Added TextureFilter option (restored from sfall 2.x)

This commit is contained in:
NovaRain
2020-09-20 10:07:16 +08:00
parent 9c92e2f487
commit 314100f231
3 changed files with 46 additions and 20 deletions
+3
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@@ -55,6 +55,9 @@ WindowData=0
;The shader file <name>.fx must be placed in <GameRoot>\<master_patches>\shaders\ and must contain one technique with one or more passes
;GlobalShaderFile=global.fx
;Set to 1 to enable linear texture filtering
TextureFilter=0
;Set to 1 to do the palette conversion on the GPU
;Set to 2 to do the palette conversion on the CPU
;Set to 0 to pick automatically