||
this.Controls.Add(this.bSGlobals);
|
this.Controls.Add(this.bSGlobals);
|
||||||
@@ -156,8 +179,10 @@
|
|||||||
this.Controls.Add(this.bMapVars);
|
this.Controls.Add(this.bMapVars);
|
||||||
this.Controls.Add(this.bGlobals);
|
this.Controls.Add(this.bGlobals);
|
||||||
this.Controls.Add(this.dataGridView1);
|
this.Controls.Add(this.dataGridView1);
|
||||||
|
this.MinimumSize = new System.Drawing.Size(450, 300);
|
||||||
this.Name = "DebugEditor";
|
this.Name = "DebugEditor";
|
||||||
this.Text = "DebugEditor";
|
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||||
|
this.Text = "sfall Debug Editor";
|
||||||
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.DebugEditor_FormClosing);
|
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.DebugEditor_FormClosing);
|
||||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
|
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
|
||||||
this.ResumeLayout(false);
|
this.ResumeLayout(false);
|
||||||
@@ -172,11 +197,12 @@
|
|||||||
private System.Windows.Forms.Button bCritters;
|
private System.Windows.Forms.Button bCritters;
|
||||||
private System.Windows.Forms.Button bSGlobals;
|
private System.Windows.Forms.Button bSGlobals;
|
||||||
private System.Windows.Forms.Button bArrays;
|
private System.Windows.Forms.Button bArrays;
|
||||||
|
private System.Windows.Forms.Button bEdit;
|
||||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column0;
|
private System.Windows.Forms.DataGridViewTextBoxColumn Column0;
|
||||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
|
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
|
||||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
|
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
|
||||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
|
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
|
||||||
private System.Windows.Forms.Button bEdit;
|
private System.Windows.Forms.Button bCrittersLvar;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+225
-140
File diff suppressed because it is too large
Load Diff
@@ -3,7 +3,9 @@ using System.Net.Sockets;
|
|||||||
using System.IO;
|
using System.IO;
|
||||||
|
|
||||||
namespace FalloutClient {
|
namespace FalloutClient {
|
||||||
class EditorConnection {
|
|
||||||
|
class EditorConnection
|
||||||
|
{
|
||||||
private TcpClient client;
|
private TcpClient client;
|
||||||
private NetworkStream stream;
|
private NetworkStream stream;
|
||||||
private BinaryReader br;
|
private BinaryReader br;
|
||||||
@@ -11,73 +13,81 @@ namespace FalloutClient {
|
|||||||
|
|
||||||
public readonly int[] Globals;
|
public readonly int[] Globals;
|
||||||
public readonly int[] MapVars;
|
public readonly int[] MapVars;
|
||||||
public readonly uint[] Critters;
|
public readonly uint[,] Critters;
|
||||||
public readonly ulong[] SGlobalKeys;
|
public readonly ulong[] SGlobalKeys;
|
||||||
public readonly int[] sGlobals;
|
public readonly int[] sGlobals;
|
||||||
public readonly uint[] Arrays;
|
public readonly uint[] Arrays;
|
||||||
public readonly int[] ArrayLengths;
|
public readonly int[] ArrayLengths;
|
||||||
public readonly int[] ArrayDataSizes;
|
public readonly int[] ArrayFlag;
|
||||||
|
public readonly bool[] ArrayIsMap;
|
||||||
|
|
||||||
public EditorConnection() {
|
public EditorConnection() {
|
||||||
System.Threading.Thread.Sleep(1000);
|
System.Threading.Thread.Sleep(1000);
|
||||||
client=new TcpClient("127.0.0.1", 4245);
|
client = new TcpClient("127.0.0.1", 4245);
|
||||||
stream=client.GetStream();
|
stream = client.GetStream();
|
||||||
br=new BinaryReader(stream);
|
br = new BinaryReader(stream);
|
||||||
bw=new BinaryWriter(stream);
|
bw = new BinaryWriter(stream);
|
||||||
Globals=new int[br.ReadInt32()];
|
Globals = new int[br.ReadInt32()];
|
||||||
MapVars=new int[br.ReadInt32()];
|
MapVars = new int[br.ReadInt32()];
|
||||||
SGlobalKeys=new ulong[br.ReadInt32()];
|
SGlobalKeys = new ulong[br.ReadInt32()];
|
||||||
sGlobals=new int[SGlobalKeys.Length];
|
sGlobals = new int[SGlobalKeys.Length];
|
||||||
Arrays=new uint[br.ReadInt32()];
|
Arrays = new uint[br.ReadInt32()];
|
||||||
ArrayLengths=new int[Arrays.Length];
|
ArrayLengths = new int[Arrays.Length];
|
||||||
ArrayDataSizes=new int[Arrays.Length];
|
ArrayFlag = new int[Arrays.Length];
|
||||||
Critters=new uint[br.ReadInt32()];
|
ArrayIsMap = new bool[Arrays.Length];
|
||||||
|
Critters = new uint[br.ReadInt32(), 2];
|
||||||
|
|
||||||
for(int i=0;i<Globals.Length;i++) Globals[i]=br.ReadInt32();
|
for (int i = 0; i < Globals.Length; i++) Globals[i] = br.ReadInt32();
|
||||||
for(int i=0;i<MapVars.Length;i++) MapVars[i]=br.ReadInt32();
|
for (int i = 0; i < MapVars.Length; i++) MapVars[i] = br.ReadInt32();
|
||||||
for(int i=0;i<sGlobals.Length;i++) {
|
for (int i = 0; i < sGlobals.Length; i++) {
|
||||||
SGlobalKeys[i]=br.ReadUInt64();
|
SGlobalKeys[i] = br.ReadUInt64();
|
||||||
sGlobals[i]=br.ReadInt32();
|
sGlobals[i] = br.ReadInt32();
|
||||||
br.ReadInt32();
|
br.ReadInt32();
|
||||||
}
|
}
|
||||||
for(int i=0;i<Arrays.Length;i++) {
|
for (int i = 0; i < Arrays.Length; i++) {
|
||||||
Arrays[i]=br.ReadUInt32();
|
Arrays[i] = br.ReadUInt32();
|
||||||
ArrayLengths[i]=br.ReadInt32();
|
ArrayIsMap[i] = (br.ReadInt32() != 0);
|
||||||
ArrayDataSizes[i]=br.ReadInt32();
|
ArrayLengths[i] = br.ReadInt32();
|
||||||
|
ArrayFlag[i] = br.ReadInt32();
|
||||||
|
}
|
||||||
|
for (int i = 0; i < Critters.Length / 2; i++) {
|
||||||
|
Critters[i, 0] = br.ReadUInt32();
|
||||||
|
Critters[i, 1] = br.ReadUInt32();
|
||||||
}
|
}
|
||||||
for(int i=0;i<Critters.Length;i++) Critters[i]=br.ReadUInt32();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Close() {
|
public void Close() {
|
||||||
stream.Close();
|
stream.Close();
|
||||||
client.Close();
|
client.Close();
|
||||||
stream=null;
|
stream = null;
|
||||||
client=null;
|
client = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void WriteDataType(DataTypeSend type) {
|
public void WriteDataType(DataTypeSend type) {
|
||||||
stream.WriteByte((byte)type);
|
stream.WriteByte((byte)type);
|
||||||
//bw.Write((byte)type);
|
//bw.Write((byte)type);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void WriteByte(byte b) { bw.Write(b); }
|
public void WriteByte(byte b) { bw.Write(b); }
|
||||||
public void WriteInt16(short value) { bw.Write(value); }
|
public void WriteInt16(short value) { bw.Write(value); }
|
||||||
public void WriteInt(int value) { bw.Write(value); }
|
public void WriteInt(int value) { bw.Write(value); }
|
||||||
public void WriteBytes(byte[] buf) { bw.Write(buf); }
|
public void WriteBytes(byte[] buf) { bw.Write(buf); }
|
||||||
|
|
||||||
public void WriteBytes(byte[] buf, int start, int len) {
|
public void WriteBytes(byte[] buf, int start, int len) {
|
||||||
bw.Write(buf, start, len);
|
bw.Write(buf, start, len);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Read(byte[] buffer) {
|
public void Read(byte[] buffer) {
|
||||||
int upto=0;
|
int upto = 0;
|
||||||
while(upto<buffer.Length) {
|
while (upto < buffer.Length) {
|
||||||
upto+=stream.Read(buffer, upto, buffer.Length-upto);
|
upto += stream.Read(buffer, upto, buffer.Length - upto);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void Read(byte[] buffer, int offset, int length) {
|
public void Read(byte[] buffer, int offset, int length) {
|
||||||
int upto=0;
|
int upto = 0;
|
||||||
//System.Diagnostics.Debug.WriteLine("Read - offset: "+offset+" length: "+length);
|
//System.Diagnostics.Debug.WriteLine("Read - offset: "+offset+" length: "+length);
|
||||||
while(upto<length) {
|
while (upto < length) {
|
||||||
upto+=stream.Read(buffer, offset+upto, length-upto);
|
upto += stream.Read(buffer, offset + upto, length - upto);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public int ReadByte() {
|
public int ReadByte() {
|
||||||
|
|||||||
Generated
+41
-11
@@ -29,13 +29,14 @@
|
|||||||
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||||
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||||
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||||
|
this.checkBox = new System.Windows.Forms.CheckBox();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
|
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
|
||||||
this.SuspendLayout();
|
this.SuspendLayout();
|
||||||
//
|
//
|
||||||
// bSave
|
// bSave
|
||||||
//
|
//
|
||||||
this.bSave.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
this.bSave.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
this.bSave.Location = new System.Drawing.Point(281, 265);
|
this.bSave.Location = new System.Drawing.Point(12, 336);
|
||||||
this.bSave.Name = "bSave";
|
this.bSave.Name = "bSave";
|
||||||
this.bSave.Size = new System.Drawing.Size(75, 23);
|
this.bSave.Size = new System.Drawing.Size(75, 23);
|
||||||
this.bSave.TabIndex = 0;
|
this.bSave.TabIndex = 0;
|
||||||
@@ -46,7 +47,7 @@
|
|||||||
// bCancel
|
// bCancel
|
||||||
//
|
//
|
||||||
this.bCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
this.bCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
this.bCancel.Location = new System.Drawing.Point(200, 265);
|
this.bCancel.Location = new System.Drawing.Point(371, 336);
|
||||||
this.bCancel.Name = "bCancel";
|
this.bCancel.Name = "bCancel";
|
||||||
this.bCancel.Size = new System.Drawing.Size(75, 23);
|
this.bCancel.Size = new System.Drawing.Size(75, 23);
|
||||||
this.bCancel.TabIndex = 1;
|
this.bCancel.TabIndex = 1;
|
||||||
@@ -58,49 +59,77 @@
|
|||||||
//
|
//
|
||||||
this.dataGridView1.AllowUserToAddRows = false;
|
this.dataGridView1.AllowUserToAddRows = false;
|
||||||
this.dataGridView1.AllowUserToDeleteRows = false;
|
this.dataGridView1.AllowUserToDeleteRows = false;
