NovaRain
28dc256f61
Fixed the timing of setting DIALOG game mode flag
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Renamed win_* related functions in FalloutEngine.
Minor code edits to Inventory & Worldmap following develop branch.
2020-01-05 10:05:39 +08:00
NovaRain
18e1e06d28
Merged message struct defines in Inventory.cpp & Message.cpp
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Changed GetMessageStr() and MsgSearch() to take proper MSGList struct.
Edited some code to reflect the changes above.
2020-01-04 01:21:48 +08:00
NovaRain
6871e6f673
Minor edits to Worldmap.cpp & Interface.cpp (from 4.x)
2020-01-02 00:43:13 +08:00
NovaRain
9ef670161d
Reverted the change on x offset in previous commit
2019-12-29 08:42:08 +08:00
NovaRain
c26cd45b5b
Increased the width of the total weight display in the inventory
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(moved from the CritterInvSizeLimitMode option)
Minor format edits to README.md.
2019-12-29 01:58:02 +08:00
NovaRain
0b5c61cb72
Backported AutoQuickSave and AutoQuickSavePage options from 4.x
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Updated version number and year.
2019-12-28 09:27:45 +08:00
NovaRain
11261ca9be
Merged db_* engine function defines in HeroAppearance and Tiles
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Edited both source files according to new defines.
2019-12-28 09:14:12 +08:00
NovaRain
4d435ca143
Backported WRAP_WATCOM_CALL macros from 4.x for engine function defines
2019-12-28 09:03:27 +08:00
NovaRain
35d9b9439c
Included Define.h in FalloutEngine.h
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* it removes the need to include Define.h separately across the code.
(similar to Fallout2.h in 4.x code)
Added StrNormalizePath() to Utils.cpp.
2019-12-25 09:25:36 +08:00
NovaRain
a1968f7f86
Minor edits to the built-in item highlighting function
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Removed the redundant struct define in Tiles.cpp.
Added a comment to ScriptUtils.hpp.
2019-12-24 20:58:03 +08:00
NovaRain
85a5ee2a52
Some edits to hookscripts.txt & function notes.txt
2019-12-24 00:57:16 +08:00
NovaRain
310c392759
Added lootable corpses to the built-in item highlighting
2019-12-23 21:22:15 +08:00
NovaRain
3a24d0bdfd
Replaced _stricmp in previous commit with strcmp.
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Minor edits to Inventory.cpp.
2019-12-16 15:46:09 +08:00
NovaRain
a9ad1a62eb
Tweaked the path to load global shaders in the previous commit
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* although 3.8 doesn't have the path issue as 4.x due to the lack of
loading custom .dat, it's better to unify the path in this case.
Refactored the code for DataLoadOrderPatch in the same way as 4.x.
2019-12-15 10:31:50 +08:00
NovaRain
d73859fa5f
Applied proper ptr_patches to some code
2019-12-14 11:41:43 +08:00
NovaRain
04043989c6
Restored loading global shaders at game start from pre-3.0
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Added GlobalShaderFile option to ddraw.ini.
Added an example global shader file to modderspack.
Minor edits to HeroAppearance.cpp.
2019-12-14 11:05:12 +08:00
NovaRain
3b82232b46
Edited the description of the functions in the previous commit
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Rewrote ASM code for tile_under_cursor script function.
2019-12-14 00:35:05 +08:00
NovaRain
5e704d206f
Added "objects_in_radius" and "tile_by_position" script functions
2019-12-13 10:56:15 +08:00
NovaRain
5e65510797
Rewrote the code of some hook in 4.x style
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* TOHIT, AFTERHITROLL, REMOVEINVENOBJ
2019-12-11 15:55:29 +08:00
NovaRain
b4dac84ddd
Rewrote some script functions in ObjectsOps in C++
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* remove_script, set/get_script, set_critter_burst_disable.
Changed the return value of get_script to 0 for unscripted objects.
