NovaRain
bcb0228ed3
Fixed fade in/out of the screen in DX9 mode.
2019-06-18 09:27:39 +08:00
NovaRain
a75e634c96
Fixed Scout perk being taken into account for mark_area_known function.
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* technically it should only effect the visibility of tiles when you're
exploring on the world map.
Fixed the incorrect coordinates for small/medium location circles when
highlighting their sub-tiles (one of bugs listed in #228 )
Moved the fix for the position of the target marker from Worldmap.cpp to
BugFixes.cpp.
Slightly adjusted the position/size for Local variables button in debug
editor.
2019-06-17 11:24:57 +08:00
NovaRain
c4f6c762c4
Added viewing and modifying local vars for critters to the debug editor.
2019-06-15 10:09:50 +08:00
NovaRain
5ccd1534f4
Added "metarule_exist" script function.
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Limited the maximum number of extra game msg files to 4096 (from 4.x).
Code edit to Message.cpp and ScriptUtils.hpp.
2019-06-14 23:32:01 +08:00
NovaRain
8e0190939e
Minor edit to error messages in MiscOps.hpp.
2019-06-12 09:14:12 +08:00
NovaRain
0f7a8592a9
Fixed the interrupted player's movement in combat.
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* it happens when the player try to use objects with Bonus Move APs
available. The distance has to be greater than remaining normal APs.
Replaced calling db_dir_entry_ with db_access_ in HeroAppearance.cpp.
2019-06-10 09:45:52 +08:00
NovaRain
e9f3fd5039
Fixed the position of the target maker for location circles.
2019-06-09 11:35:30 +08:00
NovaRain
6cc988aef5
Fixed the reserve movement fix in commit f1ef55d.
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* before the reserve movement didn't work correctly if the player has
free move AP (yellow, from Bonus Move) left.
2019-06-09 07:26:32 +08:00
NovaRain
e50369c18d
Fixed the up/down button images in the world map interface.
2019-06-08 23:56:20 +08:00
NovaRain
f1ef55d22d
Fixed anim_move_to_tile_ ignoring the distance argument.
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* this also fixes the broken "reserve movement" feature.
2019-06-08 09:46:30 +08:00
NovaRain
d1fe920cf7
Fixed a few bugs in WorldMapSlots option.
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Updated version number.
2019-06-06 10:21:36 +08:00
NovaRain
9a331c918c
Fixed a bug in knockback modifier functions that could crash the game ( #237 )
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Updated version number.
2019-06-02 08:52:42 +08:00
NovaRain
56fd9706a4
Minor edit to gl_ammomod example script.
2019-05-31 09:11:25 +08:00
NovaRain
b46892cb66
Improved the fix for the removal of PM corpses.
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* to prevent save file corruption (one of bugs listed in #228 ). Now
party member's corpse is removed in the same way as all other critter
corpses.
Simplified the ASM code of combat_ai_hack (take 2).
2019-05-30 10:34:15 +08:00
NovaRain
7663a47fbb
Fixed the code for removal of party member's corpse when loading the map.
2019-05-29 09:37:28 +08:00
NovaRain
a9aeac1f6f
Fixed AI not checking min HP properly for using stims.
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Edited the code of InventoryApCost in Inventory.cpp.
Minor edits to some other code.
2019-05-28 11:18:11 +08:00
NovaRain
6db496e66c
Code edits to Perks.cpp/PerksOp.hpp/ScriptExtender.cpp.
2019-05-27 12:10:34 +08:00
NovaRain
daf6585ba3
Simplified the ASM code of combat_ai_hack.
2019-05-24 20:01:19 +08:00
NovaRain
1f6dac09b8
Rewrote the fix to allow fleeing NPC to use drugs.
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Code edits to Perks.cpp/PerksOp.hpp.
2019-05-24 10:43:46 +08:00
NovaRain
af6038ee0c
Removed LoadProtoMaxLimit option from ddraw.ini.
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* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
2019-05-23 17:06:40 +08:00
NovaRain
2c7548f164
Fixed getting perks/traits from the real dude_obj while controlling other NPCs.
