vkd3d/libs/vkd3d-shader
Conor McCarthy e6a676410a vkd3d-shader: Trace DXBC global flags for double-precision floating point ops and extensions.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:18 +02:00
..
checksum.c vkd3d-shader: Implement DXBC checksum for root signatures. 2018-12-20 19:41:44 +01:00
dxbc.c vkd3d-shader: Normalise descriptor register indices to shader model 5.1. 2021-07-08 21:14:44 +02:00
hlsl_codegen.c vkd3d-shader: Allocate constant buffers. 2021-06-28 13:44:05 +02:00
hlsl.c vkd3d-shader: Allocate constant buffers. 2021-06-28 13:44:05 +02:00
hlsl.h vkd3d-shader: Allocate constant buffers. 2021-06-28 13:44:05 +02:00
hlsl.l vkd3d-shader: Introduce HLSL allocation helpers. 2021-05-31 17:43:54 +02:00
hlsl.y vkd3d-shader: Apply type modifiers recursively when cloning a type. 2021-06-28 13:43:52 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h vkd3d-shader: Add predefined macros to the macro list. 2021-01-26 21:28:14 +01:00
preproc.l vkd3d-shader: Cleanup predefined macro body on allocation failure. 2021-01-27 21:13:35 +01:00
preproc.y vkd3d-shader: Add predefined macros to the macro list. 2021-01-26 21:28:14 +01:00
spirv.c vkd3d-shader: Enable Float64 capability if flagged in DXBC. 2021-07-19 12:14:16 +02:00
trace.c vkd3d-shader: Trace DXBC global flags for double-precision floating point ops and extensions. 2021-07-19 12:14:18 +02:00
vkd3d_shader_main.c vkd3d-shader: Introduce shader_sm4_error() for reporting via vkd3d_shader_verror(). 2021-07-02 16:45:28 +02:00
vkd3d_shader_private.h vkd3d-shader: Enable Float64 capability if flagged in DXBC. 2021-07-19 12:14:16 +02:00
vkd3d_shader.map vkd3d-shader: Introduce vkd3d_shader_preprocess(). 2020-09-28 15:00:17 +02:00