NovaRain
29910e98bf
Revert "Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets."
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This reverts commit 4194feafdf .
2018-04-13 20:42:09 +08:00
NovaRain
4194feafdf
Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets.
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Set DataLoadOrderPatch to be enabled by default, for preventing partial of a game crash issue due to unusual game folder setup. #136
2018-04-13 11:06:21 +08:00
NovaRain
72093079c5
Fixed a bug in NPC combat control that caused Gecko Skinning to appear in the perk selection window.
2018-03-28 21:29:22 +08:00
NovaRain
5141ca4ebb
Fixed typos in hookscripts.txt.
2018-03-23 23:08:42 +08:00
NovaRain
78e9f08682
Fixed typos in sfall function notes.txt.
2018-03-23 22:01:22 +08:00
NovaRain
1a108cade5
Implemented MakeCalls function to reduce code duplication.
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Updated version number.
2018-03-16 11:32:23 +08:00
NovaRain
9e28f8bdfd
Lined up some code in MiscPatches.cpp.
2018-02-12 21:07:02 +08:00
NovaRain
b2894268f6
Reverted item highlighting mod to the previous status (commit 90485a205a). #132
2018-01-28 18:15:35 +08:00
NovaRain
b3e2b8b5b8
Rearranged and simplified gl_highlighting.ssl from the previous commit a bit.
2018-01-17 21:22:37 +08:00
burner1024 and NovaRain
3227966767
More highlighting ( #130 )
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* allow to highlight alive critters
* allow to ignore NO_HIGHLIGHT flag
* don't highlight while in loot screen, so that it's not constantly toggled by shift-A ("Take All" hotkey)
2018-01-17 13:55:22 +08:00
NovaRain
90485a205a
Changed item highlighting mod to only highlight lootable corpses. #126
2018-01-07 21:37:26 +08:00
NovaRain
d5be2fdc9b
Made sure the value of player's base EMP DR is set correctly.
2018-01-02 23:22:45 +08:00
NovaRain
ca3f59ad1e
Fixed a bug in NPC combat control that kept increasing the perk rank of Gecko Skinning after the combat ended.
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Condensed the code in ApplyHeaveHoFix a bit.
2018-01-02 09:58:30 +08:00
NovaRain
9b808cd008
Changed sneak_success to call is_pc_sneak_working_ engine function, which takes player's current sneaking status into account as well, instead of only returning the result of last sneak attempt.
2017-12-05 10:22:35 +08:00
NovaRain
4fdd1d3cd8
Added missing entry of block_combat script function in opcode list.
2017-12-03 02:36:00 +08:00
NovaRain
9cb2d3df3e
Added the damage type offset of weapon proto to define_extra.h.
2017-11-27 14:14:31 +08:00
NovaRain
08242d77d5
Fixed a typo in hookscripts.txt.
2017-11-27 12:24:22 +08:00
NovaRain
16ff0e9ca6
Added a new example mod gl_autodoors (by Mr.Stalin) to modderspack. #19
2017-11-08 21:23:15 +08:00
NovaRain
38a3dba476
Added description and define of display_stats to notes.txt and sfall.h.
2017-11-06 14:03:22 +08:00
NovaRain
bc38a02508
Enabled mouse scroll control in barter and loot screens when the cursor is hovering over other lists, also enabled scrolling through the display monitor (from Crafty) #120
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Rearraged the code style in dinput.cpp.
Updated version number.
2017-10-25 11:50:37 +08:00
NovaRain
94fdfb49ef
Fix crash when calling partyMemberGetCurLevel_ on a critter that has no data in party.txt.
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Updated version number.
2017-10-18 14:54:53 +08:00
NovaRain
74d496845b
Added compiled gl_partycontrol script from the previous commit.
2017-10-02 10:04:56 +08:00
NovaRain
1bde433a16
Added Gecko Skinning perk to controlled critters if player has the perk, to make geckos killed by controlled critters also have gecko skins in their inventory.
2017-10-02 09:54:47 +08:00
NovaRain
848f29b468
Added descriptions for the variables in Perks.ini.
2017-09-12 15:38:07 +08:00
NovaRain
ad17773ace
Fixed incorrect argument description for get/set_proto_data in sfall opcode list.txt.
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Removed incorrect PROTO_CR_FLAGS value in define_extra.h (was actually critter's IN), and renamed PROTO_CR_ACTION_FLAGS to its correct name #112
2017-08-21 11:33:04 +08:00