..
checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3d_asm.c
vkd3d-shader/d3d-asm: Do not dump a register's type if it's unused.
2024-03-18 23:07:44 +01:00
d3dbc.c
vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters.
2024-03-18 23:07:30 +01:00
dxbc.c
vkd3d-shader: Move shader signatures to vsir_program.
2024-03-11 22:09:31 +01:00
dxil.c
vkd3d-shader/dxil: Implement DX intrinsic Saturate.
2024-03-18 23:07:40 +01:00
fx.c
vkd3d-shader/fx: Fail effect writing on unsupported annotations.
2024-03-18 23:07:32 +01:00
glsl.c
vkd3d-shader/glsl: Generate comments for unhandled instructions.
2024-03-14 23:24:19 +01:00
hlsl_codegen.c
vkd3d-shader/hlsl: Lower CMP instructions for vertex shaders.
2024-03-14 22:49:29 +01:00
hlsl_constant_ops.c
vkd3d-shader: Add constant folding for 'floor'.
2023-11-08 22:49:40 +01:00
hlsl.c
vkd3d-shader/hlsl: Lower SLT instructions for pixel shaders.
2024-03-14 22:49:29 +01:00
hlsl.h
vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters.
2024-03-18 23:07:30 +01:00
hlsl.l
vkd3d-shader: Remove a token for 'precise' modifier.
2024-03-12 22:14:50 +01:00
hlsl.y
vkd3d-shader: Parse a 'single' modifier.
2024-03-12 22:14:50 +01:00
ir.c
vkd3d-shader/ir: Use type "unused" for labels.
2024-03-18 23:07:45 +01:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
preproc.l
vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
2023-08-02 20:19:21 +09:00
preproc.y
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
2022-05-12 19:33:56 +02:00
spirv.c
vkd3d-shader/spirv: Use dst register data type in spirv_compiler_emit_imad().
2024-03-18 23:07:36 +01:00
tpf.c
vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate().
2024-03-14 23:24:29 +01:00
vkd3d_shader_main.c
vkd3d-shader/ir: Dump the reconstructed structured program.
2024-03-14 22:48:53 +01:00
vkd3d_shader_private.h
vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate().
2024-03-14 23:24:29 +01:00
vkd3d_shader.map
vkd3d-shader: Implement scanning combined resource/sampler information.
2023-11-13 23:19:23 +01:00