2019-12-09 11:07:40 +08:00
NovaRain
cbc822c9e0
Minor edits to code
2019-12-07 09:56:43 +08:00
NovaRain
6cc68ed3de
Re-fixed the previous commit
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Replaced calling full substring with a simplified one for get_array.
2019-12-05 09:49:07 +08:00
NovaRain
6d4aea216b
Fix for printing game messages to debug log
2019-12-04 13:07:04 +08:00
NovaRain
569790acb2
Code refactoring for ASM code in opcodes
2019-12-04 11:37:44 +08:00
NovaRain
7016690f99
Added "string_format" script function
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Rewrote ASM code of opcode handlers in MemoryOp.hpp.
2019-12-03 10:52:56 +08:00
NovaRain
eeb97a4299
Some code refactoring
2019-12-01 12:10:33 +08:00
NovaRain
66c237d297
Refactored the code for "substr" script function
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* fixed the crashing bug and added a new behavior.
Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
2019-11-29 12:13:36 +08:00
NovaRain
3629c90fa9
Simplified _RET_VAL_INT2 in AsmMacros.h (from dev)
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Changed related ASM code in various script functions.
Minor refactoring on some script functions.
2019-11-29 12:10:08 +08:00
NovaRain
1f99855500
Changed the error msg due to missing critter frame
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* now the game only "crashes" when both Enable and DebugMode are
enabled in [Debugging] in ddraw.ini.
2019-11-28 14:43:00 +08:00
NovaRain
cdf0bdf23e
Refactored script function handlers
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Changed error return values of list_begin/next to the same as dev.
2019-11-28 14:42:07 +08:00
NovaRain
2c67058016
Code refactoring for opcodes/metarules
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* added proper arg validation for some opcodes using WRAP_OPCODE macro.
* changed return values of some opcodes/metarules to be the same as dev.
2019-11-28 10:24:40 +08:00
NovaRain
29f0affd72
Re-fixed commit e62b5c0 (correct variant)
2019-11-26 07:49:31 +08:00
NovaRain
e01569637d
Backported additional check in DialogHook from 4.x
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Renamed inLoop/saveInCombatFix variables in LoadGameHook.cpp.
2019-11-25 09:58:12 +08:00
NovaRain
78f0ac473d
Restored calling original engine functions from HRP hacks.
2019-11-25 07:29:29 +08:00
NovaRain
bbe9a2d26d
Added "get_text_width" and "string_compare" script functions
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Rewrote set_dm/df_model, set_movie_path functions with WRAP_OPCODE.
2019-11-23 20:32:57 +08:00
NovaRain
7bcb76e70c
Restored and fixed RemoveWindowRounding option
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Reorganized ddraw.ini a bit.
2019-11-21 00:58:41 +08:00
NovaRain
3348d8b716
Backported "draw_image" and "draw_image_scaled" functions from 4.1
2019-11-19 20:51:22 +08:00
NovaRain
4767ad2753
Fixed a crash bug in CorpseLineOfFireFix (from commit d9a440f)
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Minor edits to HookScripts/FalloutEngine.
2019-11-19 14:27:19 +08:00
NovaRain
04ebbaa182
Added three new script window functions:
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"show_window", "hide_window", "set_window_flag"
Updated documents.
2019-11-17 08:40:18 +08:00
NovaRain
3c5dc6853a
Added "get_sfall_arg_at" script function
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Improved the functionality of "inventory_redraw" function.
2019-11-16 22:54:09 +08:00
NovaRain
a70a776e46
Tweaked/fixed reg_anim_callback function
2019-11-15 10:01:39 +08:00
NovaRain
83c3d6b1a8
Added "reg_anim_callback" script function(opcode)
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Updated documents.
2019-11-14 13:02:10 +08:00
NovaRain
6a566087ca
Implemented executing timed_event_p_proc in sfall global scripts
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Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.
Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:01:38 +08:00
NovaRain
e62b5c03db
Added a fix for scripted interface windows
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* prevents player's movement when clicking on the window.
* the mouse cursor will not be toggled when the cursor hovers over
a hidden window.
