Added the original Fallout 1 behavior to FastShotFix

This commit is contained in:
NovaRain
2020-09-06 08:45:17 +08:00
parent 398ad650b9
commit 55e935e18c
2 changed files with 10 additions and 3 deletions
+3 -2
View File
@@ -519,9 +519,10 @@ RemoveCriticalTimelimits=0
;MainMenuBigFontColour=0x3C
;Alternative behaviors to the Fast Shot trait
;0 - Fallout 2 original behavior: -1 AP cost for ranged weapons; no aimed shots for all attacks
;1 - Haenlomal's fix: aimed shots are enabled for melee/unarmed weapons and HtH attacks
;0 - Fallout 2 original behavior: -1 AP cost for ranged weapons; aimed attacks are disabled
;1 - Haenlomal's fix: aimed attacks are enabled for melee/unarmed weapons and HtH attacks
;2 - Alternative behavior: apply -1 AP cost to melee/unarmed weapons and HtH attacks
;3 - Fallout 1 original behavior: -1 AP cost for all weapons; aimed attacks are disabled
FastShotFix=1
;Set to 1 to boost the maximum number of script names from 1450 to 10000