NovaRain
1c9866a693
[HRP] Fixed the screenshot for sfall DX9 mode
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* Now the screenshots are saved in PNG format.
[HRP] Adjusted the position of movie subtitles.
[TEST] Changed the DirectX 9 device creation mode.
2022-02-10 12:13:26 +08:00
NovaRain
a7e6365d84
[HRP] Fixed possible crash in combat for EXTRA_WIN_MSG_CHECKS ( #425 )
2022-02-05 09:08:24 +08:00
NovaRain
0622a89978
[HRP] Fixed the main menu still being stretched when MAIN_MENU_SIZE=0
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[HRP] Fixed broken console messages when using ConsoleOutputPath (#424 )
[HRP] Disabled IFACE_BAR_WIDTH for Chinese version.
Fixed the copyright line in the credits.
2022-02-01 09:37:27 +08:00
NovaRain
0807a4ea02
Updated Translations.ini and Russian/Chinese files
2022-01-20 12:53:01 +08:00
NovaRain
a9f03544d5
Fixed movie scale pitch size for CPU palette conversion
2022-01-20 10:29:00 +08:00
NovaRain
03676d09ee
Fixed the music not playing after loading a saved game ( #422 )
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* if the save is on the same map, and while in the game.
2022-01-20 07:11:51 +08:00
NovaRain
e17ad5d11b
Minor code edits
2022-01-19 09:41:37 +08:00
NovaRain
b66cc42fbc
[HRP] Added missing movie scaling implementation for GPUBlt=2
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Reverted the previous commit.
2022-01-18 08:52:00 +08:00
NovaRain
6cf41401aa
Disabled compiling HLSL shader files at build-time
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* use existed files in the HLSL folder instead.
2022-01-17 21:25:25 +08:00
NovaRain
45e2037082
Added HLSL source files and compiled shader files
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* this should remove the hidden dependency on d3dcompiler_xx.dll.
2022-01-17 21:14:01 +08:00
NovaRain
fc5863ac46
Added a new warning message on shader effects to Graphics.cpp
2022-01-17 12:12:08 +08:00
NovaRain
0a5ec8c70f
Added a redraw timer to the debug editor
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* redraws the background game screen when moving the editor window.
* works for sfall DX9 mode.
2022-01-17 09:51:24 +08:00
NovaRain
937cff235e
Updated the year for version info
2022-01-17 08:53:48 +08:00
NovaRain
6bf967e877
Code correction to DebugEditor.cpp
2022-01-15 11:59:13 +08:00
NovaRain
f839c8374a
Increased the width of the mouse drop area for inv on the barter screen
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Removed HRP's BARTER_PC_INV_DROP_FIX.
2022-01-15 09:56:55 +08:00
NovaRain
3301ace580
[HRP] Fixed interface position for smaller resolution (640x480)
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[HRP] Fixed main menu position when MAIN_MENU_SIZE=0
2022-01-15 08:57:51 +08:00
NovaRain
247d4fae6c
Edits to the arrays document
2022-01-13 21:29:24 +08:00
NovaRain
f30558b091
Fixed a bug in 4.3.1 that caused AI to be unable to use some weapons
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Code edits regarding AIpref in Enums.h.
Added GamePids.h (derived from ItemPid.h in mapper scripts)
2022-01-13 10:14:25 +08:00
NovaRain
7c0adc558a
Updated documents for the removal of ArraysBehavior option
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Some other minor edits to documents.
2022-01-12 09:40:18 +08:00
NovaRain
5493ed38d3
Redid the idle implementation for ProcessorIdle
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[HRP] Added support for CPU_USAGE_FIX option.
[HRP] Code changes to DirectDraw.cpp for DD7 performance.
2022-01-11 10:03:11 +08:00
NovaRain
16ad57806f
Removed ArraysBehavior and RemoveWindowRounding from ddraw.ini
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* both are now always enabled
2022-01-07 06:46:28 +08:00
NovaRain
adadf608e7
Changed the "Radiated" on the char screen to be highlighted in gray
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* when the player still has an impending radiation effect
[HRP] Fixed the clickability issue for SCALE_BUTTONS_AND_TEXT_MENU.
Moved some code related to HRP.
Unified the naming style for color variables.
2022-01-06 14:19:05 +08:00
NovaRain
6faf71da66
Code edits to Graphics.cpp for device lost state
2022-01-04 07:03:50 +08:00
NovaRain
40fa4a1336
Fixed black screen after restoring DX9 device
2022-01-03 23:58:17 +08:00
NovaRain
8427ad657a
Fixed Tilemap::make_path_func and DrawAlternateAmmoMetre functions
2022-01-03 07:07:08 +08:00