Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)
Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.
Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.
Minor edits to ASM code of some hooks.
* the encounter messages were still limited to 50 entries per table when
the value for encounters is set to greater than 50.
Fixed building the path to multihex objects.
(with volume control)
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
* use the normal font instead of bitmap font for death screen subtitles.
Attempted to fix the melee damage display for some extreme cases when
BonusHtHDamageFix=1 and DisplayBonusDamage=0.
* 20 hexes at max. This does not affect the knockback value in
Combat Damage hook, only the animation part.
Backported AlwaysFindScripts option from 4.x for global scripts.
Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.
Added a debug message about a corrupted proto file.
Some minor code/document edits.