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Added "real_dude_obj" script function and updated documents.
2019-05-22 12:59:27 +08:00
NovaRain
301ccba45f
Rewrote NPC fleeing fix.
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Removed DialogOptions9Lines option from ddraw.ini.
2019-05-22 10:48:41 +08:00
NovaRain
899dc2422d
Increased the max text width of the info card in the char screen.
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* the increased the width is according to the max width of one char in
font (uppercase A seems to be the widest with 8 px).
Adjusted code format in Console.cpp.
2019-05-20 11:36:03 +08:00
NovaRain
0e69ef4af1
Added two fixes for NPC fleeing in combat.
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* added fix to allow fleeing NPC to use drugs.
* fixed NPC stuck in fleeing mode when the hit chance of a target was
too low.
2019-05-19 15:40:21 +08:00
NovaRain
f6d27b71aa
Slightly simplified the code of NPCStage6Fix.
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Moved NPCsTryToSpendExtraAP to AI.cpp.
2019-05-19 08:24:31 +08:00
NovaRain
520f939afa
Improved the fix in previous commit.
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* now ignoring the inv capacity only happens in combat for preventing
AI inf loop. The vanilla behavior still applies outside of combat.
* added a correct message for NPC not being able to pick up an item.
2019-05-18 11:09:04 +08:00
NovaRain
fa1e5eddc9
Fixed two item pickup issues for NPC.
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* message for the player is displayed when the NPC cannot pick up item.
* if in combat, NPC will also be stuck in a loop of picking up item.
Fixed HideObjIsNullMsg option.
2019-05-17 10:03:48 +08:00
NovaRain
3b8878e647
Implemented an ASM patch for Win2K build to remove VS2008 requirement.
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* tested DX9 modes, hookscripts, and combat control in VM environment.
Removed Cpp11_emu.h file.
Replaced some define macros with enums.
2019-05-15 23:42:35 +08:00
NovaRain
5353ab0ad6
Backported the code of four hookscripts from 4.x.
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* FINDTARGET, BARTERPRICE, WITHINPERCEPTION, and INVENTORYMOVE. For
unifying the behavior of common hooks between 3.8 and 4.x.
Added the example script of WITHINPERCEPTION from 4.x.
Updated gl_highlighting_lite.
2019-05-14 11:42:21 +08:00
NovaRain
20ffc39f95
Added a tweak to op_use_obj_on_obj_hack in BugFixes (from Mr.Stalin)
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Minor edits to some code.
2019-05-14 06:41:13 +08:00
NovaRain
8482618291
Rewrote Ray's combat_p_proc fix.
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Refactored the code of SwitchHandHook with backporting from 4.x.
Minor code edits.
2019-05-13 11:37:02 +08:00
NovaRain
f7fa62a078
Refactored the code in Tiles.cpp.
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Removed the font check in create_message_window script function.
2019-05-11 10:04:47 +08:00
NovaRain
1891612f38
Reverted the change in Tiles.cpp from previous commit.
2019-05-10 10:44:34 +08:00
NovaRain
efe00b9faf
Changed the names of FRM structures.
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Fixed get FID type in Inventory.cpp.
2019-05-09 10:20:47 +08:00
NovaRain
2059a3da8c
Backported 3 script functions from 4.1:
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* dialog_obj, loot_obj, and npc_engine_level_up.
2019-05-08 21:04:18 +08:00
NovaRain
ec3bc8c21c
Moved Test_ForceFloats to [Debugging] section.
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* Since it's never mentioned anywhere, should be OK moving it before
the formal release.
Minor code edits to Tiles.cpp.
2019-05-07 23:08:47 +08:00
NovaRain
c1ec4057a6
Code edits on Graphics.cpp & ScriptExtender.cpp.
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Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
2019-05-07 14:04:36 +08:00
NovaRain
5d9008f407
Minor code edits on Graphics/Movies/TalkingHeads.cpp
2019-05-05 10:59:49 +08:00
NovaRain
64e4daeb02
Code refactoring in Arrays.cpp & ScriptArrays.hpp.
