NovaRain
8af87a5252
Merge branch 'develop'
2018-10-01 21:14:00 +08:00
NovaRain
96cb6c51ea
Updated version number.
2018-10-01 21:10:21 +08:00
NovaRain
5874450f60
AllowDShowSound improvements from Mr.Stalin:
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* Added volume control support for alternative sound files.
* Added mode 2 to play alternative music files even if original acm files are not present in the music folder.
* Added AllowDShowMovies option to separate avi files playback from enabling DX9 mode.
* Fixed initialization bug when DX9 mode is disabled.
* Small refactoring on ASM code.
Added missing FadeMultiplier option to ddraw.ini.
2018-09-30 21:34:35 +08:00
NovaRain
f088c9bb70
Fixed the mood argument of start_gdialog function being ignored for talking heads. (from Crafty)
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Simplified the code of disabling losing unused perks.
2018-09-30 16:24:15 +08:00
NovaRain
7f8481d03a
Added "get/set_rest_on_map" script functions (from Mr.Stalin)
2018-09-28 13:59:09 +08:00
NovaRain
f162a5ab0c
Moved item_count function fix from Inventory.cpp to BugFixes.cpp.
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Minor edit to document.
2018-09-25 14:12:06 +08:00
NovaRain
ce69e8123e
Fixed the max text width of player name in inventory.
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Added an 8 lines limit to the underline position fix.
Removed obsoleted WorldMapEncPatch* functions from Worldmap.cpp (forgot to remove during commit 0f1072c302 )
Some minor ASM code edits.
2018-09-25 12:19:30 +08:00
NovaRain
b5e85f2f89
Changed the implementation of fs_* opcodes from ASM blocks to handler functions.
2018-09-24 12:20:42 +08:00
NovaRain
f7fe463f42
Added "create_win" script function and InterfaceDontMoveOnTop option (from Mr.Stalin)
2018-09-23 16:13:20 +08:00
NovaRain
27f2d57ebd
Fixed ai_retrieve_object_ engine function not returning the requested object when there are different objects with the same ID (from Mr.Stalin)
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Added info about map_*_p_proc procedures to the global script section in notes.txt (#197 )
2018-09-23 08:13:35 +08:00
NovaRain
bbe789d013
Added "get_current_inven_size" script function.
2018-09-21 19:23:35 +08:00
NovaRain
76ea3ed383
Added inventory size check to "Take All" button (from Mr.Stalin)
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Added additional note to CritterInvSizeLimitMode in ddraw.ini, and changed CritterInvSizeLimit to its default value.
2018-09-20 09:41:49 +08:00
NovaRain
c6f3dbfcf6
Changed item_total_weight/item_c_curr_size engine functions to return the weight and size of equipped(hidden) items on NPCs when exchanging/bartering items (from Mr.Stalin)
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Fixed CritterInvSizeLimitMode not properly checking the weight of equipped items when mode is set to 4+.
2018-09-19 22:49:05 +08:00
NovaRain
49ce654d72
Excluded inventory size features for NPCs when CritterInvSizeLimitMode is set to PC only.
2018-09-16 10:24:49 +08:00
NovaRain
b2a1160492
Removed UTF-8 BOM in Inventory.cpp.
2018-09-15 10:13:25 +08:00
NovaRain
5da2ec76de
Refactored CritterInvSizeLimitMode option and fixed some bugs (from Mr.Stalin)
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Added party member's current/max inventory size info to the combat control panel.
2018-09-15 09:49:07 +08:00
NovaRain
123f69268d
Fixed the underline position in the inventory display window when the item name is longer than one line (from Mr.Stalin)
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Simplified the code of SuperStimExploitFix and corrected the return value for the change.
2018-09-12 22:39:18 +08:00
NovaRain
6d0c84e783
Fixed broken get/reset_critical_table functions (from Mr.Stalin)
2018-09-11 09:55:38 +08:00
NovaRain
c652fae849
Fixed the encounter description being displayed in two lines instead of one (from Crafty)
2018-09-09 23:09:26 +08:00
NovaRain
3399e07958
Removed the duplicated sf_inventory_redraw code in Interface.cpp.
