431 Commits

Author SHA1 Message Date
Sebastian Lackner
da5cab425d Rebase against f962bb0039c87c084214ca0bd4f40693db376195. 2017-11-08 19:10:05 +01:00
Sebastian Lackner
b3199000fe Rebase against 31ef99245ae8cd08b2bb611a2a8803c6206f4d54. 2017-11-08 04:00:15 +01:00
Sebastian Lackner
a8a83ab795 Rebase against 981dec4986e7ac1982049dbede1ca2aa72f5e70c. 2017-10-27 19:40:52 +02:00
Sebastian Lackner
5e03e4422d d3d11-Depth_Bias: Added patches to implement support for depth bias clamping. 2017-10-14 17:54:36 +02:00
Sebastian Lackner
b6b1505f12 wined3d-Interpolation_Modifiers: Add quirk for broken auxiliary qualifier matching in wined3d. 2017-10-02 15:11:17 +02:00
Sebastian Lackner
65acc06d90 Added patch to implement vsync handling for d3d10/d3d11. 2017-10-02 14:44:37 +02:00
Sebastian Lackner
8859da7cbd Rebase against 302153117e20b62c9170aed62aa33e83cacfaf59. 2017-09-20 07:17:22 +02:00
Sebastian Lackner
ae2d23d9f4 Added patch to implement support for GenerateMips. 2017-09-17 05:22:09 +02:00
Sebastian Lackner
d7385d6c01 Rebase against 19d57982ecb4520453a1b77ace386c625312e265. 2017-09-12 03:12:34 +02:00
Sebastian Lackner
36f5d4da6c Added patch to implement support for interpolation modifiers in sm4/sm5 pixel shaders. 2017-09-08 17:06:22 +02:00
Sebastian Lackner
83e5c37f16 Added patch to implement support for indexed vertex blending. 2017-09-02 04:31:04 +02:00
Sebastian Lackner
7b687557c3 Rebase against dfa1815c02d1661766c8f3a4a290635e7adb4ccf. 2017-08-29 00:10:33 +02:00
Sebastian Lackner
bab383452b Added patch to implement dual source blending in wined3d. 2017-08-22 02:00:27 +02:00
Sebastian Lackner
f6565eb6af Rebase against ae2d6e836b98440cdc938718226dc89592a64eda. 2017-08-17 15:54:43 +02:00
Sebastian Lackner
6edf4d136c Rebase against 52fbaeb2c44e585cacd7f0b57e902dfbcf54d09b. 2017-08-09 08:45:29 +02:00
Sebastian Lackner
e28edf1951 Rebase against 2d9e894d285937716a4541c7fab9152fdf0b495f. 2017-08-03 13:41:34 +02:00
Sebastian Lackner
2c12e538dd Rebase against 21763489982177f4db9e5f8cc8ccb751441f5a2e. 2017-07-25 17:24:47 +02:00
Sebastian Lackner
4d2afbf14b Added patch to implement support for indirect drawing / compute shader dispatching. 2017-07-24 20:41:34 +02:00
Sebastian Lackner
b539f0f369 Added patch to implement copying structure count of UAV. 2017-07-24 16:22:58 +02:00
Sebastian Lackner
f5e96b9a37 Added patch to implement support for all d3d11 color write masks in wined3d. 2017-07-24 00:41:59 +02:00
Sebastian Lackner
2cb3198298 Added patch to implement support for conservative depth access in SM4 shaders. 2017-07-23 04:26:33 +02:00
Sebastian Lackner
4c1a8684a0 Rebase against 35f82ba444930b770684f0bd623c505d52c7b58f. 2017-07-12 12:22:15 +02:00
Sebastian Lackner
e2a70628df Added patch to implement copying resources between compatible formats. 2017-07-11 19:26:35 +02:00
Sebastian Lackner
b1cb4553ec Added patch to fix regression related to buffer_sync_apple handling. 2017-06-22 16:42:44 +02:00
Sebastian Lackner
83a65ef99b Rebase against abaddc871842ba4ec0156f4bfed9939b44052ee4. 2017-06-20 13:55:21 +02:00