vkd3d/libs/vkd3d-shader
2023-11-28 00:09:29 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader/dxil: Support global variable initialisers. 2023-11-22 22:07:57 +01:00
d3dbc.c vkd3d-shader/d3dbc: Adjust the token count for DEF and DEFI instructions in shader_sm1_skip_opcode(). 2023-11-20 22:07:29 +01:00
dxbc.c vkd3d-shader/dxbc: Use return type to return result from read_u32 and read_float. 2023-11-20 22:07:45 +01:00
dxil.c vkd3d-shader: Use unsigned int type for tags passed to sm6_metadata_get_uint_value. 2023-11-28 00:09:29 +01:00
glsl.c vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate(). 2023-03-13 22:09:58 +01:00
hlsl_codegen.c vkd3d-shader: Avoid implicit enum pointer casts in allocate_semantic_register. 2023-11-28 00:09:29 +01:00
hlsl_constant_ops.c vkd3d-shader: Add constant folding for 'floor'. 2023-11-08 22:49:40 +01:00
hlsl.c vkd3d-shader/hlsl: Add a helper to check for a numeric type. 2023-11-15 21:48:49 +01:00
hlsl.h vkd3d-shader/hlsl: Add a helper to check for a numeric type. 2023-11-15 21:48:49 +01:00
hlsl.l vkd3d-shader/hlsl: Discern between signed and unsigned ints when parsing. 2023-11-22 22:08:05 +01:00
hlsl.y vkd3d-shader/hlsl: Discern between signed and unsigned ints when parsing. 2023-11-22 22:08:05 +01:00
ir.c vkd3d-shader/dxil: Implement the DXIL LOAD instruction. 2023-11-22 22:07:59 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader/dxil: Implement the DXIL LOAD instruction. 2023-11-22 22:07:59 +01:00
tpf.c vkd3d-shader/dxil: Implement default address space global variables. 2023-11-22 22:07:54 +01:00
vkd3d_shader_main.c vkd3d-shader/dxil: Introduce a value type for immediate constant buffers. 2023-11-22 22:07:56 +01:00
vkd3d_shader_private.h vkd3d-shader/dxil: Implement the DXIL LOAD instruction. 2023-11-22 22:07:59 +01:00
vkd3d_shader.map vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00