Rewrote several fixes for attack_complex in C++ and merged them

Added a default fix for attack_complex to untie target_results from
attacker_results.
This commit is contained in:
NovaRain
2020-08-01 10:27:18 +08:00
parent 76c9d63d3e
commit 21cbcb4a03
6 changed files with 73 additions and 75 deletions
+1 -1
View File
@@ -573,7 +573,7 @@ StartGDialogFix=0
;Set to 1 to fix attacker_results/target_results arguments and repurpose the unused called_shot/num_attacks arguments of attack_complex script function
;New behavior of the arguments:
;called_shot - additional damage, when the damage received by the target is above the specified minimum damage (minDmg argument)
;called_shot - additional damage when hitting the target
;num_attacks - the number of free action points on the first turn only
AttackComplexFix=0