Updated version number.
2019-11-10 18:24:43 +08:00
NovaRain
29da6d7071
Minor edits to FalloutStructs.h
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Removed unnecessary AfterAttackCleanup on reset in LoadGameHook.cpp.
Fixed Debug build configuration in project file.
2019-11-05 09:27:41 +08:00
NovaRain
ec4a58e19e
Updated define_extra.h
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Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
Moved Stats related reset code from ScriptExtender.cpp to Stats.cpp.
2019-11-04 21:28:06 +08:00
NovaRain
b023999c5e
Updated script mods.
2019-11-03 10:10:11 +08:00
NovaRain
ee711d8f81
Added "get_inven_ap_cost" script function
2019-11-02 10:26:28 +08:00
NovaRain
d26a06872a
Backported the advanced BarBoxes features from 4.x:
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* Added BoxBarCount option.
* Added "set_iface_tag_text" and "add_iface_tag" script functions.
* Now number of simultaneously displayed boxes depends on game res.
* Updated documents.
2019-11-01 21:14:03 +08:00
NovaRain
c4f8912490
Added support for displaying item AP cost up to 19
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* Requires an extended MVENUM.frm in the art\intrface\ directory to
display properly (will be included in modderspack).
2019-10-31 12:47:57 +08:00
NovaRain
d9a440f667
Fixed PM's weapon being misplaced after level up
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Moved some codes from Worldmap.cpp to new Interface.cpp (same as 4.x).
Moved some option codes from main.cpp to other modules.
Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:42:20 +08:00
NovaRain
49bc2d3241
Some code fixes/edits.
2019-10-29 10:45:46 +08:00
NovaRain
d07603f1b0
Renamed AnimationsAtOnceLimit.cpp/h to Animations
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Renamed SuperSave.cpp/h to ExtraSaveSlots (same as 4.x)
2019-10-28 09:51:20 +08:00
NovaRain
76346c24b3
Added a debug message about missing art file for critters
2019-10-25 10:24:40 +08:00
NovaRain
dee3e2f596
Minor code edit to previous commit
2019-10-23 09:37:10 +08:00
NovaRain
648eb9b2f1
Engine now uses 'English' as the fallback language for all msg files
2019-10-22 15:56:04 +08:00
NovaRain
fcbf4d3972
Cleanup in vcxproj file
2019-10-22 10:27:59 +08:00
NovaRain
3ef6056a77
Added "add_trait" script function
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Replaced some C-style casting with pre-defined ptr_* variables.
2019-10-20 19:31:08 +08:00
NovaRain
ac10bce231
Moved code from main.cpp to new LoadOrder/Karma.cpp
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Slightly refactored list_* functions with 4.x codebase.
Changed the initialization order in main.cpp to 4.x's.
2019-10-18 11:15:10 +08:00
NovaRain
6780a21b07
Fixed amount argument for critter_add/rm_trait functions
2019-10-17 10:27:28 +08:00
NovaRain
25fabde434
Replaced GetPrivateProfileInt/String with wrapper functions
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Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 14:29:04 +08:00
NovaRain
da7cd2a060
Implemented new ini reading funcs (part 2)
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Refactored Premade.cpp, Reputations.cpp, KarmaFRMs in main.cpp, and
XPTable in Stats.cpp using 4.x implementation.
2019-10-15 21:57:49 +08:00
NovaRain
8924257aee
Added a new flag to MainMenuFontColour option
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* set bit 1 of the first byte to only change the color of version text
(old behavior)
2019-10-15 11:58:49 +08:00
NovaRain
90ef9e273d
Implemented new ini reading funcs in various codes
2019-10-14 23:55:54 +08:00
NovaRain
b447e8e9b8
Rewrote set_xp_mod function with WRAP_OPCODE.
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Cleanup in ASM scripting handlers code.
Code edits to Perks.cpp and Stats.cpp.
2019-10-14 21:36:25 +08:00
NovaRain
3744c0b165
Added optional options to the perks ini file
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* to toggle modification sections for perks and traits.