|
||||||
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
this.dataGridView1.AllowUserToResizeRows = false;
|
||||||
| System.Windows.Forms.AnchorStyles.Left)
|
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||||
| System.Windows.Forms.AnchorStyles.Right)));
|
| System.Windows.Forms.AnchorStyles.Left)
|
||||||
this.dataGridView1.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
|
| System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.dataGridView1.ColumnHeadersHeight = 22;
|
||||||
this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
|
this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
|
||||||
this.Column1,
|
this.Column1,
|
||||||
this.Column2,
|
this.Column2,
|
||||||
this.Column3});
|
this.Column3});
|
||||||
this.dataGridView1.Location = new System.Drawing.Point(12, 12);
|
this.dataGridView1.Location = new System.Drawing.Point(12, 12);
|
||||||
|
this.dataGridView1.MultiSelect = false;
|
||||||
this.dataGridView1.Name = "dataGridView1";
|
this.dataGridView1.Name = "dataGridView1";
|
||||||
this.dataGridView1.Size = new System.Drawing.Size(344, 247);
|
this.dataGridView1.RowHeadersVisible = false;
|
||||||
|
this.dataGridView1.RowHeadersWidthSizeMode = System.Windows.Forms.DataGridViewRowHeadersWidthSizeMode.DisableResizing;
|
||||||
|
this.dataGridView1.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.CellSelect;
|
||||||
|
this.dataGridView1.Size = new System.Drawing.Size(434, 318);
|
||||||
this.dataGridView1.TabIndex = 2;
|
this.dataGridView1.TabIndex = 2;
|
||||||
this.dataGridView1.CellEndEdit += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellEndEdit);
|
this.dataGridView1.CellEndEdit += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellEndEdit);
|
||||||
//
|
//
|
||||||
// Column1
|
// Column1
|
||||||
//
|
//
|
||||||
this.Column1.HeaderText = "Name";
|
this.Column1.AutoSizeMode = System.Windows.Forms.DataGridViewAutoSizeColumnMode.Fill;
|
||||||
|
this.Column1.HeaderText = "Element";
|
||||||
this.Column1.Name = "Column1";
|
this.Column1.Name = "Column1";
|
||||||
this.Column1.ReadOnly = true;
|
this.Column1.ReadOnly = true;
|
||||||
|
this.Column1.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
|
||||||
//
|
//
|
||||||
// Column2
|
// Column2
|
||||||
//
|
//
|
||||||
this.Column2.HeaderText = "Type";
|
this.Column2.HeaderText = "Type";
|
||||||
this.Column2.Name = "Column2";
|
this.Column2.Name = "Column2";
|
||||||
this.Column2.ReadOnly = true;
|
this.Column2.ReadOnly = true;
|
||||||
|
this.Column2.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
|
||||||
|
this.Column2.Width = 75;
|
||||||
//
|
//
|
||||||
// Column3
|
// Column3
|
||||||
//
|
//
|
||||||
this.Column3.HeaderText = "Value";
|
this.Column3.HeaderText = "Value";
|
||||||
this.Column3.Name = "Column3";
|
this.Column3.Name = "Column3";
|
||||||
|
this.Column3.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
|
||||||
|
this.Column3.Width = 150;
|
||||||
|
//
|
||||||
|
// checkBox
|
||||||
|
//
|
||||||
|
this.checkBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
|
this.checkBox.AutoSize = true;
|
||||||
|
this.checkBox.Location = new System.Drawing.Point(103, 341);
|
||||||
|
this.checkBox.Name = "checkBox";
|
||||||
|
this.checkBox.Size = new System.Drawing.Size(91, 17);
|
||||||
|
this.checkBox.TabIndex = 3;
|
||||||
|
this.checkBox.Text = "Values in Hex";
|
||||||
|
this.checkBox.UseVisualStyleBackColor = true;
|
||||||
|
this.checkBox.Click += new System.EventHandler(this.checkBox_Click);
|
||||||
//
|
//
|
||||||
// EditorWindow
|
// EditorWindow
|
||||||
//
|
//
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
this.ClientSize = new System.Drawing.Size(368, 300);
|
this.ClientSize = new System.Drawing.Size(458, 371);
|
||||||
|
this.Controls.Add(this.checkBox);
|
||||||
this.Controls.Add(this.dataGridView1);
|
this.Controls.Add(this.dataGridView1);
|
||||||
this.Controls.Add(this.bCancel);
|
this.Controls.Add(this.bCancel);
|
||||||
this.Controls.Add(this.bSave);
|
this.Controls.Add(this.bSave);
|
||||||
|
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow;
|
||||||
|
this.MinimumSize = new System.Drawing.Size(300, 200);
|
||||||
this.Name = "EditorWindow";
|
this.Name = "EditorWindow";
|
||||||
this.Text = "EditorWindow";
|
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||||
|
this.Text = "Edit Values";
|
||||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
|
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
|
||||||
this.ResumeLayout(false);
|
this.ResumeLayout(false);
|
||||||
|
this.PerformLayout();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -112,5 +141,6 @@
|
|||||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
|
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
|
||||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
|
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
|
||||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
|
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
|
||||||
|
private System.Windows.Forms.CheckBox checkBox;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+90
-19
@@ -3,32 +3,93 @@ using System.Collections.Generic;
|
|||||||
using System.Windows.Forms;
|
using System.Windows.Forms;
|
||||||
|
|
||||||
namespace FalloutClient {
|
namespace FalloutClient {
|
||||||
public enum DataType : int { None=0, Int=1, Float=2, String=3 }
|
|
||||||
public partial class EditorWindow : Form {
|
|
||||||
private readonly DataType[] types;
|
|
||||||
private readonly string[] values;
|
|
||||||
private bool save;
|
|
||||||
|
|
||||||
private EditorWindow(string[] names, DataType[] types, string[] values) {
|
public enum DataType : int { None = 0, Int = 1, Float = 2, String = 3 }
|
||||||
this.types=types;
|
|
||||||
this.values=values;
|
public partial class EditorWindow : Form
|
||||||
|
{
|
||||||
|
private readonly DataType[] types = null;
|
||||||
|
private string[] values;
|
||||||
|
private bool save;
|
||||||
|
private static bool valueInHex = false;
|
||||||
|
|
||||||
|
private void ConvertValues(bool toHex) {
|
||||||
|
for (int i = 0; i < values.Length; i++) {
|
||||||
|
if (toHex) {
|
||||||
|
if (types == null || types[i] == DataType.Int) {
|
||||||
|
int val = int.Parse(values[i]);
|
||||||
|
values[i] = "0x" + val.ToString("x").ToUpper();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (types == null || types[i] == DataType.Int) {
|
||||||
|
values[i] = Convert.ToInt32(values[i], 16).ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private EditorWindow(string[] names, DataType[] types, string[] values, bool isMap) {
|
||||||
|
this.types = types;
|
||||||
|
this.values = values;
|
||||||
|
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
checkBox.Checked = EditorWindow.valueInHex;
|
||||||
dataGridView1.SuspendLayout();
|
dataGridView1.SuspendLayout();
|
||||||
if(names==null) for(int i=0;i<types.Length;i++) dataGridView1.Rows.Add(i.ToString(), types[i].ToString(), values[i]);
|
if (valueInHex) ConvertValues(true);
|
||||||
else for(int i=0;i<types.Length;i++) dataGridView1.Rows.Add(names[i], types[i].ToString(), values[i]);
|
if (names == null)
|
||||||
|
for (int i = 0; i < types.Length; i++) {
|
||||||
|
string element = i.ToString();
|
||||||
|
if (isMap && (i % 2) == 0) element += " - Key";
|
||||||
|
dataGridView1.Rows.Add(element, types[i].ToString(), values[i]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
for (int i = 0; i < types.Length; i++) dataGridView1.Rows.Add("[0x" + (i * 4).ToString("x").ToUpper() + "]" + names[i], types[i].ToString(), values[i]);
|
||||||
dataGridView1.ResumeLayout();
|
dataGridView1.ResumeLayout();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string[] ShowEditor(string[] names, DataType[] types, string[] values) {
|
public static string[] ShowEditor(DebugEditor form, string[] names, DataType[] types, string[] values, bool isMap = false) {
|
||||||
EditorWindow editor=new EditorWindow(names, types, values);
|
EditorWindow editor = new EditorWindow(names, types, values, isMap);
|
||||||
editor.ShowDialog();
|
editor.ShowDialog();
|
||||||
if(editor.save) return editor.values;
|
if (editor.save) {
|
||||||
else return null;
|
if (valueInHex) editor.ConvertValues(false);
|
||||||
|
return editor.values;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private EditorWindow(string[] values) {
|
||||||
|
this.values = values;
|
||||||
|
InitializeComponent();
|
||||||
|
checkBox.Checked = EditorWindow.valueInHex;
|
||||||
|
dataGridView1.SuspendLayout();
|
||||||
|
if (valueInHex) ConvertValues(true);
|
||||||
|
for (int i = 0; i < values.Length; i++) {
|
||||||
|
dataGridView1.Rows.Add(i.ToString(), "Int", values[i]);
|
||||||
|
}
|
||||||
|
dataGridView1.ResumeLayout();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string[] ShowEditor(DebugEditor form, string[] lvalues) {
|
||||||
|
EditorWindow editor = new EditorWindow(lvalues);
|
||||||
|
editor.ShowDialog();
|
||||||
|
if (editor.save) {
|
||||||
|
if (valueInHex) editor.ConvertValues(false);
|
||||||
|
return editor.values;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool CheckInput(DataType type, string str) {
|
private bool CheckInput(DataType type, string str) {
|
||||||
switch(type) {
|
switch (type) {
|
||||||
case DataType.Int:
|
case DataType.Int:
|
||||||
|
if (valueInHex) {
|
||||||
|
try {
|
||||||
|
Convert.ToInt32(str, 16);
|
||||||
|
return true;
|
||||||
|
} catch (Exception) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
int i;
|
int i;
|
||||||
return int.TryParse(str, out i);
|
return int.TryParse(str, out i);
|
||||||
case DataType.Float:
|
case DataType.Float:
|
||||||
