NovaRain
13976a5278
Added a fix to limit the maximum distance for knockback animation
...
* 20 hexes at max. This does not affect the knockback value in
Combat Damage hook, only the animation part.
Backported AlwaysFindScripts option from 4.x for global scripts.
2020-08-18 13:45:49 +08:00
NovaRain
8d813a952e
Fixed and improved the behavior of nested timer events in global scripts
...
Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.
Added a debug message about a corrupted proto file.
Some minor code/document edits.
2020-08-14 21:31:06 +08:00
NovaRain
12070f5e3d
Fixed the playback of additional movies defined in the MovieXX options ( #330 )
...
Added the keyboard buffer cleanup function to metarule3.
2020-08-13 15:22:20 +08:00
NovaRain
63b2025468
Added the city name in the description of a save slot by default
...
Corrected some code.
2020-08-13 14:44:09 +08:00
NovaRain
44ad268aed
Added a fix to remove floating text after moving to another elevation
...
* also update black edges of the map (HRP bug, #282 )
2020-08-09 12:29:15 +08:00
NovaRain
2305128adc
Changed the behavior of ObjCanSeeObj_ShootThru_Fix
...
* now the critter can only see through objects in front of it.
2020-08-08 11:52:17 +08:00
NovaRain
112c931ea3
Added a patch to allow setting custom colors for object outlines
...
Added a tweak to ObjCanSeeObj_ShootThru_Fix to allow critters to see
through other critters.
Fixed the internal variable for Horrigan encounter always being reset if
DisableHorrigan=0 (commit 74d3cb9 )
Corrected some code.
2020-08-05 16:18:19 +08:00
NovaRain
89ec203483
Corrected combat_attack_gcsd code in the previous commit
...
Added DAM_PRESERVE_FLAGS to attack_complex for keeping result flags.
Fixed OverrideMusicDir=2 not working.
2020-08-02 19:48:04 +08:00
NovaRain
21cbcb4a03
Rewrote several fixes for attack_complex in C++ and merged them
...
Added a default fix for attack_complex to untie target_results from
attacker_results.
2020-08-01 10:27:18 +08:00
NovaRain
76c9d63d3e
Added more fixes for the arguments of attack_complex function:
...
* fixed result flags for the attacker and the target when calling
attack_complex function (#323 )
* tweaked how attacker_results/target_results work when
AttackComplexFix is enabled.
Minor code edits.
2020-07-31 20:42:46 +08:00
NovaRain
950b9949c0
Added a new value 2 to AllowDShowMovies
...
* for forcing avi videos to fit the screen width.
Disabled warning C4995 (e.g. wcscpy in Movies.cpp)
Minor code edits to AI.cpp & Sound.cpp.
2020-07-29 14:20:04 +08:00
NovaRain
648bffedc6
Added volume control support for avi movies
...
Fixed implementation bugs when playing avi movies.
Added a couple of engine variable pointers.
2020-07-28 17:08:44 +08:00
NovaRain
9e79b01a27
Added a function extension for vanilla metarule3 function
...
Added SET_HORRIGAN_ENCOUNTER function to metarule3.
Updated German translation.
2020-07-24 21:29:54 +08:00
NovaRain
82db339ff9
Implemented CodeType enums in some SafeWrite8
...
Replaced some SafeWriteX with SafeWriteBatch.
Misc code edits to DebugEditor.cpp and ScriptExtender.cpp.
Minor edits to documents.
2020-07-21 12:42:46 +08:00
NovaRain
e0f0ee0f7d
Fixed the default values for the MovieXX options
...
Added some comments to elevators.ini & other codes.
Rearranged the functions in NewGame2().
Updated FalloutEngine.h for previous commit.
Updated version number.
2020-07-18 22:28:22 +08:00
NovaRain
d4d8b3a06c
Uploaded language translation files to repo
...
Updated German (#326 ) and Russian translations.
2020-07-08 09:54:08 +08:00
NovaRain
de01fdf065
Added "get_stat_max/min" script functions ( #307 )
...
Added updating player's stats on the char screen to "display_stats"
script function (#314 )
2020-06-29 11:57:36 +08:00
NovaRain
cc9807344a
Fixed Auto Doors example script mod
...
Cosmetic changes to the text descriptions in Perks.ini.
2020-06-13 00:20:48 +08:00
NovaRain
6c31cc43a0
Increased the max width of the player name on the char screen ( #305 )
...
Updated version number.
2020-06-04 06:40:57 +08:00
NovaRain
48ce358451
Backported SkipLoadingGameSettings option from 4.x
2020-05-08 10:38:32 +08:00
NovaRain
d74df7fc78
Added checking AP cost to ai_pick_hit_mode_ engine function
2020-05-07 09:49:57 +08:00
NovaRain
24c9499021
Added combat rating check to "Snipe" distance preference fix
...
Added a fix to reduce friendly fire in burst attacks.
Updated the info of TGameObj struct.
2020-05-01 08:01:24 +08:00
NovaRain
8b26573073
Changed the fix for AI target selection in commit f0f00a7
...
* NPCs will reload the weapon in the same turn (and attack if have
enough AP left) if weapon is empty while selecting targets.
Moved some leftover code in main.cpp to KillCounter.cpp & Elevators.cpp.
Misc code edits.
2020-04-27 14:32:39 +08:00
NovaRain
1839790dfb
Fixed AllowDShowSound=2 not working
...
Limited NumSoundBuffers to the max of 32.
Fixed replacing Body_Torso with Body_Uncalled (from commit 62f890d )
Corrected the code in the previous commit.
2020-04-23 12:42:20 +08:00
NovaRain
7decec4a2c
Added use_item_on_dude macro to sfall.h
...
Various code edits:
* Implemented more HookCalls/MakeCalls/SafeWriteBatch in code.
* Moved return/jump address consts into their respective functions.
2020-04-18 21:25:54 +08:00