423 Commits

Author SHA1 Message Date
Sebastian Lackner
d7385d6c01 Rebase against 19d57982ecb4520453a1b77ace386c625312e265. 2017-09-12 03:12:34 +02:00
Sebastian Lackner
36f5d4da6c Added patch to implement support for interpolation modifiers in sm4/sm5 pixel shaders. 2017-09-08 17:06:22 +02:00
Sebastian Lackner
83e5c37f16 Added patch to implement support for indexed vertex blending. 2017-09-02 04:31:04 +02:00
Sebastian Lackner
7b687557c3 Rebase against dfa1815c02d1661766c8f3a4a290635e7adb4ccf. 2017-08-29 00:10:33 +02:00
Sebastian Lackner
bab383452b Added patch to implement dual source blending in wined3d. 2017-08-22 02:00:27 +02:00
Sebastian Lackner
f6565eb6af Rebase against ae2d6e836b98440cdc938718226dc89592a64eda. 2017-08-17 15:54:43 +02:00
Sebastian Lackner
6edf4d136c Rebase against 52fbaeb2c44e585cacd7f0b57e902dfbcf54d09b. 2017-08-09 08:45:29 +02:00
Sebastian Lackner
e28edf1951 Rebase against 2d9e894d285937716a4541c7fab9152fdf0b495f. 2017-08-03 13:41:34 +02:00
Sebastian Lackner
2c12e538dd Rebase against 21763489982177f4db9e5f8cc8ccb751441f5a2e. 2017-07-25 17:24:47 +02:00
Sebastian Lackner
4d2afbf14b Added patch to implement support for indirect drawing / compute shader dispatching. 2017-07-24 20:41:34 +02:00
Sebastian Lackner
b539f0f369 Added patch to implement copying structure count of UAV. 2017-07-24 16:22:58 +02:00
Sebastian Lackner
f5e96b9a37 Added patch to implement support for all d3d11 color write masks in wined3d. 2017-07-24 00:41:59 +02:00
Sebastian Lackner
2cb3198298 Added patch to implement support for conservative depth access in SM4 shaders. 2017-07-23 04:26:33 +02:00
Sebastian Lackner
4c1a8684a0 Rebase against 35f82ba444930b770684f0bd623c505d52c7b58f. 2017-07-12 12:22:15 +02:00
Sebastian Lackner
e2a70628df Added patch to implement copying resources between compatible formats. 2017-07-11 19:26:35 +02:00
Sebastian Lackner
b1cb4553ec Added patch to fix regression related to buffer_sync_apple handling. 2017-06-22 16:42:44 +02:00
Sebastian Lackner
83a65ef99b Rebase against abaddc871842ba4ec0156f4bfed9939b44052ee4. 2017-06-20 13:55:21 +02:00
Sebastian Lackner
8ebf6f58e5 Added patches to fix multiple regressions related to GDI rendering. 2017-06-16 22:42:35 +02:00
Sebastian Lackner
25e345194d Rebase against e0e4f9bbcda1243b9317dbfbeeff84a18b4e855c. 2017-06-10 00:47:39 +02:00
Sebastian Lackner
f5671acfdd Rebase against 1fbb661ed1745bdfdcd1287c730f63503ee3f13f.
This also merges several improvements to avoid compiler warnings with GCC 7.

FIXME: There seems to be a regression (random crashes) during prefix shutdown,
       needs further debugging.
2017-06-04 23:14:03 +02:00
Sebastian Lackner
ac2c2ffdb8 Rebase against 06eceb3af2d56f158dab2db5a7bc768cc2b1c391. 2017-05-31 07:06:29 +02:00
Sebastian Lackner
7e80ff15e2 wined3d-QUERY_Stubs: Update patchset and add implementation for WINED3D_QUERY_TYPE_PIPELINE_STATISTICS. 2017-05-28 15:56:45 +02:00
Sebastian Lackner
857e9c1cd4 Rebase against 799230c78ab102fa0034cb4477ce1be78c456a87. 2017-05-26 04:26:33 +02:00
Sebastian Lackner
91f6a8ad80 Rebase against ef267f115f76a3041e0da4a0f0dbd7ffb4a022e1. 2017-05-25 01:24:35 +02:00
Sebastian Lackner
8b1d3d07ab Rebase against b8a8e1bde9382897927945ec0b58b8a2fcfcfe59. 2017-05-24 23:55:00 +02:00