@@ -39,9 +100,11 @@ namespace FalloutClient {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void dataGridView1_CellEndEdit(object sender, DataGridViewCellEventArgs e) {
|
private void dataGridView1_CellEndEdit(object sender, DataGridViewCellEventArgs e) {
|
||||||
string str=(string)dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value;
|
string str = (string)dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value;
|
||||||
if(CheckInput(types[e.RowIndex], str)) values[e.RowIndex]=str;
|
if (str != null && CheckInput(((types != null) ? types[e.RowIndex] : DataType.Int), str))
|
||||||
else dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value=values[e.RowIndex];
|
values[e.RowIndex] = str;
|
||||||
|
else
|
||||||
|
dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value = values[e.RowIndex];
|
||||||
}
|
}
|
||||||
|
|
||||||
private void bCancel_Click(object sender, EventArgs e) {
|
private void bCancel_Click(object sender, EventArgs e) {
|
||||||
@@ -49,8 +112,16 @@ namespace FalloutClient {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void bSave_Click(object sender, EventArgs e) {
|
private void bSave_Click(object sender, EventArgs e) {
|
||||||
save=true;
|
save = true;
|
||||||
Close();
|
Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void checkBox_Click(object sender, EventArgs e) {
|
||||||
|
valueInHex = checkBox.Checked;
|
||||||
|
ConvertValues(valueInHex);
|
||||||
|
for (int i = 0; i < values.Length; i++) {
|
||||||
|
dataGridView1.Rows[i].Cells[2].Value = values[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+14
-6
@@ -12,17 +12,25 @@ namespace FalloutClient {
|
|||||||
Application.EnableVisualStyles();
|
Application.EnableVisualStyles();
|
||||||
Application.SetCompatibleTextRenderingDefault(false);
|
Application.SetCompatibleTextRenderingDefault(false);
|
||||||
|
|
||||||
if(args.Length==1&&args[0]=="-debugedit") {
|
if (args.Length == 1 && args[0] == "-debugedit") {
|
||||||
Application.Run(new DebugEditor(new EditorConnection()));
|
Application.Run(new DebugEditor(new EditorConnection()));
|
||||||
} else {
|
} else {
|
||||||
throw new Exception("Multiplayer is no longer supported");
|
MessageBox.Show("The debug editor can only be run from the game.",
|
||||||
|
"sfall Debug Editor", MessageBoxButtons.OK, MessageBoxIcon.Stop);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
enum DataTypeSend {
|
enum DataTypeSend {
|
||||||
Mouse=0, LMouseDown=1, LMouseUp=2, RMouseDown=3, RMouseUp=4, TakeChar=5, ReleaseChar=6,
|
SetGlobal = 0,
|
||||||
SetGlobal=0, SetMapVar=1, RetrieveCritter=2, SetCritter=3, SetSGlobal=4, GetArray=9, SetArray=10,
|
SetMapVar = 1,
|
||||||
Exit=254
|
RetrieveCritter = 2,
|
||||||
}
|
SetCritter = 3,
|
||||||
|
SetSGlobal = 4,
|
||||||
|
GetArray = 9,
|
||||||
|
SetArray = 10,
|
||||||
|
GetLocal = 11,
|
||||||
|
SetLocal = 12,
|
||||||
|
Exit = 254
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,12 +5,12 @@ using System.Runtime.InteropServices;
|
|||||||
// General Information about an assembly is controlled through the following
|
// General Information about an assembly is controlled through the following
|
||||||
// set of attributes. Change these attribute values to modify the information
|
// set of attributes. Change these attribute values to modify the information
|
||||||
// associated with an assembly.
|
// associated with an assembly.
|
||||||
[assembly: AssemblyTitle("FalloutClient")]
|
[assembly: AssemblyTitle("sfall Debug Editor")]
|
||||||
[assembly: AssemblyDescription("")]
|
[assembly: AssemblyDescription("")]
|
||||||
[assembly: AssemblyConfiguration("")]
|
[assembly: AssemblyConfiguration("")]
|
||||||
[assembly: AssemblyCompany("")]
|
[assembly: AssemblyCompany("")]
|
||||||
[assembly: AssemblyProduct("FalloutClient")]
|
[assembly: AssemblyProduct("sfall")]
|
||||||
[assembly: AssemblyCopyright("Copyright © 2009")]
|
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||||
[assembly: AssemblyTrademark("")]
|
[assembly: AssemblyTrademark("")]
|
||||||
[assembly: AssemblyCulture("")]
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
|
|||||||
// Build Number
|
// Build Number
|
||||||
// Revision
|
// Revision
|
||||||
//
|
//
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
[assembly: AssemblyVersion("4.1.9.0")]
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
[assembly: AssemblyFileVersion("4.1.9.0")]
|
||||||
|
|||||||
@@ -16,6 +16,21 @@
|
|||||||
<UpgradeBackupLocation>
|
<UpgradeBackupLocation>
|
||||||
</UpgradeBackupLocation>
|
</UpgradeBackupLocation>
|
||||||
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
||||||
|
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||||
|
<PublishUrl>publish\</PublishUrl>
|
||||||
|
<Install>true</Install>
|
||||||
|
<InstallFrom>Disk</InstallFrom>
|
||||||
|
<UpdateEnabled>false</UpdateEnabled>
|
||||||
|
<UpdateMode>Foreground</UpdateMode>
|
||||||
|
<UpdateInterval>7</UpdateInterval>
|
||||||
|
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||||
|
<UpdatePeriodically>false</UpdatePeriodically>
|
||||||
|
<UpdateRequired>false</UpdateRequired>
|
||||||
|
<MapFileExtensions>true</MapFileExtensions>
|
||||||
|
<ApplicationRevision>0</ApplicationRevision>
|
||||||
|
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||||
|
<UseApplicationTrust>false</UseApplicationTrust>
|
||||||
|
<BootstrapperEnabled>false</BootstrapperEnabled>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
<DebugSymbols>true</DebugSymbols>
|
<DebugSymbols>true</DebugSymbols>
|
||||||
@@ -33,6 +48,8 @@
|
|||||||
<DefineConstants>TRACE</DefineConstants>
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
@@ -62,6 +79,18 @@
|
|||||||
<DependentUpon>EditorWindow.cs</DependentUpon>
|
<DependentUpon>EditorWindow.cs</DependentUpon>
|
||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||||
|
<Install>false</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||||
|
<Install>false</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
@@ -71,6 +100,7 @@
|
|||||||
</Target>
|
</Target>
|
||||||
-->
|
-->
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<PostBuildEvent>copy "$(TargetPath)" "C:\Games\Fallout2\$(TargetName)$(TargetExt)"</PostBuildEvent>
|
<PostBuildEvent>
|
||||||
|
</PostBuildEvent>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||||
# Visual Studio 2010
|
# Visual Studio 2010
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MPClient", "MPClient.csproj", "{80ED0DCE-100E-4EC9-A79D-2FBFA4CAD1E3}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SfallDebugEditor", "SfallDebugEditor.csproj", "{80ED0DCE-100E-4EC9-A79D-2FBFA4CAD1E3}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
@@ -7,6 +7,30 @@
|
|||||||
; have an additional NoHardcode option in this file which can
|
; have an additional NoHardcode option in this file which can
|
||||||
; be used to remove their hardcoded effects, and add new stat/skill effects
|
; be used to remove their hardcoded effects, and add new stat/skill effects
|
||||||
|
|
||||||
|
[PerksTweak]
|
||||||
|
;Change the penalty distance and distance bonus for 'Weapon Scope Range' weapon perk
|
||||||
|
;0 - no penalty, 8 - default penalty
|
||||||
|
WeaponScopeRangePenalty=8
|
||||||
|
;2 - no bonus, 5 - default bonus
|
||||||
|
WeaponScopeRangeBonus=5
|
||||||
|
|
||||||
|
;Changes the distance bonus for 'Weapon Long Range' weapon perk
|
||||||
|
;2 - no bonus, 4 - default bonus
|
||||||
|
WeaponLongRangeBonus=4
|
||||||
|
|
||||||
|
;Changes the hit chance bonus for 'Weapon Accurate' weapon perk
|
||||||
|
;0 - no bonus, 200 - maximum bonus, 20 - default bonus
|
||||||
|
WeaponAccurateBonus=20
|
||||||
|
|
||||||
|
;Changes the strength bonus for 'Weapon Handling' perk
|
||||||
|
;0 - no bonus, 10 - maximum bonus, 3 - default bonus
|
||||||
|
WeaponHandlingBonus=3
|
||||||
|
|
||||||
|
;##############################################################################
|
||||||
|
[Perks]
|
||||||
|
;Set to 1 to enable the modifications for perks
|
||||||
|
Enable=0
|
||||||
|
|
||||||
;Name=The name of the perk (max 63 characters)
|
;Name=The name of the perk (max 63 characters)
|
||||||
;Desc=The description of the perk (max 255 characters)
|
;Desc=The description of the perk (max 255 characters)
|
||||||
;Image=The line number (0-indexed) of the corresponding FRM in skilldex.lst
|
;Image=The line number (0-indexed) of the corresponding FRM in skilldex.lst
|
||||||
@@ -43,6 +67,7 @@
|
|||||||
;Skill3-Skill5 = The skill to be modified (or -1 for none)
|
;Skill3-Skill5 = The skill to be modified (or -1 for none)
|
||||||
;Skill3Mod-Skill5Mod = The increased/decreased value to the modified skill
|
;Skill3Mod-Skill5Mod = The increased/decreased value to the modified skill
|
||||||
|
|
||||||
|
;##############################################################################
|
||||||
;This is a modification to vanilla perk 0
|
;This is a modification to vanilla perk 0
|
||||||
[0]
|
[0]
|
||||||
Name=Example
|
Name=Example
|
||||||
@@ -98,6 +123,11 @@ Skill4Mod=0
|
|||||||
Skill5=-1
|
Skill5=-1
|
||||||
Skill5Mod=0
|
Skill5Mod=0
|
||||||
|
|
||||||
|
;##############################################################################
|
||||||
|
[Traits]
|
||||||
|
;Set to 1 to enable the modifications for traits
|
||||||
|
Enable=0
|
||||||
|
|
||||||
;This is a modification to trait 0
|
;This is a modification to trait 0
|
||||||
[t0]
|
[t0]
|
||||||
NoHardcode=0
|
NoHardcode=0
|
||||||
|
|||||||
@@ -10,8 +10,9 @@ SaveSfallDataFail=ERROR saving extended savegame information! Check if other pro
|
|||||||
PartyLvlMsg=Lvl:
|
PartyLvlMsg=Lvl:
|
||||||
PartyACMsg=AC:
|
PartyACMsg=AC:
|
||||||
PartyAddictMsg=Addict
|
PartyAddictMsg=Addict
|
||||||
|
NPCPickupFail=%s cannot pick up the item.