2018-09-06 23:01:15 +08:00
NovaRain
044af677d9
Merge branch 'develop'
2018-09-06 21:18:59 +08:00
NovaRain
752ad8ae01
Added notes to AutoQuickSavePage description.
2018-09-06 13:01:57 +08:00
NovaRain
9d9d8ada49
Added options to use more than one save slot for quick saving (from Mr.Stalin) ( #186 )
2018-09-06 07:01:14 +08:00
NovaRain
6bd7d3ebca
Added the description of the new FemaleDialogMsgs setting value to ddraw.ini.
2018-09-03 09:58:27 +08:00
NovaRain
fe5f4bb2aa
Changed the fix for multihex critter moving in combat to a more proper one (from Mr.Stalin)
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Added AIBestWeaponFix option to ddraw.ini.
2018-09-02 18:08:37 +08:00
NovaRain
8a7d22dd03
Added additional checks to the fix of multihex critters moving in combat (from Mr.Stalin)
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Added AIBestWeaponFix option to ddraw.ini.
2018-09-02 10:55:14 +08:00
NovaRain
fac0b73d9e
Changed the fix for multihex critter moving in combat to a more proper one.
2018-08-29 09:37:55 +08:00
NovaRain
2974210ad3
Minor edit to the description of QuestsScrollButtonsX/Y.
2018-08-26 14:53:47 +08:00
NovaRain
bb0f2bb8db
Changed the two example hook scripts to global scripts.
2018-08-24 08:10:38 +08:00
NovaRain
715b55dda8
Fixed multihex critters moving too close and overlapping their targets in combat (from Crafty)
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Fixed critters not checking weapon perks properly when searching for the best weapon (from Mr.Stalin)
Changed BugFixes module to be initialized at the beginning.
2018-08-21 07:19:51 +08:00
NovaRain
999d818c86
Fixed multihex critters moving too close and overlapping their targets in combat (from Crafty)
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Fixed critters not checking weapon perks properly when searching for the best weapon (from Mr.Stalin)
Changed BugFixes module to be initialized at the beginning.
2018-08-21 06:14:16 +08:00
NovaRain
1d7fd442b0
Minor edits to sfall-mods.ini.
2018-08-19 00:41:50 +08:00
NovaRain
3062533492
Added ObjCanHearObjFix to ddraw.ini.
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Added extra comment for CarChargingFix to ddraw.ini.
Edited the description of DisplayName in sfall-mods.ini because of the new BoxBarCount option.
Minor edits to hookscripts.txt.
2018-08-19 00:33:10 +08:00
NovaRain
9f0797f8ad
Added extra comment for CarChargingFix to ddraw.ini.
2018-08-14 23:58:09 +08:00
NovaRain
a7c66685b9
Added QuestsScrollButtonsX/Y, DisplaySwiftLearnerExp, and additional note for the new mode of UseScrollingQuestsList to ddraw.ini.
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Changed a log message in BugFixes.cpp to be a bit more specific.
Edited some comments in QuestList.cpp.
2018-08-12 19:07:52 +08:00
NovaRain
ccd897281f
Fixed obj_can_see_obj not checking if source and target objects are on the same elevation before calling is_within_perception_ (from Mr.Stalin)
2018-08-10 22:54:07 +08:00
NovaRain
d200262a2b
Added a fix for the display issue in the pipboy when a quest list is too long with UseScrollingQuestsList diabled (from Mr.Stalin)
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Added a fix for the clickability issue of holodisk list in the pipboy (from Mr.Stalin)
2018-08-06 22:04:21 +08:00
NovaRain
d0c97f7118
Fixed an issue with file IDs of additional game msg files being shifted when a file in ExtraGameMsgFileList is missing.
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Minor edit to the description of CityRepsList in ddraw.ini, to avoid misunderstanding.
Updated version number.
2018-07-28 22:46:59 +08:00
NovaRain
0bda53e109
Rename the option from previous commit to FullItemDescInBarter and added it to ddraw.ini.
