* use the normal font instead of bitmap font for death screen subtitles.
Attempted to fix the melee damage display for some extreme cases when
BonusHtHDamageFix=1 and DisplayBonusDamage=0.
* 20 hexes at max. This does not affect the knockback value in
Combat Damage hook, only the animation part.
Backported AlwaysFindScripts option from 4.x for global scripts.
Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.
Added a debug message about a corrupted proto file.
Some minor code/document edits.
Added a tweak to ObjCanSeeObj_ShootThru_Fix to allow critters to see
through other critters.
Fixed the internal variable for Horrigan encounter always being reset if
DisableHorrigan=0 (commit 74d3cb9)
Corrected some code.
* fixed result flags for the attacker and the target when calling
attack_complex function (#323)
* tweaked how attacker_results/target_results work when
AttackComplexFix is enabled.
Minor code edits.
Added some comments to elevators.ini & other codes.
Rearranged the functions in NewGame2().
Updated FalloutEngine.h for previous commit.
Updated version number.
* NPCs will reload the weapon in the same turn (and attack if have
enough AP left) if weapon is empty while selecting targets.
Moved some leftover code in main.cpp to KillCounter.cpp & Elevators.cpp.
Misc code edits.