|
||||||
|
|
||||||
[AppearanceMod]
|
[AppearanceMod]
|
||||||
RaceText=Race
|
RaceText=Race
|
||||||
StyleText=Style
|
StyleText=Style
|
||||||
MainButtonText=Appearance
|
DoneBtn=Done
|
||||||
|
|||||||
@@ -0,0 +1,82 @@
|
|||||||
|
;NPC armor appearance configuration for vanilla Fallout 2. Does not require any new graphics
|
||||||
|
;Party members will use player's armor appearance just like old B-Team mod
|
||||||
|
|
||||||
|
;WeaponAnims codes
|
||||||
|
; 1 - Knife (D)
|
||||||
|
; 2 - Club (E)
|
||||||
|
; 3 - Sledgehammer (F)
|
||||||
|
; 4 - Spear (G)
|
||||||
|
; 5 - Pistol (H)
|
||||||
|
; 6 - SMG (I)
|
||||||
|
; 7 - Rifle (J)
|
||||||
|
; 8 - Big Gun (K)
|
||||||
|
; 9 - Minigun (L)
|
||||||
|
; 10 - Rocket Launcher (M)
|
||||||
|
; 11-15 - sfall additional weapon animation codes
|
||||||
|
|
||||||
|
; This section maps 7 armor types to corresponding armor item PIDs
|
||||||
|
[ArmorTypes]
|
||||||
|
Jacket = 74,265
|
||||||
|
Leather = 1,379
|
||||||
|
Metal = 2,240,380
|
||||||
|
Power = 3,232
|
||||||
|
AdvPower = 348,349
|
||||||
|
Combat = 17,239,381
|
||||||
|
Robe = 113,524
|
||||||
|
|
||||||
|
; Default armor FIDs (the same for all NPCs)
|
||||||
|
[Default]
|
||||||
|
Jacket = 16777229
|
||||||
|
Leather = 16777228
|
||||||
|
Metal = 16777230
|
||||||
|
Combat = 16777226
|
||||||
|
Power = 16777217
|
||||||
|
AdvPower = 16777287
|
||||||
|
Robe = 16777218
|
||||||
|
|
||||||
|
; Sulik
|
||||||
|
[1]
|
||||||
|
PID=16777313
|
||||||
|
WeaponAnims=1,3,4,6
|
||||||
|
Default=16777280
|
||||||
|
|
||||||
|
; Vic
|
||||||
|
[2]
|
||||||
|
PID=16777278
|
||||||
|
WeaponAnims=1,5,7
|
||||||
|
Default=16777307
|
||||||
|
|
||||||
|
; Cassidy
|
||||||
|
[3]
|
||||||
|
PID=16777305
|
||||||
|
WeaponAnims=4,5,7
|
||||||
|
Default=16777260
|
||||||
|
Leather=16777260
|
||||||
|
|
||||||
|
; Myron
|
||||||
|
[4]
|
||||||
|
PID=16777376
|
||||||
|
WeaponAnims=1,5
|
||||||
|
Default=16777304
|
||||||
|
|
||||||
|
; Lenny
|
||||||
|
[5]
|
||||||
|
PID=16777323
|
||||||
|
WeaponAnims=1,5,6
|
||||||
|
Default=16777295
|
||||||
|
|
||||||
|
; Davin
|
||||||
|
[6]
|
||||||
|
PID=16777379
|
||||||
|
WeaponAnims=1,2,5
|
||||||
|
Default=16777264
|
||||||
|
|
||||||
|
; Miria
|
||||||
|
[7]
|
||||||
|
PID=16777380
|
||||||
|
WeaponAnims=1,6
|
||||||
|
Default=16777252
|
||||||
|
Jacket=16777222
|
||||||
|
Leather=16777221
|
||||||
|
Metal=16777223
|
||||||
|
Combat=16777219
|
||||||
@@ -23,69 +23,67 @@ Robe = 113,524
|
|||||||
|
|
||||||
; Default armor FIDs (the same for all NPCs)
|
; Default armor FIDs (the same for all NPCs)
|
||||||
[Default]
|
[Default]
|
||||||
Power=16777217
|
Power = 16777217
|
||||||
AdvPower=16777287
|
AdvPower = 16777287
|
||||||
Robe=16777218
|
Robe = 16777218
|
||||||
|
|
||||||
|
|
||||||
; Sulik
|
; Sulik
|
||||||
[1]
|
[1]
|
||||||
PID=16777313
|
PID=16777313
|
||||||
WeaponAnims=1,3,4,6
|
WeaponAnims=1,3,4,6,14
|
||||||
Default=16777280
|
Default=16777280
|
||||||
Leather=16777325
|
|
||||||
Power=16777324
|
|
||||||
Metal=16777323
|
|
||||||
Jacket=16777321
|
Jacket=16777321
|
||||||
|
Leather=16777325
|
||||||
|
Metal=16777323
|
||||||
Combat=16777322
|
Combat=16777322
|
||||||
|
Power=16777324
|
||||||
|
|
||||||
; Vic
|
; Vic
|
||||||
[2]
|
[2]
|
||||||
PID=16777278
|
PID=16777278
|
||||||
WeaponAnims=1,5,7
|
WeaponAnims=1,5,7,13,14
|
||||||
Default=16777307
|
Default=16777307
|
||||||
Jacket=16777329
|
Jacket=16777329
|
||||||
Combat=16777330
|
|
||||||
Metal=16777331
|
|
||||||
Power=16777332
|
|
||||||
Leather=16777333
|
Leather=16777333
|
||||||
|
Metal=16777331
|
||||||
|
Combat=16777330
|
||||||
|
Power=16777332
|
||||||
|
|
||||||
; Cassidy
|
; Cassidy
|
||||||
[3]
|
[3]
|
||||||
PID=16777305
|
PID=16777305
|
||||||
WeaponAnims=4,5,7
|
WeaponAnims=4,5,7,13
|
||||||
Default=16777354
|
Default=16777354
|
||||||
Leather=16777260
|
|
||||||
Power=16777328
|
|
||||||
Metal=16777327
|
|
||||||
Jacket=16777351
|
Jacket=16777351
|
||||||
|
Leather=16777260
|
||||||
|
Metal=16777327
|
||||||
Combat=16777326
|
Combat=16777326
|
||||||
|
Power=16777328
|
||||||
|
|
||||||
; Myron
|
; Myron
|
||||||
[4]
|
[4]
|
||||||
PID=16777376
|
PID=16777376
|
||||||
WeaponAnims=1,5
|
WeaponAnims=1,5,14
|
||||||
Default=16777304
|
Default=16777304
|
||||||
Leather=
|
|
||||||
Power=16777349
|
|
||||||
Combat=16777350
|
Combat=16777350
|
||||||
|
Power=16777349
|
||||||
|
|
||||||
; Cat Jules
|
; Cat Jules (RP)
|
||||||
[5]
|
[5]
|
||||||
PID=16777734
|
PID=16777720
|
||||||
WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
||||||
Default=16777353
|
Default=16777353
|
||||||
|
Jacket=16777346
|
||||||
Leather=16777347
|
Leather=16777347
|
||||||
Metal=16777348
|
Metal=16777348
|
||||||
Jacket=16777346
|
|
||||||
Combat=16777226
|
Combat=16777226
|
||||||
|
|
||||||
; Kitsune
|
; Kitsune (RP)
|
||||||
[6]
|
[6]
|
||||||
PID=16777724
|
PID=16777718
|
||||||
WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
||||||
Default=16777222
|
Default=16777222
|
||||||
|
Jacket=16777222
|
||||||
Leather=16777221
|
Leather=16777221
|
||||||
Metal=16777223
|
Metal=16777223
|
||||||
Jacket=16777222
|
|
||||||
Combat=16777219
|
Combat=16777219
|
||||||
|
|||||||
@@ -39,6 +39,9 @@ MotionScanner=0
|
|||||||
Mode=0
|
Mode=0
|
||||||
;PIDList=62,89,97,107,160,161
|
;PIDList=62,89,97,107,160,161
|
||||||
|
|
||||||
|
;Set a comma delimited list of perk IDs for perks to be inherited from the player during the combat control
|
||||||
|
PerksList=0,73
|
||||||
|
|
||||||
;Choose a notification box to display the name of the controlled critter above the interface bar
|
;Choose a notification box to display the name of the controlled critter above the interface bar
|
||||||
;Must be between 5 and (4 + the value of BoxBarCount in ddraw.ini)
|
;Must be between 5 and (4 + the value of BoxBarCount in ddraw.ini)
|
||||||
;For sfall 4.1.6+ the number for the notification box is set automatically, so just use any value
|
;For sfall 4.1.6+ the number for the notification box is set automatically, so just use any value
|
||||||
|
|||||||
+100
-50
@@ -1,21 +1,29 @@
|
|||||||
;sfall configuration settings
|
;sfall configuration settings
|
||||||
;v4.1.6
|
;v4.2.1
|
||||||
|
|
||||||
[Main]
|
[Main]
|
||||||
;Change to 1 if you want to use command line args to tell sfall to use another ini file.
|
;Change to 1 if you want to use command line args to tell sfall to use another ini file.