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Edited info about HOOK_DESCRIPTIONOBJ and the new return value of HOOK_BARTERPRICE to documents.
Minor edits to ddraw.ini to avoid misunderstanding.
2018-07-28 22:27:32 +08:00
NovaRain
44d668f50b
Renamed DialogFemaleMsgFile to FemaleDialogMsgs, and added its description to ddraw.ini.
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Added additional notes for the new functionality of ExtraGameMsgFileList to documents.
2018-07-24 12:07:02 +08:00
NovaRain
39221065af
Added BoxBarCount to ddraw.ini.
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Edited documents for the change of is_iface_tag_active and added BoxBarCount.
Edited the phrasing of debugging message in SafeWrite.cpp.
2018-07-21 08:54:25 +08:00
NovaRain
41c8722179
Merged a couple of fixes and minor improvements for 4.0.x from the develop branch:
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* Fixed the game thinking you dropped an active explosive when the dropping is prevented with hs_inventorymove.
* Added "inventory_redraw" script function (from Mr.Stalin)
* NPC combat control mod now centers the screen on the controlled critter and has new options to display critter's name.
* Removed obsoleted WIN2K preprocessor defines.
Updated version number.
2018-07-16 09:14:01 +08:00
NovaRain
033376000c
Fixed the screen flickering during switching critters in NPC combat control.
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Now the mod does not center the screen on PC and display name box for the first turn of a player-initiated combat or when there's no other controllable critter in combat.
2018-07-13 11:25:42 +08:00
NovaRain
bc2dabc461
Removed redundant function from NPC combat control and tidied up a bit.
2018-07-11 10:03:03 +08:00
NovaRain
08b5e3a769
Improved the functionality of NPC combat control mod ( #179 )
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* centers the screen on controlled critter.
* removes roof tiles to show controlled critter properly.
* additional options to display the name of controller critter.
2018-07-10 12:05:15 +08:00
NovaRain
09c9c5cce0
Added the description of HOOK_EXPLOSIVETIMER to hookscripts.txt.
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Edited the example script.
Updated version number.
2018-07-10 06:09:23 +08:00
NovaRain
2a20209bb8
Added "inventory_redraw" script function (from Mr.Stalin)
2018-07-08 00:30:26 +08:00
NovaRain
84c7ac0536
Added InjectAllGameHooks to [Debugging] section in ddraw.ini.
2018-07-05 21:52:53 +08:00
NovaRain
5d4b8fdd7b
Added info for new HOOK_AMMOCOST arguments to hookscripts.txt.
2018-07-03 09:38:07 +08:00
NovaRain
2f22a1e982
Edited the description of HOOK_USEANIMOBJ in hookscripts.txt.
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Removed obsoleted WIN2K preprocessor define.
Updated version number.
2018-06-25 22:12:42 +08:00
NovaRain
1b3b5dc523
Fixed premature assignment of arguments before the beginning of the hooks in InventoryHs.cpp. ( #173 )
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(cherry picked from commit fff48407c3 )
Updated version number.
2018-06-24 12:36:01 +08:00
NovaRain
c2f7e38a43
Added KeepWeaponSelectMode option to ddraw.ini.
2018-06-19 06:03:36 +08:00
NovaRain
8c2483a289
Merge branch 'develop'
2018-06-12 21:01:12 +08:00
NovaRain
e14ac89463
Added more info to the comments of various keys in [Input] section of ddraw.ini.
2018-06-12 20:52:03 +08:00
NovaRain
177137f2ee
Edited the description in hookscripts.txt for changes to HOOK_INVENTORYMOVE and HOKK_INVENWIELD.
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Fixed a bug in DisplaySecondWeaponRange that didn't display correct weapon range when the secondary mode is aimed (e.g. spear and throwing knife)
Removed trilling spaces in previous commit.
2018-06-11 13:40:09 +08:00
NovaRain
28962f428f
Added ItemFastMoveKey and ItemCounterDefaultMax options to ddraw.ini.
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Set ReloadReserve to be disabled by default.