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Added new example mods gl_ammomod & gl_highlighting_lite to modderspack.
Renamed Bugs.cpp to BugFixes.cpp.
2019-05-05 10:11:36 +08:00
NovaRain
40ed445956
Simplified the iterator in party member protos patch.
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Added initialization and delete for repList, as in 4.x.
2019-05-03 10:14:00 +08:00
NovaRain
cbd3964ae5
Moved worldmap related code from main.cpp to the new Worldmap.cpp.
2019-05-02 21:02:49 +08:00
NovaRain
34628c0ea5
Unset the read-only attribute for party member's .sav proto files
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Slightly changed the implementation of previous commit.
2019-05-02 14:33:09 +08:00
NovaRain
f2f260e743
Backported the patch for party member base protos.
2019-05-02 09:28:28 +08:00
NovaRain
f13e6bd9f3
Reordered the execution of functions before exiting the map
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* partyMemberSaveProtos and queue_leaving_map are now called after
executing map_exit_p_proc procedure.
2019-05-01 11:37:11 +08:00
NovaRain
8ef05d205a
Fixed the argument value of dialogue_reaction script function
2019-04-30 11:18:42 +08:00
NovaRain
3c255085ed
Replaced ASM code in various opcodes with macros (from Mr.Stalin)
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Unified the directory separator in documents.
Updated version number.
2019-04-30 10:38:39 +08:00
NovaRain
7500e6b637
Updated set_unique_id defines in sfall.h.
2019-04-24 20:26:26 +08:00
NovaRain
560eead694
Rewrote Force Encounter script function code.
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Changed set_global_script_repeat/type & set_self to use fastcall.
Minor edits to BugFixes.cpp and ddraw.ini.
2019-04-24 15:06:07 +08:00
NovaRain
45baeff397
Minor code edits to some opcodes.
2019-04-23 11:40:28 +08:00
NovaRain
2df1dfbadc
Fixed and improved Use32BitHeadGraphics option:
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* Fixed the position of the talking head texture when the game res is
larger than 640x480.
* Added the support to use textures without the need of patching
talking head FRM files.
2019-04-23 07:35:18 +08:00
NovaRain
cbe31e845c
Renamed heads/ddraw2 to TalkingHeads/Graphics.
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Added necessary defines to prepare TalkingHeads backporting.
Some code edits to AI.cpp, MainMenu.cpp, movies.cpp.
2019-04-22 23:03:03 +08:00
NovaRain
2e2d3f7946
Renamed AmmoMod.cpp/h to DamageMod.
2019-04-19 09:24:17 +08:00
NovaRain
854adc2afc
Reverted some changes in previous commit.
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* Now weapons with knockback modifiers applied still stack with others
in the inventory.
2019-04-17 10:34:13 +08:00
NovaRain
0c8794661c
Further implementation of unique ID.
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* weapons with knockback modifiers applied will have a special ID
(negative value) that work as a temporary UID for the current game
session.
Added checks on object types to functions in Combat module.
Added the second argument to set_unique_id script function.
2019-04-16 20:53:41 +08:00
NovaRain
ceb55cdfa9
Fixed the start procedure not being called correctly
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* If the required standard script procedure is missing, the procedure
above the start proc is called instead of the start (from Crafty)
Added a id reversion mechanism to remove_weapon_knockback.
2019-04-15 13:04:15 +08:00
NovaRain
6791b15af1
Added "set_unique_id" script function.
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Minor edit to Perks.cpp.
Added DevXP config to project files.
2019-04-14 07:35:52 +08:00
NovaRain
ff4f5d7e73
Updated proto offsets in define_extra.h.
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Minor edit to HookScripts.cpp.
2019-04-10 09:50:59 +08:00
NovaRain
564c48354a
Backported the code of AmmoCost hook from 4.x.
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* Mainly for fixing the issues with CheckWeaponAmmoCost. Because it's
easier to backport the whole set of code than working on the old
implementation. Shouldn't affect the performance much.
