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Some code refactoring
Added a value of 2 to TextureFilter option.
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+2
-1
@@ -56,7 +56,8 @@ WindowData=0
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;You can specify multiple shader files, separated by commas
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;GlobalShaderFile=global.fx
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;Set to 1 to enable linear texture filtering
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;Set to 1 to automatically enable linear texture filtering when the scale factor is not an integer
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;Set to 2 to force-enable linear texture filtering
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;This can be used in conjunction with the GlobalShaderFile option
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TextureFilter=1
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@@ -657,7 +657,7 @@ optional arguments:
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- x/y: offset relative to the top-left corner of the window
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optional arguments:
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- frame: frame number, the first frame starts from zero
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- param: an array which specifies additional parameters:
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- param: an array which specifies additional parameters, where:
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index 0 - sprite direction for multi-directional FRM
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index 1/index 2 - the new width/height to scale the image to. Pass -1 to use the original width/height
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