2018-06-06 06:33:46 +08:00
NovaRain
ea1c00ec91
Added the ability to define allowed weapon animations for NPCs to NPC armor appearance mod ( #159 )
2018-06-05 22:08:39 +08:00
NovaRain
410c7ab417
Minor edits to documents.
2018-06-04 21:21:32 +08:00
NovaRain
1652072391
Fixed a bug that critters killed in combat by scripting still being able to move in their combat turn if the distance parameter in their AI packages is set to stay_close/charge, or NPCsTryToSpendExtraAP is enabled (from Mr.Stalin)
2018-06-02 18:15:53 +08:00
NovaRain
051b1c98aa
Edited the added comments in AnimationsAtOnceLimit.cpp.
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Renamed obj_move_hack to object_move_hack because it hooks on object_move_ engine function.
2018-06-01 23:36:56 +08:00
NovaRain
2f6f0d8b28
Added the description of new metarule2_explosions mode to function notes.txt.
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Fixed a typo in metarule2_explosions error message.
2018-05-30 21:07:51 +08:00
NovaRain
b24a860d40
Renamed WorldMapFont to WorldMapFontPatch and changed its description in ddraw.ini.
2018-05-30 09:27:58 +08:00
NovaRain
120a8cd964
Added WorldMapFont option to use Fallout font on the world map instead of system font. ( #48 )
2018-05-29 16:22:58 +08:00
NovaRain
2d8ea2b44c
Added description of HOOK_GAMEMODECHANGE to hookscripts.txt.
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Fixed the line break for debug.log message of GameReset.
Minor edits to Tiles.cpp code format.
2018-05-28 23:37:45 +08:00
NovaRain
5e0e8dd2f1
Added MoreTiles option to ddraw.ini.
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Changed MoreTiles to work independently of HRP 4.1.8 and removed the redundant define.
Added sfall log messages to both options in Tiles.cpp.
Implemented HookCalls in TimeLimitPatch().
Fixed a minor typo in function notes.txt.
2018-05-28 09:27:53 +08:00
NovaRain
839e86ed26
Added the description and setting for the previous commit to ddraw.ini.
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Improved DisablePipboyAlarm so that when the player press Z key they won't see a blank Pipboy screen.
2018-05-27 15:08:46 +08:00
NovaRain
c4903abd4c
Added the description of set_iface_tag_text to notes.txt.
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Fixed compilation error in BarBoxes.cpp.
Updated version number.
2018-05-21 10:51:12 +08:00
NovaRain
b9c7f5ea82
Fixed commit 470a0b3386.
2018-05-15 20:20:07 +08:00
NovaRain
56fdec8b37
Reverted the previous changes of ASM code due to the bug that AppChCrt.frm overwrites AppChEdt.frm.
2018-05-14 21:14:50 +08:00
NovaRain
470a0b3386
Simplified the code from previous commit.
2018-05-14 20:52:26 +08:00
NovaRain
279c524da9
Added support for adding custom background image to the character creation/screen of the hero appearance mod (From Mr.Stalin)
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AppChCrt.frm (for the character creation) and AppChEdt.frm (for the character screen) should be in art/intrface, and the image size must be 640x480.
2018-05-14 10:05:49 +08:00
NovaRain
57c4c0bd5d
Merge branch 'develop'
2018-05-11 20:01:53 +08:00
NovaRain
3ff0e77c26
Added the description of attack_is_aimed to notes.txt.
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Removed unnecessary function declaration in Misc.h.
2018-05-09 10:07:11 +08:00
NovaRain
ee9010217e
Added description of HOOK_RESTTIMER, set_rest_heal_time, and set_rest_mode to documents.
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Renamed the bit flags for set_rest_mode.
Fixed compilation error in Worldmap.cpp.
2018-05-08 12:30:53 +08:00
NovaRain
371a299640
Added new HOOK_SETGLOBALVAR ( #34 ) (from Mr.Stalin)
2018-05-02 11:14:02 +08:00
NovaRain
31f42128e1
Added "floor2" script function to work with ceil ( #109 )
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Added the missing description of ceil to notes.txt.
Disabled ceil marco in lib.math.h.
Removed duplications in Utils.h.
