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checksum.c
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vkd3d-shader: Implement DXBC checksum for root signatures.
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2018-12-20 19:41:44 +01:00 |
dxbc.c
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vkd3d-shader: Normalise descriptor register indices to shader model 5.1.
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2021-07-08 21:14:44 +02:00 |
hlsl_codegen.c
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vkd3d-shader: Allocate constant buffers.
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2021-06-28 13:44:05 +02:00 |
hlsl.c
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vkd3d-shader: Allocate constant buffers.
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2021-06-28 13:44:05 +02:00 |
hlsl.h
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vkd3d-shader: Allocate constant buffers.
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2021-06-28 13:44:05 +02:00 |
hlsl.l
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vkd3d-shader: Introduce HLSL allocation helpers.
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2021-05-31 17:43:54 +02:00 |
hlsl.y
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vkd3d-shader: Apply type modifiers recursively when cloning a type.
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2021-06-28 13:43:52 +02:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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vkd3d-shader: Add predefined macros to the macro list.
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2021-01-26 21:28:14 +01:00 |
preproc.l
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vkd3d-shader: Cleanup predefined macro body on allocation failure.
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2021-01-27 21:13:35 +01:00 |
preproc.y
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vkd3d-shader: Add predefined macros to the macro list.
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2021-01-26 21:28:14 +01:00 |
spirv.c
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vkd3d-shader: Enable Float64 capability if flagged in DXBC.
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2021-07-19 12:14:16 +02:00 |
trace.c
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vkd3d-shader: Trace DXBC global flags for double-precision floating point ops and extensions.
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2021-07-19 12:14:18 +02:00 |
vkd3d_shader_main.c
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vkd3d-shader: Introduce shader_sm4_error() for reporting via vkd3d_shader_verror().
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2021-07-02 16:45:28 +02:00 |
vkd3d_shader_private.h
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vkd3d-shader: Enable Float64 capability if flagged in DXBC.
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2021-07-19 12:14:16 +02:00 |
vkd3d_shader.map
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vkd3d-shader: Introduce vkd3d_shader_preprocess().
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2020-09-28 15:00:17 +02:00 |