|
||||||
UseCommandLine=0
|
UseCommandLine=0
|
||||||
|
|
||||||
;Uncomment and point to a file to get alternate translations for some sfall messages
|
;Uncomment and point to a file to get alternate translations for some sfall messages
|
||||||
;TranslationsINI=./Translations.ini
|
;TranslationsINI=.\Translations.ini
|
||||||
|
|
||||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
[ExtraPatches]
|
[ExtraPatches]
|
||||||
;This section allows you to set multiple paths to folders containing mods or patches that will be loaded by the game
|
;This section allows you to set multiple paths to folders containing mods or patches that will be loaded by the game
|
||||||
;The priority of read files will be higher than the files in patchXXX.dat. If DataLoadOrderPatch is enabled, the data load order will be:
|
;The priority of read files will be higher than the files in patchXXX.dat
|
||||||
|
;If DataLoadOrderPatch is enabled, the data load order will be:
|
||||||
;master_patches > critter_patches > PatchFile99 - PatchFile0 > patchXXX.dat > ...
|
;master_patches > critter_patches > PatchFile99 - PatchFile0 > patchXXX.dat > ...
|
||||||
;Paths to folders and Fallout .dat files are supported. The available range for PatchFile option names is from 0 to 99
|
;Paths to folders and Fallout .dat files are supported. The available range for PatchFile option names is from 0 to 99
|
||||||
|
;The greater numbers take precedence over lesser numbers
|
||||||
;PatchFile0=mods\RP_data
|
;PatchFile0=mods\RP_data
|
||||||
|
|
||||||
|
;Path to the folder in which the game will automatically search and load custom .dat files
|
||||||
|
;The data load order of the .dat files in the folder will be in reverse alphabetical order of the filenames
|
||||||
|
;The .dat files specified in the PatchFileXX options will have higher priority than others
|
||||||
|
;Uncomment the option to specify a different folder path. The default path is <GameRoot>\mods\
|
||||||
|
;AutoSearchPath=mods
|
||||||
|
|
||||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
[Sound]
|
[Sound]
|
||||||
;Sets the number of allowed simultaneous sound effects
|
;Sets the number of allowed simultaneous sound effects
|
||||||
@@ -23,14 +31,14 @@ UseCommandLine=0
|
|||||||
NumSoundBuffers=0
|
NumSoundBuffers=0
|
||||||
|
|
||||||
;Set to 1 to allow attaching sound files to combat float messages
|
;Set to 1 to allow attaching sound files to combat float messages
|
||||||
AllowSoundForFloats=1
|
AllowSoundForFloats=0
|
||||||
|
|
||||||
;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an acm
|
;Set to 1 to automatically search for alternative formats (mp3/wma/wav) when Fallout tries to play an acm
|
||||||
;Set to 2 to play alternative music files even if original acm files are not present in the music folder
|
;Set to 2 to play alternative music files even if original acm files are not present in the music folder
|
||||||
;This does not effect the play_sfall_sound and stop_sfall_sound script functions
|
;This does not effect the play_sfall_sound and stop_sfall_sound script functions
|
||||||
AllowDShowSound=0
|
AllowDShowSound=0
|
||||||
|
|
||||||
;Set to 1 to override the music path used by default if not present in the cfg
|
;Set to 1 to override the music path used by default (i.e. data\sound\music\) if not present in the cfg
|
||||||
;Set to 2 to overwrite all occurances of the music path
|
;Set to 2 to overwrite all occurances of the music path
|
||||||
OverrideMusicDir=2
|
OverrideMusicDir=2
|
||||||
|
|
||||||
@@ -78,18 +86,35 @@ GraphicsHeight=0
|
|||||||
;GPU is faster, but requires v2.0 pixel shader support
|
;GPU is faster, but requires v2.0 pixel shader support
|
||||||
GPUBlt=0
|
GPUBlt=0
|
||||||
|
|
||||||
;Set to 1 to allow using 32 bit graphics for talking heads
|
;Set to 1 to allow using 32-bit textures for talking heads
|
||||||
;Requires graphics mode 4 or 5, and GPUBlt set to 1
|
;The texture files should be placed in art\heads\<name of the talking head FRM file>\ (w/o extension)
|
||||||
|
;The files in the folder should be numbered according to the number of frames in the talking head FRM file (0.png, 1.png, etc.)
|
||||||
|
;See the text file in the modders pack for a detailed description
|
||||||
|
;Requires DX9 graphics mode and v2.0 pixel shader support (see GPUBlt option)
|
||||||
Use32BitHeadGraphics=0
|
Use32BitHeadGraphics=0
|
||||||
|
|
||||||
;Set to 1 to automatically search for alternative avi video files when Fallout tries to play the game movies
|
;Set to 1 to automatically search for alternative avi video files when Fallout tries to play the game movies
|
||||||
;Requires graphics mode 4 or 5
|
;Requires DX9 graphics mode 4 or 5
|
||||||
AllowDShowMovies=0
|
AllowDShowMovies=0
|
||||||
|
|
||||||
;Fade effect time percentage modifier
|
;Fade effect time percentage modifier
|
||||||
;Default is 100. Decrease/increase this value to speed up/slow down fade effects
|
;Default is 100. Decrease/increase this value to speed up/slow down fade effects
|
||||||
FadeMultiplier=100
|
FadeMultiplier=100
|
||||||
|
|
||||||
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
|
[Interface]
|
||||||
|
;Set to 1 to use the expanded world map interface
|
||||||
|
;Set to 2 to skip correcting the position of entrance markers on town maps
|
||||||
|
;You can use resized FRMs in 700x682 for town maps in the expanded world map interface
|
||||||
|
;Requires High Resolution Patch v4.1.8 and a new WORLDMAP.frm file in art\intrface\ (included in sfall.dat)
|
||||||
|
;The resolution of hi-res patch must be set to at least 890x720
|
||||||
|
ExpandWorldMap=0
|
||||||
|
|
||||||
|
;Set to 1 to expand the number of action points displayed on the interface bar
|
||||||
|
;Requires new IFACE_E.frm and HR_IFACE_<res>E.frm files in art\intrface\ (included in sfall.dat) to display correctly
|
||||||
|
;The minimum supported version of High Resolution Patch is 4.1.8
|
||||||
|
ActionPointsBar=0
|
||||||
|
|
||||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
[Input]
|
[Input]
|
||||||
;Set to 1 to enable the mouse scroll wheel to scroll through the inventory, barter, and loot screens
|
;Set to 1 to enable the mouse scroll wheel to scroll through the inventory, barter, and loot screens
|
||||||
@@ -166,6 +191,11 @@ DebugEditorKey=0
|
|||||||
|
|
||||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
[Misc]
|
[Misc]
|
||||||
|
;Changes some of Fallout 2 engine functions to Fallout 1 behavior:
|
||||||
|
;- disables playing the final movie/credits after the endgame slideshow
|
||||||
|
;- disables halving the weight for power armor items
|
||||||
|
Fallout1Behavior=0
|
||||||
|
|
||||||
;Time limit in years. Must be between -3 and 13
|
;Time limit in years. Must be between -3 and 13
|
||||||
;Set to 0 if you want to die the instant you leave arroyo
|
;Set to 0 if you want to die the instant you leave arroyo
|
||||||
;Set to -1 to remove the time limit, and automatically reset the date back to 2241 each time you would have reached it
|
;Set to -1 to remove the time limit, and automatically reset the date back to 2241 each time you would have reached it
|
||||||
@@ -213,10 +243,10 @@ UseFileSystemOverride=0
|
|||||||
;Set to 1 to use the modified data load order for the engine to find game data
|
;Set to 1 to use the modified data load order for the engine to find game data
|
||||||
;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
|
;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
|
||||||
;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
|
;Modified: master_patches > critter_patches > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
|
||||||
DataLoadOrderPatch=0
|
DataLoadOrderPatch=1
|
||||||
|
|
||||||
;Set to 1 to enable loading alternative dialog msg files from text/language/dialog_female/ for female PC
|
;Set to 1 to enable loading alternative dialog msg files from text\<language>\dialog_female\ for female PC
|
||||||
;Set to 2 to also load subtitle files from text/language/cuts_female/ for female PC
|
;Set to 2 to also load subtitle files from text\<language>\cuts_female\ for female PC
|
||||||
FemaleDialogMsgs=0
|
FemaleDialogMsgs=0
|
||||||
|
|
||||||
;To change the default and starting player models, uncomment the next four lines.
|
;To change the default and starting player models, uncomment the next four lines.
|
||||||
@@ -247,13 +277,13 @@ Movie16=artimer4.mve
|
|||||||
Movie17=credits.mve
|
Movie17=credits.mve
|
||||||
|
|
||||||
;To change the starting year, month or day, uncomment the next 3 lines
|
;To change the starting year, month or day, uncomment the next 3 lines
|
||||||
;Both StartMonth and StartDay are 0-indexed
|
;Both StartMonth and StartDay are 0-indexed (i.e. 0 is January or the first day of a month)
|
||||||
;StartYear=-1
|
;StartYear=-1
|
||||||
;StartMonth=-1
|
;StartMonth=-1
|
||||||
;StartDay=-1
|
;StartDay=-1
|
||||||
|
|
||||||
;To change the limit of the distance away from the player to which you're allowed to scroll the local maps, uncomment the next two lines
|
;To change the limit of the distance away from the player to which you're allowed to scroll the local maps, uncomment the next two lines
|
||||||
;Defaults are 0x1E0 in the x direction and 0x190 in the y direction.
|
;Defaults are 480 in the x direction and 400 in the y direction.
|
||||||
;Not compatible with the res patch!
|
;Not compatible with the res patch!
|
||||||
;LocalMapXLimit=480
|
;LocalMapXLimit=480
|
||||||
;LocalMapYLimit=400
|
;LocalMapYLimit=400
|
||||||
@@ -311,7 +341,7 @@ OverrideArtCacheSize=0
|
|||||||
;Set to 2 to block all saving in combat
|
;Set to 2 to block all saving in combat
|
||||||
SaveInCombatFix=1
|
SaveInCombatFix=1
|
||||||
|
|
||||||
;Point at an ini file containing elevator data
|
;Point to an ini file containing elevator data
|
||||||
;ElevatorsFile=Elevators.ini
|
;ElevatorsFile=Elevators.ini
|
||||||
|
|
||||||
;Uncomment and set a comma delimited list of numbers to use a custom xp table.
|
;Uncomment and set a comma delimited list of numbers to use a custom xp table.