Also backported the CheckWeaponAmmoCost code from 4.x.
Updated hookscripts.txt to reflect the change.
Now the debug editor starts at the center of the screen.
2019-04-09 09:53:56 +08:00
NovaRain
4232be088c
Fixed setting array values in the debug editor.
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Some code corrections.
2019-04-06 08:31:14 +08:00
NovaRain
9ec8a12288
Added setting array values for the debug editor.
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Updates to sfall debug editor (part 1)
2019-04-05 13:03:08 +08:00
NovaRain
b97c5fd65d
Updated sfall debug editor (from Mr.Stalin)
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Formatted the code of sfall debug editor.
2019-04-04 10:37:09 +08:00
NovaRain
5c377ad3df
Added support for the new 'automap=yes/no' parameter to maps.txt
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* This parameter overrides the hardcoded values for displaying the map
in the pipboy automaps for the first 160 maps (from Mr.Stalin)
2019-04-03 22:10:19 +08:00
NovaRain
3c47288e70
Fixed "out of bounds" bug when printing the automap list.
2019-04-01 21:22:27 +08:00
NovaRain
5d7ee90f71
Fixed a duplicate obj_dude script being created when loading a saved game.
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Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects.
Moved SkipOpeningMovies to movies.cpp.
Added log entries for various Init() functions in main.cpp.
Renamed timer.cpp/h to SpeedPatch.cpp/h.
2019-03-31 23:02:56 +08:00
NovaRain
6193afff11
Added DisableSpecialMapIDs option (from Mr.Stalin)
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Fixed the overflow of the automap tables when the number of maps in maps.txt is more than 160.
2019-03-30 11:09:35 +08:00
NovaRain
b4800361e6
Replaced the fix in the previous commit with a fix for unexplored areas being revealed on the automap when entering a map.
2019-03-28 12:03:28 +08:00
NovaRain
0debe89a27
Fixed player's position when entering a map.
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This also fixed the issue with getting player's position in the map_enter_p_proc procedure.
2019-03-27 20:08:38 +08:00
NovaRain
aae34d5d82
Fixed the argument numbering in error messages when validating arguments.
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Changed BlockCall to use the long NOP.
Minor edits on some code.
Update version number.
2019-03-26 22:46:25 +08:00
NovaRain
26e814581f
Changed hero_select_win function to require an AppHeroWin.frm file in the art\intrface\ folder (from Mr.Stalin)
2019-03-25 21:01:23 +08:00
NovaRain
a62a4d6911
Added SpecialDeathGVAR option to override the global variable number for special death.
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Minor fix for Stats.ini.
2019-03-17 10:38:32 +08:00
NovaRain
20746abba2
Fixed range for object ID.
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Minor edits to documents.
2019-03-16 08:53:20 +08:00
NovaRain
e11755cb2d
Added CorpseDeleteTime option (from Mr.Stalin)
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Fixed some functionality issues of fake perks.
2019-03-15 19:20:30 +08:00
NovaRain
83b0862db6
Fixed the removal of party member's corpse (from Mr.Stalin)
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Now items in party member's inventory are not removed along with the corpse.
2019-03-14 13:44:38 +08:00
NovaRain
386b5a6678
Fixed critters not being healed over time when entering the map if 'dead_bodies_age=No' is set in maps.txt.
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Added additional checks for the amounts to properly compare the effects of drugs.
2019-03-13 11:55:33 +08:00
NovaRain
5bd69dfee2
Tweaked the code of the fix in previous commit.
2019-03-13 00:09:46 +08:00
NovaRain
a388a9e602
Fixed NPC stuck in a loop of reloading melee/unarmed weapons when out of ammo (from Mr.Stalin)
2019-03-12 11:50:22 +08:00
NovaRain
69bea44481
Fixed broken get_perk_available script function.
2019-03-11 11:31:36 +08:00
NovaRain
e2fc1ee0ec
Minor edits on Perks.cpp and related code.