Backported ini reading functions from 4.x to main.cpp, and edited
related code in Perks.cpp (need to implement to other source later)
Added error/warning icons to message boxes.
2019-10-14 15:30:46 +08:00
NovaRain
c98af496b3
Added command_lite.h header file to modderspack
2019-10-11 00:53:22 +08:00
NovaRain
c7eaff7ff5
Fixed art_change_fid_num when the hero appearance mod is enabled
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* before it set player's FID incorrectly if PC is in other appearance.
Prevented the player from equipping a weapon when player's current
appearance doesn't have the animation for it.
Fixed the player name while controlling other critters.
Edited texts for some error message boxes.
2019-10-10 12:00:30 +08:00
NovaRain
37acec7115
Added "unwield_slot" script function
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Re-fixed obj_art_fid for player's FID (commit 36523d8 )
2019-10-08 10:56:49 +08:00
NovaRain
f6ec543f40
Fixed inven_unwield script function
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* now it updates the interface slot for the player properly.
Fixed some code in PartyControl.cpp.
2019-10-07 13:34:35 +08:00
NovaRain
5cfd5f99e3
Moved object unique id code from ScriptExtender to new Objects.cpp/h
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Backported set_unjam_locks_time function from 4.0.
2019-10-07 09:36:46 +08:00
NovaRain
dafee58c77
Fixed arg1 of HOOK_INVENWIELD when calling move_obj_inven_to_obj
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Moved get/set_proto_data functions from MiscOps.hpp to ObjectsOps.hpp.
2019-10-05 07:53:50 +08:00
NovaRain
4cf0c6688f
Improved the implementation of HOOK_INVENWIELD
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* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.
Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.
2019-10-04 22:04:05 +08:00
NovaRain
27ec2d24fe
Fixed move_obj_inven_to_obj script function
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* it didn't remove the equipped armor properly for the player and party
members, resulting in broken armor stats.
Added a check for valid objects to get/set_object_data functions.
Some code edits to HeroAppearance.cpp.
2019-09-30 07:51:43 +08:00
NovaRain
e3a3ff2540
Improved file searching for hero appearance mod ( #251 )
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* now it will search files in .dat files and folders simultaneously.
* files in folders have higher priority than .dat files.
2019-09-28 10:52:48 +08:00
NovaRain
e6a51f965f
Removed NPCStage6Fix from ddraw.ini (always enabled)
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Moved the code of NPCStage6Fix to BugFixes.cpp.
(to its original relative location, right above MultiHexPathingFix)
Reorganized some code in BugFixes.cpp.
Tweaked the error printing for ResizeArray in Arrays.cpp.
2019-09-27 20:51:34 +08:00
NovaRain
552a2a185e
Refactored code in Arrays.cpp and fixed save_array() script function.
2019-09-24 16:50:50 +08:00
NovaRain
04d47d10ad
Some minor changes:
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* Improved the display of the car fuel gauge on the world map interface.
* Expanded set_critter_stat function to allow changing STAT_unused and
STAT_dmg_* stats for the player, and STAT_unused for other critters.
* Changed AllowUnsafeScripting to not require sfall debugging mode.
* Changed NPCStage6Fix to be enabled by default.
* Added a new value to AIBestWeaponFix to change the priority multiplier
for having weapon perk to 3x.
Updated version number.
2019-09-24 16:01:39 +08:00
NovaRain
749e248c8b
Changed CorpseLineOfFireFix to be enabled by default
2019-09-15 07:18:13 +08:00
NovaRain
52290b09d2
Removed duplicate code from intface_redraw_ engine function
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Minor edits to code/documents.
2019-09-14 08:56:05 +08:00
NovaRain
a6a8e2e42f
Backported HEROWIN, DIALOGVIEW, COUNTERWIN game mode flags from 4.x
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Updated UI hotkeys example mod.
2019-09-13 08:09:07 +08:00
NovaRain
9693c0d439
Added "register_hook_proc_spec" script function
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Updated documents to address the new function.