|
||||||
@@ -324,14 +354,17 @@ SaveInCombatFix=1
|
|||||||
AdditionalWeaponAnims=1
|
AdditionalWeaponAnims=1
|
||||||
|
|
||||||
;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts
|
;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts
|
||||||
|
;Modifiers affect both NPCs and the player
|
||||||
;BodyHit_Head=-40
|
;BodyHit_Head=-40
|
||||||
;BodyHit_Left_Arm=-30
|
;BodyHit_Left_Arm=-30
|
||||||
;BodyHit_Right_Arm=-30
|
;BodyHit_Right_Arm=-30
|
||||||
;BodyHit_Torso_Uncalled=0
|
;BodyHit_Torso=0
|
||||||
;BodyHit_Right_Leg=-20
|
;BodyHit_Right_Leg=-20
|
||||||
;BodyHit_Left_Leg=-20
|
;BodyHit_Left_Leg=-20
|
||||||
;BodyHit_Eyes=-60
|
;BodyHit_Eyes=-60
|
||||||
;BodyHit_Groin=-30
|
;BodyHit_Groin=-30
|
||||||
|
;The modifier for unaimed shots
|
||||||
|
;BodyHit_Torso_Uncalled=0
|
||||||
|
|
||||||
;Set to 1 to use a CriticalOverrides.ini file to override the default critical table
|
;Set to 1 to use a CriticalOverrides.ini file to override the default critical table
|
||||||
;Set to 2 to use the default critical with bug fixes (doesn't require an ini)
|
;Set to 2 to use the default critical with bug fixes (doesn't require an ini)
|
||||||
@@ -339,6 +372,8 @@ AdditionalWeaponAnims=1
|
|||||||
;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
|
;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
|
||||||
;Must be non-zero to use the edit/get/reset_critical script functions
|
;Must be non-zero to use the edit/get/reset_critical script functions
|
||||||
OverrideCriticalTable=2
|
OverrideCriticalTable=2
|
||||||
|
;To change the path and filename of the critical table file, uncomment the next line
|
||||||
|
;OverrideCriticalFile=CriticalOverrides.ini
|
||||||
|
|
||||||
;Set to 1 to get notification of karma changes in the notification window
|
;Set to 1 to get notification of karma changes in the notification window
|
||||||
DisplayKarmaChanges=0
|
DisplayKarmaChanges=0
|
||||||
@@ -349,9 +384,6 @@ AlwaysReloadMsgs=0
|
|||||||
;Set to 1 to force the player to play the idle animation when reloading their weapon
|
;Set to 1 to force the player to play the idle animation when reloading their weapon
|
||||||
PlayIdleAnimOnReload=0
|
PlayIdleAnimOnReload=0
|
||||||
|
|
||||||
;Set to 1 to prevent corpses from blocking line of fire
|
|
||||||
CorpseLineOfFireFix=0
|
|
||||||
|
|
||||||
;Changes the timer (in days) for deleting corpses on a map after you leave (valid range: 0..13)
|
;Changes the timer (in days) for deleting corpses on a map after you leave (valid range: 0..13)
|
||||||
;The corpses of critters with 'Ages' flag or on maps with 'dead_bodies_age=No' set in maps.txt will not disappear
|
;The corpses of critters with 'Ages' flag or on maps with 'dead_bodies_age=No' set in maps.txt will not disappear
|
||||||
;Default is 6. Set to 0 for a 12-hour timer
|
;Default is 6. Set to 0 for a 12-hour timer
|
||||||
@@ -363,15 +395,13 @@ CorpseDeleteTime=6
|
|||||||
;Set to 1 (or some higher number if needed, the maximum is 127) to prevent 100% CPU use
|
;Set to 1 (or some higher number if needed, the maximum is 127) to prevent 100% CPU use
|
||||||
ProcessorIdle=-1
|
ProcessorIdle=-1
|
||||||
|
|
||||||
;Set a number of how many protos per type can be loaded into memory at once (valid range: 512..4096)
|
|
||||||
;Set to -1 to let set_proto_data script function automatically increase the limit when needed
|
|
||||||
LoadProtoMaxLimit=-1
|
|
||||||
|
|
||||||
;Set to 1 if using the hero appearance mod
|
;Set to 1 if using the hero appearance mod
|
||||||
;You can add AppChCrt.frm and AppChEdt.frm files to art/intrface/ to set a custom background for the character screen
|
;Set to 2 for backward compatibility with scripts that manually fix obj_art_fid/art_change_fid_num script functions for dude_obj
|
||||||
|
;You can add AppChCrt.frm and AppChEdt.frm files to art\intrface\ to set a custom background for the character screen
|
||||||
EnableHeroAppearanceMod=0
|
EnableHeroAppearanceMod=0
|
||||||
|
|
||||||
;Set to 1 to skip the 3 opening movies
|
;Set to 1 to skip the 3 opening movies
|
||||||
|
;Set to 2 to also skip the splash screen
|
||||||
SkipOpeningMovies=0
|
SkipOpeningMovies=0
|
||||||
|
|
||||||
;Causes NPCs who complete their combat turn with AP left over will try and find other ways to spend it.
|
;Causes NPCs who complete their combat turn with AP left over will try and find other ways to spend it.
|
||||||
@@ -379,16 +409,17 @@ SkipOpeningMovies=0
|
|||||||
;Set to 0 to disable
|
;Set to 0 to disable
|
||||||
NPCsTryToSpendExtraAP=0
|
NPCsTryToSpendExtraAP=0
|
||||||
|
|
||||||
;Set to 1 to fix NPCs not checking weapon perks properly when searching for the best weapon
|
;Set to 1 to fix NPCs not checking weapon perks properly when choosing the best weapon in combat
|
||||||
;Note that enabling this option can significantly affect the weapon choice of some NPCs in combat
|
;Set to 2 to change the priority multiplier for having weapon perk to 3x (the original is 5x)
|
||||||
|
;Note that enabling this option can significantly affect the weapon of choice for some NPCs
|
||||||
AIBestWeaponFix=0
|
AIBestWeaponFix=0
|
||||||
|
|
||||||
;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
|
;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
|
||||||
AIDrugUsePerfFix=0
|
AIDrugUsePerfFix=0
|
||||||
|
|
||||||
;Allows the use of tiles over 80*36 in size. sfall will just split and resave them at startup
|
;Allows the use of tiles over 80x36 in size. sfall will just split and resave them at startup
|
||||||
;Set to 1 to check all tiles on started (slow)
|
;Set to 1 to check all tiles on started (slow)
|
||||||
;Set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking
|
;Set to 2 if you provide a XLtiles.lst file in art\tiles\ containing a list of the tile ids that need checking
|
||||||
AllowLargeTiles=0
|
AllowLargeTiles=0
|
||||||
|
|
||||||
;Set to 1 to boost the maximum number of tile FRMs from 4096 to 16383
|
;Set to 1 to boost the maximum number of tile FRMs from 4096 to 16383
|
||||||
@@ -415,6 +446,7 @@ UseScrollingQuestsList=1
|
|||||||
|
|
||||||
;Uncomment these lines to control the premade characters offered when starting a new game
|
;Uncomment these lines to control the premade characters offered when starting a new game
|
||||||
;Multiple options should be separated by commas, and there must be the same number of entries in both lines
|
;Multiple options should be separated by commas, and there must be the same number of entries in both lines
|
||||||
|
;Each name in PremadePaths is limited to 11 characters
|
||||||
;PremadePaths=combat,diplomat,stealth
|
;PremadePaths=combat,diplomat,stealth
|
||||||
;PremadeFIDs=201,203,202
|
;PremadeFIDs=201,203,202
|
||||||
|
|
||||||
@@ -475,12 +507,11 @@ AnimationsAtOnceLimit=120
|
|||||||
;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
|
;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
|
||||||
RemoveCriticalTimelimits=0
|
RemoveCriticalTimelimits=0
|
||||||
|
|
||||||
;Set to 1 to enable party members with level 6 protos to reach level 6
|
;Change the colour of the font used on the main menu for the Fallout/sfall version number and copyright text
|
||||||
NPCStage6Fix=0
|
;It's the last byte ('3C' by default) that picks the colour used. The first byte supplies additional flags for this option
|
||||||
|
;MainMenuFontColour=0x00003C
|
||||||
;Change the colour of the font used on the main menu for the Fallout/sfall version number
|
;Change the colour of the font used on the main menu for the button text
|
||||||
;It's the last byte ('3c' by default) that picks the colour used. The first byte supplies additional flags
|
;MainMenuBigFontColour=0x3C
|
||||||
;MainMenuFontColour=0x0600003c
|
|
||||||
|
|
||||||
;Two alternate fixes to the interaction between HtH attacks and the fast shot trait
|
;Two alternate fixes to the interaction between HtH attacks and the fast shot trait
|
||||||
;0 - Fallout 2 original behaviour
|
;0 - Fallout 2 original behaviour
|
||||||
@@ -492,7 +523,7 @@ FastShotFix=1
|
|||||||
BoostScriptDialogLimit=0
|
BoostScriptDialogLimit=0
|
||||||
|
|
||||||
;Allows you to edit the skill tables
|
;Allows you to edit the skill tables
|
||||||
;Point the next line at an ini file containing the replacement skill data
|
;Point the next line to an ini file containing the replacement skill data
|
||||||
;SkillsFile=Skills.ini
|
;SkillsFile=Skills.ini
|
||||||
|
|
||||||
;To change the relationship between SPECIAL stats and derived stats, uncomment the next line
|
;To change the relationship between SPECIAL stats and derived stats, uncomment the next line
|
||||||
@@ -611,12 +642,9 @@ StackEmptyWeapons=0
|
|||||||
;If the amount of ammo boxes in the inventory is less than or equal to the reserve, only one box will be used
|
;If the amount of ammo boxes in the inventory is less than or equal to the reserve, only one box will be used
|
||||||
ReloadReserve=-1
|
ReloadReserve=-1
|
||||||
|
|
||||||
;Set to 1 to change the counter in the 'Move Items' window to start at the maximum number of items
|
;Set to 1 to change the counter in the 'Move Items' window to start with maximum number, except in the barter screen
|
||||||
ItemCounterDefaultMax=0
|
ItemCounterDefaultMax=0
|
||||||
|
|
||||||
;Allows 9 options (lines of text) to be displayed correctly in a dialog window