2019-03-11 10:22:17 +08:00
NovaRain
912abbd213
Fix item_d_load_subfix in the previous commit.
2019-03-06 21:28:08 +08:00
NovaRain
653b419be6
Backported the fix of active drug pids from the develop branch.
2019-03-06 09:35:53 +08:00
NovaRain
4480ecfcad
Tweaked the code of item_d_take_drug_hack in Bugs.cpp.
2019-03-05 12:41:51 +08:00
NovaRain
08b9d98d3b
Fixed the screen not returning to the player when moving a controlled critter to another elevation of the map.
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Refactored some code in Bugs.cpp.
2019-03-04 12:55:34 +08:00
NovaRain
c20e709659
Moved RemoveCriticalTimelimits to Criticals.cpp.
2019-03-03 12:02:19 +08:00
NovaRain
68a345f398
Moved the code of set_map_time_multi to WorldmapOps.hpp, and NPCAutoLevel to PartyControl.cpp.
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Removed validate_test example function from release builds.
2019-02-27 12:27:22 +08:00
NovaRain
730cd212a4
Fixed a crash bug when trying to use explosives if using a books ini file.
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Fixed some bugs in BugFixes.cpp.
2019-02-25 23:54:47 +08:00
NovaRain
ce0f5ea8c9
Added a new argument to REMOVEINVENOBJ hook (from Mr.Stalin)
2019-02-25 20:44:49 +08:00
NovaRain
2ce1c0f36e
Fixed inconsistent return value of get_npc_level.
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Some edits to documents.
2019-02-25 12:32:56 +08:00
NovaRain
72e370117e
Expanded get/inc_npc_level functions to accept party member PIDs (from Mr.Stalin)
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Some code correction in Skills.cpp.
2019-02-24 20:14:36 +08:00
NovaRain
6ab45bbc3c
Fixed incorrect skill point cost for negative skill levels when using a skills ini file (from Mr.Stalin)
2019-02-23 22:21:37 +08:00
NovaRain
7bcf06c227
Fixed the negative skill points of a skill not being taken into account when calculating the skill level (from Mr.Stalin, #202 )
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Fixed the return value of has_skill function for incorrect skill numbers.
2019-02-21 10:57:53 +08:00
NovaRain
bc8f7477c7
Fixed the reserved item FRM being displayed in the top-left corner when in the loot/barter screens.
2019-02-20 10:04:54 +08:00
NovaRain
f5c570ddc1
Removed MultiPatches from ddraw.ini, now it's always enabled.
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Minor edits to main.cpp and Arrays.cpp.
Updated version number.
2019-02-19 12:07:40 +08:00
NovaRain
504f66f002
Moved DontDeleteProtos option from main.cpp to DebugEditor.cpp.
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Updated Auto Doors script mod from Mr.Stalin and ddraw.ini.
2019-02-11 13:59:37 +08:00
NovaRain
76f2301b6c
Minor edits to speed tweak and documents.
2019-02-10 09:56:28 +08:00
NovaRain
4788ac757b
Formatted code in Arrays.cpp and added checks for the integrity of sfallgv.sav when loading a saved game.
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Fixed unregistering hook procedure.
2019-02-09 09:55:43 +08:00
NovaRain
a71b33aab1
Fixed crash when saving the game with speed tweak enabled.
2019-02-09 08:09:25 +08:00
NovaRain
222f3eaf68
Refactored and fixed speed patch related code (from Mr.Stalin)
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Rewrote ASM code of WorldMapFpsPatch functions.
2019-02-08 12:53:13 +08:00
NovaRain
823d2b92f7
Minor refactoring of ScriptValue and some script function handlers.
2019-02-06 12:00:30 +08:00
NovaRain
f478e9a1f9
Changed sfall to stop loading save if there's error on data files.
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Minor simplified a couple of assembly in LoadGameHook.cpp.
2019-02-06 09:33:02 +08:00
NovaRain
8718b86440
Refactored error handling of saving/loading sfall save data files.
2019-02-05 11:11:56 +08:00