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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3dbc.c
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vkd3d-shader: Remove duplicate initialization.
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2021-12-16 11:43:52 +01:00 |
dxbc.c
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vkd3d-shader/sm4: Recognise the msad opcode.
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2022-03-14 18:31:08 +01:00 |
glsl.c
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vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
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2021-10-06 18:35:42 +02:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Split matrix copies.
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2022-04-20 23:02:14 +02:00 |
hlsl_constant_ops.c
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vkd3d-shader/hlsl: Fold constant modulus.
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2022-04-15 21:18:20 +02:00 |
hlsl_sm1.c
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vkd3d-shader/hlsl: Drop extra '\n' from hlsl_fixme() messages.
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2022-04-07 18:31:42 +02:00 |
hlsl_sm4.c
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vkd3d-shader/hlsl: Ensure that SM4 endif has 0 source registers.
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2022-04-11 22:45:59 +02:00 |
hlsl.c
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vkd3d-shader/hlsl: Store boolean constants as unsigned.
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2022-04-05 17:51:07 +02:00 |
hlsl.h
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vkd3d-shader/hlsl: Store boolean constants as unsigned.
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2022-04-05 17:51:07 +02:00 |
hlsl.l
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vkd3d-shader/hlsl: Fix floating point literals matching.
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2022-02-17 21:21:35 +01:00 |
hlsl.y
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vkd3d-shader/hlsl: Support vector indexing.
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2022-04-20 23:02:11 +02:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens.
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2022-03-31 21:24:56 +02:00 |
preproc.y
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vkd3d-shader: Define S_ISREG if necessary for the Windows build.
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2022-02-08 18:59:44 +01:00 |
sm4.h
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vkd3d-shader/sm4: Recognise the msad opcode.
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2022-03-14 18:31:08 +01:00 |
spirv.c
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vkd3d-shader/spirv: Fix the spelling of some comments.
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2022-03-07 16:39:09 +01:00 |
trace.c
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vkd3d-shader/sm4: Recognise the msad opcode.
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2022-03-14 18:31:08 +01:00 |
vkd3d_shader_main.c
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vkd3d-shader/glsl: Disable support for the GLSL target.
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2022-03-02 19:53:59 +01:00 |
vkd3d_shader_private.h
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vkd3d-shader/hlsl: Fold constant division.
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2022-04-15 21:18:17 +02:00 |
vkd3d_shader.map
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vkd3d-shader: Introduce vkd3d_shader_preprocess().
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2020-09-28 15:00:17 +02:00 |