|
|
||||||
DialogOptions9Lines=1
|
|
||||||
|
|
||||||
;Set to 1 to leave the music playing in dialogue with talking heads
|
;Set to 1 to leave the music playing in dialogue with talking heads
|
||||||
EnableMusicInDialogue=0
|
EnableMusicInDialogue=0
|
||||||
|
|
||||||
@@ -627,13 +655,17 @@ DontTurnOffSneakIfYouRun=0
|
|||||||
;Set to 0 to disable switching. (Default is 3)
|
;Set to 0 to disable switching. (Default is 3)
|
||||||
UseWalkDistance=3
|
UseWalkDistance=3
|
||||||
|
|
||||||
;Set to 1 to fix the bug that unable to sell used geiger counters or stealth boys
|
;Set to 1 to fix the bug of being unable to sell used geiger counters or stealth boys
|
||||||
CanSellUsedGeiger=1
|
CanSellUsedGeiger=1
|
||||||
|
|
||||||
;Set to 1 to fix the issue with being able to charge the car by using cells on other scenary/critters
|
;Set to 1 to fix the issue with being able to charge the car by using cells on other scenery/critters
|
||||||
;Set to 0 if another mod you're using has custom vehicles
|
;Set to 0 if another mod you're using has custom vehicles
|
||||||
CarChargingFix=1
|
CarChargingFix=1
|
||||||
|
|
||||||
|
;Set to 1 to prevent the car from being lost when entering a location via the Town/World button and then leaving on foot
|
||||||
|
;Note that the global variable 633 (GVAR_CAR_PLACED_TILE) will be set to -1 when the player leaves a location
|
||||||
|
CarPlacedTileFix=1
|
||||||
|
|
||||||
;Set to 1 to skip weapon equip/unequip animations when performing various actions
|
;Set to 1 to skip weapon equip/unequip animations when performing various actions
|
||||||
InstantWeaponEquip=0
|
InstantWeaponEquip=0
|
||||||
|
|
||||||
@@ -669,7 +701,7 @@ PartyMemberExtraInfo=0
|
|||||||
;that overrides First Aid/Doctor functions has very limited usefulness
|
;that overrides First Aid/Doctor functions has very limited usefulness
|
||||||
PartyMemberSkillFix=0
|
PartyMemberSkillFix=0
|
||||||
|
|
||||||
;Set to 1 to skip loading game settings from a saved game, except for the game/combat difficulty settings
|
;Set to 1 to skip loading all game settings except the game/combat difficulty from a saved game
|
||||||
;Set to 2 to also skip loading the game/combat difficulty settings
|
;Set to 2 to also skip loading the game/combat difficulty settings
|
||||||
SkipLoadingGameSettings=0
|
SkipLoadingGameSettings=0
|
||||||
|
|
||||||
@@ -680,16 +712,29 @@ InterfaceDontMoveOnTop=0
|
|||||||
;Set to -1 to disable the special death message when the global variable is set
|
;Set to -1 to disable the special death message when the global variable is set
|
||||||
SpecialDeathGVAR=491
|
SpecialDeathGVAR=491
|
||||||
|
|
||||||
|
;Set to 1 to disable the special handling of map IDs 19 and 37 in the engine when entering the maps
|
||||||
|
;Note that enabling this option can break the map changes in Modoc and Vault 15
|
||||||
|
DisableSpecialMapIDs=0
|
||||||
|
|
||||||
|
;Changes the base value of the duration of the knockout effect (valid range: 35..100; default is 35)
|
||||||
|
;The formula for the duration in ticks is: 10 * (value - 3 * EN)
|
||||||
|
KnockoutTime=35
|
||||||
|
|
||||||
;Set to 1 to display sfall built-in credits at the bottom of credits.txt contents instead of at the top
|
;Set to 1 to display sfall built-in credits at the bottom of credits.txt contents instead of at the top
|
||||||
CreditsAtBottom=0
|
CreditsAtBottom=0
|
||||||
|
|
||||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
[Scripts]
|
[Scripts]
|
||||||
;Comma-separated list of masked paths to load global scripts from
|
;Comma-separated list of masked paths to load global scripts from
|
||||||
;Only use single slash \ as directory separator
|
;Only use single backslash \ as the directory separator
|
||||||
;Paths outside of scripts folder are supported
|
;Paths outside of scripts folder are supported
|
||||||
GlobalScriptPaths=scripts\gl*.int,scripts\sfall\gl*.int
|
GlobalScriptPaths=scripts\gl*.int,scripts\sfall\gl*.int
|
||||||
|
|
||||||
|
;Uncomment the option to specify a common folder path for all ini files used by scripts
|
||||||
|
;You will have to put all the available ini files of the mods in this directory
|
||||||
|
;The maximum length of the specified path is 61 characters
|
||||||
|
;IniConfigFolder=IniConfig
|
||||||
|
|
||||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||||
[Debugging]
|
[Debugging]
|
||||||
;Extra sfall configuration settings that can be used by modders
|
;Extra sfall configuration settings that can be used by modders
|
||||||
@@ -699,7 +744,8 @@ GlobalScriptPaths=scripts\gl*.int,scripts\sfall\gl*.int
|
|||||||
Enable=0
|
Enable=0
|
||||||
|
|
||||||
;Fallout 2 Debug Patch
|
;Fallout 2 Debug Patch
|
||||||
;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both the screen and a debug.log file
|
;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both the screen and debug.log
|
||||||
|
;Does not require sfall debugging mode
|
||||||
;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg:
|
;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg:
|
||||||
;-------
|
;-------
|
||||||
;[debug]
|
;[debug]
|
||||||
@@ -714,6 +760,9 @@ Enable=0
|
|||||||
;-------
|
;-------
|
||||||
DebugMode=0
|
DebugMode=0
|
||||||
|
|
||||||
|
;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
|
||||||
|
HideObjIsNullMsg=0
|
||||||
|
|
||||||
;Change to 1 to skip the compatibility mode check
|
;Change to 1 to skip the compatibility mode check
|
||||||
SkipCompatModeCheck=0
|
SkipCompatModeCheck=0
|
||||||
|
|
||||||
@@ -726,24 +775,25 @@ SkipSizeCheck=0
|
|||||||
;Does not require sfall debugging mode
|
;Does not require sfall debugging mode
|
||||||
;ExtraCRC=0x00000000,0x00000000
|
;ExtraCRC=0x00000000,0x00000000
|
||||||
|
|
||||||
;Set to 1 to stop Fallout from deleting non readonly protos at startup
|
;Set to 1 to stop Fallout from deleting non read-only protos at startup
|
||||||
;Has pretty nasty side effects when saving/reloading, so don't use for regular gameplay
|
;Has pretty nasty side effects when saving/reloading, so don't use for regular gameplay
|
||||||
DontDeleteProtos=0
|
DontDeleteProtos=0
|
||||||
|
|
||||||
;Set to 1 to give scripts direct access to Fallout's address space, and to make arbitrary calls into Fallout's code
|
;Set to 1 to give scripts direct access to Fallout's address space, and to make arbitrary calls into Fallout's code
|
||||||
|
;Does not require sfall debugging mode
|
||||||
AllowUnsafeScripting=0
|
AllowUnsafeScripting=0
|
||||||
|
|
||||||
;Set to 1 to force sfall to search for global scripts every time the game loads rather than only once on the first game start
|
|
||||||
AlwaysFindScripts=0
|
|
||||||
|
|
||||||
;Set to 1 to force sfall to inject all hooks code into the game, even if corresponding hook scripts don't exist
|
;Set to 1 to force sfall to inject all hooks code into the game, even if corresponding hook scripts don't exist
|
||||||
InjectAllGameHooks=0
|
InjectAllGameHooks=0
|
||||||
|
|
||||||
;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
|
;Set to 1 to force sfall to search for global scripts every time the game loads rather than only once on the first game start
|
||||||
HideObjIsNullMsg=0
|
AlwaysFindScripts=0
|
||||||
|
|
||||||
|
;Set to 1 to force critters to display combat float messages
|
||||||
|
;Requires AllowSoundForFloats to be enabled
|
||||||
|
Test_ForceFloats=0
|
||||||
|
|
||||||
;These options control what output is saved in the debug log (sfall-log.txt)
|
;These options control what output is saved in the debug log (sfall-log.txt)
|
||||||
|
|
||||||
;Prints messages duing sfall initialization
|
;Prints messages duing sfall initialization
|
||||||
Init=0
|
Init=0
|
||||||
;Prints messages relating to hook scripts
|
;Prints messages relating to hook scripts
|
||||||
|
|||||||
@@ -0,0 +1,201 @@
|
|||||||
|
;Glovz's Damage Fix
|
||||||
|
|
||||||
|
; PID_EXPLOSIVE_ROCKET
|
||||||
|
[1]
|
||||||
|
pid=14
|
||||||
|
ac_adjust=-10
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_10MM_JHP
|
||||||
|
[2]
|
||||||
|
pid=29
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=2
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_10MM_AP
|
||||||
|
[3]
|
||||||
|
pid=30
|
||||||
|
ac_adjust=-5
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_44_MAGNUM_JHP
|
||||||
|
[4]
|
||||||
|
pid=31
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=-10
|
||||||
|
dam_mult=2
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_FLAMETHROWER_FUEL
|
||||||
|
[5]
|
||||||
|
pid=32
|
||||||
|
ac_adjust=-20
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_14MM_AP
|
||||||
|
[6]
|
||||||
|
pid=33
|
||||||
|
ac_adjust=-5
|
||||||
|
dr_adjust=-30
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_223_FMJ
|
||||||
|
[7]
|
||||||
|
pid=34
|
||||||
|
ac_adjust=-15
|
||||||
|
dr_adjust=-15
|
||||||
|
dam_mult=2
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_5MM_JHP
|
||||||
|
[8]
|
||||||
|
pid=35
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=-15
|
||||||
|
dam_mult=2
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_5MM_AP
|
||||||
|
[9]
|
||||||
|
pid=36
|
||||||
|
ac_adjust=-5
|
||||||
|
dr_adjust=-15
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_ROCKET_AP
|
||||||
|
[10]
|
||||||
|
pid=37
|
||||||
|
ac_adjust=-10