2018-04-28 11:07:37 +08:00
NovaRain
57225bbd38
Fixed max tile number for set_map_enter_position and compilation error in Worldmap.cpp.
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Added the description of get/set_map_enter_position to function notes.
2018-04-27 19:40:23 +08:00
NovaRain
b52f4544c0
Fixed the last additional notification boxes to the interface being missing ( #140 )
2018-04-26 10:01:15 +08:00
NovaRain
0950efec8c
Changed the upper limit of set_unjam_locks_time to 127.
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Added set_unjam_locks_time to documents.
2018-04-25 20:00:49 +08:00
NovaRain
d86794be3a
Added "set_unjam_locks_time" script function (from Mr.Stalin)
2018-04-24 09:20:16 +08:00
NovaRain
d6aff61607
Added "lock_is_jammed" and "unjam_lock" script functions.
2018-04-24 08:13:26 +08:00
NovaRain
0eeab768bd
Fixed a bug in item highlighting that caused items to be kept highlighted when entering combat while holding the highlight key.
2018-04-22 11:06:36 +08:00
NovaRain
e474ba1660
Updated README.txt for info about additional headers/libraries.
2018-04-21 09:18:51 +08:00
NovaRain
3abebb8486
Added a new script function: set_ini_setting (from Mr.Stalin) ( #85 )
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Added set_ini_setting to documents, and updated info for get_ini_setting.
Updated credits.
Replacing a couple of strcpy usages with strcpy_s.
2018-04-21 09:01:27 +08:00
NovaRain
29910e98bf
Revert "Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets."
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This reverts commit 4194feafdf .
2018-04-13 20:42:09 +08:00
NovaRain
4194feafdf
Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets.
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Set DataLoadOrderPatch to be enabled by default, for preventing partial of a game crash issue due to unusual game folder setup. #136
2018-04-13 11:06:21 +08:00
NovaRain
1c6729a25f
Added a fix for being at incorrect hex after map change when the exit hex in source map is at the same position as some exit hex in destination map (from Crafty) #134
2018-04-02 23:19:07 +08:00
NovaRain
39388fd927
Rewrote the fix for player's base EMP DR as an engine-level fix (from Crafty)
2018-04-01 12:45:30 +08:00
NovaRain
72093079c5
Fixed a bug in NPC combat control that caused Gecko Skinning to appear in the perk selection window.
2018-03-28 21:29:22 +08:00
NovaRain
5141ca4ebb
Fixed typos in hookscripts.txt.
2018-03-23 23:08:42 +08:00
NovaRain
78e9f08682
Fixed typos in sfall function notes.txt.
2018-03-23 22:01:22 +08:00
NovaRain
ce779b4764
Fixed the long existing slotdat.ini function in ExtraSaveSlots.
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Reduced duplication in ExtraSaveSlots code using MakeCalls.
Unified the indent style in ExtraSaveSlots.cpp.
2018-03-16 12:25:12 +08:00
NovaRain
1a108cade5
Implemented MakeCalls function to reduce code duplication.
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Updated version number.
2018-03-16 11:32:23 +08:00
NovaRain
cc875291d1
Merge branch 'develop'
2018-02-13 09:50:43 +08:00
NovaRain
9e28f8bdfd
Lined up some code in MiscPatches.cpp.
2018-02-12 21:07:02 +08:00
NovaRain
b2894268f6
Reverted item highlighting mod to the previous status (commit 90485a205a). #132
2018-01-28 18:15:35 +08:00
NovaRain
b3e2b8b5b8
Rearranged and simplified gl_highlighting.ssl from the previous commit a bit.
2018-01-17 21:22:37 +08:00
NovaRain
9475b8c482
Fixed add_mult_objs_to_inven only adding 500 of an object when the value of "count" argument is over 99999. #129
2018-01-17 07:36:05 +08:00
NovaRain
8b356b1213
Fixed broken ExtraGameMsgFileList option. #127
2018-01-11 07:42:50 +08:00
NovaRain
90485a205a
Changed item highlighting mod to only highlight lootable corpses. #126
2018-01-07 21:37:26 +08:00