NovaRain
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4d0c056e72
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Merge branch 'develop'
v4.0.2
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2017-12-24 21:35:52 +08:00 |
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NovaRain
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d388a5c3bb
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Fixed player's base EMP DR isn't properly initialized when creating a new character and then starting the game.
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2017-12-15 07:32:18 +08:00 |
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NovaRain
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9b808cd008
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Changed sneak_success to call is_pc_sneak_working_ engine function, which takes player's current sneaking status into account as well, instead of only returning the result of last sneak attempt.
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2017-12-05 10:22:35 +08:00 |
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NovaRain
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fd91be7ea2
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Replaced data type hex values with proper VAR_TYPE_* defines for code readability.
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2017-12-03 23:54:39 +08:00 |
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NovaRain
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4fdd1d3cd8
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Added missing entry of block_combat script function in opcode list.
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2017-12-03 02:36:00 +08:00 |
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NovaRain
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9cb2d3df3e
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Added the damage type offset of weapon proto to define_extra.h.
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2017-11-27 14:14:31 +08:00 |
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NovaRain
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08242d77d5
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Fixed a typo in hookscripts.txt.
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2017-11-27 12:24:22 +08:00 |
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NovaRain
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68d0a3e894
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Changed the if condition for ProcessorIdle to make sure out-of-bounds values not resulting in unexpected but valid values (ref. commit 50c91db5ea)
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2017-11-26 02:08:09 +08:00 |
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NovaRain
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16ff0e9ca6
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Added a new example mod gl_autodoors (by Mr.Stalin) to modderspack. #19
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2017-11-08 21:23:15 +08:00 |
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NovaRain
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218ba3004c
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Tweaked the way DebugMode works, now only DebugMode=2 sends debug output to a debug.log file. Any other non-0 value sends debug output to the screen. #123
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2017-11-07 10:46:24 +08:00 |
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NovaRain
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8473ce5210
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Replaced some SafeWrite* usages in old code with corresponding HookCall/MakeCall/MakeJump for code readability.
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2017-11-06 15:13:05 +08:00 |
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NovaRain
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38a3dba476
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Added description and define of display_stats to notes.txt and sfall.h.
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2017-11-06 14:03:22 +08:00 |
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NovaRain
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9c1d439153
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Added "display_stats" script function #113
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2017-11-06 10:16:02 +08:00 |
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NovaRain
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bc38a02508
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Enabled mouse scroll control in barter and loot screens when the cursor is hovering over other lists, also enabled scrolling through the display monitor (from Crafty) #120
Rearraged the code style in dinput.cpp.
Updated version number.
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2017-10-25 11:50:37 +08:00 |
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NovaRain
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8ae705d591
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Merge branch 'develop'
v4.0.1
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2017-10-18 19:42:16 +08:00 |
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NovaRain
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94fdfb49ef
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Fix crash when calling partyMemberGetCurLevel_ on a critter that has no data in party.txt.
Updated version number.
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2017-10-18 14:54:53 +08:00 |
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NovaRain
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ee67b9b59d
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Merge branch 'develop'. sfall is now updated to 4.0.
v4.0
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2017-10-14 23:03:07 +08:00 |
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NovaRain
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74d496845b
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Added compiled gl_partycontrol script from the previous commit.
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2017-10-02 10:04:56 +08:00 |
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NovaRain
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1bde433a16
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Added Gecko Skinning perk to controlled critters if player has the perk, to make geckos killed by controlled critters also have gecko skins in their inventory.
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2017-10-02 09:54:47 +08:00 |
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NovaRain
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f0f4948856
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Added LoadHeroAppearance() back to NewGame_After in LoadGameHook.cpp.
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2017-09-19 23:04:35 +08:00 |
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NovaRain
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b4168fe934
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Reverted LoadGame_hook to previous revision and changed EndLoadHook to only call LoadHeroAppearance (attempted to fix issue #117 and #94)
Removed redundant LoadHeroAppearance calling.
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2017-09-19 11:58:41 +08:00 |
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NovaRain
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848f29b468
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Added descriptions for the variables in Perks.ini.
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2017-09-12 15:38:07 +08:00 |
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NovaRain
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bf1da72def
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Implemented script procedures: combat_is_starting_p_proc/combat_is_over_p_proc (from Crafty) #107
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2017-09-01 09:58:25 +08:00 |
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NovaRain
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75909e688e
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Fixed the double damage effect of Silent Death perk not being applied to critical hits (from Crafty)
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2017-08-21 22:56:06 +08:00 |
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NovaRain
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394000fa2a
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Merge branch 'feature/cursor_mode' into develop
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2017-08-21 21:39:47 +08:00 |
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