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_SMALL_ENERGY_CELL
|
||||||
|
[11]
|
||||||
|
pid=38
|
||||||
|
ac_adjust=-20
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=2
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_MICRO_FUSION_CELL
|
||||||
|
[12]
|
||||||
|
pid=39
|
||||||
|
ac_adjust=-20
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=2
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_SHOTGUN_SHELLS
|
||||||
|
[13]
|
||||||
|
pid=95
|
||||||
|
ac_adjust=-15
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=3
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_44_FMJ_MAGNUM
|
||||||
|
[14]
|
||||||
|
pid=111
|
||||||
|
ac_adjust=-5
|
||||||
|
dr_adjust=-10
|
||||||
|
dam_mult=2
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_9MM_BALL
|
||||||
|
[15]
|
||||||
|
pid=121
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_BBS
|
||||||
|
[16]
|
||||||
|
pid=163
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_ROBO_ROCKET_AMMO
|
||||||
|
[17]
|
||||||
|
pid=274
|
||||||
|
ac_adjust=-10
|
||||||
|
dr_adjust=-10
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_45_CALIBER_AMMO
|
||||||
|
[18]
|
||||||
|
pid=357
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=-5
|
||||||
|
dam_mult=2
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_2MM_EC_AMMO
|
||||||
|
[19]
|
||||||
|
pid=358
|
||||||
|
ac_adjust=-25
|
||||||
|
dr_adjust=-20
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=3
|
||||||
|
|
||||||
|
; PID_4_7MM_CASELESS
|
||||||
|
[20]
|
||||||
|
pid=359
|
||||||
|
ac_adjust=-5
|
||||||
|
dr_adjust=-25
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_9MM_AMMO
|
||||||
|
[21]
|
||||||
|
pid=360
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=2
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_HN_NEEDLER_CARTRIDGE
|
||||||
|
[22]
|
||||||
|
pid=361
|
||||||
|
ac_adjust=-20
|
||||||
|
dr_adjust=-5
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_HN_AP_NEEDLER_CARTRIDGE
|
||||||
|
[23]
|
||||||
|
pid=362
|
||||||
|
ac_adjust=-20
|
||||||
|
dr_adjust=-5
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_7_62MM_AMMO
|
||||||
|
[24]
|
||||||
|
pid=363
|
||||||
|
ac_adjust=-10
|
||||||
|
dr_adjust=-20
|
||||||
|
dam_mult=2
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_FLAMETHROWER_FUEL_MK_II
|
||||||
|
[25]
|
||||||
|
pid=382
|
||||||
|
ac_adjust=-20
|
||||||
|
dr_adjust=-15
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
@@ -0,0 +1,201 @@
|
|||||||
|
;YAAM
|
||||||
|
|
||||||
|
; PID_EXPLOSIVE_ROCKET
|
||||||
|
[1]
|
||||||
|
pid=14
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=3
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_10MM_JHP
|
||||||
|
[2]
|
||||||
|
pid=29
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=3
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_10MM_AP
|
||||||
|
[3]
|
||||||
|
pid=30
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=4
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_44_MAGNUM_JHP
|
||||||
|
[4]
|
||||||
|
pid=31
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=3
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_FLAMETHROWER_FUEL
|
||||||
|
[5]
|
||||||
|
pid=32
|
||||||
|
ac_adjust=-20
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=3
|
||||||
|
dam_div=4
|
||||||
|
|
||||||
|
; PID_14MM_AP
|
||||||
|
[6]
|
||||||
|
pid=33
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=8
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_223_FMJ
|
||||||
|
[7]
|
||||||
|
pid=34
|
||||||
|
ac_adjust=-20
|
||||||
|
dr_adjust=5
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_5MM_JHP
|
||||||
|
[8]
|
||||||
|
pid=35
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=3
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_5MM_AP
|
||||||
|
[9]
|
||||||
|
pid=36
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=4
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_ROCKET_AP
|
||||||
|
[10]
|
||||||
|
pid=37
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=20
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_SMALL_ENERGY_CELL
|
||||||
|
[11]
|
||||||
|
pid=38
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_MICRO_FUSION_CELL
|
||||||
|
[12]
|
||||||
|
pid=39
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_SHOTGUN_SHELLS
|
||||||
|
[13]
|
||||||
|
pid=95
|
||||||
|
ac_adjust=-10
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_44_FMJ_MAGNUM
|
||||||
|
[14]
|
||||||
|
pid=111
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=5
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_9MM_BALL
|
||||||
|
[15]
|
||||||
|
pid=121
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=2
|
||||||
|
dam_mult=3
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_BBS
|
||||||
|
[16]
|
||||||
|
pid=163
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_ROBO_ROCKET_AMMO
|
||||||
|
[17]
|
||||||
|
pid=274
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=10
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_45_CALIBER_AMMO
|
||||||
|
[18]
|
||||||
|
pid=357
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_2MM_EC_AMMO
|
||||||
|
[19]
|
||||||
|
pid=358
|
||||||
|
ac_adjust=-30
|
||||||
|
dr_adjust=9
|
||||||
|
dam_mult=3
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_4_7MM_CASELESS
|
||||||
|
[20]
|
||||||
|
pid=359
|
||||||
|
ac_adjust=-5
|
||||||
|
dr_adjust=7
|
||||||
|
dam_mult=3
|
||||||
|
dam_div=2
|
||||||
|
|
||||||
|
; PID_9MM_AMMO
|
||||||
|
[21]
|
||||||
|
pid=360
|
||||||
|
ac_adjust=0
|
||||||
|
dr_adjust=2
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_HN_NEEDLER_CARTRIDGE
|
||||||
|
[22]
|
||||||
|
pid=361
|
||||||
|
ac_adjust=-10
|
||||||
|
dr_adjust=2
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_HN_AP_NEEDLER_CARTRIDGE
|
||||||
|
[23]
|
||||||
|
pid=362
|
||||||
|
ac_adjust=-10
|
||||||
|
dr_adjust=5
|
||||||
|
dam_mult=2
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_7_62MM_AMMO
|
||||||
|
[24]
|
||||||
|
pid=363
|
||||||
|
ac_adjust=-5
|
||||||
|
dr_adjust=2
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
|
|
||||||
|
; PID_FLAMETHROWER_FUEL_MK_II
|
||||||
|
[25]
|
||||||
|
pid=382
|
||||||
|
ac_adjust=-20
|
||||||
|
dr_adjust=0
|
||||||
|
dam_mult=1
|
||||||
|
dam_div=1
|
||||||
Binary file not shown.
@@ -0,0 +1,63 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
Ammo INI Loader mod for Fallout 2 by NovaRain
|
||||||
|
---------------------------------------------
|
||||||
|
|
||||||
|
- modifies ammo protos with data from an INI file:
|
||||||
|
* AmmoGlovz.ini if DamageFormula=1 or 2 in ddraw.ini
|
||||||
|
* AmmoYAAM.ini if DamageFormula=5 in ddraw.ini
|
||||||
|
* AmmoMod.ini if not using any bulit-in damage formula
|
||||||
|
|
||||||
|
Requires sfall 3.5 or higher
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "..\headers\define_extra.h"
|
||||||
|
|
||||||
|
procedure set_ammo_mod;
|
||||||
|
procedure start;
|
||||||
|
procedure map_enter_p_proc;
|
||||||
|
|
||||||
|
variable ammoIni;
|
||||||
|
variable enabled;
|
||||||
|
|
||||||
|
procedure set_ammo_mod begin
|
||||||
|
variable pid, dmg_mod, i := 1;
|
||||||
|
|
||||||
|
while (i > 0) do begin
|
||||||
|
pid := get_ini_setting(ammoIni + "|" + i + "|pid");
|
||||||
|
if (pid < 1) then break;
|
||||||
|
set_proto_data(pid, PROTO_AM_AC_MOD, get_ini_setting(ammoIni + "|" + i + "|ac_adjust"));
|
||||||
|
set_proto_data(pid, PROTO_AM_DR_MOD, get_ini_setting(ammoIni + "|" + i + "|dr_adjust"));
|
||||||
|
|
||||||
|
// dam_mult and dam_div must be positive integers
|
||||||
|
dmg_mod := get_ini_setting(ammoIni + "|" + i + "|dam_mult");
|
||||||
|
if (dmg_mod < 1) then dmg_mod := 1;
|
||||||
|
set_proto_data(pid, PROTO_AM_DMG_MULT, dmg_mod);
|
||||||
|
dmg_mod := get_ini_setting(ammoIni + "|" + i + "|dam_div");
|
||||||
|
if (dmg_mod < 1) then dmg_mod := 1;
|
||||||
|
set_proto_data(pid, PROTO_AM_DMG_DIV, dmg_mod);
|
||||||
|
|
||||||
|
i++;
|
||||||
|
end
|
||||||
|
//debug_msg("AmmoMod: " + ammoIni + " - set " + (i - 1) + " ammo protos.");
|
||||||
|
end
|
||||||
|
|
||||||
|
procedure start begin
|
||||||
|
if game_loaded then begin
|
||||||
|
ammoIni := get_ini_setting("ddraw.ini|Misc|DamageFormula");
|
||||||
|
if (ammoIni == 1 or ammoIni == 2) then
|
||||||
|
ammoIni := "AmmoGlovz.ini";
|
||||||
|
else if (ammoIni == 5) then
|
||||||
|
ammoIni := "AmmoYAAM.ini";
|
||||||
|
else
|
||||||
|
ammoIni := "AmmoMod.ini";
|
||||||
|
|
||||||
|
enabled := get_ini_setting(ammoIni + "|1|pid");
|
||||||
|
if (enabled > 0) then call set_ammo_mod;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
procedure map_enter_p_proc begin
|
||||||
|
if (enabled > 0) then call set_ammo_mod;
|
||||||
|
end
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
Ammo INI Loader mod for Fallout 2 by NovaRain
|
||||||
|
---------------------------------------------
|
||||||
|
|
||||||
|
- modifies ammo protos with data from an INI file:
|
||||||
|
* AmmoGlovz.ini if DamageFormula=1 or 2 in ddraw.ini
|
||||||
|
* AmmoYAAM.ini if DamageFormula=5 in ddraw.ini
|
||||||
|
* AmmoMod.ini if not using any bulit-in damage formula
|
||||||
|
|
||||||
|
|
||||||
|
Requires sfall 3.5 or higher.
|
||||||
|
|
||||||
|
To use, copy gl_ammomod.int to your scripts folder, and copy the INI files to the same directory as sfall.
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user