2019-09-12 22:23:02 +08:00
NovaRain
aa22575ec9
Backported optimization for global/hook scripts execution from 4.x
2019-09-11 13:18:20 +08:00
NovaRain
8f4fd1dec8
Fixed AllowLargeTiles option (broken in 3.8.18)
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(due to commit f7fa62a )
2019-09-10 10:09:15 +08:00
NovaRain
d26097e9ae
Fixed some code in AnimationsAtOnceLimit.cpp
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Renamed F1EngineBehavior option to Fallout1Behavior.
2019-09-10 06:53:48 +08:00
NovaRain
4bb9828f3e
Added F1EngineBehavior option to change some of F2 engine funcs to F1
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* disables playing the final movie/credits after the endgame slideshow.
* disables halving the weight for power armor items.
Moved FastShotFix and Ray's combat_p_proc fix from main.cpp to other
files.
2019-09-09 15:19:37 +08:00
NovaRain
2d2f539826
Added a call to load f2_res.dll library from sfall code
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Fixed code that depends on HRP addresses in Tiles.cpp.
2019-09-08 10:46:53 +08:00
NovaRain
97bd2cee18
Changed CriticalOverrides.ini to be parsed only once at game start
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* before the ini was always reparsed after each game load/reset. This
should improve the performance.
2019-09-07 21:24:19 +08:00
NovaRain
62f890d287
Removed the dependency of Body_Torso from Body_Uncalled hit modifier
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Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:16:50 +08:00
NovaRain
4b28829983
Renamed Knockback.cpp/h to Combat.cpp/h and reorganized some code:
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* Moved PickpocketMod to skills.cpp.
* Moved CheckWeaponAmmoCost to Combat.cpp.
2019-09-07 12:13:31 +08:00
NovaRain
cbb739bd7c
Added options for tweaking some engine perks to the perks ini file
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Minor code edits to main.cpp and ObjectsOps.hpp.
2019-09-06 13:13:40 +08:00
NovaRain
e00d02f1f0
Added a compute damage example script.
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Updated compiled scripts due to main.h changes.
2019-09-01 11:38:34 +08:00
NovaRain
c9e0feeb32
Increased the width of the car fuel gauge to 2px
2019-09-01 09:03:09 +08:00
NovaRain
272e58d873
Tweaked reordering the execution of functions before exiting the map
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Added event clearing for active explosives before exiting the map.
Minor code edit to BARTERPRICE hook.
2019-08-31 20:01:51 +08:00
NovaRain
20cb24b385
Fixed some args in HOOK_BARTERPRICE hook when trading with PM
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And added a new argument to indicate trading with a party member.
Refactored register_hook/register_hook_proc with _WRAP_OPCODE.
2019-08-27 22:31:10 +08:00
NovaRain
071581effc
Replaced 'Take All' hotkey mod with UI hotkeys mod
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Minor edits to code/documents.
2019-08-26 21:53:11 +08:00
NovaRain
155c14f4e7
Fixed player stuck at "climbing" frame after ladder climbing animation
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Removed the previous fix about player's direction.
Minor code refactoring in AnimationsAtOnceLimit.cpp (from 4.x)
2019-08-25 10:25:30 +08:00
NovaRain
c6d612f4a7
Added MainMenuBigFontColour option to change button text color
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Changed the fix for player's direction after climbing ladder (61aa11)
2019-08-23 10:35:17 +08:00
NovaRain
61aa1104a1
Fixed player's position if entrance tile is blocked when entering a map
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Fixed player's direction after leaving a map via ladder/stairs.
Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261 )
Code correction in main.cpp.
2019-08-22 13:32:18 +08:00
NovaRain
2bd8a6223d
Added OverrideCriticalFile option for specifying alternative crit file
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Added code for preparing clearing map_update_event in queue.
Fixed a crash bug in message_str_game function when passing a negative
fileId value.
Corrected/edited some code.
2019-08-20 16:47:37 +08:00